6f1a72ca0f
Shut Computress up.
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Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
d964a83d6d
Respawn points work now.
...
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
2f1358c124
Potential solution for the tutorial problem.
...
Will need to be tested on the public server.
2020-08-25 01:57:53 +02:00
c1b6ae8466
No need to unpack zero-length packet structs.
...
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
14bc368073
Dynamically allocate the Player struct in PlayerView.
...
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
6d3868349d
removed debug output in keepAliveTimer
2020-08-24 16:12:49 -05:00
16bca39dae
added simple timer system to CNShardServer
2020-08-24 16:11:40 -05:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more ( #33 )
2020-08-24 16:04:56 -05:00
28ad1a0c25
fix windows support for sockets
2020-08-24 13:23:28 -05:00
JadeShrineMaiden
ff5f3966e3
Sanity checks + Starting level changes ( #31 )
...
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
55add82843
Merge pull request #32 from dongresource/work
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-Wall, #pragma once, nanoSummonHandler() cleanup, verbosity levels
2020-08-23 16:57:58 -05:00
e99feb03d5
Add verbosity levels.
2020-08-23 23:09:31 +02:00
8105d0aa88
properly handle socket errors in recieving packets
2020-08-23 15:09:51 -05:00
756074cc62
Remove redundant initialization in nanoSummonHandler().
2020-08-23 19:46:51 +02:00
51a8cc8bdf
Silence -Wall warnings.
2020-08-23 19:19:12 +02:00
651ccba932
Replace ifdef guards with #pragma once
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tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00
561a809f33
load warps into memory in NPCManager::init
2020-08-23 11:26:25 -05:00
0d27412d81
added getNearbyPlayers
2020-08-23 10:42:37 -05:00
Zenpock
1d792a21dd
Npc Warp implementation ( #29 )
...
* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
* Update NPCManager.cpp
* Update NPCManager.hpp
* Add files via upload
* Update NPCManager.cpp
* Update NPCManager.cpp
* Update ChatManager.cpp
* Update ChatManager.cpp
* Update NPCManager.cpp
* Update NPCManager.cpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-23 10:32:25 -05:00
d6b96389be
added sanity checks to nanos
2020-08-22 22:15:27 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. ( #28 )
2020-08-22 19:52:54 -05:00
88953541ef
added INITSTRUCT to zero-out data
2020-08-22 19:26:18 -05:00
94b0dc724e
major refactoring
2020-08-22 18:31:09 -05:00
0ff1f74cd3
fixed inet_ntoa warnings
2020-08-22 14:02:58 -05:00
35b424c531
fixed warnings for VC++
2020-08-22 13:38:27 -05:00
Zenpock
4f10ee0505
MenuChat Added ( #25 )
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* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:11:47 -05:00
cd9fb6ec25
added sanity check to exitGame()
2020-08-22 13:08:37 -05:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) ( #26 )
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* Revert "fixed window build"
This reverts commit b94f602537
.
* Revert "Revert "fixed window build""
This reverts commit dac4457ed2
.
* Add nano power feature
* Update CNShardServer.hpp
* Update CNShardServer.hpp
* Test: Add nano power feature
Nano powers are set to the first power in its selection by default.
* Update NanoManager.cpp
* Test: More nano features
* Update NanoManager.hpp
* Update PlayerManager.hpp
* Update PlayerManager.cpp
* Updated indentations
* Update PlayerManager.cpp
* Add DEBUGLOG()
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
35c622d8a2
Add support for verbose logging.
2020-08-22 19:39:13 +02:00
43f2def80b
Report unhandled packets in string form.
2020-08-22 19:19:46 +02:00
0ac600e223
Extracted all packet ids to a single, definitive enum.
...
It also contains other constant values that might be relevant at some
point.
2020-08-22 17:25:42 +02:00
FinnHornhoover
5f65a84b02
Fix unhandled exception in NPCManager ( #24 )
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* fixed PROTOCOL_VERSION not being defined
* handle exceptions in NPCManager init
2020-08-22 01:46:52 -05:00
f71e1349c1
temp fix for U16toU8 edgecase
2020-08-21 22:11:04 -05:00
cff382a8ce
sets a limit for sendData()
2020-08-21 21:32:22 -05:00
bbd6c5b532
moved header libraries
2020-08-21 21:03:12 -05:00
JadeShrineMaiden
ab6df26f92
Disabled GM mode ( #22 )
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Temporarily disabled, players can now use item commands without GM mode.
2020-08-21 19:38:10 -05:00
c5efbceca3
added sanity checks for sendPacket()
2020-08-21 19:33:42 -05:00
f289c72f6f
populated NPCManager
2020-08-21 17:14:11 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes ( #17 )
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* Deleting Items
* fixes
* fixes 2
* Basic GM login
* Update ItemManager.cpp
Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
3fe1a02200
include 0104 if PROTO_VERSION is undefined
2020-08-21 14:29:09 -05:00
cd19c54824
itemManager now uses a reference to the PlayerView
2020-08-21 14:28:14 -05:00
Raymonf
88d08ffca7
Fix MSVC compilation by not using non-standard struct initialization ( #20 )
...
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 14:17:06 -04:00
dongresource
df18f3ccd1
PROTOCOL_VERSION, test items, MOTD fix ( #18 )
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* Cleaned up protocol selection.
* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces
* Add some test items.
Ironically, this change is untested.
* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.
This fixes unnecessary retransmission when /warping.
2020-08-21 12:38:45 -05:00
1669ee3660
Merge branch 'master' of https://github.com/OpenFusionProject/OpenFusion
2020-08-21 00:31:09 -05:00
5d0b30b4cb
added AINVEN_COUT for 0728
2020-08-21 00:31:00 -05:00
Raymonf
0041da795a
Build multiple packet versions on AppVeyor for Windows ( #14 )
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* Move to PowerShell script for Windows build
* Allow CMake to override struct version
* PACKET_VERSION option
* Rename CNPROTO_CUSTOM to CNPROTO_OVERRIDE
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 01:18:19 -04:00
eee1b52722
fixed ItemManager
2020-08-20 22:25:39 -05:00
JadeShrineMaiden
aa2adcd9e2
Items Implementation ( #11 )
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* Item Manager (Initial Implementation)
* Item Manager (Second Phase)
* Item Manager (Phase Three)
* Not Working Code
* Inventory Implementation (Complete?)
* Items Implementation
-Fixed Indentations
-Final touches to make it all work
* Update Makefile
* Added small comments
-- needs to be fixed
2020-08-20 21:10:14 -05:00
dongresource
e044b4251a
Cleanup indentation. ( #10 )
2020-08-20 19:37:34 -05:00
7b085e9c8b
added sanity checks
2020-08-20 18:50:30 -05:00
1425074ccb
edited config.ini default back, better plr pos
2020-08-20 16:59:32 -05:00
Raymonf
c66ac111ab
Silence codecvt deprecation warning on VC++
2020-08-20 17:47:38 -04:00
6857f50c30
added basic NPCManager
2020-08-20 16:43:48 -05:00
b43628a19d
faster player distance check
2020-08-20 13:19:03 -05:00
fbc3c79aa2
Merge pull request #6 from CakeLancelot/add-more-movement-packets
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Add zipline, slide, cannon, and jump pad packets
2020-08-20 11:38:13 -05:00
93d973bf21
small CNStructs.hpp refactor
2020-08-20 11:37:47 -05:00
7cf239e3af
added 0728 structs + small CNStruct.hpp refactor
2020-08-20 11:36:29 -05:00
CakeLancelot
14d556976d
Add zipline, slide, cannon, and jump pad packets
...
Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
2020-08-20 11:26:26 -05:00
c0abab39ae
better structs header
2020-08-20 10:45:50 -05:00
dff6e8c23b
better structs header
2020-08-20 10:44:49 -05:00
d6e1f57c23
merged master
2020-08-20 10:43:37 -05:00
Onii-chan
795107a274
Added nano summon feature
2020-08-20 11:51:02 +02:00
42597c2a7a
bitch, we good!
2020-08-19 22:32:33 -05:00
Raymonf
bb1ce5c28d
fix: MOTD not showing up without config.ini
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Since we do an early return without a config.ini file, the MOTDSTRING will still be the default std::string value (""), causing the game to output "Gamemaster: ". To fix this, we'll just hardcode the preferred default value for now.
2020-08-19 22:39:23 -04:00
Raymonf
e75049fc98
MSVC support: alternative implementation of getTime()
2020-08-19 22:26:46 -04:00
Raymonf
1ec4634f69
long -> int64_t; push and pop the original packing for structures
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fixes the issue with the tutorial thing
2020-08-19 22:25:19 -04:00
4d9072a752
added radio's logo, started NPCManager
2020-08-19 17:21:35 -05:00
a0d59419f1
changed non-blocking failure to a socket shutdown
2020-08-19 15:54:44 -05:00
94cb89dd6b
fixed warnings for windows mingw
2020-08-19 15:42:44 -05:00
ba81db97ef
organized structs
2020-08-19 15:07:11 -05:00
ec84d6ca58
scraped all 0104 structs
2020-08-19 15:00:39 -05:00
b8f7d2efc6
added comments to chatHandler()
2020-08-19 13:25:54 -05:00
e7b58c4b32
fixed formatting
2020-08-19 13:22:51 -05:00
8328ebf4f3
Chat Feature
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Chat with other players, no swearing!!!
2020-08-19 18:47:25 +01:00
a17b72b0b3
Revert "Chat Feature"
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This reverts commit 95e454232a
.
2020-08-19 18:43:24 +01:00
95e454232a
Chat Feature
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It just works
2020-08-19 18:37:15 +01:00
f2059c9ce1
merged motd and exit patch by dongresource
2020-08-19 12:22:54 -05:00
24d30a05bf
added heartbeat support
2020-08-18 20:34:39 -05:00
b2325eb308
login server moved to main thread
2020-08-18 19:52:02 -05:00
47b76b422c
added sanity checks
2020-08-18 19:11:31 -05:00
9d366e3720
inital commit
2020-08-18 15:42:30 -05:00