Commit Graph

43 Commits

Author SHA1 Message Date
7922fc060a
Set XDB server charset to utf8 2024-01-26 13:46:43 -05:00
5bf1ce01e3
Change db name to XDB 2024-01-24 20:09:14 -05:00
27143ccb01
Schemas, split fields, and padding 2024-01-24 17:47:06 -05:00
349e7b6e07
Table schemas 2024-01-24 16:10:26 -05:00
9fd6441606
Fix for large packet size 2024-01-24 13:57:43 -05:00
8b1bd5b1ee
Update gitignore 2024-01-24 13:52:59 -05:00
4f7b6b28e4
Fix DB table mappings 2024-01-24 13:52:41 -05:00
99193a198b
Add json2xdb 2024-01-24 05:15:00 -05:00
CakeLancelot
249af1d2d3 Ensure all objects are deleted after export + use env var for user directory 2024-01-19 14:30:17 -06:00
gsemaj
c7b4182a4b
Export terrain meshes as FBX instead of OBJ 2024-01-19 10:42:49 -08:00
FinnHornhoover
b70816fa64
Non-updating rank table fix and tiebreaker logic (#1) 2023-12-25 21:37:22 +01:00
9deba1956f [rankendpoint] Add invocation instructions 2023-12-24 21:35:35 +01:00
1a3a530c7f [rankendpoint] Get DB path and endpoint route from env vars
Also reverted the use of main() that made it incompatible with uwsgi and
flask run.
2023-12-24 20:57:05 +01:00
f62f3af483 Revert "Autorun Flask app"
This reverts commit e0e0b3c5e3.

Flask applications are not supposed to be run this way. We run the
endpoints with uwsgi in prod or with the flask program for debugging.

https://flask.palletsprojects.com/en/3.0.x/api/#flask.Flask.run
2023-12-24 03:36:33 +01:00
gsemaj
f02c960497
Use same rank for tied scores 2023-12-22 22:14:05 -08:00
gsemaj
e0e0b3c5e3
Autorun Flask app 2023-12-22 22:04:05 -08:00
gsemaj
615bd3d9a3
Add ranked endpoint server 2023-12-22 21:48:18 -08:00
gsemaj
4d6490933d
Add option for score capping 2023-12-19 13:21:37 -05:00
gsemaj
073666e6f4
Add OG racing score conversion script 2023-10-11 18:54:35 -04:00
gsemaj
7af28d8e70
fix submesh overlap 2023-09-09 17:45:47 -07:00
gsemaj
3bb3df7a2d
Split terrain into chunks of chunk_size 2023-09-09 16:40:22 -07:00
gsemaj
f6dc2d690f
code to show all selected faces 2023-09-09 11:24:47 -07:00
gsemaj
af2988e062
fix error 2023-09-09 10:43:43 -07:00
gsemaj
03a3e21532
Fix UVs 2023-09-09 10:28:48 -07:00
gsemaj
20d5f6231c
Export as OBJ 2023-07-20 14:27:39 -04:00
gsemaj
131297552e
Fix normals 2023-07-20 14:27:24 -04:00
gsemaj
ef8ae1fb6e
Fix vertex positioning and outfile name 2023-07-20 14:04:00 -04:00
gsemaj
3aabb35f33
Add terrain mesh extractor 2023-07-13 16:18:09 -04:00
gsemaj
7b750db9f9 Update README 2022-08-11 15:56:07 -04:00
gsemaj
aa564926a0 Fix CameraPos translation 2022-08-11 15:46:58 -04:00
gsemaj
2496f04987 Add semantic to f2a struct 2022-08-11 13:21:33 -04:00
gsemaj
916857edc3 Unity 3 fixes 2022-08-11 12:20:51 -04:00
gsemaj
3791e889c8 Add support for multiple subprograms 2022-08-11 11:53:38 -04:00
gsemaj
d0e67d55c9 Standalone support for basic fragment shaders 2022-08-11 04:06:03 -04:00
gsemaj
869d5b1976 Add support for SetTexture 2022-08-10 21:03:56 -04:00
gsemaj
8725dd1e4e Entry points and arg fix 2022-08-10 21:01:51 -04:00
gsemaj
8fbe59e5a1 Fix rcp bug 2022-08-10 20:09:59 -04:00
gsemaj
a53fb21621 Add .gitignore 2022-08-10 20:09:22 -04:00
gsemaj
9dd5db86eb Update README 2022-08-10 20:06:02 -04:00
gsemaj
4ace5f065f Add dx2cg 2022-08-10 19:47:13 -04:00
CakeLancelot
08c7ec1278 Add .gitattributes 2021-09-20 13:53:15 -05:00
CakeLancelot
fe6e2538a5 Add username collision pruning script for 3 -> 4 migration
Co-authored-by: dongresource <dongresource@protonmail.com>
2021-09-20 13:38:52 -05:00
OpenFusionProject
552f53a27c
Initial commit 2021-05-02 23:45:30 -05:00