cfb3d25bc5
Lerp mob movement a little.
...
We'll lerp a little harder later. Also retreat if kited
too far.
2020-09-24 23:11:14 +02:00
1f18104a6f
Mobs fight back now.
...
There is still a lot of tuning, lerping and cleanup to do.
2020-09-24 23:11:14 +02:00
006d1000c7
Add Address Sanitizer suppression list.
...
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
kamilprzyb
1874f1081b
warping to the past now sets PayZoneFlag and removes all active missions
2020-09-24 22:32:09 +02:00
kamilprzyb
df936e8c9c
set up "go to the time machine" button working
2020-09-24 21:51:25 +02:00
Gent
72c16587e0
Load NPC paths from JSON
2020-09-24 10:32:46 -04:00
c33f218e56
updateFusionMatter now sets fusion matter
2020-09-23 16:04:58 -05:00
4caca07856
Merge pull request #109 from gsemaj/slider
...
Basic slider implementation
2020-09-23 14:49:26 -05:00
63c14aff58
Merge pull request #110 from kamilprzyb/vehicles_pr
...
Fixed Time and implemented vehicles expiring
2020-09-23 14:48:38 -05:00
78930916ad
added support for nano missions
2020-09-23 14:44:27 -05:00
SengokuNadeko
9cfced88c9
Stubbed buddy warping
...
After testing warping a lot I saw how buggy it is. I decided to stub it for this PR and work on it in a later PR.
2020-09-23 13:52:21 -04:00
Gent
f2596bfb6a
Add NPC chunk management + Generalize lerp
2020-09-23 12:06:25 -04:00
Gent
65bd2d120b
Add NPC pathing queues
2020-09-23 10:29:29 -04:00
kamilprzyb
7bcdc111da
fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle
2020-09-23 11:21:32 +02:00
kamilprzyb
016c48645e
adjusted timestamp function to always return value in seconds
2020-09-23 11:05:18 +02:00
kamilprzyb
09f1f67778
implemented checking vehicle time limit on use
2020-09-23 10:20:47 +02:00
Gent
7dfc888552
Basic slider implementation
2020-09-23 00:08:51 -04:00
Gent
6f05f0f2c8
Add NPCClass enum
2020-09-22 23:41:43 -04:00
c722044bf5
The Sleep, Stun and Snare powers now affect mobs.
...
They currently don't expire after a set amount of time.
Attacking a sleeping monster does wake it up, but doesn't remove the
debuff status client-side yet.
2020-09-22 22:22:10 +02:00
kamilprzyb
076f89927d
changed vehicle iTimeLimit to be stored in seconds instead of miliseconds
2020-09-22 21:49:24 +02:00
95a79ec815
Switched MobManager::step() to the timer.
...
It doesn't really need to run on every shard step. This makes it a lot
less hot.
2020-09-22 21:31:08 +02:00
kamilprzyb
7ba9b9a54f
replaced high_resolution_clock with system_time for timestamps
2020-09-22 21:15:47 +02:00
ba5998d53a
Added a config option to disable mob movement and combat.
...
This will come in handy when gruntwork starts.
Also fixed a bug where the ACCLEVEL setting was read as a boolean.
2020-09-22 20:53:44 +02:00
ac1fd1e5be
Implemented mob roaming.
...
Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
94ab5b8b64
Seed the random number generator.
2020-09-22 20:32:40 +02:00
SengokuNadeko
e0e474924d
Implemented buddy warping
...
Buddy warping now works, if anything else needs to be added/redone in regards to this feel free to let me know ^
2020-09-22 13:02:00 -04:00
8896a103ba
Merge pull request #107 from gsemaj/monkeys
...
Sync tabledata submodule + fix transport bugs
2020-09-22 16:38:07 +02:00
kamilprzyb
0931c88541
fixed size bug
2020-09-22 13:41:28 +02:00
kamilprzyb
5a58908462
vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
2020-09-22 13:16:09 +02:00
kamilprzyb
00f64ce992
added sanity check for killing mission mobs
2020-09-22 10:18:29 +02:00
Gent
153b3a9ef5
Sync tabledata submodule + fix transportation bugs
2020-09-22 00:42:46 -04:00
CakeLancelot
adf017b07c
Move from isGM to Account Levels ( #106 )
...
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
5d8bb7f8a5
Merge pull request #95 from gsemaj/monkeys
...
Paths framework + Monkey Skyway System framework
2020-09-22 03:54:01 +02:00
Gent
2c8243e136
General MSS fixes + tweaks
...
Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
12fbdc9621
Wait about 2s before despawning killed mobs.
...
This gives them enough time to play their death animations before
they disappear.
2020-09-22 00:23:18 +02:00
a768a4f539
Fixed halved NPC distance and renamed config option to chunksize.
2020-09-21 23:30:05 +02:00
d6357197d3
Use the chunk's visibility lists when respawning mobs.
2020-09-21 23:13:13 +02:00
4cc1cf4f7e
minor chunk refactor
2020-09-21 14:55:34 -05:00
b67a0b6946
removed usewebapi
2020-09-21 14:49:08 -05:00
kamilprzyb
5e0948ea93
Database saving update ( #104 )
...
* implemented saving BatteryN and BatteryW
* implemented saving mentor
* moved int64->blob parsing to a separate function
* moved parsing blob->int64 to a separate function
* added functions for parsing int32->blob and vice versa
* added functions for parsing int16->blob and vice versa
* WIP saving quest items and active tasks
* Quest items are stored in inventory table instead of blob
* added sanity check for missionId
* saving active missions works
* removed unneccesary include
* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database
* INFO DB message now shows how many accounts and player characters are in the database
* fixed dbsaveinterval being in [login] instead of [shard]
* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count
* adjusted saving active missions
* removed blob parsing functions that ended up being unused
* removed accidentaly added include
* removed sending PCStyle2 on Player Enter
* added a sanity check in itemMoveHandler
* removed MapNum from PCLoad, as client doesn't even read it
* set BuddyWarpCooldown to 60s on PCLoad
* fixed a bug causing EXIT DUPLICATE not working
* added creation and last login timestamps to accounts and players
* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE
* implemented web api support, toggled by new setting (off by default)
* add usewebapi to config
Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
SengokuNadeko
90134cd1fa
Buddy deleting/blocking works and code clean up
...
Added in buddy deleting and buddy blocking. I also cleaned up some of the code and added some comments to the code.
2020-09-21 14:28:04 -04:00
321dca3f79
Use PC_MAXHEALTH() in the rest of the codebase.
...
+ minor fixups
2020-09-21 19:51:30 +02:00
113ecc8f60
Refactored passive nano powers.
2020-09-21 19:51:30 +02:00
dc9de5a54a
Cleaned up implementation of active nano powers.
2020-09-21 19:51:30 +02:00
0fc072d591
Initial implementation of nano powers.
2020-09-21 19:51:30 +02:00
24341c578a
Merge pull request #105 from FinnHornhoover/mingw-version-check-fix
...
Fix Make Linux GCC warning and Windows GIT_VERSION error
2020-09-20 20:14:48 -05:00
FinnHornhoover
a05bb15697
fixed makefile append and mingw bugs
2020-09-21 02:12:34 +03:00
Gent
135424b855
Update player visibility on skyway
2020-09-20 15:24:17 -04:00
Gent
cb984c029b
Add paths JSON file
2020-09-20 15:24:17 -04:00
Gent
a5ffe26c44
Move lerp to td init, add variable gap size
2020-09-20 15:24:17 -04:00