Initial automated testing

This commit is contained in:
Shylie
2024-05-28 11:13:15 -04:00
parent 65c6de85ba
commit d285983dea
2 changed files with 34 additions and 7 deletions

View File

@@ -529,7 +529,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader.");
log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not compile vertex shader.");
}
glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success);
@@ -543,7 +543,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader.");
log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not compile geometry shader.");
}
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
@@ -557,7 +557,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader.");
log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not compile fragment shader.");
}
// link
@@ -584,7 +584,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program.");
log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not link shader program.");
}
// setup uniforms
@@ -613,7 +613,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader.");
log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not compile screen vertex shader.");
}
glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success);
@@ -626,7 +626,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader.");
log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not compile screen fragment shader.");
}
// link
@@ -645,7 +645,7 @@ namespace glerminal
log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program.");
log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log);
throw std::runtime_error("");
throw std::runtime_error("Could not link screen shader program.");
}
// setup uniforms for screen shader