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Unity 3 fixes
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3791e889c8
commit
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@ -53,7 +53,7 @@ ops = {
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"slt": "{0} = float4(({1}.x < {2}.x) ? 1.0f : 0.0f, ({1}.y < {2}.y) ? 1.0f : 0.0f, ({1}.z < {2}.z) ? 1.0f : 0.0f, ({1}.w < {2}.w) ? 1.0f : 0.0f);",
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"sge": "{0} = float4(({1}.x >= {2}.x) ? 1.0f : 0.0f, ({1}.y >= {2}.y) ? 1.0f : 0.0f, ({1}.z >= {2}.z) ? 1.0f : 0.0f, ({1}.w >= {2}.w) ? 1.0f : 0.0f);",
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"rcp": "{0} = ({1} == 0.0f) ? FLT_MAX : (({1} == 1.0f) ? {1} : (1 / {1}));",
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"texld": "{0} = tex2D({2}, {1});",
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"texld": "{0} = tex2D({2}, (float2){1});",
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}
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struct_a2v = """struct a2v {
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@ -102,14 +102,14 @@ vertex_func = """v2f vert(a2v vdat) {{
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}}
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"""
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fragment_func = """float4 frag(v2f pdat) {{
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fragment_func = """f2a frag(v2f pdat) {{
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\tfloat4 r0, r1, r2, r3, r4;
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\tfloat4 tmp;
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\tf2a o;
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{0}
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\treturn o.c0;
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\treturn o;
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}}
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"""
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@ -154,6 +154,11 @@ def process_header(prog):
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if lightval:
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val = f"glstate.light[{lightval[1]}].{lightval[2]}"
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lighting = True
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elif val == "_ObjectSpaceCameraPos" and not legacy:
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val = "mul(_World2Object, float4(_WorldSpaceCameraPos.x, _WorldSpaceCameraPos.y, _WorldSpaceCameraPos.z, 0))"
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elif val == "_ObjectSpaceLightPos0" and not legacy:
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val = "mul(_World2Object, _WorldSpaceLightPos0)"
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lighting = True
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elif val == "glstate_lightmodel_ambient":
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val = "glstate.lightmodel.ambient"
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lighting = True
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