72d625fd8d
Summoned mobs are now actually treated as mobs.
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Unfortunetly, this necessitated keeping around yet more JSON objects for
the duration of the server's runtime.
It also involved unifying the way NPC IDs are handled, such that they
may be allocated and deallocated out of order.
If any NPCID-related bugs occour, this commit should be regarded as
the prime suspect.
2020-09-25 00:51:18 +02:00
006d1000c7
Add Address Sanitizer suppression list.
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This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
4caca07856
Merge pull request #109 from gsemaj/slider
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Basic slider implementation
2020-09-23 14:49:26 -05:00
78930916ad
added support for nano missions
2020-09-23 14:44:27 -05:00
Gent
f2596bfb6a
Add NPC chunk management + Generalize lerp
2020-09-23 12:06:25 -04:00
ac1fd1e5be
Implemented mob roaming.
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Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
Gent
2c8243e136
General MSS fixes + tweaks
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Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
Gent
a5ffe26c44
Move lerp to td init, add variable gap size
2020-09-20 15:24:17 -04:00
Gent
a5c40b66f5
Add basic Monkey Skyway functionality
2020-09-20 15:24:17 -04:00
Gent
c6ec1c46c2
Add documentation for getItemType()
2020-09-19 16:38:50 -04:00
Gent
d1c5e272a8
Fix vehicle type override
2020-09-19 15:26:16 -04:00
Gent
b929d12902
Implement Croc Pot item combining
2020-09-17 23:55:57 -04:00
f4db0830ba
huge refactoring, chunking added
2020-09-17 17:45:43 -05:00
e79f179628
Mobs respawn now.
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Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
Gent
148d90f4f1
"Boosts and potions!"
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Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent
da8c833587
Implement buyback
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Sellability tweak
Add additional item categories
2020-09-14 10:25:15 -04:00
Gent
c91022030c
Load item tables + price implementation
2020-09-14 10:25:15 -04:00
Gent
f55cc8f36d
Load vendor tables
2020-09-14 10:24:55 -04:00
131997f34f
Cleaned up all whitespace issues.
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The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality ( #86 )
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* Add transportation registration
* Add S.C.A.M.P.E.R. functionality
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
ddb5f782b7
Refactored mission data and implemented quest item mob drops.
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Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93
[WIP] Incremental mission save 2
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This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
ae654f996c
[WIP] Incremental mission save 1
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This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
5b49e71de7
Implemented mission rewards.
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Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
eb1ad6bb37
switched to dumped XDT & moved to a submodule
2020-09-09 12:06:22 -05:00