OpenFusion/src
dongresource 279cb78d5f Mob-related cleanup.
* NPCs now keep track of their chunk information like PlayerView does
for players
* NPCManager::sendToViewable() parallels PlayerManager::sendToViewable()
* Nano damage and debuffs now count as attacking a mob
* Mobs will de-aggro if something else killed their target
2020-09-25 02:00:26 +02:00
..
contrib Change sqlite3.h path in sqlite_orm.h 2020-09-02 21:11:50 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added bank functionality, refactored itemMoveHandler 2020-09-14 16:07:02 +02:00
ChatManager.cpp huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
ChunkManager.cpp Add Address Sanitizer suppression list. 2020-09-24 23:11:14 +02:00
ChunkManager.hpp Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
CNLoginServer.cpp removed usewebapi 2020-09-21 14:49:08 -05:00
CNLoginServer.hpp Cleaned up comment formatting. 2020-09-14 16:07:05 +02:00
CNProtocol.cpp Rearranged the codebase a little. 2020-09-16 21:46:15 +02:00
CNProtocol.hpp Hotfix to stop crashing the server. 2020-09-17 21:22:31 +02:00
CNShardServer.cpp Switched MobManager::step() to the timer. 2020-09-22 21:31:08 +02:00
CNShardServer.hpp Only send live checks when the connection has been silent for a while. 2020-09-16 17:45:53 +02:00
CNShared.cpp Cleaned up all whitespace issues. 2020-09-14 16:07:05 +02:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.hpp replaced high_resolution_clock with system_time for timestamps 2020-09-22 21:15:47 +02:00
Database.cpp fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
Database.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp Add NPCClass enum 2020-09-22 23:41:43 -04:00
ItemManager.cpp fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
ItemManager.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
main.cpp Add Address Sanitizer suppression list. 2020-09-24 23:11:14 +02:00
MissionManager.cpp updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
MissionManager.hpp updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
MobManager.cpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
MobManager.hpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
NanoManager.cpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
NanoManager.hpp Refactored passive nano powers. 2020-09-21 19:51:30 +02:00
NPC.hpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
NPCManager.cpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
NPCManager.hpp Mob-related cleanup. 2020-09-25 02:00:26 +02:00
Player.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
PlayerManager.cpp Merge pull request #109 from gsemaj/slider 2020-09-23 14:49:26 -05:00
PlayerManager.hpp Basic slider implementation 2020-09-23 00:08:51 -04:00
settings.cpp Added a config option to disable mob movement and combat. 2020-09-22 20:53:44 +02:00
settings.hpp Added a config option to disable mob movement and combat. 2020-09-22 20:53:44 +02:00
TableData.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
TableData.hpp General MSS fixes + tweaks 2020-09-21 21:43:39 -04:00
TransportManager.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
TransportManager.hpp Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00