fix submesh overlap

This commit is contained in:
gsemaj 2023-09-09 17:45:47 -07:00
parent 3bb3df7a2d
commit 7af28d8e70
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@ -96,8 +96,8 @@ def rip_terrain_mesh(f, outpath, clear=False):
# select vertex chunks and separate
verts = {}
for x in range(128):
for y in range(128):
for x in range(129):
for y in range(129):
idx = y + x * 129
v = bm.verts[idx]
verts[idx] = v
@ -107,12 +107,14 @@ def rip_terrain_mesh(f, outpath, clear=False):
chunk_size = 8
for x in range(128 // chunk_size):
for y in range(128 // chunk_size):
for i in range(x * chunk_size, x * chunk_size + chunk_size):
for j in range(y * chunk_size, y * chunk_size + chunk_size):
for i in range(x * chunk_size, x * chunk_size + chunk_size + 1):
for j in range(y * chunk_size, y * chunk_size + chunk_size + 1):
idx = j + i * 129
v = verts[idx]
for f in v.link_faces:
f.select = True
v.select = True
bm.select_mode = {'VERT', 'EDGE', 'FACE'}
bm.select_flush_mode()
bpy.context.tool_settings.mesh_select_mode = (False, False, True)
bpy.ops.mesh.duplicate()
bpy.ops.mesh.separate(type='SELECTED')
bpy.ops.mesh.select_all(action='DESELECT')