shylie
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1a1f4e8b13
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Use integer coordinates instead of unsigned char. Ignores out-of-bounds coordinates.
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2024-12-18 19:24:24 -05:00 |
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shylie
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6663804c88
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Add audio; update Lua color API
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2024-07-17 12:08:58 -04:00 |
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Shylie
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76bfd67f4e
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Fix not drawing all cells
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2024-06-14 20:32:08 -04:00 |
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Shylie
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4811e4d970
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Allow 1-tile offscreen rendering to prevent pop-in effect
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2024-06-14 12:20:31 -04:00 |
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Shylie
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e402b5f5a3
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Fix mouse coordinates
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2024-06-13 18:08:02 -04:00 |
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Shylie
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45ec13db45
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Add mouse callbacks
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2024-06-11 00:40:43 -04:00 |
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Shylie
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996d14c93c
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Correctly initialize m_colors and m_scales
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2024-06-07 12:36:27 -04:00 |
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Shylie
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d50fefc359
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Make tinting and scaling per-cell instead of per-layer
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2024-06-07 12:33:23 -04:00 |
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Shylie
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6444654f42
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Improve lua error messages
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2024-06-03 08:10:03 -04:00 |
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Shylie
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da1f32a014
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Properly fixed texture bleeding
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2024-06-02 14:34:07 -04:00 |
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Shylie
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71c052b38f
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Fix cells being drawn slightly larger than intended
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2024-06-02 06:46:03 -04:00 |
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Shylie
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a39905c6cb
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Allow for up to 4096 sprites
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2024-06-01 13:25:20 -04:00 |
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Shylie
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e5b017ad97
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Don't include GL from GLFW
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2024-05-30 12:09:48 -04:00 |
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Shylie
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fa8b8bfcf8
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Fix unable to find glfw header (for real this time?)
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2024-05-30 12:07:49 -04:00 |
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Shylie
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35902c2803
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Add key callbacks, fix buffering issue
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2024-05-30 10:57:36 -04:00 |
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Shylie
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10a90a5f6a
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Fix geometry shader and outdated cmake library name
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2024-05-29 23:55:39 -04:00 |
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Shylie
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939fea0fa7
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Initial lua API
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2024-05-29 18:53:47 -04:00 |
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Shylie
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844e1b6c7a
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Downloads LFS files
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2024-05-29 08:03:31 -04:00 |
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Shylie
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7cd81b31eb
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print stbi failure reason
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2024-05-29 08:00:30 -04:00 |
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Shylie
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1e0be8eca0
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Print out CWD on non-windows environments for debug purposes
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2024-05-29 07:57:15 -04:00 |
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Shylie
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cf9ab6c0a1
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Add return value for texture loading
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2024-05-29 07:16:01 -04:00 |
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Shylie
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d285983dea
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Initial automated testing
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2024-05-28 11:13:15 -04:00 |
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Shylie
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65c6de85ba
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Rework testing code
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2024-05-27 13:07:50 -04:00 |
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Shylie
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12f7d22009
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Convert from char* to char[]
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2024-05-27 11:47:00 -04:00 |
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Shylie
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2861b78681
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Update to allow GL_ARB_shader_viewport_layer_array as well.
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2024-05-27 11:42:17 -04:00 |
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Shylie
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11380a0d88
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Found another remaining _DEBUG reference
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2024-05-26 12:52:30 -04:00 |
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Shylie
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2be0aeaf99
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Add AMD_vertex_shader_layer support
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2024-05-26 12:35:15 -04:00 |
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Shylie
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c125a36cf0
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Geometry shader is passthrough now
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2024-05-26 12:05:29 -04:00 |
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Shylie
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320164e597
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Forgot to change shader version
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2024-05-26 09:21:40 -04:00 |
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Shylie
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eaab60cfda
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Downgrade to OpenGL 4.5
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2024-05-26 08:12:47 -04:00 |
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Shylie
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b4427a0c88
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Setup basic testing framework
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2024-05-25 23:16:23 -04:00 |
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Shylie
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b2164b76cf
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Add some options for configuration
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2024-05-23 21:33:15 -04:00 |
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Shylie
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17ea6a7f0a
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Fix a bug with glerminal_layer_scale that caused unintended behavior
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2024-05-23 10:53:07 -04:00 |
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Shylie
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c89563338a
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Rework sprite API
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2024-05-19 21:46:56 -05:00 |
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Shylie
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e3a65072d8
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Per-layer tinting and scaling
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2024-05-16 23:51:45 -05:00 |
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Shylie
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325ef5167d
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32-bit color instead of palette
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2024-05-16 13:48:24 -05:00 |
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Shylie
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4b7991a3a6
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Layer count increased to 256, palette size increased to 256
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2024-05-15 13:33:18 -05:00 |
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Shylie
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615ea631e2
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Update example, lower cell scale
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2024-05-14 22:03:45 -05:00 |
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Shylie
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8318011cf2
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Add sub-cell offsets
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2024-05-14 21:42:49 -05:00 |
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Shylie
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02b1532fdd
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Remove old debug code
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2024-05-14 20:07:19 -05:00 |
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Shylie
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4f5bc7b5cd
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Fix layering
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2024-05-14 17:16:06 -05:00 |
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Shylie
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a32897d5d4
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Initial public api version
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2024-05-14 16:46:30 -05:00 |
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Shylie
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06c7aa9eb5
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proof-of-concept graphics implementation
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2024-05-14 16:11:32 -05:00 |
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Shylie
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06e756dd2c
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Initial commit
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2024-05-09 15:42:12 -04:00 |
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