mirror of
https://git.shylie.info/shylie/glerminal.git
synced 2024-11-12 21:10:04 +00:00
Initial automated testing
This commit is contained in:
parent
65c6de85ba
commit
d285983dea
27
.gitea/workflows/make_png.yaml
Normal file
27
.gitea/workflows/make_png.yaml
Normal file
@ -0,0 +1,27 @@
|
||||
name: Make PNG
|
||||
run-name: ${{ gitea.actor }} is recording the PNG output.
|
||||
|
||||
on: push
|
||||
|
||||
jobs:
|
||||
build-app:
|
||||
runs-on: linux_amd64
|
||||
steps:
|
||||
- name: Checkout curr
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: curr
|
||||
- name: Checkout prev
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: prev
|
||||
fetch-depth: 2
|
||||
- run: cd prev && git checkout HEAD^
|
||||
- name: Configure CMake
|
||||
run: cmake -S curr -B curr/build
|
||||
run: cmake -S prev -B prev/build
|
||||
- name: Generate PNG files
|
||||
run: cd curr/build/tests && xvfb-run ./test-basic
|
||||
run: cd prev/build/tests && xvfb-run ./test-basic
|
||||
- name: Compare PNG files
|
||||
run: diff curr/build/tests/image.png prev/build/tests/image.png
|
@ -529,7 +529,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, 0, "Could not compile vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 0, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not compile vertex shader.");
|
||||
}
|
||||
|
||||
glGetShaderiv(geometry_shader, GL_COMPILE_STATUS, &success);
|
||||
@ -543,7 +543,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, 0, "Could not compile geometry shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 1, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not compile geometry shader.");
|
||||
}
|
||||
|
||||
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
|
||||
@ -557,7 +557,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, 0, "Could not compile fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 2, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not compile fragment shader.");
|
||||
}
|
||||
|
||||
// link
|
||||
@ -584,7 +584,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, 0, "Could not link shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 3, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not link shader program.");
|
||||
}
|
||||
|
||||
// setup uniforms
|
||||
@ -613,7 +613,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, 0, "Could not compile screen vertex shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 4, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not compile screen vertex shader.");
|
||||
}
|
||||
|
||||
glGetShaderiv(screen_fragment_shader, GL_COMPILE_STATUS, &success);
|
||||
@ -626,7 +626,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, 0, "Could not compile screen fragment shader.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 5, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not compile screen fragment shader.");
|
||||
}
|
||||
|
||||
// link
|
||||
@ -645,7 +645,7 @@ namespace glerminal
|
||||
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, 0, "Could not link screen shader program.");
|
||||
log(GL_DEBUG_TYPE_ERROR, 6, 0, info_log);
|
||||
throw std::runtime_error("");
|
||||
throw std::runtime_error("Could not link screen shader program.");
|
||||
}
|
||||
|
||||
// setup uniforms for screen shader
|
||||
|
Loading…
Reference in New Issue
Block a user