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Update README
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@ -8,3 +8,4 @@ Tools for converting d3d9 shader assembly to HLSL/Cg.
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- Only vertex shaders with profile `vs_1_1` are supported
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- Only fragment shaders with profile `ps_2_0` are supported
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- Only a limited set of instructions (those used by FF and Unity 2.6) are supported
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- Properties that don't begin with an underscore do not get captured as locals
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