Commit Graph

68 Commits

Author SHA1 Message Date
gsemaj
c60c4dac38
New buff framework (player implementation)
Get rid of `iConditionBitFlag` in favor of a system of individual buff
objects that get composited to a bitflag on-the-fly.
Buff objects can have callbacks for application, expiration, and tick,
making them pretty flexible. Scripting languages can eventually use
these for custom behavior, too.

TODO:
- Get rid of bitflag in BaseNPC
- Apply buffs from passive nano powers
- Apply buffs from active nano powers
- Move eggs to new system
- ???
2023-07-11 13:52:55 -04:00
1e3d183f9a Add hardening flags to Makefile
Also tweaked the flags slightly so that CXXFLAGS are a superset of
CFLAGS, all optimization levels default to -O2, and .SUFFIXES works
correctly.
2021-12-16 00:36:48 +01:00
09e452a09d pledge() + unveil() sandbox
This is the OpenBSD sandbox.
2021-12-16 00:36:43 +01:00
3c1e08372d Proof-of-concept, default-permit seccomp-bpf sandbox
Can be disabled by adding -DCONFIG_NOSANDBOX to CXXFLAGS.
2021-12-16 00:36:09 +01:00
4fa18a9642 Fix make not detecting changes to headers in vendor/ 2021-11-06 06:00:37 +01:00
FinnHornhoover
78b17aea72 added better drop handling, parsing, rng 2021-04-26 11:26:00 -04:00
gsemaj
fa7c88e214 Rename Vendor.Xpp -> Vendors.Xpp 2021-04-16 13:37:18 -04:00
224ffe05e7 [WIP] Convert most of Chunking to Entity-based system
Player and all NPCs now have a common superclass, with virtual functions
so smooth over shared behavior. EntityRef is a simple class that points
to an arbitrary Entity.

This commit is not yet functional.
2021-03-31 22:28:27 +02:00
ef7d0148c6 [refactor] Validate all inbound packets before handling them 2021-03-31 21:10:54 +02:00
610a683804 [refactor] E g g s 2021-03-17 22:28:24 +01:00
a55a34e09a [refactor] Move files to core/ and servers/ subdirectories
CNProtocol, CNShared, CNStructs and Defines are now in core/.
CNLoginServer, CNShardServer and Monitor are now in servers/.

core/Core.hpp wraps all the core headers except for CNShared.hpp.

Defines.cpp has been renamed to Packets.cpp, and so has its
corresponding namespace, but not the header file. This is in preparation
for upcoming changes.
2021-03-17 20:16:48 +01:00
e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
c5776b9322 [refactor] Split Database.cpp into db subdirectory
* Database.hpp is still the only external include file (moved to db/)
* The header is still uppercase to match its namespace
* db/internal.hpp is the shared header for the DB source files
* Added -Isrc/ compile flag for src-relative include paths
* Hoisted CHDR above CSRC in Makefile (it was bothering me)
* make clean now removes all objects in the subdirectories as well
2021-03-16 02:13:24 +01:00
gsemaj
8981ad8c14 [refactor] Separate email functions out of BuddyManager into Email 2021-03-15 10:29:54 -04:00
2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00
ae279100d7 [refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
I've kept all the functions in their original namespaces for now, since
putting them all into the same one will cause collissions, and this is
all getting rewritten soon anyway.
2021-03-13 21:22:29 +01:00
e92a5a2f8b [refactor] Split ItemManager.cpp into Vendor.cpp & Trading.cpp
- added sources to Makefile
- Added Trading::init() to main.cpp
2021-03-12 20:09:45 -06:00
ce197d7db3 [refactor] Extract PlayerMovement.cpp from PlayerManager.cpp 2021-03-13 02:59:18 +01:00
f9c2587557 [refactor] Extract BuiltinCommands.cpp from PlayerManager.cpp
And move itemGMGiveHandler() from ItemManager.
2021-03-13 02:59:18 +01:00
2d7129111a [refactor] Refactor ChatManager
* Extracted all commands into CustomCommands.cpp
* Moved all chat-related packet handlers into ChatManger.cpp
* Cleaned up redundant includes
* Unified handler naming scheme
* Made all command handlers in CustomCommands.cpp static
2021-03-13 02:59:18 +01:00
4cd3a3dabd [refactor] src/contrib, src/mingw -> vendor 2021-03-13 02:58:57 +01:00
Gent S
45b8f8f581 Add RacingManager 2020-12-21 16:18:08 -05:00
CakeLancelot
b1375c69f5
Add lsqlite3 flag to Windows section of Makefile as well 2020-12-14 10:39:26 -06:00
454e0284af Remove vendored libsqlite from the repository
We now link to the system's library.

Windows implementation pending. MSVC build will be broken for a short
while.
2020-12-14 03:44:58 +01:00
Kamil
c2f640fd97 RIP ORM 2020-12-13 19:51:09 -05:00
8ebabac7c0 Various bugfixes
* Fixed Nano stamina not being halved on respawn
* Reverted the default argument to terminate() change because MSVC is
undable to disambiguate the function pointer passed to sigaction()
* Fatal errors during init (like in TableData) can just call exit(1)
directly anyway (missing "OpenFusion: terminated." be damned)
* Switched to a slightly more portable syntax for getting the version
in the Makefile
* We shouldn't join the shard thread in the signal handler because the
thread the signal handler ends up running in is undefined behaviour and
we don't strictly need to join it anyway

Many of these issues were discovered on OpenBSD.
2020-12-06 05:25:23 +01:00
269315ca09 Support for poll() (ie. WSAPoll()) on Windows 2020-12-05 22:47:50 +01:00
c6112d04da Implemented player position monitor interface 2020-12-02 20:19:34 +01:00
JadeShrineMaiden
b8f586bc10
Groups, Group Nano powers and Revive (#129)
* Initial Group Implementation

* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.

* Added more nano powers

* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.

* Further Nano powers + Bugfixes

* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.

* Dismiss nano when starting a MSS ride

* Sneak, Invisibility and Bugfixes

* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.

* Group PR cleanup.

* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written

Didn't have the opportunity to actually test groups.

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-10-05 01:54:08 +02:00
5068b38c5e
Merge pull request #100 from SengokuNadeko/master
Buddy System
2020-09-25 00:48:01 -05:00
006d1000c7 Add Address Sanitizer suppression list.
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
FinnHornhoover
a05bb15697 fixed makefile append and mingw bugs 2020-09-21 02:12:34 +03:00
FinnHornhoover
27df1bd7d0 fixed indent 2020-09-20 01:24:42 +03:00
Raymonf
6a05ce4504
Add BuddyManager to Makefile 2020-09-19 17:16:47 -04:00
f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
e03da83ff3 Rearranged the codebase a little.
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
2020-09-16 21:46:15 +02:00
efda6673b5 Print server version when starting up.
Also added -ldl to fix cmake compilation on Unix systems.
2020-09-16 20:12:56 +02:00
CakeLancelot
29e53117e7
Merge pull request #72 from FinnHornhoover/msys-mingw-compile-fix
Warnings and compile errors for MSYS2 MinGW64
2020-09-13 07:35:32 -05:00
FinnHornhoover
91f512d740 added version checking for GCC 2020-09-12 22:27:03 +03:00
eb1ad6bb37 switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
FinnHornhoover
266fddbffa fixed warnings and compile errors for msys2 2020-09-08 03:41:13 +03:00
FinnHornhoover
a8c88a9bd9 disabled unknown pragma warnings 2020-09-06 19:40:13 +03:00
FinnHornhoover
038ce984c5 O3 fix for mingw g++ 2020-09-06 18:52:50 +03:00
266ca8b8c6 temp fix for mingw 2020-09-04 14:12:01 -05:00
05d035717d and here too 2020-09-02 22:49:51 -05:00
f41bf0ace2 switched to -O2 optimizations 2020-09-02 22:49:38 -05:00
kamilprzyb
359991e274 added back accidentaly removed files in Makefile 2020-09-02 18:05:18 +02:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
73c67a814d Fix checking of header timestamps.
This is implemented in such a way that a change in one of our headers
won't cause recompilation of large C dependancies. It's a bit hacky, but
it works.
2020-08-31 22:40:33 +02:00
0aeac0f6f3 Improve the Makefile so we don't have to recompile the libs every time. 2020-08-31 22:40:33 +02:00