OpenFusion/src/settings.cpp
CPunch 43aa4eaeb8 Added base lua manager
- CMakeLists.txt, Makefile, and appveyor now use luajit
- lua/LuaManager.[ch]pp has been added which includes a basic script loader & thread scheduler
- SCRIPTSDIR has been added to settings.[ch]pp, this specifies what directory lua scripts should be loaded from
- Makefile has been updated to include lua/LuaManager.[ch]pp
2021-05-09 08:40:39 -04:00

110 lines
4.2 KiB
C++

#include <iostream>
#include "settings.hpp"
#include "INIReader.hpp"
// so we get the ACADEMY definition
#include "core/CNStructs.hpp"
// defaults :)
int settings::VERBOSITY = 1;
int settings::LOGINPORT = 23000;
bool settings::APPROVEALLNAMES = true;
int settings::DBSAVEINTERVAL = 240;
int settings::SHARDPORT = 23001;
std::string settings::SHARDSERVERIP = "127.0.0.1";
time_t settings::TIMEOUT = 60000;
int settings::VIEWDISTANCE = 25600;
bool settings::SIMULATEMOBS = true;
// default spawn point
#ifndef ACADEMY
// Sector V (The Future)
int settings::SPAWN_X = 632032;
int settings::SPAWN_Y = 187177;
int settings::SPAWN_Z = -5500;
#else
// Null Void (Training Area)
int settings::SPAWN_X = 19835;
int settings::SPAWN_Y = 108682;
int settings::SPAWN_Z = 8450;
#endif
int settings::SPAWN_ANGLE = 130;
std::string settings::DBPATH = "database.db";
std::string settings::TDATADIR = "tdata/";
std::string settings::PATCHDIR = "tdata/patch/";
std::string settings::SCRIPTSDIR = "scripts";
std::string settings::NPCJSON = "NPCs.json";
std::string settings::MOBJSON = "mobs.json";
std::string settings::EGGSJSON = "eggs.json";
std::string settings::GRUNTWORKJSON = "gruntwork.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
std::string settings::DROPSJSON = "drops.json";
std::string settings::PATHJSON = "paths.json";
#ifdef ACADEMY
std::string settings::XDTJSON = "xdt1013.json";
std::string settings::ENABLEDPATCHES = "1013";
#else
std::string settings::XDTJSON = "xdt.json";
std::string settings::ENABLEDPATCHES = "";
#endif // ACADEMY
int settings::ACCLEVEL = 1;
bool settings::DISABLEFIRSTUSEFLAG = true;
// monitor settings
bool settings::MONITORENABLED = false;
int settings::MONITORPORT = 8003;
int settings::MONITORINTERVAL = 5000;
// event mode settings
int settings::EVENTMODE = 0;
void settings::init() {
INIReader reader("config.ini");
if (reader.ParseError() != 0) {
if (reader.ParseError() == -1)
std::cerr << "[WARN] Settings: missing config.ini file!" << std::endl;
else
std::cerr << "[WARN] Settings: invalid config.ini syntax at line " << reader.ParseError() << std::endl;
return;
}
APPROVEALLNAMES = reader.GetBoolean("", "acceptallcustomnames", APPROVEALLNAMES);
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
VIEWDISTANCE = reader.GetInteger("shard", "viewdistance", VIEWDISTANCE);
SIMULATEMOBS = reader.GetBoolean("shard", "simulatemobs", SIMULATEMOBS);
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
SPAWN_ANGLE = reader.GetInteger("shard", "spawnangle", SPAWN_ANGLE);
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
DROPSJSON = reader.Get("shard", "dropdata", DROPSJSON);
EGGSJSON = reader.Get("shard", "eggdata", EGGSJSON);
PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
GRUNTWORKJSON = reader.Get("shard", "gruntwork", GRUNTWORKJSON);
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
DBPATH = reader.Get("shard", "dbpath", DBPATH);
TDATADIR = reader.Get("shard", "tdatadir", TDATADIR);
PATCHDIR = reader.Get("shard", "patchdir", PATCHDIR);
ENABLEDPATCHES = reader.Get("shard", "enabledpatches", ENABLEDPATCHES);
ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
}