OpenFusion/src/TransportManager.hpp

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#pragma once
#include "CNShardServer.hpp"
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#include "NPCManager.hpp"
#include <unordered_map>
struct WarpLocation;
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struct TransportRoute {
int type, start, end, cost, mssSpeed, mssRouteNum;
};
struct TransportLocation {
int npcID, x, y, z;
};
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namespace TransportManager {
extern std::map<int32_t, TransportRoute> Routes;
extern std::map<int32_t, TransportLocation> Locations;
extern std::map<int32_t, std::queue<WarpLocation>> SkywayPaths; // predefined skyway paths with points
extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueues; // player sockets with queued broomstick points
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extern std::unordered_map<int32_t, std::queue<WarpLocation>> NPCQueues; // NPC ids with queued pathing points
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void init();
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void transportRegisterLocationHandler(CNSocket*, CNPacketData*);
void transportWarpHandler(CNSocket*, CNPacketData*);
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void tickTransportationSystem(CNServer*, time_t);
void stepNPCPathing();
void stepSkywaySystem();
void lerp(std::queue<WarpLocation>*, WarpLocation, WarpLocation, int);
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}