Commit Graph

1092 Commits

Author SHA1 Message Date
gsemaj a9942eadab Only upload artifacts from `master` 2022-04-09 13:31:05 -04:00
Gent Semaj 36638b1522
Update README with new artifact location 2022-04-07 15:29:54 -04:00
gsemaj 685cee2561 Fix directory names for artifacts 2022-04-07 10:17:42 -04:00
gsemaj b683152fbf Fix `git describe --tags` not working in CI 2022-04-07 10:03:10 -04:00
gsemaj 86576d48f6 Run CI/CD for pull requests marked as ready for review 2022-04-06 19:33:38 -04:00
gsemaj 4e1767ad58 Fix CI/CD not zipping subfolders 2022-04-06 19:15:19 -04:00
Gent Semaj 4354cab7e3
Add CI/CD step to upload artifacts off-site (#244)
* Download and list artifacts after build

* Add commit hash + file extension to artifact name

* Initial SSH implementation

* Don't build artifacts for PRs

* Fetch endpoint from secret

* Zip artifacts before uploading to CDN

* Use short SHA in archive names
2022-04-06 18:24:34 -04:00
CPunch 4f6979f236
Trigger check-builds on Makefile changes 2022-04-04 19:50:05 -05:00
CPunch 1404fa0bb7
Removed references to Appveyor 2022-04-04 19:47:24 -05:00
CPunch 7f65ec5b96
Fixed workflow badge 2022-04-04 19:41:05 -05:00
CPunch 041908ddda
CI: Moved to Github Workflows from Appveyor (#243)
YOLO
2022-04-04 20:38:05 -04:00
dongresource 57c9f139a2 Fix quest item drop chances being shared between missions
In our original implementation, quest item drops were rolled on the
spot, so the chances of getting two quest items for different missions
in a single kill (where both missions have you kill the same mob) were
independent of each other.

When we made quest item drop chances shared between group members so
players doing missions together would progress at the same rate, we
accidentally linked the quest item odds of different missions together.

This change makes it so that the odds are per-task, so they're shared
between different group members doing the same tasks, but distinct for
different tasks being done by the same player.
2022-02-12 23:53:04 +01:00
dongresource d3af99fcef A few cosmetic changes in Missions.cpp
* Removed a redundant failure case in endTask()
* Fixed a misleading comment in startTask()
* Removed a redundant level check in updateFusionMatter()
* Cleared up misleading comment and code layout in taskEnd()
* Removed unnecessary comment in mobKilled()
2022-02-12 21:45:11 +01:00
dongresource 94af318139 Work around a client bug related to simultanious quest item drops 2022-02-12 21:45:07 +01:00
dongresource 91f9a2085b Fix three-space indentation in a few places 2022-02-11 23:22:31 +01:00
dongresource 00865e1c7b Fix player state issue after failing to complete a mission
Fixes #225.

Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2022-02-11 23:20:40 +01:00
dongresource 28bfd14362 Quick-fix for doDamage() crash
Couldn't get a reliable repro, but this is probably what that bug was.
It's not very throughly investigated, but we'll be tweaking those parts
of the codebase anyway, so we can examine if there's a deeper issue
later.
2022-02-08 17:02:42 +01:00
dongresource 6412a9a89e Fix missing validation in Nanos::nanoEquipHandler() 2022-02-08 12:48:58 +01:00
dongresource f376c68115 [seccomp] Allow clock_nanosleep()
This apparently gets called very rarely during normal operation. This
change fixes a rare server crash.
2022-02-04 20:04:22 +01:00
dongresource 3c6afa0322 Tolerate missing optional fields when loading gruntwork
These are already allowed to be absent in paths.json, but the gruntwork
loading logic wasn't updated accordingly.
2021-12-31 02:40:32 +01:00
dongresource 384a2ece78 [sandbox] Seccomp filter tweaks
* Restrict fcntl() to only the flags we need
* Non-fatally deny tgkill() and rt_sigaction() so that segfaults don't
  result in a SIGSYS. They're debuggable either way, but this way it's
  clearer what the issue is right away.
* Allow truncate() and ftruncate() for sqlite's alternate journal modes
* Slight macro cleanup
* Add missing colon in a DB log message

We don't need to worry about compilation problems arising if glibc or
musl-libc add their own wrapper for the seccomp() syscall in the future.
Ours will/would just silently take precedence over the external one
without interfering with compilation. This should work regardless of
whether libc uses weak symbols and regardless of whether libc is
dynamically or statically linked into the executable. The wrapper's
signature has been stripped of its static and inline qualifiers, as it
must match the exact declaration the libc headers will/would use.

Further, if a pre-compiled binary is run on a system which genuinely
doesn't support seccomp(), it'll just return ENOSYS and the server will
terminate with an error. The user can then just disable the sandbox in
the config file. We don't need any special logic for that scenario.
2021-12-26 04:00:51 +01:00
CakeLancelot f4a7ab7373
Update README to include installer instructions 2021-12-20 23:11:07 -06:00
dongresource bc1153c97e Call terminate() on Windows
Closes #196
2021-12-17 01:14:32 +01:00
dongresource c6ffcd4804 Clean up indentation in a few places 2021-12-16 03:34:15 +01:00
dongresource b3c844650b Tighten seccomp sandbox restrictions on mmap(), ioctl() and socketcall() 2021-12-16 00:36:48 +01:00
dongresource 13bd299de4 Do not use assembly-accelerated bcrypt on i386
Adding the assembly source files to the build system(s) would be more
trouble than it's worth, considering we don't make 32-bit builds for
much other than satisfying our curiosity.
2021-12-16 00:36:48 +01:00
dongresource 1e3d183f9a Add hardening flags to Makefile
Also tweaked the flags slightly so that CXXFLAGS are a superset of
CFLAGS, all optimization levels default to -O2, and .SUFFIXES works
correctly.
2021-12-16 00:36:48 +01:00
dongresource dfe596447b Whitelist syscalls for 32-bit x86 Linux
Should probably filter the args to this for the sake of proper
sandboxing.
2021-12-16 00:36:48 +01:00
dongresource 9297e82589 Whitelist syscalls for musl-libc, Raspberry Pi and alt libsqlite configs 2021-12-16 00:36:48 +01:00
dongresource 4319ee57a0 Switch seccomp sandbox to default-deny filter 2021-12-16 00:36:48 +01:00
dongresource 09e452a09d pledge() + unveil() sandbox
This is the OpenBSD sandbox.
2021-12-16 00:36:43 +01:00
dongresource 3c1e08372d Proof-of-concept, default-permit seccomp-bpf sandbox
Can be disabled by adding -DCONFIG_NOSANDBOX to CXXFLAGS.
2021-12-16 00:36:09 +01:00
dongresource 05d6174351 Handle email dumping separately from chat dumping
This makes it actually possible to unambiguously parse the full thing
on the receiving end.
2021-12-03 22:23:59 +01:00
dongresource 9ab998688c Fix time handling on systems with 32-bit time_t 2021-11-06 21:18:36 +01:00
dongresource 7249b54127 Fix tdatadir and patchdir in config file requiring a terminating slash 2021-11-06 06:01:14 +01:00
dongresource 4fa18a9642 Fix make not detecting changes to headers in vendor/ 2021-11-06 06:00:37 +01:00
gsemaj 8a294cb2be Include emails in chat dump 2021-10-25 15:32:26 -04:00
dongresource 57e9834786 Fix U16toU8() returning strings longer than max
UTF-16 inputs containing actual multi-byte characters resulted in codecvt
returning a UTF-8 string longer than the requested max length.
2021-10-25 21:15:00 +02:00
dongresource 70c3650ee1 Add config option to disable the localhost workaround
There are some network configurations in which it's undesirable; such as
reverse tunneling through ssh. These are obscure enough to allow leaving
the option undocumented (in the example config file).
2021-10-21 20:58:41 +02:00
dongresource e2c85aa03f Respawn players at half health
Cleaned up the adjacent code slightly; might clean it up further later.
2021-10-19 20:36:33 +02:00
Hpmason ed285e5d24 Update version numbers in README.md
README still uses version 1.3 for links to client and server files. This changes those links to 1.4
2021-10-05 19:43:25 -04:00
dongresource 0883ec4aae Update copyright in LICENSE file 2021-09-20 20:55:03 +02:00
CakeLancelot 2eb64540d1 Usernames are now case-insensitive
This fixes a UX issue, where if you accidentally capitalized a letter
in the username when logging in, it would instead create a new account.

The behavior was confusing, since to the user it looks as if their
characters were deleted or progress was not saved.

In order for this to work, duplicate accounts (e.g. username and USERNAME)
need to be deleted/renamed. The server will *detect* if any duplicates
exist. If any are found, it will direct the server operator to a pruning
script, or they can choose to resolve the duplicates manually.
2021-09-20 20:40:12 +02:00
dongresource bb4029a9bf Fix invisible group mobs bug
This is a simplified adaptation of
29e7bd25a4f888e9d72fa01f84df98de79f861d1 from Retrobution.

Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-09-19 04:55:10 +02:00
dongresource 25ce0f6d82 Rewrite /lair command
This wasn't strictly necessary as this command has outlived its
usefulness, but I had gone ahead and rewritten it because it was (barring
taskStart()) the only place in the codebase that accesses Chunking::chunks
outside of Chunking.cpp. This became apparent during a (currently paused)
effort to improve the API that the Chunking namespace exposes to the
rest of the codebase.

I went ahead and rewrote the rest of this command as it was poorly
implemented anyway. This has been sitting in my working directory
uncommitted for a few months, so I may as well push it.
2021-09-19 04:55:10 +02:00
CakeLancelot bab17eb23f
Mobs can now get criticial hits
Explanation: it was uncertain whether mobs could perform critical hits, since the color of damage numbers didn't change at all. However, I found that male characters will actually use a different sound effect when receiving a crit (I confirmed this SFX appeared in old FF videos), so I went ahead and re-enabled it.
2021-09-05 13:34:27 -05:00
CakeLancelot aaaf03128a
Don't aggro to players using MSS 2021-09-05 13:23:05 -05:00
CakeLancelot 558d056bcf Update tdata ref
Fixes mission "Don't Fear the Reaper (4/4)" as well as a few other misplaced NPCs
2021-07-27 00:04:11 -05:00
gsemaj 0accd1f345 Make sure a vendor is actually selling the item a player wants to buy 2021-06-20 10:15:02 -04:00
CakeLancelot bb12a60e04 Cleanly remove player after triggering rapidfire anticheat
Previously, the socket was killed but the player was still technically present.
2021-05-27 00:12:44 -05:00