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1.4 ... main

Author SHA1 Message Date
CakeLancelot a3856cdc9d
Merge pull request #2 from CakeLancelot/main
dx2cg: Allow usage as module and handle a few more features used by built-in Unity shaders
2024-02-14 05:11:14 -06:00
CakeLancelot 672d7e2b42 Address PR review comments 2024-02-14 03:15:09 -06:00
CakeLancelot d5b58d96da dx2cg: Implement RECT, CUBE texture types
Also tried to implement 3D texture type, but that will likely require a few other instructions to get working - namely texldp and dcl_volume.
2024-02-13 03:18:19 -06:00
CakeLancelot 06869164a1 dx2cg: Implement mov_sat instruction
Basically just mov but clamp the result.
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx9-graphics-reference-asm-ps-instructions-modifiers-ps-2-0#saturate
2024-02-13 03:18:19 -06:00
CakeLancelot 99c80c9c7b dx2cg: Allow usage as Python module
e.g.
from dx2cg.swapper import process_shader
cg_shader = process_shader(text)
2024-02-13 01:40:07 -06:00
Gent Semaj 4196766a2b
Client credentials and change root password 2024-01-26 15:28:53 -05:00
Gent Semaj 7922fc060a
Set XDB server charset to utf8 2024-01-26 13:46:43 -05:00
Gent Semaj 5bf1ce01e3
Change db name to XDB 2024-01-24 20:09:14 -05:00
Gent Semaj 27143ccb01
Schemas, split fields, and padding 2024-01-24 17:47:06 -05:00
Gent Semaj 349e7b6e07
Table schemas 2024-01-24 16:10:26 -05:00
Gent Semaj 9fd6441606
Fix for large packet size 2024-01-24 13:57:43 -05:00
Gent Semaj 8b1bd5b1ee
Update gitignore 2024-01-24 13:52:59 -05:00
Gent Semaj 4f7b6b28e4
Fix DB table mappings 2024-01-24 13:52:41 -05:00
Gent Semaj 99193a198b
Add `json2xdb` 2024-01-24 05:15:00 -05:00
CakeLancelot 249af1d2d3 Ensure all objects are deleted after export + use env var for user directory 2024-01-19 14:30:17 -06:00
gsemaj c7b4182a4b
Export terrain meshes as FBX instead of OBJ 2024-01-19 10:42:49 -08:00
FinnHornhoover b70816fa64
Non-updating rank table fix and tiebreaker logic (#1) 2023-12-25 21:37:22 +01:00
dongresource 9deba1956f [rankendpoint] Add invocation instructions 2023-12-24 21:35:35 +01:00
dongresource 1a3a530c7f [rankendpoint] Get DB path and endpoint route from env vars
Also reverted the use of main() that made it incompatible with uwsgi and
flask run.
2023-12-24 20:57:05 +01:00
dongresource f62f3af483 Revert "Autorun Flask app"
This reverts commit e0e0b3c5e3.

Flask applications are not supposed to be run this way. We run the
endpoints with uwsgi in prod or with the flask program for debugging.

https://flask.palletsprojects.com/en/3.0.x/api/#flask.Flask.run
2023-12-24 03:36:33 +01:00
gsemaj f02c960497
Use same rank for tied scores 2023-12-22 22:14:05 -08:00
gsemaj e0e0b3c5e3
Autorun Flask app 2023-12-22 22:04:05 -08:00
gsemaj 615bd3d9a3
Add ranked endpoint server 2023-12-22 21:48:18 -08:00
gsemaj 4d6490933d
Add option for score capping 2023-12-19 13:21:37 -05:00
gsemaj 073666e6f4
Add OG racing score conversion script 2023-10-11 18:54:35 -04:00
gsemaj 7af28d8e70
fix submesh overlap 2023-09-09 17:45:47 -07:00
gsemaj 3bb3df7a2d
Split terrain into chunks of chunk_size 2023-09-09 16:40:22 -07:00
gsemaj f6dc2d690f
code to show all selected faces 2023-09-09 11:24:47 -07:00
gsemaj af2988e062
fix error 2023-09-09 10:43:43 -07:00
gsemaj 03a3e21532
Fix UVs 2023-09-09 10:28:48 -07:00
gsemaj 20d5f6231c
Export as OBJ 2023-07-20 14:27:39 -04:00
gsemaj 131297552e
Fix normals 2023-07-20 14:27:24 -04:00
gsemaj ef8ae1fb6e
Fix vertex positioning and outfile name 2023-07-20 14:04:00 -04:00
gsemaj 3aabb35f33
Add terrain mesh extractor 2023-07-13 16:18:09 -04:00
gsemaj 7b750db9f9 Update README 2022-08-11 15:56:07 -04:00
gsemaj aa564926a0 Fix CameraPos translation 2022-08-11 15:46:58 -04:00
gsemaj 2496f04987 Add semantic to f2a struct 2022-08-11 13:21:33 -04:00
gsemaj 916857edc3 Unity 3 fixes 2022-08-11 12:20:51 -04:00
gsemaj 3791e889c8 Add support for multiple subprograms 2022-08-11 11:53:38 -04:00
gsemaj d0e67d55c9 Standalone support for basic fragment shaders 2022-08-11 04:06:03 -04:00
gsemaj 869d5b1976 Add support for SetTexture 2022-08-10 21:03:56 -04:00
gsemaj 8725dd1e4e Entry points and arg fix 2022-08-10 21:01:51 -04:00
gsemaj 8fbe59e5a1 Fix `rcp` bug 2022-08-10 20:09:59 -04:00
gsemaj a53fb21621 Add .gitignore 2022-08-10 20:09:22 -04:00
gsemaj 9dd5db86eb Update README 2022-08-10 20:06:02 -04:00
gsemaj 4ace5f065f Add dx2cg 2022-08-10 19:47:13 -04:00
165 changed files with 3459 additions and 0 deletions

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#!/usr/bin/env python3
# OG racing score conversion script
#
# This script is meant to update racing scoreboards from Retro-style scores
# to OG-accurate scores. Be careful to only run this once!
#
# The script will create a backup of your DB, as well as a log file
# containing a record of all the changes that were made. Make sure to
# preserve this log file in case you need to reference it in the future.
#
# If something goes wrong with the first invocation, you'll need to move the
# DB backup and log files out of the way before the script can be re-run.
#
# If all goes well, you should see different, OG-true scores in IZ scoreboards.
#
# Do not hesitate to ask the OF developers for assistance if necessary.
import sys
import os.path
import shutil
import logging
import json
from math import exp
import sqlite3
LOGFILE = 'ogracing.log'
DRY_RUN = False # set to True if testing the script
CAP_SCORES = True # set to False to disable capping scores to the IZ maximum
class EpData:
max_score = 0
pod_factor = 0
max_pods = 0
max_time = 0
time_factor = 0
scale_factor = 0
class RaceResult:
epid = 0
playerid = 0
score = 0
timestamp = 0
ring_count = 0
time = 0
def check_version(cur):
cur.execute("SELECT Value FROM Meta WHERE Key = 'DatabaseVersion';")
ver = cur.fetchone()[0]
if ver < 2:
sys.exit('fatal: you must first upgrade your DB version to 2 by running the server at least once')
def load_epinfo():
epinfo = {}
with open("drops.json", "r") as f:
dat = json.load(f)["Racing"]
for key in dat:
val = dat[key]
epdata = EpData()
epid = int(val["EPID"])
epdata.max_score = int(val["ScoreCap"])
epdata.pod_factor = float(val["PodFactor"])
epdata.max_pods = int(val["TotalPods"])
epdata.max_time = int(val["TimeLimit"])
epdata.time_factor = float(val["TimeFactor"])
epdata.scale_factor = float(val["ScaleFactor"])
epinfo[epid] = epdata
return epinfo
def get_results(cur):
results = []
cur.execute('SELECT EPID, PlayerID, Timestamp, RingCount, Time, Score FROM RaceResults;')
for x in cur.fetchall():
result = RaceResult()
result.epid = int(x[0])
result.playerid = int(x[1])
result.timestamp = int(x[2])
result.ring_count = int(x[3])
result.time = int(x[4])
result.score = int(x[5])
results.append(result)
return results
def process_result(cur, result, epinfo):
epdata = epinfo[result.epid]
pod_score = (epdata.pod_factor * result.ring_count) / epdata.max_pods
time_score = (epdata.time_factor * result.time) / epdata.max_time
newscore = int(exp(pod_score - time_score + epdata.scale_factor))
if CAP_SCORES and newscore > epdata.max_score:
logging.warning('score {} greater than max ({}) for epid {}, capping'.format(newscore, epdata.max_score, result.epid))
print('warning: score {} greater than max ({}) for epid {}, capping'.format(newscore, epdata.max_score, result.epid))
newscore = epdata.max_score
logging.info('* {} -> {} (EPID: {}, pods: {}, time: {})'.format(result.score, newscore, result.epid, result.ring_count, result.time))
if not DRY_RUN:
cur.execute('UPDATE RaceResults SET Score = ? WHERE (PlayerID, Timestamp) = (?, ?);', (newscore, result.playerid, result.timestamp))
def main(path):
if os.path.isfile(LOGFILE):
sys.exit('fatal: a log file named {} already exists. refusing to modify.'.format(LOGFILE))
logging.basicConfig(filename=LOGFILE, level=20, format='%(levelname)s: %(message)s')
if not os.path.isfile(path):
sys.exit('fatal: {} is not a file'.format(path))
bakpath = path + '.ogracing.bak'
if os.path.isfile(bakpath):
sys.exit('fatal: a DB backup named {} already exists. refusing to overwrite.'.format(bakpath))
shutil.copy(path, bakpath)
logging.info('saved database backup to {}'.format(bakpath))
print('saved database backup to {}'.format(bakpath))
epinfo = load_epinfo()
with sqlite3.connect(path) as db:
cur = db.cursor()
check_version(cur)
results = get_results(cur)
for result in results:
process_result(cur, result, epinfo)
logging.info('done.')
print('done.')
if __name__ == '__main__':
if len(sys.argv) != 2:
sys.exit('usage: {} database.db'.format(sys.argv[0]))
main(sys.argv[1])

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__pycache__

11
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# dx2cg
Tools for converting d3d9 shader assembly to HLSL/Cg.
- `disassembler.py`: Takes in d3d9 assembly and gives back the HLSL equivalent.
- `swapper.py`: Searches a shader file for d3d9 assembly and calls the disassembler to replace it with HLSL.
- `main.py`: Executes the swapper on every file in a path, writing the changes to new files.
## Known issues
- Only vertex shaders with profile `vs_1_1` are supported
- Only fragment shaders with profile `ps_2_0` are supported
- Only a limited set of instructions (those used by FF and Unity 2.6) are supported
- Properties that don't begin with an underscore do not get captured as locals

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dx2cg/__init__.py Normal file
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389
dx2cg/disassembler.py Normal file
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#!/usr/bin/env python
# coding: utf-8
# d3d9 to cg crude dissassembler
# ycc 08/08/2022
import re
import sys
legacy = False # True for 2.6
reserved = {
"_Time",
"_SinTime",
"_CosTime",
"_ProjectionParams",
"_PPLAmbient",
"_ObjectSpaceCameraPos",
"_ObjectSpaceLightPos0",
"_ModelLightColor0",
"_SpecularLightColor0",
"_Light2World0", "_World2Light0", "_Object2World", "_World2Object", "_Object2Light0",
"_LightDirectionBias",
"_LightPositionRange",
}
decls = {
"dcl_position": "float4 {0} = vdat.vertex;",
"dcl_normal": "float4 {0} = float4(vdat.normal, 0);",
"dcl_texcoord0": "float4 {0} = vdat.texcoord;",
"dcl_texcoord1": "float4 {0} = vdat.texcoord1;",
"dcl_color": "float4 {0} = vdat.color;",
"dcl_2d": "; // no operation",
"dcl": "float4 {0[0]}{0[1]} = pdat.{0[0]}{0[1]};",
"def": "const float4 {0} = float4({1}, {2}, {3}, {4});",
}
ops = {
"mov": "{0} = {1};",
"mov_sat": "{0} = clamp({1}, 0.0, 1.0)",
"add": "{0} = {1} + {2};",
"mul": "{0} = {1} * {2};",
"mad": "{0} = {1} * {2} + {3};",
"dp4": "{0} = dot((float4){1}, (float4){2});",
"dp3": "{0} = dot((float3){1}, (float3){2});",
"min": "{0} = min({1}, {2});",
"max": "{0} = max({1}, {2});",
"rsq": "{0} = rsqrt({1});",
"frc": "{0} = float4({1}.x - (float)floor({1}.x), {1}.y - (float)floor({1}.y), {1}.z - (float)floor({1}.z), {1}.w - (float)floor({1}.w));",
"slt": "{0} = float4(({1}.x < {2}.x) ? 1.0f : 0.0f, ({1}.y < {2}.y) ? 1.0f : 0.0f, ({1}.z < {2}.z) ? 1.0f : 0.0f, ({1}.w < {2}.w) ? 1.0f : 0.0f);",
"sge": "{0} = float4(({1}.x >= {2}.x) ? 1.0f : 0.0f, ({1}.y >= {2}.y) ? 1.0f : 0.0f, ({1}.z >= {2}.z) ? 1.0f : 0.0f, ({1}.w >= {2}.w) ? 1.0f : 0.0f);",
"rcp": "{0} = ({1} == 0.0f) ? FLT_MAX : (({1} == 1.0f) ? {1} : (1 / {1}));",
"texld": "{0} = {3}({2}, (float2){1});",
}
struct_a2v = """struct a2v {
\tfloat4 vertex : POSITION;
\tfloat3 normal : NORMAL;
\tfloat4 texcoord : TEXCOORD0;
\tfloat4 texcoord1 : TEXCOORD1;
\tfloat4 tangent : TANGENT;
\tfloat4 color : COLOR;
};
"""
v2f_postype = "POSITION" if legacy else "SV_POSITION"
struct_v2f = f"""struct v2f {{
\tfloat4 pos : {v2f_postype};
\tfloat4 t0 : TEXCOORD0;
\tfloat4 t1 : TEXCOORD1;
\tfloat4 t2 : TEXCOORD2;
\tfloat4 t3 : TEXCOORD3;
\tfloat fog : FOG;
\tfloat4 d0 : COLOR0;
\tfloat4 d1 : COLOR1;
}};
"""
struct_f2a = """struct f2a {
\tfloat4 c0 : COLOR0;
};
"""
cg_header = """CGPROGRAM
#include "UnityCG.cginc"
#pragma exclude_renderers xbox360 ps3 gles
"""
cg_footer = """ENDCG"""
vertex_func = """v2f vert(a2v vdat) {{
\tfloat4 r0, r1, r2, r3, r4;
\tfloat4 tmp;
\tv2f o;
{0}
\treturn o;
}}
"""
fragment_func = """f2a frag(v2f pdat) {{
\tfloat4 r0, r1, r2, r3, r4;
\tfloat4 tmp;
\tf2a o;
{0}
\treturn o;
}}
"""
def process_header(prog):
keywords = []
loctab = {}
locdecl = []
binds = []
i = 0
lighting = False
textures = 0
while i < len(prog):
line = prog[i]
if line.startswith("Keywords"):
keywords = re.findall("\"[\w\d]+\"", line)
del prog[i]
i = i - 1
elif line.startswith("Bind"):
binds.append(line)
del prog[i]
i = i - 1
elif line.startswith("Local") or line.startswith("Matrix"):
dec = line.split(' ')
key = int(dec[1][:-1])
if dec[2][0] == '[':
# singleton
val = dec[2][1:-1]
if val[0] == '_' and val not in reserved:
loctype = "float4" if dec[0] == "Local" else "float4x4"
locdecl.append(f"{loctype} {val};")
elif dec[2][0] == '(':
#components
vals = dec[2][1:-1].split(',')
for j, v in enumerate(vals):
if v[0] == '[':
vals[j] = v[1:-1]
if vals[j][0] == '_' and vals[j] not in reserved:
locdecl.append(f"float {vals[j]};")
val = f"float4({vals[0]},{vals[1]},{vals[2]},{vals[3]})"
lightval = re.match("glstate_light(\d)_([a-zA-Z]+)", val)
if lightval:
val = f"glstate.light[{lightval[1]}].{lightval[2]}"
lighting = True
elif val == "_ObjectSpaceCameraPos" and not legacy:
val = "mul(_World2Object, float4(_WorldSpaceCameraPos, 1.0f))"
elif val == "_ObjectSpaceLightPos0" and not legacy:
val = "mul(_World2Object, _WorldSpaceLightPos0)"
lighting = True
elif val == "glstate_lightmodel_ambient":
val = "glstate.lightmodel.ambient"
lighting = True
elif val.startswith("glstate_matrix_texture"):
val = f"glstate.matrix.texture[{val[-1]}]" if legacy else f"UNITY_MATRIX_TEXTURE{val[-1]}"
elif val == "glstate_matrix_mvp":
val = "glstate.matrix.mvp" if legacy else "UNITY_MATRIX_MVP"
elif val == "glstate_matrix_modelview0":
val = "glstate.matrix.modelview[0]" if legacy else "UNITY_MATRIX_MV"
elif val == "glstate_matrix_transpose_modelview0":
val = "glstate.matrix.transpose.modelview[0]" if legacy else "UNITY_MATRIX_T_MV"
elif val == "glstate_matrix_invtrans_modelview0":
val = "glstate.matrix.invtrans.modelview[0]" if legacy else "UNITY_MATRIX_IT_MV"
elif val.startswith("glstate"):
raise ValueError(f"Unrecognized glstate: {val}")
if dec[0] == "Local":
loctab[f"c{key}"] = val
elif dec[0] == "Matrix":
for offset in range(0,4):
loctab[f"c{key + offset}"] = f"{val}[{offset}]"
del prog[i]
i = i - 1
elif line.startswith("SetTexture"):
dec = line.split(' ')
if dec[2] == "{2D}":
texture_type = "sampler2D"
elif dec[2] == "{3D}":
texture_type = "sampler3D"
elif dec[2] == "{RECT}":
texture_type = "samplerRECT"
elif dec[2] == "{CUBE}":
texture_type = "samplerCUBE"
else:
raise ValueError(f"Unknown texture type {dec[2]}")
key = f"s{textures}"
val = dec[1][1:-1]
loctab[key] = val
locdecl.append(f"{texture_type} {val};")
textures = textures + 1
del prog[i]
i = i - 1
i = i + 1
# print(loctab)
return (keywords, loctab, locdecl, binds, lighting)
def resolve_args(args, loctab, consts):
for a in range(0, len(args)):
arg = args[a]
neg = ""
if arg[0] == '-':
arg = arg[1:]
neg = "-"
# save swizzler!
dot = arg.find(".")
if dot > -1:
swiz = arg[dot:]
arg = arg[:dot]
else:
swiz = ""
if arg[0] == 'r':
pass
elif arg[0] == 'v':
pass
elif arg[0] == 't':
pass
elif arg[0] == 'c':
if arg not in consts:
arg = loctab[arg]
elif arg[0] == 's':
arg = loctab[arg]
elif arg[0] == 'o':
arg = f"o.{arg[1:].lower()}"
elif re.match("[+-]?([0-9]*[.])?[0-9]+", arg):
pass
else:
raise ValueError(f"Unknown arg {arg}")
args[a] = neg + arg + swiz
def get_cgtex_type(name, locdecl):
for loc in locdecl:
loc = loc.split(' ')
if name == loc[1][:-1]:
if loc[0] == 'sampler2D':
return "tex2D"
elif loc[0] == 'sampler3D':
return "tex3D"
elif loc[0] == 'samplerCUBE':
return "texCUBE"
elif loc[0] == 'samplerRECT':
return "texRECT"
else:
raise ValueError(f"Unknown CG texture type {loc[0]}")
raise ValueError(f"Could not find texture {name} in locals")
def decode(code, args, locdecl):
if code in decls:
return [decls[code].format(*args)]
elif code in ops:
target = args[0]
if target == "o.fog":
return [ops[code].format(*args)]
dot = re.search("\.[xyzw]+", target)
if dot:
swiz = target[dot.start()+1:]
target = target[:dot.start()]
else:
swiz = "xyzw"
if code == "texld":
lines = [ops[code].format("tmp", *args[1:], get_cgtex_type(args[2], locdecl))]
else:
lines = [ops[code].format("tmp", *args[1:])]
for c in swiz:
lines.append(f"{target}.{c} = tmp.{c};")
return lines
else:
raise ValueError(f"Unknown opcode {code}")
def process_asm(asm, loctab, locdecl):
shadertype = ""
if asm[0] == "\"vs_1_1":
shadertype = "vertex"
elif asm[0] == "\"ps_2_0":
shadertype = "fragment"
else:
raise ValueError(f"Unsupported shader type: {asm[0][1:]}")
consts = set()
translated = []
i = 1
while i < len(asm):
instruction = asm[i]
if instruction == "\"":
break
space = instruction.find(" ")
if space == -1:
code = instruction
args = []
else:
code = instruction[:space]
args = instruction[space+1:].split(", ")
if code == "def":
consts.add(args[0])
pp = code.find("_pp")
if pp > -1:
code = code[:pp]
resolve_args(args, loctab, consts)
disasm = decode(code, args, locdecl)
# print(f"{instruction} \t==>\t{disasm}")
disasm.insert(0, f"// {instruction}")
translated.extend(disasm)
i = i + 1
return (shadertype, translated)
def disassemble(blocks):
shaders = {}
keywords = set()
locdecl = set()
binds = set()
lighting = False
for block in blocks:
asm = block.split('\n')[1:-1]
(kw, ltab, ldecl, bds, light) = process_header(asm)
keywords.update(kw)
locdecl.update(ldecl)
binds.update(bds)
lighting |= light
(shadertype, disasm) = process_asm(asm, ltab, locdecl)
shaders[shadertype] = disasm
text = ""
if len(binds) > 0:
text += "BindChannels {\n"
for b in binds:
text += f"\t{b}\n"
text += "}\n"
if lighting:
text += "Lighting On\n"
text += cg_header
if len(keywords) > 0:
text += "#pragma multi_compile " + " ".join(keywords)
if "vertex" in shaders:
text += "#pragma vertex vert\n"
if "fragment" in shaders:
text += "#pragma fragment frag\n"
text += "\n"
if "vertex" in shaders:
text += struct_a2v + "\n"
text += struct_v2f + "\n"
if "fragment" in shaders:
text += struct_f2a + "\n"
text += "\n".join(locdecl) + "\n"
if "vertex" in shaders:
text += "\n" + vertex_func.format("\t" + "\n\t".join(shaders["vertex"]))
if "fragment" in shaders:
text += "\n" + fragment_func.format("\t" + "\n\t".join(shaders["fragment"]))
text += cg_footer
return text
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage: disassembler.py <filename>")
else:
with open(sys.argv[1], "r") as fi:
buf = fi.read()
disasm = disassemble(buf.split('~'))
print(disasm)

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#!/usr/bin/env python
# coding: utf-8
import os
import sys
from .swapper import process
def process_file(filename, suffix):
dot = filename.rfind(".")
if dot > -1:
outfile_name = filename[:dot] + suffix + filename[dot:]
else:
outfile_name = filename + suffix
return process(filename, outfile_name)
def process_batch(path, suffix="_hlsl"):
files = os.listdir(path)
for f in files:
if os.path.isdir(f):
process_batch(f"{path}/{f}")
else:
try:
if process_file(f"{path}/{f}", suffix):
print(f"Processed {f}")
else:
print(f"Skipping {f}")
except ValueError as err:
print(f"Failed to process {f}: {err}")
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage: main.py <folder> [outfile-suffix]")
elif len(sys.argv) == 2:
process_batch(sys.argv[1])
else:
process_batch(*sys.argv[1:3])

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dx2cg/swapper.py Normal file
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#!/usr/bin/env python
# coding: utf-8
# parser for replacing d3d9 subprograms in shaderlab files with HLSL/CG
# ycc 08/08/2022
import re
import sys
from .disassembler import disassemble
tabs = 3
def indent(block):
lines = block.split('\n')
for i in range(0, len(lines)-1):
lines[i] = tabs * "\t" + lines[i]
return "\n".join(lines)
def find_closing_bracket(block, i):
count = 0
while i < len(block):
if block[i] == '{':
count = count + 1
if block[i] == '}':
count = count - 1
if count == 0:
return i
i = i + 1
raise ValueError(f"Block at {i} has no closing bracket")
def process_program(prog):
# print("processing:\n" + prog)
subprogs = []
subprog_index = prog.find("SubProgram \"d3d9")
while subprog_index > -1:
subprog_end_index = find_closing_bracket(prog, subprog_index)
subprog = prog[subprog_index:subprog_end_index+1]
subprogs.append(subprog)
prog = prog[subprog_end_index+1:]
subprog_index = prog.find("SubProgram \"d3d9")
if len(subprogs) < 1:
raise ValueError(f"Program has no d3d9 subprograms")
processed = disassemble(subprogs) + "\n"
return indent(processed)
def process_shader(shader):
buf = shader
processed = ''
program_index = buf.find("Program \"\"")
while program_index > -1:
processed = processed + buf[:program_index]
buf = buf[program_index:]
line = re.search("#LINE [0-9]+\n", buf)
if not line:
raise ValueError(f"Program at {program_index} has no #LINE marker")
end_index = line.end() + 1
program_section = buf[:end_index+1]
processed = processed + process_program(program_section)
buf = buf[end_index+1:]
program_index = buf.find("Program \"\"")
processed = processed + buf
return processed
def process(fn_in, fn_out):
with open(fn_in, "r") as fi:
buf = fi.read()
processed = process_shader(buf)
if buf != processed:
with open(fn_out, "w") as fo:
fo.write(processed)
return True
return False
if __name__ == "__main__":
if len(sys.argv) < 3:
print("Usage: swapper.py <file-in> <file-out>")
else:
process(*sys.argv[1:3])

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json2xdb/.gitignore vendored Normal file
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.vscode
xdt*.json

9
json2xdb/README.md Normal file
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# json2xdb
This script populates a functional, near-complete FusionFall XDB tabledata server.
You need an existing MySQL server (an old version; 5.5.42 seems to work with the FusionFall client). This can be set up pretty easily using Docker.
You also need a copy of xdt.json from the [OpenFusion tabledata repository](https://github.com/OpenFusionProject/tabledata).
It is interesting to note that the JSON tabledata file is really just a Unity ScriptableObject containing all the XDT/XDB state packaged into a FusionFall client build. The devs likely kept a central tabledata server around (XDB) and, whenever it was time for a client build, they fetched it into local binary files (XDT) before finally packing them into the XdtTableScript asset.
I would like to thank my girlfriend for showing me the wonders of `tqdm`. It really helped being able to see that things were happening.

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# Uses default credentials
version: '3.1'
services:
db:
image: mysql:5.5.42
command: --character-set-server utf8
restart: always
ports:
- 3306:3306
environment:
MYSQL_ROOT_PASSWORD: mypassword
MYSQL_DATABASE: XDB

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{
"cells": [
{
"cell_type": "code",
"execution_count": 10,
"metadata": {},
"outputs": [],
"source": [
"import json"
]
},
{
"cell_type": "code",
"execution_count": 11,
"metadata": {},
"outputs": [],
"source": [
"def to_db_table_name_mappings(table):\n",
" mappings = {}\n",
" for subtable_name in table:\n",
" mappings[subtable_name] = \"\"\n",
" return mappings"
]
},
{
"cell_type": "code",
"execution_count": 12,
"metadata": {},
"outputs": [],
"source": [
"def gen_mappings(xdt):\n",
" mappings = {}\n",
" for table_name in xdt:\n",
" if \"table\" not in table_name.lower():\n",
" continue\n",
" table = xdt[table_name]\n",
" mappings[table_name] = to_db_table_name_mappings(table)\n",
" return mappings\n"
]
},
{
"cell_type": "code",
"execution_count": 13,
"metadata": {},
"outputs": [],
"source": [
"with open('xdt.json', 'r') as f:\n",
" xdt = json.load(f)\n",
"mappings = gen_mappings(xdt)\n",
"with open('mappings.json', 'w') as f:\n",
" json.dump(mappings, f, indent=4)"
]
}
],
"metadata": {
"kernelspec": {
"display_name": ".venv",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.12"
}
},
"nbformat": 4,
"nbformat_minor": 2
}

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json2xdb/json2xdb.py Normal file
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# %%
import json
import sys
from tqdm import tqdm
import mysql.connector
SPLIT_FIELDS = {
"m_iMissionRewardItem": ("m_iMissionRewardItemID", "m_iMissionRewarItemType"),
"m_iMissionRewardItem2": ("m_iMissionRewardItemID2", "m_iMissionRewardItemType2"),
"m_iCSTItem": ("m_iCSTItemID", "m_iCSTItemNumNeeded"),
"m_iCSUEnemy": ("m_iCSUEnemyID", "m_iCSUNumToKill"),
"m_iCSUItem": ("m_iCSUItemID", "m_iCSUItemNumNeeded"),
"m_iSTItem": ("m_iSTItemID", "m_iSTItemNumNeeded", "m_iSTItemDropRate"),
"m_iSUItem_": ("m_iSUItem", "m_iSUInstancename"),
"m_iFItem": ("m_iFItemID", "m_iFItemNumNeeded"),
}
# %%
def get_db_column_name(xdt_field_name):
# special case 1
if xdt_field_name == "m_iitemID":
return "ItemID"
try:
# find the first uppercase character and split the string there
idx_of_first_uppercase = next(i for i, c in enumerate(xdt_field_name) if c.isupper())
except StopIteration:
# special case 2
if xdt_field_name == "m_ibattery":
idx_of_first_uppercase = 3
else:
print(f"Could not find uppercase character in {xdt_field_name}")
sys.exit(1)
prefix = xdt_field_name[:idx_of_first_uppercase]
db_field_name = xdt_field_name[idx_of_first_uppercase:]
return db_field_name
# %%
def table_entry_to_tuple(table_entry):
vals = []
for field_name in table_entry:
field = table_entry[field_name]
vals.append(field)
return tuple(vals)
def flatten_table_entry(table_entry):
flattened_entry = {}
for field_name in table_entry:
field = table_entry[field_name]
if type(field) == list:
for i, item in enumerate(field):
flattened_entry[f"{field_name}{i}"] = item
else:
flattened_entry[field_name] = field
return flattened_entry
def handle_dict_table(table_entries, identifier_key, items_key):
new_table_entries = []
for table_entry in table_entries:
identifier = table_entry[identifier_key]
items = table_entry[items_key]
for item in items:
new_item = {}
new_item[identifier_key] = identifier # needs to be first
for field_name in item:
new_item[field_name] = item[field_name]
new_table_entries.append(new_item)
return new_table_entries
def apply_schema(schema, entry):
fixed_entry = {}
padding = 0
for field_name in schema:
if field_name is None:
fixed_entry[f"m_iPadding{padding}"] = 0
padding += 1
continue
if field_name in entry:
fixed_entry[field_name] = entry[field_name]
elif field_name in SPLIT_FIELDS:
split_field_names = SPLIT_FIELDS[field_name]
interleaved_arr_len = len(entry[split_field_names[0]])
val = []
for i in range(interleaved_arr_len):
for split_field_name in split_field_names:
val.append(entry[split_field_name][i])
for l in range(len(val)):
n = l % len(split_field_names)
i = l // len(split_field_names)
new_field_name = f"{split_field_names[n]}{i}"
fixed_entry[new_field_name] = val[l]
else:
print("Missing field: {}".format(field_name))
return fixed_entry
# %%
def gen_column_sql(field_name, field_value):
field_type = type(field_value)
if field_type == int:
return f"`{field_name}` INT,"
elif field_type == float:
return f"`{field_name}` FLOAT,"
elif field_type == str:
# TODO maybe ascii vs unicode?
return f"`{field_name}` TEXT,"
else:
print(f"Unknown type {field_type} for field {field_name}, skipping")
return ""
# %%
def table_create(cursor, table_name, xdt_template_entry):
sql = f"CREATE TABLE {table_name} ("
sql += "id INT AUTO_INCREMENT PRIMARY KEY,"
for field_name in xdt_template_entry:
db_field_name = get_db_column_name(field_name)
val = xdt_template_entry[field_name]
sql += gen_column_sql(db_field_name, val)
sql = sql[:-1] # remove trailing comma
sql += ")"
cursor.execute(sql)
# %%
def table_populate(cursor, table_name, table_entries):
# generate the SQL first
sql = f"INSERT INTO {table_name} ("
template_entry = table_entries[0]
for field_name in template_entry:
db_field_name = get_db_column_name(field_name)
sql += f"`{db_field_name}`,"
sql = sql[:-1] # remove trailing comma
sql += ") VALUES ("
for field_name in template_entry:
sql += f"%s,"
sql = sql[:-1] # remove trailing comma
sql += ")"
vals = [table_entry_to_tuple(entry) for entry in table_entries]
try:
cursor.executemany(sql, vals)
except Exception as e:
print(sql)
print(vals)
raise e
# %%
def process_xdt_table(cursor, root, table_name, mappings):
table = root[table_name]
for subtable_name in tqdm(table, desc=table_name, total=len(table)):
if subtable_name not in mappings[table_name]:
print(f"No mapping found for {table_name}.{subtable_name}")
raise Exception()
db_table_name = mappings[table_name][subtable_name]
with open(f"schema/{db_table_name}.json", 'r') as f:
schema = json.load(f)
#print(f"{subtable_name} => {db_table_name}")
table_entries = table[subtable_name]
if db_table_name == "CutSceneText":
table_entries = handle_dict_table(table_entries, "m_iEvent", "m_TextElement")
table_entries = [apply_schema(schema, entry) for entry in table_entries]
table_entries = [flatten_table_entry(entry) for entry in table_entries]
# clear the table
drop_sql = f"DROP TABLE IF EXISTS {db_table_name}"
cursor.execute(drop_sql)
# create the table
table_create(cursor, db_table_name, table_entries[0])
table_populate(cursor, db_table_name, table_entries)
# %%
def main(conn, xdt_path):
with open("mappings.json", 'r') as f:
mappings = json.load(f)
with open(xdt_path, 'r') as f:
root = json.load(f)
cursor = conn.cursor()
for table_name in root:
if "Table" in table_name:
process_xdt_table(cursor, root, table_name, mappings)
finalize(cursor)
conn.commit()
def connect_to_db():
return mysql.connector.connect(
host="localhost",
user="root",
password="mypassword",
database="XDB"
)
def prep_db():
conn = connect_to_db()
cursor = conn.cursor()
# we have to upload a lot of data, so we need to raise the limit
cursor.execute("SET GLOBAL max_allowed_packet=1073741824")
conn.commit()
conn.close()
def finalize(cursor):
# credentials used by the game
cursor.execute("GRANT SELECT ON XDB.* TO 'cmog' IDENTIFIED BY 'scooby'")
# change the root password to something more secure
new_root_pw = input("Enter new root password: ")
cursor.execute(f"SET PASSWORD = PASSWORD('{new_root_pw}')")
# %%
if __name__ == "__main__":
if len(sys.argv) != 2:
print("Usage: python3 json2xdb.py <path to xdt file>")
sys.exit(1)
xdt_path = sys.argv[1]
prep_db()
conn = connect_to_db()
main(conn, xdt_path)
conn.close()
# %%

232
json2xdb/mappings.json Normal file
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{
"m_pAnimationTable": {
"m_pAvatarData": "M",
"m_pNpcData": "Mob",
"m_pNanoData": "Nano"
},
"m_pAvatarTable": {
"m_pAvatarData": "AvatarTable",
"m_pAvatarGrowData": "AvatarGrowTable"
},
"m_pChatTable": {
"m_pFirstChatData": "1stChatTable",
"m_pSecondChatData": "2ndChatTable",
"m_pThirdChatData": "3rdChatTable",
"m_pChatStringData": "ChatString",
"m_pMenuChatData": "ChatTable",
"m_pMenuChatClassData": "ClassTable",
"m_pMenuChatEmoteData": "EmoteLink"
},
"m_pEmoteTable": {
"m_pEmoteAnimationData": "EmoteTable",
"m_pEmoteTextureData": "EmoteTexture"
},
"m_pGuideTable": {
"m_pGuideData": "GuideTable",
"m_pGuideStringData": "GuideStringTable"
},
"m_pInstanceTable": {
"m_pInstanceData": "InstanceTable",
"m_pWarpData": "WarpTable",
"m_pWarpNameData": "NameString"
},
"m_pMessageTable": {
"m_pMessageData": "SystemMessage"
},
"m_pMissionTable": {
"m_pJournalData": "Journal_ID",
"m_pMissionData": "MissionField",
"m_pMissionStringData": "MissionStringTable",
"m_pRewardData": "Reward"
},
"m_pNameTable": {
"m_pFirstName": "FirstNameTable",
"m_pMiddleName": "MiddleNameTable",
"m_pLastName": "LastNameTable"
},
"m_pNanoTable": {
"m_pNanoData": "NanoTable",
"m_pNanoStringData": "NanoString",
"m_pNanoMeshData": "NanoMesh",
"m_pNanoIconData": "NanoIcon",
"m_pNanoTuneData": "NanoTuneTable",
"m_pNanoTuneStringData": "NanoTuneString",
"m_pNanoTuneIconData": "NanoTuneIcon"
},
"m_pNpcTable": {
"m_pNpcData": "NpcTable",
"m_pNpcStringData": "NpcString",
"m_pNpcBarkerData": "BarkerTable",
"m_pNpcMeshData": "NpcMesh",
"m_pNpcIconData": "NpcIcon",
"m_pNpcGroupData": "NpcGroup",
"m_pNpcServiceData": "ServiceString"
},
"m_pShinyTable": {
"m_pShinyData": "ShinyTable",
"m_pShinyStringData": "ShinyString",
"m_pShinyMeshData": "ShinyMesh"
},
"m_pSkillTable": {
"m_pSkillData": "SkillTable",
"m_pSkillBuffData": "SkillBuffEffect",
"m_pSkillIconData": "SkillIcon",
"m_pSkillStringData": "SkillString"
},
"m_pConditionTable": {
"m_pConditionData": "StatusTable"
},
"m_pTransportationTable": {
"m_pTransportationMeshData": "TransportationMesh",
"m_pTransportationData": "TransportationTable",
"m_pTransportationWarpLocation": "WarpLocationTable",
"m_pTransportationWarpString": "TransportationWarpString",
"m_pBroomstickLocation": "WyvernLocationTable",
"m_pBroomstickString": "TransportationWyvernString",
"m_pTransIcon": "TransIcon"
},
"m_pVendorTable": {
"m_pItemData": "VendorTable"
},
"m_pXComTable": {
"m_pXComData": "XComTable"
},
"m_pBackItemTable": {
"m_pItemData": "ItemBackTable",
"m_pItemStringData": "ItemBackString",
"m_pItemIconData": "ItemBackIcon",
"m_pItemMeshData": "ItemBackMesh",
"m_pItemSoundData": "ItemBackSound"
},
"m_pFaceItemTable": {
"m_pItemData": "ItemFaceTable",
"m_pItemStringData": "ItemFaceString",
"m_pItemIconData": "ItemFaceIcon",
"m_pItemMeshData": "ItemFaceMesh",
"m_pItemSoundData": "ItemFaceSound"
},
"m_pGlassItemTable": {
"m_pItemData": "ItemGlassTable",
"m_pItemStringData": "ItemGlassString",
"m_pItemIconData": "ItemGlassIcon",
"m_pItemMeshData": "ItemGlassMesh",
"m_pItemSoundData": "ItemGlassSound"
},
"m_pHatItemTable": {
"m_pItemData": "ItemHatTable",
"m_pItemStringData": "ItemHatString",
"m_pItemIconData": "ItemHatIcon",
"m_pItemMeshData": "ItemHatMesh",
"m_pItemSoundData": "ItemHatSound"
},
"m_pHeadItemTable": {
"m_pItemData": "ItemHeadTable",
"m_pItemStringData": "ItemHeadString",
"m_pItemIconData": "ItemHeadIcon",
"m_pItemMeshData": "ItemHeadMesh",
"m_pItemSoundData": "ItemHeadSound"
},
"m_pPantsItemTable": {
"m_pItemData": "ItemPantsTable",
"m_pItemStringData": "ItemPantsString",
"m_pItemIconData": "ItemPantsIcon",
"m_pItemMeshData": "ItemPantsMesh",
"m_pItemSoundData": "ItemPantsSound"
},
"m_pShirtsItemTable": {
"m_pItemData": "ItemShirtTable",
"m_pItemStringData": "ItemShirtString",
"m_pItemIconData": "ItemShirtIcon",
"m_pItemMeshData": "ItemShirtMesh",
"m_pItemSoundData": "ItemShirtSound"
},
"m_pShoesItemTable": {
"m_pItemData": "ItemShoesTable",
"m_pItemStringData": "ItemShoesString",
"m_pItemIconData": "ItemShoesIcon",
"m_pItemMeshData": "ItemShoesMesh",
"m_pItemSoundData": "ItemShoesSound"
},
"m_pWeaponItemTable": {
"m_pItemData": "ItemWpnTable",
"m_pItemStringData": "ItemWpnString",
"m_pItemIconData": "ItemWpnIcon",
"m_pItemMeshData": "ItemWpnMesh",
"m_pItemSoundData": "ItemWpnSound"
},
"m_pVehicleItemTable": {
"m_pItemData": "ItemVehicleTable",
"m_pItemStringData": "ItemVehicleString",
"m_pItemIconData": "ItemVehicleIcon",
"m_pItemMeshData": "ItemVehicleMesh",
"m_pItemSoundData": "ItemVehicleSound"
},
"m_pGeneralItemTable": {
"m_pItemData": "ItemGeneralTable",
"m_pItemStringData": "ItemGeneralString",
"m_pItemIconData": "ItemGeneralIcon"
},
"m_pChestItemTable": {
"m_pItemData": "ItemChestTable",
"m_pItemStringData": "ItemChestString",
"m_pItemIconData": "ChestIconTable"
},
"m_pQuestItemTable": {
"m_pItemData": "ItemQuestTable",
"m_pItemStringData": "ItemQuestString",
"m_pItemIconData": "ItemQuestIcon"
},
"m_pCreationItemTable": {
"m_pCreationItemData": "ItemCreationTable"
},
"m_pFirstUseTable": {
"m_pFirstUseData": "FirstUseTable",
"m_pFirstUseString": "FirstUseString"
},
"m_pRulesTable": {
"m_pRulesData": "RulesTable",
"m_pRulesString": "RulesString"
},
"m_pHelpTable": {
"m_pHelpData": "HelpTable",
"m_pHelpPageData": "DescriptionTable",
"m_pHelpPageDescData": "Description",
"m_pHelpPageString": "DescriptionString",
"m_pHelpString": "HelpString"
},
"m_pCutSceneTable": {
"m_SceneData": "CutSceneText"
},
"m_pCombiningTable": {
"m_pCombiningData": "CombiningTable"
},
"m_pFilterTable": {
"m_pWhiteFilterData": "UnfilterTable",
"m_pBlackFilterData": "FilterTable",
"m_pNameFilterData": "NamefilterTable"
},
"m_pClassTable": {
"m_pClassTypeData": "ClassType",
"m_pClassWpnTypeData": "ClassWpnType",
"m_pClassString": "ClassString",
"m_pClassIconData": "ClassIcon"
},
"m_pEnchantTable": {
"m_pEnchantData": "EnchantTable"
},
"m_pClassSkillTable": {
"m_pClassSkillChargingElement": "ClassSkill_Charging",
"m_pSkillManagerData": "ClassSkill_Manager",
"m_pSkillData": "ClassSkill_Skill",
"m_pSkillBuffElement": "ClassSkill_BuffEffect",
"m_pSkillString": "ClassSkill_String",
"m_pClassSkillCondition": "Condition_Character",
"m_pSkillIconData": "ClassSkill_Icon",
"m_pSkillSound": "ClassSkill_Sound"
},
"m_pSkillBookTable": {
"m_pSkillBookElement": "ItemSkillBookTable",
"m_pSkillBookString": "ItemSkillBookString",
"m_pSkillBookIconData": "ItemSkillBookIcon"
}
}

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json2xdb/prototyping.ipynb Normal file
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{
"cells": [
{
"cell_type": "code",
"execution_count": 59,
"metadata": {},
"outputs": [],
"source": [
"import json\n",
"import sys\n",
"from tqdm import tqdm\n",
"import mysql.connector"
]
},
{
"cell_type": "code",
"execution_count": 60,
"metadata": {},
"outputs": [],
"source": [
"def get_db_column_name(xdt_field_name):\n",
" # special case 1\n",
" if xdt_field_name == \"m_iitemID\":\n",
" return \"ItemID\"\n",
" \n",
" try:\n",
" # find the first uppercase character and split the string there\n",
" idx_of_first_uppercase = next(i for i, c in enumerate(xdt_field_name) if c.isupper())\n",
" except StopIteration:\n",
" # special case 2\n",
" if xdt_field_name == \"m_ibattery\":\n",
" idx_of_first_uppercase = 3\n",
" else:\n",
" print(f\"Could not find uppercase character in {xdt_field_name}\")\n",
" sys.exit(1)\n",
" prefix = xdt_field_name[:idx_of_first_uppercase]\n",
" db_field_name = xdt_field_name[idx_of_first_uppercase:]\n",
" return db_field_name"
]
},
{
"cell_type": "code",
"execution_count": 61,
"metadata": {},
"outputs": [],
"source": [
"def table_entry_to_tuple(table_entry):\n",
" vals = []\n",
" for field_name in table_entry:\n",
" field = table_entry[field_name]\n",
" vals.append(field)\n",
" return tuple(vals)\n",
"\n",
"def flatten_table_entry(table_entry):\n",
" flattened_entry = {}\n",
" for field_name in table_entry:\n",
" field = table_entry[field_name]\n",
" if type(field) == list:\n",
" for i, item in enumerate(field):\n",
" flattened_entry[f\"{field_name}{i}\"] = item\n",
" else:\n",
" flattened_entry[field_name] = field\n",
" return flattened_entry\n",
"\n",
"def handle_dict_table(table_entries, identifier_key, items_key):\n",
" new_table_entries = []\n",
" for table_entry in table_entries:\n",
" identifier = table_entry[identifier_key]\n",
" items = table_entry[items_key]\n",
" for item in items:\n",
" new_item = {}\n",
" new_item[identifier_key] = identifier # needs to be first\n",
" for field_name in item:\n",
" new_item[field_name] = item[field_name]\n",
" new_table_entries.append(new_item)\n",
" return new_table_entries\n"
]
},
{
"cell_type": "code",
"execution_count": 62,
"metadata": {},
"outputs": [],
"source": [
"def gen_column_sql(field_name, field_value):\n",
" field_type = type(field_value)\n",
" if field_type == int:\n",
" return f\"`{field_name}` INT,\"\n",
" elif field_type == float:\n",
" return f\"`{field_name}` FLOAT,\"\n",
" elif field_type == str:\n",
" # TODO maybe ascii vs unicode?\n",
" return f\"`{field_name}` TEXT,\"\n",
" else:\n",
" print(f\"Unknown type {field_type} for field {field_name}, skipping\")\n",
" return \"\""
]
},
{
"cell_type": "code",
"execution_count": 63,
"metadata": {},
"outputs": [],
"source": [
"def table_create(cursor, table_name, xdt_template_entry):\n",
" sql = f\"CREATE TABLE {table_name} (\"\n",
" sql += \"id INT AUTO_INCREMENT PRIMARY KEY,\"\n",
" for field_name in xdt_template_entry:\n",
" db_field_name = get_db_column_name(field_name)\n",
" val = xdt_template_entry[field_name]\n",
" sql += gen_column_sql(db_field_name, val)\n",
" sql = sql[:-1] # remove trailing comma\n",
" sql += \")\"\n",
" cursor.execute(sql)"
]
},
{
"cell_type": "code",
"execution_count": 64,
"metadata": {},
"outputs": [],
"source": [
"def table_populate(cursor, table_name, table_entries):\n",
" # generate the SQL first\n",
" sql = f\"INSERT INTO {table_name} (\"\n",
" template_entry = table_entries[0]\n",
" for field_name in template_entry:\n",
" db_field_name = get_db_column_name(field_name)\n",
" sql += f\"`{db_field_name}`,\"\n",
" sql = sql[:-1] # remove trailing comma\n",
" sql += \") VALUES (\"\n",
" for field_name in template_entry:\n",
" sql += f\"%s,\"\n",
" sql = sql[:-1] # remove trailing comma\n",
" sql += \")\"\n",
" \n",
" vals = [table_entry_to_tuple(entry) for entry in table_entries]\n",
" try:\n",
" cursor.executemany(sql, vals)\n",
" except Exception as e:\n",
" print(sql)\n",
" print(vals)\n",
" raise e"
]
},
{
"cell_type": "code",
"execution_count": 65,
"metadata": {},
"outputs": [],
"source": [
"def process_xdt_table(cursor, root, table_name, mappings):\n",
" table = root[table_name]\n",
" for (i, subtable_name) in tqdm(enumerate(table), desc=table_name, total=len(table)):\n",
" db_table_name = mappings[table_name][i]\n",
" #print(f\"{subtable_name} => {db_table_name}\")\n",
" \n",
" table_entries = table[subtable_name]\n",
" if db_table_name == \"CutSceneText\":\n",
" table_entries = handle_dict_table(table_entries, \"m_iEvent\", \"m_TextElement\")\n",
" table_entries = [flatten_table_entry(entry) for entry in table_entries]\n",
"\n",
" # clear the table\n",
" drop_sql = f\"DROP TABLE IF EXISTS {db_table_name}\"\n",
" cursor.execute(drop_sql)\n",
"\n",
" # create the table\n",
" table_create(cursor, db_table_name, table_entries[0])\n",
" table_populate(cursor, db_table_name, table_entries)"
]
},
{
"cell_type": "code",
"execution_count": 66,
"metadata": {},
"outputs": [],
"source": [
"def main(conn, xdt_path):\n",
" with open(\"mappings.json\", 'r') as f:\n",
" mappings = json.load(f)\n",
" with open(xdt_path, 'r') as f:\n",
" root = json.load(f)\n",
" cursor = conn.cursor()\n",
" for table_name in root:\n",
" if \"Table\" in table_name:\n",
" process_xdt_table(cursor, root, table_name, mappings)\n",
" conn.commit()"
]
},
{
"cell_type": "code",
"execution_count": 67,
"metadata": {},
"outputs": [
{
"name": "stderr",
"output_type": "stream",
"text": [
"m_pAnimationTable: 100%|██████████| 3/3 [00:00<00:00, 9.30it/s]\n",
"m_pAvatarTable: 100%|██████████| 2/2 [00:00<00:00, 5.76it/s]\n",
"m_pChatTable: 100%|██████████| 7/7 [00:00<00:00, 9.55it/s]\n",
"m_pEmoteTable: 100%|██████████| 2/2 [00:00<00:00, 12.84it/s]\n",
"m_pGuideTable: 100%|██████████| 2/2 [00:00<00:00, 11.23it/s]\n",
"m_pInstanceTable: 100%|██████████| 3/3 [00:00<00:00, 9.99it/s]\n",
"m_pMessageTable: 100%|██████████| 1/1 [00:00<00:00, 8.64it/s]\n",
"m_pMissionTable: 100%|██████████| 4/4 [00:01<00:00, 2.57it/s]\n",
"m_pNameTable: 100%|██████████| 3/3 [00:00<00:00, 9.74it/s]\n",
"m_pNanoTable: 100%|██████████| 7/7 [00:00<00:00, 9.92it/s]\n",
"m_pNpcTable: 100%|██████████| 7/7 [00:01<00:00, 4.86it/s]\n",
"m_pShinyTable: 100%|██████████| 3/3 [00:00<00:00, 9.07it/s]\n",
"m_pSkillTable: 100%|██████████| 4/4 [00:00<00:00, 11.26it/s]\n",
"m_pConditionTable: 100%|██████████| 1/1 [00:00<00:00, 11.58it/s]\n",
"m_pTransportationTable: 100%|██████████| 7/7 [00:00<00:00, 10.35it/s]\n",
"m_pVendorTable: 100%|██████████| 1/1 [00:00<00:00, 4.68it/s]\n",
"m_pXComTable: 100%|██████████| 1/1 [00:00<00:00, 9.32it/s]\n",
"m_pBackItemTable: 100%|██████████| 5/5 [00:00<00:00, 9.05it/s]\n",
"m_pFaceItemTable: 100%|██████████| 5/5 [00:00<00:00, 9.85it/s]\n",
"m_pGlassItemTable: 100%|██████████| 5/5 [00:00<00:00, 8.95it/s]\n",
"m_pHatItemTable: 100%|██████████| 5/5 [00:00<00:00, 10.58it/s]\n",
"m_pHeadItemTable: 100%|██████████| 5/5 [00:00<00:00, 9.31it/s]\n",
"m_pPantsItemTable: 100%|██████████| 5/5 [00:00<00:00, 8.16it/s]\n",
"m_pShirtsItemTable: 100%|██████████| 5/5 [00:00<00:00, 7.10it/s]\n",
"m_pShoesItemTable: 100%|██████████| 5/5 [00:00<00:00, 6.49it/s]\n",
"m_pWeaponItemTable: 100%|██████████| 5/5 [00:00<00:00, 6.26it/s]\n",
"m_pVehicleItemTable: 100%|██████████| 5/5 [00:00<00:00, 9.41it/s]\n",
"m_pGeneralItemTable: 100%|██████████| 3/3 [00:00<00:00, 11.56it/s]\n",
"m_pChestItemTable: 100%|██████████| 3/3 [00:00<00:00, 6.83it/s]\n",
"m_pQuestItemTable: 100%|██████████| 3/3 [00:00<00:00, 11.19it/s]\n",
"m_pCreationItemTable: 100%|██████████| 1/1 [00:00<00:00, 12.50it/s]\n",
"m_pFirstUseTable: 100%|██████████| 2/2 [00:00<00:00, 10.72it/s]\n",
"m_pRulesTable: 100%|██████████| 2/2 [00:00<00:00, 8.38it/s]\n",
"m_pHelpTable: 100%|██████████| 5/5 [00:00<00:00, 9.11it/s]\n",
"m_pCutSceneTable: 100%|██████████| 1/1 [00:00<00:00, 11.51it/s]\n",
"m_pCombiningTable: 100%|██████████| 1/1 [00:00<00:00, 13.88it/s]\n",
"m_pFilterTable: 100%|██████████| 3/3 [00:00<00:00, 9.08it/s]\n",
"m_pClassTable: 100%|██████████| 4/4 [00:00<00:00, 10.94it/s]\n",
"m_pEnchantTable: 100%|██████████| 1/1 [00:00<00:00, 11.75it/s]\n",
"m_pClassSkillTable: 100%|██████████| 8/8 [00:00<00:00, 9.37it/s]\n",
"m_pSkillBookTable: 100%|██████████| 3/3 [00:00<00:00, 10.67it/s]\n"
]
}
],
"source": [
"xdt_path = \"tdata/xdt.json\"\n",
"conn = mysql.connector.connect(\n",
" host=\"localhost\",\n",
" user=\"root\",\n",
" password=\"mypassword\",\n",
" database=\"tabledata\"\n",
")\n",
"main(conn, xdt_path)"
]
},
{
"cell_type": "code",
"execution_count": null,
"metadata": {},
"outputs": [],
"source": []
}
],
"metadata": {
"kernelspec": {
"display_name": ".venv",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.10.12"
}
},
"nbformat": 4,
"nbformat_minor": 2
}

View File

@ -0,0 +1,6 @@
[
"m_iItemStringIndex",
"m_iItemConditionNum",
"m_iItemConditionNum2",
"m_iNextItem"
]

View File

@ -0,0 +1,6 @@
[
"m_iItemStringIndex",
"m_iItemConditionNum",
"m_iItemConditionNum2",
"m_iNextItem"
]

View File

@ -0,0 +1,6 @@
[
"m_iItemStringIndex",
"m_iItemConditionNum",
"m_iItemConditionNum2",
"m_iNextItem"
]

View File

@ -0,0 +1,17 @@
[
"m_iLevel",
"m_iHpUp",
"m_iMaxHP",
"m_iAccuracy",
"m_iDodge",
"m_iPower",
"m_iProtection",
"m_iReqBlob_NanoCreate",
"m_iReqBlob_NanoTune",
"m_iFMLimit",
"m_iMobFM",
"m_iNanoQuestTaskID",
"m_iNanoID",
"m_iBonusFM",
"m_iDeathFM"
]

View File

@ -0,0 +1,22 @@
[
"m_iPower",
"m_iAccuracy",
"m_iProtection",
"m_iDodge",
"m_iRunSpeed",
"m_iSwimSpeed",
"m_iJumpHeight",
"m_iJumpDistance",
"m_iViewAngle",
"m_iViewDistance",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitialTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iBonusUp"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,12 @@
[
"m_iChatNum1",
"m_iChatNum2",
"m_iChatNum3",
"m_iChatNum4",
"m_iChatNum5",
"m_iChatNum6",
"m_iChatNum7",
"m_iChatNum8",
"m_iChatNum9",
"m_iChatNum10"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,5 @@
[
"m_iBuffNumber",
"m_iBuffEffect",
"m_iBuffEffectInstant"
]

View File

@ -0,0 +1,10 @@
[
"m_iMax",
"m_iStandard",
"m_fTickplus",
"m_fTickminus",
"m_iAttackplus",
"m_iDefensplus",
"m_iDeadline",
"m_iDeaddown"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,10 @@
[
"m_iPriority",
"m_iSkillbutton",
"m_iSkillNumber",
"m_iConditionChar",
"m_iConditionSkill",
"m_iKeyMintime",
"m_iKeyMaxtime",
"m_iMotionSkipTime"
]

View File

@ -0,0 +1,41 @@
[
"m_iSkillNumber",
"m_iSkillType",
"m_iEffectTarget",
"m_iEffectType",
"m_iTargetType",
"m_iValueA_Type",
"m_iValueA",
"m_iValueB_Type",
"m_iValueB",
"m_iValueC_Type",
"m_iValueC",
"m_iEffectRange",
"m_iEffectAngle",
"m_iEffectArea",
"m_iCoolTime",
"m_iTargetNumber",
"m_iBatteryDrainType",
"m_iBatteryDrainUse",
"m_iInitialTime",
"m_iDeleverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iDBType",
"m_iIcon",
"m_iEffect",
"m_iTargetEffect",
"m_iBuffEffect",
"m_iSound",
"m_iCoolType",
"m_iClassType",
"m_iClassNum",
"m_iWpnType",
"m_iDisCharging",
"m_iPlusCharging",
"m_iMoveType",
"m_iMoveSpeed",
"m_iJumpPower",
"m_iSkillLevel",
"m_iAnimationTime"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,8 @@
[
"m_SkillName",
"m_ClassName",
"m_WpnName",
"m_skillAccount1",
"m_skillAccount2",
"m_animationName"
]

View File

@ -0,0 +1,4 @@
[
"m_strName",
"m_strComment"
]

View File

@ -0,0 +1,4 @@
[
"m_iChatString",
"m_iLinkChatNum"
]

View File

@ -0,0 +1,13 @@
[
"m_iClassNum",
"m_iClassName",
"m_iWpnType1",
"m_iWpnType2",
"m_iBasicWpn",
"m_iBonusHP",
"m_iBonusPow",
"m_iBonusAcc",
"m_iBonusPro",
"m_iBonusDod",
"m_iIcon"
]

View File

@ -0,0 +1,10 @@
[
"m_iWpnType",
"m_iRateOfFire",
"m_iOverheatMax",
"m_iOverheatUse",
"m_iUnuseCool",
"m_iUseCool",
"m_iCoolTime",
"m_iOverheatEffect"
]

View File

@ -0,0 +1,10 @@
[
"m_iLevelGap",
"m_fSameGrade",
"m_fOneGrade",
"m_fTwoGrade",
"m_fThreeGrade",
"m_fLevelGapStandard",
"m_iLookConstant",
"m_iStatConstant"
]

View File

@ -0,0 +1,6 @@
[
"m_iIndex",
"m_iBattleCondition",
"m_iMoveCondition",
"m_iJumpCondition"
]

View File

@ -0,0 +1,5 @@
[
"m_iEvent",
"m_iLine",
"m_strText"
]

View File

@ -0,0 +1,6 @@
[
"m_iType",
"m_iSize",
"m_iColor",
"m_iString"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,4 @@
[
"m_iStartContent",
"m_iEndContent"
]

View File

@ -0,0 +1,3 @@
[
"m_iLinkEmoteNum"
]

View File

@ -0,0 +1,8 @@
[
"m_iEmoteNumber",
"m_iUser",
"m_iAvatarAnimation",
"m_iNanoAnimation",
"m_iTexture",
"m_iDuration"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,16 @@
[
"m_iEnchantGrade",
"m_iCost",
"m_iClass",
"m_iWpnMatter",
"m_iCostumeMatter",
"m_iProbability",
"m_iOffenceUp",
"m_iDefenceUp",
"m_iFailType",
"m_iNoDropProb",
"m_iOneDropProb",
"m_iTwoDropProb",
"m_iThreeDropProb",
"m_iFourDropProb"
]

View File

@ -0,0 +1,3 @@
[
"m_strText"
]

View File

@ -0,0 +1,3 @@
[
"m_pstrNameString"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,7 @@
[
"m_iString",
"m_iCompDuration",
"m_iIconDuration",
"m_iHelpSub",
"m_iHelpMain"
]

View File

@ -0,0 +1,4 @@
[
"m_iNum",
"m_pszString"
]

View File

@ -0,0 +1,8 @@
[
"m_iNameIndex",
"m_iQuest",
"m_iSelect",
"m_iLoginNomail",
"m_iLoginMail",
"m_iLevelUp"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,4 @@
[
"m_iTitleStartString",
"m_iSubEndString"
]

View File

@ -0,0 +1,26 @@
[
null,
"m_iZoneX",
"m_iZoneY",
null,
"m_iInstanceNameID",
null,
null,
null,
"m_iIsEP",
null,
null,
null,
null,
null,
"m_ScoreMax",
null,
null,
null,
null,
null,
null,
null,
null,
"m_SortIndex"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,12 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iChestDesc",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iIcon",
"m_iChestCheck"
]

View File

@ -0,0 +1,13 @@
[
"m_iShirtM",
"m_iPantsM",
"m_iShoesM",
"m_iHairM",
"m_iFaceM",
"m_iShirtF",
"m_iPantsF",
"m_iShoesF",
"m_iHairF",
"m_iFaceF",
"m_iWeapon"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,16 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iBatteryRecharge",
"m_iItemType",
"m_iStimPackAttri",
"m_iLinkSkill",
"m_iIcon",
"m_iCash"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iQuestStart",
"m_iDelete",
"m_iIcon"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

View File

@ -0,0 +1,5 @@
[
"m_pstrSoundString1",
"m_pstrSoundString2",
"m_pstrSoundString3"
]

View File

@ -0,0 +1,7 @@
[
"m_strName",
"m_strComment",
"m_strComment1",
"m_strComment2",
"m_iExtraNumber"
]

View File

@ -0,0 +1,50 @@
[
"m_iItemNumber",
"m_iItemName",
"m_iComment",
"m_iTradeAble",
"m_iItemPrice",
"m_iItemSellPrice",
"m_iSellAble",
"m_iStackNumber",
"m_iEquipLoc",
"m_iEquipType",
"m_ibattery",
"m_iBatteryDrain",
"m_iMinReqLev",
"m_iReqSex",
"m_iMentor",
"m_iAtkRange",
"m_iAtkAngle",
"m_iEffectArea",
"m_iTargetMode",
"m_iTargetNumber",
"m_iInitalTime",
"m_iDeliverTime",
"m_iDelayTime",
"m_iDurationTime",
"m_iUp_power",
"m_iUp_accuracy",
"m_iUp_protection",
"m_iUp_dodge",
"m_iUp_runSpeed",
"m_iUp_swimSpeed",
"m_iUp_jumpHeight",
"m_iUp_jumpDistance",
"m_iUp_atkRate",
"m_iUp_effectArea",
"m_iUp_addFusionMatter",
"m_iUp_addCandy",
"m_iUp_addItemfind",
"m_iMesh",
"m_iIcon",
"m_iEffect1",
"m_iSound1",
"m_iRarity",
"m_iPointRat",
"m_iGroupRat",
"m_iDefenseRat",
"m_iEffect2",
"m_iSound2",
"m_iCashAble"
]

View File

@ -0,0 +1,4 @@
[
"m_iIconType",
"m_iIconNumber"
]

View File

@ -0,0 +1,8 @@
[
"m_pstrMMeshModelString",
"m_pstrMTextureString",
"m_pstrMTextureString2",
"m_pstrFMeshModelString",
"m_pstrFTextureString",
"m_pstrFTextureString2"
]

Some files were not shown because too many files have changed in this diff Show More