..
core
[WIP] Convert all chunk-related logic to the new system's semantics
2021-03-31 22:28:27 +02:00
db
Added a wrapper for U16toU8, called AUTOU16TOU8
2021-03-17 23:41:47 -05:00
lua
Added Lua Events
2021-05-09 08:40:39 -04:00
servers
[refactor] Convert CNLoginServer handlers to new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
structs
Implement multiple-choice mission rewards
2020-12-23 13:50:12 -05:00
Abilities.cpp
Remove redundant Mob map
2021-04-07 03:03:43 +02:00
Abilities.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Buddies.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Buddies.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
BuiltinCommands.cpp
added better drop handling, parsing, rng
2021-04-26 11:26:00 -04:00
BuiltinCommands.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Chat.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Chat.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Chunking.cpp
Scan all chunks in instance instead of in view for escort missions
2021-05-06 12:17:34 -04:00
Chunking.hpp
Scan all chunks in instance instead of in view for escort missions
2021-05-06 12:17:34 -04:00
Combat.cpp
altered event drop logic, fixed taro/fm logic
2021-04-26 11:26:00 -04:00
Combat.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
CustomCommands.cpp
Only loop NPC movement if the NPC has a looping path assigned
2021-05-09 08:38:14 -04:00
CustomCommands.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Eggs.cpp
Fix eggs not entering chunks and add update tabledata
2021-04-16 12:30:22 -04:00
Eggs.hpp
Fix eggs not entering chunks and add update tabledata
2021-04-16 12:30:22 -04:00
Email.cpp
[refactor] Switch a bulk of the codebase to the new sendPacket() wrapper
2021-03-31 21:10:54 +02:00
Email.hpp
[refactor] Mark all internal functions static
2021-03-16 22:54:41 +01:00
Entities.cpp
Fix eggs not entering chunks and add update tabledata
2021-04-16 12:30:22 -04:00
Entities.hpp
Only loop NPC movement if the NPC has a looping path assigned
2021-05-09 08:38:14 -04:00
Groups.cpp
[refactor] Remove redundant packet size checks
2021-03-31 21:10:54 +02:00
Groups.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
Items.cpp
altered event drop logic, fixed taro/fm logic
2021-04-26 11:26:00 -04:00
Items.hpp
altered event drop logic, fixed taro/fm logic
2021-04-26 11:26:00 -04:00
main.cpp
Added base lua manager
2021-05-09 08:40:39 -04:00
Missions.cpp
Fix potentially expensive copying of ChunkPos in escort path assignment
2021-05-09 08:36:45 -04:00
Missions.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
MobAI.cpp
[refac] Stop using WarpLocation for coordinates and introduce a Vec3
2021-05-06 12:17:34 -04:00
MobAI.hpp
Added speed to CombatNPC
2021-04-29 19:20:53 -05:00
Nanos.cpp
[refactor] BaseNPC now uses Entity XYZ fields for handling positions
2021-04-13 20:03:51 -05:00
Nanos.hpp
[refactor] Move files to core/ and servers/ subdirectories
2021-03-17 20:16:48 +01:00
NPC.hpp
[WIP] Convert most of Chunking to Entity-based system
2021-03-31 22:28:27 +02:00
NPCManager.cpp
Make dynamic IDs count down from max instead of up from 0
2021-05-06 12:17:34 -04:00
NPCManager.hpp
[refac] Move WarpLocation to Transport.hpp
2021-05-06 12:17:34 -04:00
Player.hpp
Initialize all members of all Entity-derived classes
2021-03-31 22:28:27 +02:00
PlayerManager.cpp
Fix #205 - if a player times out a race, warp them back to the start
2021-04-25 15:41:39 -05:00
PlayerManager.hpp
Fix #205 - if a player times out a race, warp them back to the start
2021-04-25 15:41:39 -05:00
PlayerMovement.cpp
Add /path command
2021-05-06 12:17:34 -04:00
PlayerMovement.hpp
[refactor] Extract PlayerMovement.cpp from PlayerManager.cpp
2021-03-13 02:59:18 +01:00
Racing.cpp
Fix #205 - if a player times out a race, warp them back to the start
2021-04-25 15:41:39 -05:00
Racing.hpp
Prevent players from collecting the same pod twice in races
2021-04-13 21:17:21 -05:00
Rand.cpp
restored getTime in rand gen
2021-04-26 11:26:00 -04:00
Rand.hpp
restored getTime in rand gen
2021-04-26 11:26:00 -04:00
settings.cpp
Added base lua manager
2021-05-09 08:40:39 -04:00
settings.hpp
Added base lua manager
2021-05-09 08:40:39 -04:00
TableData.cpp
Only loop NPC movement if the NPC has a looping path assigned
2021-05-09 08:38:14 -04:00
TableData.hpp
Add enabledpatches config option
2021-05-07 21:29:18 +02:00
Trading.cpp
[refactor] Remove redundant packet size checks
2021-03-31 21:10:54 +02:00
Trading.hpp
[refactor] Remove the word 'Manager' from most source files/namespaces
2021-03-17 20:16:43 +01:00
Transport.cpp
Only loop NPC movement if the NPC has a looping path assigned
2021-05-09 08:38:14 -04:00
Transport.hpp
Only loop NPC movement if the NPC has a looping path assigned
2021-05-09 08:38:14 -04:00
Vendors.cpp
added better drop handling, parsing, rng
2021-04-26 11:26:00 -04:00
Vendors.hpp
Rename Vendor.Xpp -> Vendors.Xpp
2021-04-16 13:37:18 -04:00