Commit Graph

1092 Commits

Author SHA1 Message Date
CakeLancelot 8326ea6e26 Fix sliders stopping in place after one round-trip 2021-05-16 14:39:45 -05:00
Jade 81cc19f985 Fix failed task QItem handling, implement /itemQ command 2021-05-14 14:24:35 -05:00
Jade 19fd4ecb83 Various fixes in Trading.cpp 2021-05-14 14:21:18 -05:00
CakeLancelot 243e4f6d50 Add a fallback to racingCancel if a respawn point isn't found
Fixes segfault when canceling or timing out race in Mandark's House Future.

Also expanded on the comment for why this respawn is necessary.
2021-05-14 14:10:19 -05:00
gsemaj 6f59001be1 Only loop NPC movement if the NPC has a looping path assigned
Allows paths to terminate.
Also fixes a bug where follower NPCs sometimes oscillate their positions.
2021-05-09 08:38:14 -04:00
gsemaj e5d9e7217e Fix potentially expensive copying of ChunkPos in escort path assignment 2021-05-09 08:36:45 -04:00
dongresource 5c1bb0acc9 Add enabledpatches config option
The server administrator must now specify which patches they want the
server to load (if deviating from the defaults). There are multiple
reasons for this:

* It's useful to be able to pick and choose which patches you want to
boot the server with; without having to move the directories in and out
of the patch directory
* This way, we can have different default patches for different builds
of the game (104 vs 1013)
* ...ergo, it's easier to rapidly switch builds without having to
rearrange your workspace to properly run them
* This also allows us to remove the std::filesystem stuff, which has
spotty compatibility with slightly older (but still current) versions of
the compilers
2021-05-07 21:29:18 +02:00
gsemaj 32daa68458 Clean up /path command handler 2021-05-06 12:17:34 -04:00
gsemaj 2d7aa3c536 Fix EOL in settings.cpp 2021-05-06 12:17:34 -04:00
gsemaj eb8ec85746 Scan all chunks in instance instead of in view for escort missions 2021-05-06 12:17:34 -04:00
gsemaj a90ba9ea08 Assign paths with matching taskIDs to escort tasks on task start 2021-05-06 12:17:34 -04:00
gsemaj 974b67d4b6 Move constructPathNPC to Transport 2021-05-06 12:17:34 -04:00
gsemaj 6ae4ab2cbf Move findApplicablePaths to Transport, add taskID argument 2021-05-06 12:17:34 -04:00
gsemaj 9fb41342b3 Fix server crash if patch folder doesn't exist 2021-05-06 12:17:34 -04:00
gsemaj 0ccc66208d Added /path here 2021-05-06 12:17:34 -04:00
gsemaj ebd3b7b75a Fix path matching breaking prematurely 2021-05-06 12:17:34 -04:00
gsemaj d41122157f Fix gruntwork paths not saving targeted types 2021-05-06 12:17:34 -04:00
gsemaj 917407f164 Apply finished NPC paths immediately 2021-05-06 12:17:34 -04:00
gsemaj c393bf7af2 Prioritize ID match over type match when finding a path for an NPC 2021-05-06 12:17:34 -04:00
gsemaj 72b62cd5a4 Don't load NPCs with types not found in the XDT 2021-05-06 12:17:34 -04:00
gsemaj e508a06eca Automatically flush gruntwork after /path end 2021-05-06 12:17:34 -04:00
gsemaj f71d2581bd Read completed NPC paths from gruntwork 2021-05-06 12:17:34 -04:00
gsemaj 89a32ac9a4 Write completed NPC paths to gruntwork 2021-05-06 12:17:34 -04:00
gsemaj c7e2e66a51 Add /path command 2021-05-06 12:17:34 -04:00
gsemaj 37b1d11948 Fix JSON type ambiguity in loadPaths 2021-05-06 12:17:34 -04:00
gsemaj c960b06227 Apply matching paths to NPCs and mobs on spawn 2021-05-06 12:17:34 -04:00
gsemaj 2721f21427 Fix gruntwork file being flushed to root 2021-05-06 12:17:34 -04:00
gsemaj d5e65fda3c Update to new path schema + add NPCPath struct 2021-05-06 12:17:34 -04:00
gsemaj 5f29ea93d8 Undo pathing check bypass + update to patched academy tdata 2021-05-06 12:17:34 -04:00
gsemaj 36cb32454d Add force property override feature to patcher
This has a variety of applications, but is particularly useful when we want to replace arrays instead of add onto them
2021-05-06 12:17:34 -04:00
gsemaj af8dd61967 Clean up tabledata init 2021-05-06 12:17:34 -04:00
gsemaj 26894c8a69 Implement automatic tdata patching 2021-05-06 12:17:34 -04:00
gsemaj bf12ed4c47 Fix patcher refusing to patch between unsigned and signed integers 2021-05-06 12:17:34 -04:00
gsemaj 59303ba30d Update tdata to patch format, change config constants accordingly 2021-05-06 12:17:34 -04:00
gsemaj b2a8b86e4c Temporarily disable spawn check for mob pathing 2021-05-06 12:17:34 -04:00
gsemaj 0c05fc4add Offset NPC IDs by 1 to avoid ID 0 2021-05-06 12:17:34 -04:00
gsemaj c415db3fd3 Implement recursive JSON patching functionality 2021-05-06 12:17:34 -04:00
gsemaj 183586afe4 [refac] Clean up new tdata init routine 2021-05-06 12:17:34 -04:00
gsemaj e546d3948c [refac] Stop using WarpLocation for coordinates and introduce a Vec3 2021-05-06 12:17:34 -04:00
gsemaj a0e758f5b7 [refac] Move WarpLocation to Transport.hpp 2021-05-06 12:17:34 -04:00
gsemaj f58c6b72b3 [refac] Stylistic changes 2021-05-06 12:17:34 -04:00
gsemaj 438eba4aa8 Fix sliders leaving their paths 2021-05-06 12:17:34 -04:00
gsemaj 805fd93b3c Remove academy-specific tdata settings, add patch path 2021-05-06 12:17:34 -04:00
gsemaj 4bcf3af90f Use static JSON key as NPC ID for NPCs and mobs 2021-05-06 12:17:34 -04:00
gsemaj 4eeb93ad51 Update to new tabledata format
Incredibly, this requires no changes to the loading routines as iterating through an array in JSON is just like iterating through an object's properties
2021-05-06 12:17:34 -04:00
gsemaj e761c700dc [refac] Compartmentalize TableData.cpp 2021-05-06 12:17:34 -04:00
gsemaj 14562f889e [refac] Create typedef for nlohmann::json 2021-05-06 12:17:34 -04:00
gsemaj dd3066849b Make dynamic IDs count down from max instead of up from 0 2021-05-06 12:17:34 -04:00
gsemaj 91dd5d5280 [AppVeyor] Do not build PR commits twice 2021-05-05 20:47:34 +02:00
dongresource 2658ed5900 Check if the destination chunk exists after leaving the source chunk
This fixes a crash if a player does a /refresh in the zeroeth chunk.
2021-05-02 19:51:59 +02:00