OpenFusion/src/NPC.hpp
dongresource 279cb78d5f Mob-related cleanup.
* NPCs now keep track of their chunk information like PlayerView does
for players
* NPCManager::sendToViewable() parallels PlayerManager::sendToViewable()
* Nano damage and debuffs now count as attacking a mob
* Mobs will de-aggro if something else killed their target
2020-09-25 02:00:26 +02:00

32 lines
883 B
C++

#pragma once
#include "CNStructs.hpp"
#include "ChunkManager.hpp"
class BaseNPC {
public:
sNPCAppearanceData appearanceData;
NPCClass npcClass;
std::pair<int, int> chunkPos;
std::vector<Chunk*> currentChunks;
BaseNPC() {};
BaseNPC(int x, int y, int z, int type, int id) {
appearanceData.iX = x;
appearanceData.iY = y;
appearanceData.iZ = z;
appearanceData.iNPCType = type;
appearanceData.iHP = 400;
appearanceData.iAngle = 0;
appearanceData.iConditionBitFlag = 0;
appearanceData.iBarkerType = 0;
appearanceData.iNPC_ID = id;
chunkPos = ChunkManager::grabChunk(x, y);
currentChunks = ChunkManager::grabChunks(chunkPos);
};
BaseNPC(int x, int y, int z, int type, int id, NPCClass classType) : BaseNPC(x, y, z, type, id) {
npcClass = classType;
}
};