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Convert from char* to char[]
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@ -157,7 +157,7 @@ namespace
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constexpr const char* SCREEN_VERTEX_SHADER_SOURCE_PTR = SCREEN_VERTEX_SHADER_SOURCE;
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constexpr char* SCREEN_FRAGMENT_SHADER_SOURCE =
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constexpr char SCREEN_FRAGMENT_SHADER_SOURCE[] =
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"#version 450 core\n"
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"in vec2 texcoord;\n"
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"layout (binding = 1) uniform sampler2DArray " LAYERS_UNIFORM_NAME ";\n"
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