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https://git.shylie.info/shylie/glerminal.git
synced 2024-11-21 16:40:04 +00:00
Downgrade to OpenGL 4.5
This commit is contained in:
parent
c8e7a28837
commit
eaab60cfda
@ -1,10 +1,10 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Tue May 14 15:22:23 2024.
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OpenGL loader generated by glad 0.1.36 on Sun May 26 12:09:35 2024.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=4.6
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APIs: gl=4.5
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Profile: core
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Extensions:
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@ -14,9 +14,9 @@
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions=""
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--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
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Online:
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
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*/
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#include <stdio.h>
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@ -273,7 +273,6 @@ int GLAD_GL_VERSION_4_2 = 0;
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int GLAD_GL_VERSION_4_3 = 0;
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int GLAD_GL_VERSION_4_4 = 0;
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int GLAD_GL_VERSION_4_5 = 0;
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int GLAD_GL_VERSION_4_6 = 0;
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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@ -635,11 +634,9 @@ PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
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PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
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PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
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PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
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PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
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PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
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PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
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PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
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PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
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PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
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@ -676,7 +673,6 @@ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
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PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
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PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
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PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
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PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
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PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
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@ -758,7 +754,6 @@ PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
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PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
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PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
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PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
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PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
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PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
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@ -1726,13 +1721,6 @@ static void load_GL_VERSION_4_5(GLADloadproc load) {
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glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
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glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
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}
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static void load_GL_VERSION_4_6(GLADloadproc load) {
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if(!GLAD_GL_VERSION_4_6) return;
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glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
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glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
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glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
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glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
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}
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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(void)&has_ext;
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@ -1794,10 +1782,9 @@ static void find_coreGL(void) {
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GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
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GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
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GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
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GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
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if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
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if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) {
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max_loaded_major = 4;
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max_loaded_minor = 6;
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max_loaded_minor = 5;
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}
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}
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@ -1825,7 +1812,6 @@ int gladLoadGLLoader(GLADloadproc load) {
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load_GL_VERSION_4_3(load);
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load_GL_VERSION_4_4(load);
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load_GL_VERSION_4_5(load);
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load_GL_VERSION_4_6(load);
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if (!find_extensionsGL()) return 0;
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return GLVersion.major != 0 || GLVersion.minor != 0;
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@ -1,10 +1,10 @@
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/*
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OpenGL loader generated by glad 0.1.36 on Tue May 14 15:22:23 2024.
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OpenGL loader generated by glad 0.1.36 on Sun May 26 12:09:35 2024.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=4.6
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APIs: gl=4.5
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Profile: core
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Extensions:
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@ -14,9 +14,9 @@
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Reproducible: False
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Commandline:
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--profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions=""
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--profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
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Online:
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6
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https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
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*/
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@ -1491,28 +1491,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_MINMAX 0x802E
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#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
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#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
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#define GL_SPIR_V_BINARY 0x9552
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#define GL_PARAMETER_BUFFER 0x80EE
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#define GL_PARAMETER_BUFFER_BINDING 0x80EF
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
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#define GL_VERTICES_SUBMITTED 0x82EE
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#define GL_PRIMITIVES_SUBMITTED 0x82EF
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#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
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#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
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#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
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#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
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#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
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#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
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#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
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#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
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#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
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#define GL_SPIR_V_EXTENSIONS 0x9553
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#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
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#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
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#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
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#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
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#ifndef GL_VERSION_1_0
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#define GL_VERSION_1_0 1
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GLAPI int GLAD_GL_VERSION_1_0;
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@ -3670,22 +3648,6 @@ typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);
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GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
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#define glTextureBarrier glad_glTextureBarrier
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#endif
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#ifndef GL_VERSION_4_6
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#define GL_VERSION_4_6 1
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GLAPI int GLAD_GL_VERSION_4_6;
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typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
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GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
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#define glSpecializeShader glad_glSpecializeShader
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typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
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#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
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GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
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#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
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typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
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GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
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#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
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#endif
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#ifdef __cplusplus
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}
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// not resizable for now.
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//
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