Merge pull request #2 from CakeLancelot/main

dx2cg: Allow usage as module and handle a few more features used by built-in Unity shaders
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CakeLancelot 2024-02-14 05:11:14 -06:00 committed by GitHub
commit a3856cdc9d
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4 changed files with 40 additions and 11 deletions

0
dx2cg/__init__.py Normal file
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@ -41,6 +41,7 @@ decls = {
ops = {
"mov": "{0} = {1};",
"mov_sat": "{0} = clamp({1}, 0.0, 1.0)",
"add": "{0} = {1} + {2};",
"mul": "{0} = {1} * {2};",
"mad": "{0} = {1} * {2} + {3};",
@ -53,7 +54,7 @@ ops = {
"slt": "{0} = float4(({1}.x < {2}.x) ? 1.0f : 0.0f, ({1}.y < {2}.y) ? 1.0f : 0.0f, ({1}.z < {2}.z) ? 1.0f : 0.0f, ({1}.w < {2}.w) ? 1.0f : 0.0f);",
"sge": "{0} = float4(({1}.x >= {2}.x) ? 1.0f : 0.0f, ({1}.y >= {2}.y) ? 1.0f : 0.0f, ({1}.z >= {2}.z) ? 1.0f : 0.0f, ({1}.w >= {2}.w) ? 1.0f : 0.0f);",
"rcp": "{0} = ({1} == 0.0f) ? FLT_MAX : (({1} == 1.0f) ? {1} : (1 / {1}));",
"texld": "{0} = tex2D({2}, (float2){1});",
"texld": "{0} = {3}({2}, (float2){1});",
}
struct_a2v = """struct a2v {
@ -185,12 +186,20 @@ def process_header(prog):
i = i - 1
elif line.startswith("SetTexture"):
dec = line.split(' ')
if dec[2] != "{2D}":
if dec[2] == "{2D}":
texture_type = "sampler2D"
elif dec[2] == "{3D}":
texture_type = "sampler3D"
elif dec[2] == "{RECT}":
texture_type = "samplerRECT"
elif dec[2] == "{CUBE}":
texture_type = "samplerCUBE"
else:
raise ValueError(f"Unknown texture type {dec[2]}")
key = f"s{textures}"
val = dec[1][1:-1]
loctab[key] = val
locdecl.append(f"sampler2D {val};")
locdecl.append(f"{texture_type} {val};")
textures = textures + 1
del prog[i]
@ -217,7 +226,7 @@ def resolve_args(args, loctab, consts):
arg = arg[:dot]
else:
swiz = ""
if arg[0] == 'r':
pass
elif arg[0] == 'v':
@ -238,7 +247,23 @@ def resolve_args(args, loctab, consts):
args[a] = neg + arg + swiz
def decode(code, args):
def get_cgtex_type(name, locdecl):
for loc in locdecl:
loc = loc.split(' ')
if name == loc[1][:-1]:
if loc[0] == 'sampler2D':
return "tex2D"
elif loc[0] == 'sampler3D':
return "tex3D"
elif loc[0] == 'samplerCUBE':
return "texCUBE"
elif loc[0] == 'samplerRECT':
return "texRECT"
else:
raise ValueError(f"Unknown CG texture type {loc[0]}")
raise ValueError(f"Could not find texture {name} in locals")
def decode(code, args, locdecl):
if code in decls:
return [decls[code].format(*args)]
elif code in ops:
@ -253,14 +278,18 @@ def decode(code, args):
else:
swiz = "xyzw"
lines = [ops[code].format("tmp", *args[1:])]
if code == "texld":
lines = [ops[code].format("tmp", *args[1:], get_cgtex_type(args[2], locdecl))]
else:
lines = [ops[code].format("tmp", *args[1:])]
for c in swiz:
lines.append(f"{target}.{c} = tmp.{c};")
return lines
else:
raise ValueError(f"Unknown opcode {code}")
def process_asm(asm, loctab):
def process_asm(asm, loctab, locdecl):
shadertype = ""
if asm[0] == "\"vs_1_1":
shadertype = "vertex"
@ -293,7 +322,7 @@ def process_asm(asm, loctab):
code = code[:pp]
resolve_args(args, loctab, consts)
disasm = decode(code, args)
disasm = decode(code, args, locdecl)
# print(f"{instruction} \t==>\t{disasm}")
disasm.insert(0, f"// {instruction}")
translated.extend(disasm)
@ -316,7 +345,7 @@ def disassemble(blocks):
binds.update(bds)
lighting |= light
(shadertype, disasm) = process_asm(asm, ltab)
(shadertype, disasm) = process_asm(asm, ltab, locdecl)
shaders[shadertype] = disasm
text = ""

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@ -3,7 +3,7 @@
import os
import sys
from swapper import process
from .swapper import process
def process_file(filename, suffix):
dot = filename.rfind(".")

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@ -5,7 +5,7 @@
import re
import sys
from disassembler import disassemble
from .disassembler import disassemble
tabs = 3
def indent(block):