2020-08-29 11:43:33 +00:00
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#pragma once
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2021-03-17 19:07:40 +00:00
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#include "servers/CNShardServer.hpp"
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2020-09-17 02:27:21 +00:00
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#include <unordered_map>
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2020-09-25 18:42:31 +00:00
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const int SLIDER_SPEED = 1200;
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2020-10-20 14:40:50 +00:00
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const int SLIDER_STOP_TICKS = 16;
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2020-12-19 00:18:39 +00:00
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const int SLIDER_GAP_SIZE = 45000;
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2020-09-25 18:42:31 +00:00
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2021-05-03 19:29:33 +00:00
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const int NPC_DEFAULT_SPEED = 300;
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2021-05-01 15:04:28 +00:00
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struct Vec3 {
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int x, y, z;
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};
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2021-05-01 15:06:48 +00:00
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struct WarpLocation {
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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2020-08-29 11:43:33 +00:00
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2020-09-13 20:26:16 +00:00
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struct TransportRoute {
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int type, start, end, cost, mssSpeed, mssRouteNum;
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};
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struct TransportLocation {
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int npcID, x, y, z;
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};
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2021-05-03 19:29:33 +00:00
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struct NPCPath {
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std::vector<Vec3> points;
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std::vector<int32_t> targetIDs;
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std::vector<int32_t> targetTypes;
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int speed;
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int escortTaskID;
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bool isRelative;
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};
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2021-03-16 22:29:13 +00:00
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namespace Transport {
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2020-09-13 20:26:16 +00:00
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extern std::map<int32_t, TransportRoute> Routes;
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extern std::map<int32_t, TransportLocation> Locations;
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2021-05-03 19:29:33 +00:00
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extern std::vector<NPCPath> NPCPaths; // predefined NPC paths
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2021-05-01 15:04:28 +00:00
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extern std::map<int32_t, std::queue<Vec3>> SkywayPaths; // predefined skyway paths with points
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extern std::unordered_map<CNSocket*, std::queue<Vec3>> SkywayQueues; // player sockets with queued broomstick points
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extern std::unordered_map<int32_t, std::queue<Vec3>> NPCQueues; // NPC ids with queued pathing points
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2020-09-13 20:26:16 +00:00
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2020-08-29 11:43:33 +00:00
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void init();
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2021-05-01 15:04:28 +00:00
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void testMssRoute(CNSocket *sock, std::vector<Vec3>* route);
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2020-10-06 19:53:21 +00:00
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2021-05-01 15:04:28 +00:00
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void lerp(std::queue<Vec3>*, Vec3, Vec3, int, float);
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void lerp(std::queue<Vec3>*, Vec3, Vec3, int);
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2020-08-29 11:43:33 +00:00
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}
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