99 Commits

Author SHA1 Message Date
Gent Semaj
e7e4667620 Merge d8b63a043e into c636c538eb 2023-09-02 20:50:38 -07:00
gsemaj
d8b63a043e Fix conflicts 2023-08-23 19:22:38 -07:00
gsemaj
f2447cd940 Clear player buffs on death if not revived 2023-08-20 18:16:14 -07:00
gsemaj
97dca62fd0 Fix egg skill handling 2023-08-20 18:07:23 -07:00
gsemaj
0eff236512 Fix corruption reflection 2023-08-19 16:19:36 -07:00
gsemaj
0fcf41cbfe Fix guard FOR REAL 2023-08-19 15:03:16 -07:00
gsemaj
efb3887e3e Fix corruption attack rebound 2023-08-19 14:54:18 -07:00
gsemaj
874bdefb13 Fix passive powers 2023-08-19 14:46:35 -07:00
gsemaj
94b08659d2 Fix battery drain block 2023-08-19 14:21:04 -07:00
gsemaj
d936d0b621 Updater contributer guide 2023-08-19 20:46:41 +00:00
gsemaj
249e5b081f Move corruption block to new system 2023-08-19 20:46:41 +00:00
gsemaj
52c1ed4480 Return home heal to new system 2023-08-19 20:46:41 +00:00
gsemaj
522b9ab7b8 Passive mob buffs to new system 2023-08-19 20:46:41 +00:00
gsemaj
c0a9ec6b7c Move mob active skills to new system 2023-08-19 20:46:41 +00:00
gsemaj
d416763ae0 Move eruption attacks to new system 2023-08-19 20:46:41 +00:00
gsemaj
ff74c8ede1 Implement leech 2023-08-19 20:46:41 +00:00
gsemaj
e64bcf91a5 Make clearBuffs memory-safe
improperly erasing during iteration oops
2023-08-19 20:46:41 +00:00
gsemaj
b04c292272 Break if player dies from buff combat tick 2023-08-19 20:46:41 +00:00
gsemaj
36b6aeeb00 Fix segv: Halt buff iteration if mob is dead 2023-08-19 20:46:41 +00:00
gsemaj
93ec6380c1 Tighten parameter for removeBuff 2023-08-19 20:46:41 +00:00
gsemaj
c1aff8d3c3 Move drain to new system
TODO
- There is a seg fault that happens when drain kills the mob
- leech unimplemented
- mob skills unimplemented
2023-08-19 20:46:41 +00:00
gsemaj
1cf2be9968 reorder some stuff 2023-08-19 20:46:41 +00:00
gsemaj
dd4063e416 Fix icon not disappearing for debuffs 2023-08-19 20:46:41 +00:00
gsemaj
464d18820b Tick buffs for mobs 2023-08-19 20:46:41 +00:00
gsemaj
288a4a3da5 Fix infinite slowdown with snare 2023-08-19 20:46:41 +00:00
gsemaj
807e182407 Implement buff handling for CombatNPC 2023-08-19 20:46:41 +00:00
gsemaj
0dd628717d Move buffs from Mob to CombatNPC 2023-08-19 20:46:41 +00:00
gsemaj
c70205a15b Implement buffs for mobs 2023-08-19 20:46:41 +00:00
gsemaj
8062e52c55 Damage n debuff handler 2023-08-19 20:46:41 +00:00
gsemaj
3b5f6c0fe7 Fix trailing structs
The change to allow flexible trailing struct sizes broke
`attachSkillResults` oops
2023-08-19 20:46:41 +00:00
gsemaj
e9cd5db8a2 Get rid of cbf 2023-08-19 20:46:41 +00:00
gsemaj
e7450b974c Add clearBuffs 2023-08-19 20:46:41 +00:00
gsemaj
13e71de785 Make skill result size check an assertion 2023-08-19 20:46:41 +00:00
gsemaj
e3c3da87b2 Oops 2023-08-19 20:46:41 +00:00
gsemaj
4bc53b2e7e Change SkillResult size validation
Since leech uses trailing structs of two different sizes, just use the max SkillResult size in validation/zeroing and then check for overflow in a couple extra places
2023-08-19 20:46:41 +00:00
gsemaj
03abb6f830 Reorder abilities to match client handling 2023-08-19 20:46:41 +00:00
gsemaj
bd1abcef72 Don't add buff if player dead 2023-08-19 20:46:41 +00:00
gsemaj
49fa6d65c4 Fix seg fault with egg powers 2023-08-19 20:46:41 +00:00
gsemaj
773e4b36e1 Reuse useNanoSkill codepath for passive powers 2023-08-19 20:46:41 +00:00
gsemaj
945599f93c Fix recall 2023-08-19 20:46:41 +00:00
gsemaj
78c15e2899 Make SkillType an enum class 2023-08-19 20:46:41 +00:00
gsemaj
eaebe3ba4c Fix self recall 2023-08-19 20:46:41 +00:00
gsemaj
9312706524 [WIP] Fix targeting for groups 2023-08-19 20:46:41 +00:00
gsemaj
80dd6b5479 [WIP] Active power handling
TODO:
- recall (self and group) is broken
- revive (only group) is broken
- damage + debuff is unimplemented
2023-08-19 20:46:41 +00:00
gsemaj
751fd4fd9d Sync with master 2023-08-19 20:46:41 +00:00
gsemaj
ec71fd8f46 Add overload to remove specific class of buff
I initially added this because, despite the higher tickrate for
composite condition calculations thanks to the last commit, there is
still a slight status icon delay when rapidly switching nanos. I
attempted to use this to make that problem go away and for whatever
reason it wasn't effective, but I figure it would be useful to have
anyway so I'm keeping it.
2023-08-19 20:46:41 +00:00
gsemaj
f0bb90b547 Move some stuff from playerTick to player combat step 2023-08-19 20:46:41 +00:00
gsemaj
0dfcc928a9 Refactor group handling 2023-08-19 20:46:41 +00:00
gsemaj
dc6386131a Port egg buffs over to new system 2023-08-19 20:46:41 +00:00
gsemaj
9977907842 More skill handlers
Note: need to revisit these when active powers are implemented to make
sure they are correct. DamageNDebuff isn't even implemented yet.
2023-08-19 20:46:41 +00:00
gsemaj
723e455b1d Passive nano powers 2023-08-19 20:46:41 +00:00
gsemaj
ab4b763f00 YET ANOTHER ITERATION of the new ability system
I am very tired
2023-08-19 20:46:41 +00:00
gsemaj
8b94bcd5ca Passive nano powers pt 1 2023-08-19 20:46:41 +00:00
gsemaj
1637b8e789 Passive nano powers boilerplate 2023-08-19 20:46:41 +00:00
gsemaj
da38bbec29 Fix timed out buffs not calling onExpire 2023-08-19 20:46:41 +00:00
gsemaj
a07f36e379 Buff framework tweaks + polish 2023-08-19 20:46:41 +00:00
gsemaj
afc48b7676 Rework buff callbacks
The first implementation was way too complicated and prone to bugs.
This is much more simple flexible; first off, std::function is now used
instead of a raw function pointer, so lambdas and binds are fair game
which is great for scripting. Second, callbacks for all stacks are
executed. It is up to the callback target to ensure correct behavior.
2023-08-19 20:46:41 +00:00
gsemaj
15b6cd2fb4 oops 2023-08-19 20:46:41 +00:00
gsemaj
34669eb7b9 CRLF purge in Buffs.cpp 2023-08-19 20:46:41 +00:00
gsemaj
ded7462677 egg prep 2023-08-19 20:46:41 +00:00
gsemaj
704d6a2452 Move Buff implementation to Buffs.cpp 2023-08-19 20:46:41 +00:00
gsemaj
98634d5aa2 New buff framework (player implementation)
Get rid of `iConditionBitFlag` in favor of a system of individual buff
objects that get composited to a bitflag on-the-fly.
Buff objects can have callbacks for application, expiration, and tick,
making them pretty flexible. Scripting languages can eventually use
these for custom behavior, too.

TODO:
- Get rid of bitflag in BaseNPC
- Apply buffs from passive nano powers
- Apply buffs from active nano powers
- Move eggs to new system
- ???
2023-08-19 20:46:41 +00:00
gsemaj
306a75f469 The great re-#include
Was getting frustrated by the inconsistency in our include statements,
which were causing me problems. As a result, I went through and manually
re-organized every include statement in non-core files.

I'm just gonna copy my rant from Discord:
FOR HEADER FILES (.hpp):
- everything you use IN THE HEADER must be EXPLICITLY INCLUDED with the exception of things that fall under Core.hpp
- you may NOT include ANYTHING ELSE

FOR SOURCE FILES (.cpp):
- you can #include whatever you want as long as the partner header is included first
- anything that gets included by another include is fair game
- redundant includes are ok because they'll be harmless AS LONG AS our header files stay lean.

the point of this is NOT to optimize the number of includes used all around or make things more efficient necessarily. it's to improve readability & coherence and make it easier to avoid cyclical issues
2023-08-19 20:46:41 +00:00
gsemaj
e4e4a421f4 Get rid of player fire rate suspicion
This was super primitive & jank, and caused false positives.
Will replace with a polished system later on.
2023-08-19 20:46:41 +00:00
gsemaj
2f612ce0e1 Handle case where cmake is invoked outside root 2023-08-19 20:46:41 +00:00
gsemaj
760170af94 Start moving passive power processing to playerTick 2023-08-19 20:46:41 +00:00
gsemaj
2f4c8cdd60 Groundwork for new buff system 2023-08-19 20:46:41 +00:00
gsemaj
c8f5aab929 Active power classification 2023-08-19 20:46:41 +00:00
gsemaj
9f74b7decb some struct reorg 2023-08-19 20:46:41 +00:00
gsemaj
eea4107665 Replace group filter operator with function 2023-08-19 20:46:41 +00:00
gsemaj
ad53ec82af Ignore .bak files
for my local backups lol
2023-08-19 20:46:41 +00:00
gsemaj
22c93ac854 Refactor player groups
Group structures are used now. Adds more checks in some places but simplifies things overall.
We can expand this system to entities as well now pretty trivially.
2023-08-19 20:46:41 +00:00
gsemaj
710300c04c (WIP) EXPERIMENTAL GROUP CHANGES 2023-08-19 20:46:41 +00:00
gsemaj
04221f1c5f (WIP) TODO ABILITIES 2023-08-19 20:46:41 +00:00
gsemaj
828f49cd62 Move mob aggro logic into takeDamage override
God that feels good
2023-08-19 20:46:41 +00:00
gsemaj
4f49bcea87 (WIP) Move away from rigid states/transitions to allow custom behavior 2023-08-19 20:46:41 +00:00
gsemaj
f6094fde58 EntityType -> EntityKind 2023-08-19 20:46:41 +00:00
gsemaj
595dcda1b7 (WIP) onRoamStart hook implementation 2023-08-19 20:46:41 +00:00
gsemaj
b6f15824f1 (WIP) Remove BaseNPC::barkerType to save space 2023-08-19 20:46:41 +00:00
gsemaj
35e938b8c6 ope 2023-08-19 20:46:41 +00:00
gsemaj
345c9cd3b2 (WIP) onCombatStart hook implementation 2023-08-19 20:46:41 +00:00
gsemaj
68d53feea3 (WIP) onDeath hook implementation 2023-08-19 20:46:41 +00:00
gsemaj
45742e90a2 (WIP) Add src param to transition + certain hooks
Should all hooks have src? I think not
2023-08-19 20:46:41 +00:00
gsemaj
69a478b777 (WIP) Transitions + hook definitions + onRetreat hook implementation 2023-08-19 20:46:41 +00:00
gsemaj
c32e5b2d5e (WIP) Point 2: Generalization 2023-08-19 20:46:41 +00:00
gsemaj
3d572432b3 (WIP) Point 1: step functions 2023-08-19 20:46:41 +00:00
gsemaj
0c4cdaeabf (WIP) Start implementing ICombatant
Start by replacing `hitMob` with `takeDamage` interface function.
Simplify `pcAttackChars` a little by utilizing the new interface, then add more interface functions as needed.

A lot of the combat logic is tied to the `Mob` class. Need to start moving stuff over to CombatNPC.
2023-08-19 20:46:41 +00:00
gsemaj
ed866fbee4 (WIP) Move ICombatant functions around a bit 2023-08-19 20:46:41 +00:00
gsemaj
5ab0112298 (WIP) Initial ICombatant draft 2023-08-19 20:46:41 +00:00
4494ba5932 [refactor] Get rid of NPC.hpp
This file was already obsoleted at the start of the refactor, but seems
to have escaped notice until now.
2023-08-19 20:46:41 +00:00
803073213e [refactor] Replace a few uses of magic numbers with enums 2023-08-19 20:46:41 +00:00
4153d5cd30 [refactor] Cosmetic cleanup in Fuse fight functions 2023-08-19 20:46:41 +00:00
71f1f6edb9 [refactor] Remove redundant coord args from most entity constructors
Mobs and CombatNPCs still need theirs in order to properly set their
roaming and spawn coords. Assignment of the latter has been moved to the
CombatNPC constructor, where it should have already been.
2023-08-19 20:46:41 +00:00
gsemaj
32fad56d38 [WIP] Stub power handler 2023-08-19 20:46:41 +00:00
gsemaj
af7b99195f [WIP] Use EntityRef instead of CNSocket in ability handler 2023-08-19 20:46:41 +00:00
gsemaj
efc00e63b3 [WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2023-08-19 20:46:41 +00:00
gsemaj
7ab01b098d [WIP] Rename Entity.type -> Entity.kind 2023-08-19 20:46:41 +00:00
gsemaj
32db574700 [WIP] Fix Nanos -> Abilities namespace calls 2023-08-19 20:46:41 +00:00
gsemaj
c965024d1c [WIP] Initial merge of ability namespaces & features 2023-08-19 20:46:41 +00:00
71 changed files with 8209 additions and 8748 deletions

1
.dockerignore Normal file
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@@ -0,0 +1 @@
version.h

View File

@@ -9,13 +9,12 @@ on:
- CMakeLists.txt
- Makefile
pull_request:
types: [opened, reopened, synchronize, ready_for_review]
types: ready_for_review
paths:
- src/**
- vendor/**
- CMakeLists.txt
- Makefile
workflow_dispatch:
jobs:
ubuntu-build:
@@ -29,7 +28,7 @@ jobs:
submodules: recursive
fetch-depth: 0
- name: Install dependencies
run: sudo apt install clang cmake snap libsqlite3-dev -y && sudo snap install powershell --classic
run: sudo apt install clang cmake snap -y && sudo snap install powershell --classic
- name: Check compilation
run: |
$versions = "104", "728", "1013"
@@ -52,9 +51,9 @@ jobs:
Copy-Item -Path "config.ini" -Destination "bin"
shell: pwsh
- name: Upload build artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
name: 'ubuntu20_04-bin-x64-${{ env.SHORT_SHA }}'
path: bin
windows-build:
@@ -106,7 +105,7 @@ jobs:
}
shell: pwsh
- name: Upload build artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
path: bin
@@ -127,7 +126,7 @@ jobs:
GITDESC=$(git describe --tags)
mkdir $GITDESC
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
- uses: actions/download-artifact@v4
- uses: actions/download-artifact@v3
with:
path: ${{ env.ARTDIR }}
- name: Upload artifacts

View File

@@ -1,38 +0,0 @@
name: Push Docker Image
on:
release:
types: [published]
workflow_dispatch:
jobs:
push-docker-image:
name: Push Docker Image
runs-on: ubuntu-latest
permissions:
contents: read
steps:
- uses: actions/checkout@v4
- name: Retrieve major version
uses: winterjung/split@v2
id: split
with:
msg: ${{ github.ref_name }}
separator: .
- name: Log in to registry
uses: docker/login-action@v3
with:
password: ${{ secrets.DOCKERHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USERNAME }}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push the Docker image
uses: docker/build-push-action@v6
with:
context: .
file: ./Dockerfile
platforms: linux/amd64,linux/arm64
push: true
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest

View File

@@ -1,41 +1,21 @@
# build
FROM alpine:3 as build
FROM debian:latest
WORKDIR /usr/src/app
RUN apk update && apk upgrade && apk add \
linux-headers \
RUN apt-get -y update && apt-get install -y \
git \
clang18 \
clang \
make \
sqlite-dev
libsqlite3-dev
COPY src ./src
COPY vendor ./vendor
COPY .git ./.git
COPY Makefile CMakeLists.txt version.h.in ./
COPY . ./
RUN sed -i 's/^CC=clang$/&-18/' Makefile
RUN sed -i 's/^CXX=clang++$/&-18/' Makefile
RUN make -j8
RUN make nosandbox -j$(nproc)
# tabledata should be copied from the host;
# clone it there before building the container
#RUN git submodule update --init --recursive
# prod
FROM alpine:3
CMD ["./bin/fusion"]
WORKDIR /usr/src/app
RUN apk update && apk upgrade && apk add \
libstdc++ \
sqlite-dev
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
COPY sql ./sql
CMD ["/bin/fusion"]
EXPOSE 23000/tcp
EXPOSE 23001/tcp
EXPOSE 8003/tcp
LABEL Name=openfusion Version=2.0.0
LABEL Name=openfusion Version=0.0.1

View File

@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020-2025 OpenFusion Contributors
Copyright (c) 2020-2023 OpenFusion Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@@ -95,6 +95,8 @@ CXXHDR=\
vendor/bcrypt/BCrypt.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
src/Buffs.hpp\
src/Chat.hpp\
src/CustomCommands.hpp\
@@ -115,7 +117,6 @@ CXXHDR=\
src/settings.hpp\
src/Transport.hpp\
src/TableData.hpp\
src/Bucket.hpp\
src/Chunking.hpp\
src/Buddies.hpp\
src/Groups.hpp\
@@ -134,8 +135,6 @@ HDR=$(CHDR) $(CXXHDR)
all: $(SERVER)
windows: $(SERVER)
nosandbox: $(SERVER)
nolandlock: $(SERVER)
# assign Windows-specific values if targeting Windows
windows : CC=$(WIN_CC)
@@ -145,9 +144,6 @@ windows : CXXFLAGS=$(WIN_CXXFLAGS)
windows : LDFLAGS=$(WIN_LDFLAGS)
windows : SERVER=$(WIN_SERVER)
nosandbox : CFLAGS+=-DCONFIG_NOSANDBOX=1
nolandlock : CFLAGS+=-DCONFIG_NOLANDLOCK=1
.SUFFIXES: .o .c .cpp .h .hpp
.c.o:
@@ -169,7 +165,7 @@ version.h:
src/main.o: version.h
.PHONY: all windows nosandbox nolandlock clean nuke
.PHONY: all windows clean nuke
# only gets rid of OpenFusion objects, so we don't need to
# recompile the libs every time

View File

@@ -1,35 +1,35 @@
<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
<p align="center">
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
</p>
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
## Usage
### Getting Started
#### Method A: Installer (Easiest)
1. Download the launcher installer by clicking [here](https://github.com/OpenFusionProject/OpenFusionLauncher/releases/latest/download/OpenFusionLauncher-Windows-Installer.exe) - choose to run the file.
2. After a few moments, the launcher should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file
1. Download the launcher from [here](https://github.com/OpenFusionProject/OpenFusionLauncher/releases/latest/download/OpenFusionLauncher-Windows-Portable.zip).
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.4/OpenFusionClient-1.4.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionLauncher.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
### Hosting a server
1. Grab `OpenFusionServer-Windows-Original.zip` or `OpenFusionServer-Windows-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/latest).
1. Grab `OpenFusionServer-1.4-original.zip` or `OpenFusionServer-1.4-academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.4).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list.
@@ -54,7 +54,10 @@ FusionFall consists of the following components:
The original game made use of the player's actual web browser to launch the game, but since then the NPAPI plugin interface the game relied on has been deprecated and is no longer available in most modern browsers. Both Retro and OpenFusion get around this issue by distributing an older version of Electron, a software package that is essentially a specialized web browser.
The browser/Electron client opens a web page with an `<embed>` tag of the appropriate MIME type, where the `src` param is the address of the game's `.unity3d` entrypoint. This triggers the browser to load an NPAPI plugin that handles said MIME type, in this case the Unity Web Player.
The browser/Electron client opens a web page with an `<embed>` tag of MIME type `application/vnd.unity`, where the `src` param is the address of the game's `.unity3d` entrypoint.
This triggers the browser to load an NPAPI plugin that handles this MIME type, the Unity Web Player, which the browser looks for in `C:\Users\%USERNAME%\AppData\LocalLow\Unity\WebPlayer`.
The Web Player was previously copied there by `installUnity.bat`.
Note that the version of the web player distributed with OpenFusion expects a standard `UnityWeb` magic number for all assets, instead of Retro's modified `streamed` magic number.
This will potentially become relevant later, as people start experimenting and mixing and matching versions.
@@ -63,7 +66,7 @@ The web player will execute the game code, which will request the following file
`/assetInfo.php` contains the address from which to fetch the rest of the game's assets (the "dongresources").
Normally those would be hosted on the same web server as the gateway, but the OpenFusion distribution (in it's default configuration) doesn't use a web server at all!
It instead loads the web pages locally using the `file://` schema, and fetches the game's assets from a standard web server.
It loads the web pages locally using the `file://` schema, and fetches the game's assets from Turner's CDN (which is still hosting them to this day!).
`/loginInfo.php` contains the IP:port pair of the FusionFall login server, which the client will connect to. This login server drives the client while it's in the Character Selection menu, as well as Character Creation and the Tutorial.
@@ -80,17 +83,17 @@ This just works if you're all under the same LAN, but if you want to play over t
## Compiling
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
### Makefile
A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
### CMake
A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
## Contributing
@@ -99,13 +102,26 @@ If you'd like to contribute to this project, please read [CONTRIBUTING.md](CONTR
## Gameplay
The goal of the project is to faithfully recreate the game as it was at the time of the targeted build.
While most features are implemented and the game is playable start to finish, there may be missing functionality or bugs present.
The server is not yet complete, however, and some functionality is still missing.
Depending on the server configuration, you'll have access to certain commands.
Because the server is still in development, ordinary players are allowed access to a few admin commands:
For the public servers: Original has item spawning, the ability to set player speed/jump height, and teleportation enabled (default account level 50).
Meanwhile the Academy server is more meant for legitimate playthroughs (default account level 99).
![](res/sane_upsell.png)
When hosting a local server, you will have access to all commands by default (account level 1).
### Movement commands
* A `/speed` of around 2400 or 3000 is nice.
* A `/jump` of about 50 will send you soaring
* [This map](res/dong_number_map.png) (credit to Danny O) is useful for `/warp` coordinates.
* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).
### Item commands
* `/itemN [type] [itemId] [amount]`
(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
### Nano commands
* `/nano [id] (1-36)`
* `/nano_equip [id] (1-36) [slot] (0-2)`
* `/nano_unequip [slot] (0-2)`
* `/nano_active [slot] (0-2)`
### A full list of commands can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).

View File

@@ -12,17 +12,11 @@ sandbox=true
[login]
# must be kept in sync with loginInfo.php
port=23000
# will all name wheel names be approved instantly?
acceptallwheelnames=true
# will all custom names be approved instantly?
acceptallcustomnames=true
# should attempts to log into non-existent accounts
# automatically create them?
autocreateaccounts=true
# list of supported authentication methods (comma-separated)
# password = allow logging in with plaintext passwords
# cookie = allow logging in with one-shot auth cookies
authmethods=password
# how often should everything be flushed to the database?
# the default is 4 minutes
dbsaveinterval=240
@@ -72,9 +66,6 @@ motd=Welcome to OpenFusion!
# location of the database
#dbpath=database.db
# should there be a score cap for infected zone races?
#izracescorecapped=true
# should tutorial flags be disabled off the bat?
disablefirstuseflag=true
@@ -104,8 +95,5 @@ eventmode=0
enabled=false
# the port to listen for connections on
port=8003
# The local IP to listen on.
# Do not change this unless you know what you're doing.
listenip=127.0.0.1
# how often the listeners should be updated (in milliseconds)
interval=5000

View File

@@ -1,13 +1,11 @@
version: '3.4'
services:
openfusion:
image: openfusion
build:
context: .
dockerfile: ./Dockerfile
image: openfusion/openfusion:latest
volumes:
- ./config.ini:/usr/src/app/config.ini
- ./database.db:/usr/src/app/database.db
- ./tdata:/usr/src/app/tdata
ports:
- "23000:23000"
- "23001:23001"

View File

@@ -1,19 +0,0 @@
/*
It is recommended in the SQLite manual to turn off
foreign keys when making schema changes that involve them
*/
PRAGMA foreign_keys=OFF;
BEGIN TRANSACTION;
-- New table to store auth cookies
CREATE TABLE Auth (
AccountID INTEGER NOT NULL,
Cookie TEXT NOT NULL,
Expires INTEGER DEFAULT 0 NOT NULL,
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
UNIQUE (AccountID)
);
-- Update DB Version
UPDATE Meta SET Value = 5 WHERE Key = 'DatabaseVersion';
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
COMMIT;
PRAGMA foreign_keys=ON;

View File

@@ -1,8 +0,0 @@
BEGIN TRANSACTION;
-- New Columns
ALTER TABLE Accounts ADD Email TEXT DEFAULT '' NOT NULL;
ALTER TABLE Accounts ADD LastPasswordReset INTEGER DEFAULT 0 NOT NULL;
-- Update DB Version
UPDATE Meta SET Value = 6 WHERE Key = 'DatabaseVersion';
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
COMMIT;

View File

@@ -1,16 +1,14 @@
CREATE TABLE IF NOT EXISTS Accounts (
AccountID INTEGER NOT NULL,
Login TEXT NOT NULL UNIQUE COLLATE NOCASE,
Password TEXT NOT NULL,
Selected INTEGER DEFAULT 1 NOT NULL,
AccountLevel INTEGER NOT NULL,
Created INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
LastLogin INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
BannedUntil INTEGER DEFAULT 0 NOT NULL,
BannedSince INTEGER DEFAULT 0 NOT NULL,
BanReason TEXT DEFAULT '' NOT NULL,
Email TEXT DEFAULT '' NOT NULL,
LastPasswordReset INTEGER DEFAULT 0 NOT NULL,
AccountID INTEGER NOT NULL,
Login TEXT NOT NULL UNIQUE COLLATE NOCASE,
Password TEXT NOT NULL,
Selected INTEGER DEFAULT 1 NOT NULL,
AccountLevel INTEGER NOT NULL,
Created INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
LastLogin INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
BannedUntil INTEGER DEFAULT 0 NOT NULL,
BannedSince INTEGER DEFAULT 0 NOT NULL,
BanReason TEXT DEFAULT '' NOT NULL,
PRIMARY KEY(AccountID AUTOINCREMENT)
);
@@ -145,7 +143,7 @@ CREATE TABLE IF NOT EXISTS EmailItems (
UNIQUE (PlayerID, MsgIndex, Slot)
);
CREATE TABLE IF NOT EXISTS RaceResults (
CREATE TABLE IF NOT EXISTS RaceResults(
EPID INTEGER NOT NULL,
PlayerID INTEGER NOT NULL,
Score INTEGER NOT NULL,
@@ -155,17 +153,9 @@ CREATE TABLE IF NOT EXISTS RaceResults (
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS RedeemedCodes (
CREATE TABLE IF NOT EXISTS RedeemedCodes(
PlayerID INTEGER NOT NULL,
Code TEXT NOT NULL,
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
UNIQUE (PlayerID, Code)
);
CREATE TABLE IF NOT EXISTS Auth (
AccountID INTEGER NOT NULL,
Cookie TEXT NOT NULL,
Expires INTEGER DEFAULT 0 NOT NULL,
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
UNIQUE (AccountID)
);
)

View File

@@ -76,20 +76,12 @@ static SkillResult handleSkillDamageNDebuff(SkillData* skill, int power, ICombat
}
sSkillResult_Damage_N_Debuff result{};
result.iDamage = duration / 10; // we use the duration as the damage number (why?)
result.iHP = target->getCurrentHP();
result.eCT = target->getCharType();
result.iID = target->getID();
result.bProtected = blocked;
result.iConditionBitFlag = target->getCompositeCondition();
// for player targets, make sure to update Nano stamina
if (target->getCharType() == 1) {
Player *plr = dynamic_cast<Player*>(target);
result.iStamina = plr->getActiveNano()->iStamina;
}
return SkillResult(sizeof(sSkillResult_Damage_N_Debuff), &result);
}
@@ -120,8 +112,7 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
int duration = skill->durationTime[power];
int strength = skill->values[0][power];
BuffStack passiveBuff = {
// if the duration is 0, it needs to be recast every tick
duration == 0 ? 1 : (duration * 100) / MS_PER_COMBAT_TICK, // ticks
skill->drainType == SkillDrainType::PASSIVE ? 1 : (duration * 100) / MS_PER_COMBAT_TICK, // ticks
strength, // value
source->getRef(), // source
source == target ? BuffClass::NANO : BuffClass::GROUP_NANO, // buff class
@@ -129,10 +120,9 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
int timeBuffId = Abilities::getCSTBFromST(skill->skillType);
SkillDrainType drainType = skill->drainType;
int combatLifetime = 0;
if(!target->addBuff(timeBuffId,
[drainType](EntityRef self, Buff* buff, int status, BuffStack* stack) {
if(buff->id == ECSB_BOUNDINGBALL && status == ETBU_ADD) {
if(buff->id == ECSB_BOUNDINGBALL) {
// drain
ICombatant* combatant = dynamic_cast<ICombatant*>(self.getEntity());
combatant->takeDamage(buff->getLastSource(), 0); // aggro
@@ -141,13 +131,11 @@ static SkillResult handleSkillBuff(SkillData* skill, int power, ICombatant* sour
if(drainType == SkillDrainType::ACTIVE && status == ETBU_DEL)
Buffs::timeBuffTimeout(self);
},
[combatLifetime](EntityRef self, Buff* buff, time_t currTime) mutable {
if(buff->id == ECSB_BOUNDINGBALL &&
combatLifetime % COMBAT_TICKS_PER_DRAIN_PROC == 0)
Buffs::tickDrain(self, buff, COMBAT_TICKS_PER_DRAIN_PROC); // drain
combatLifetime++;
[](EntityRef self, Buff* buff, time_t currTime) {
if(buff->id == ECSB_BOUNDINGBALL)
Buffs::tickDrain(self, buff); // drain
},
&passiveBuff)) return SkillResult();
&passiveBuff)) return SkillResult(); // no result if already buffed
sSkillResult_Buff result{};
result.eCT = target->getCharType();
@@ -334,8 +322,8 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC);
for(SkillResult& sr : results)
resplen += sr.size;
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NANO_SKILL_USE_SUCC* pkt = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
pkt->iPC_ID = plr->iID;
@@ -368,6 +356,7 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
SkillData* skill = &SkillTable[skillID];
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
if(results.empty()) return; // no effect; no need for confirmation packets
// lazy validation since skill results might be different sizes
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
@@ -379,8 +368,8 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT);
for(SkillResult& sr : results)
resplen += sr.size;
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
pkt->iNPC_ID = npc.id;

View File

@@ -9,18 +9,17 @@
#include <vector>
#include <assert.h>
const int COMBAT_TICKS_PER_DRAIN_PROC = 2;
constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
enum class SkillType {
DAMAGE = 1,
HEAL_HP = 2,
KNOCKDOWN = 3, // uses DamageNDebuff
SLEEP = 4, // uses DamageNDebuff
SNARE = 5, // uses DamageNDebuff
KNOCKDOWN = 3, // dnd
SLEEP = 4, // dnd
SNARE = 5, // dnd
HEAL_STAMINA = 6,
STAMINA_SELF = 7,
STUN = 8, // uses DamageNDebuff
STUN = 8, // dnd
WEAPONSLOW = 9,
JUMP = 10,
RUN = 11,

View File

@@ -1,40 +0,0 @@
#pragma once
#include <array>
#include <optional>
#include <assert.h>
template<class T, size_t N>
class Bucket {
std::array<T, N> buf;
size_t sz;
public:
Bucket() {
sz = 0;
}
void add(const T& item) {
assert(sz < N);
buf[sz++] = item;
}
std::optional<T> get(size_t idx) const {
if (idx < sz) {
return buf[idx];
}
return std::nullopt;
}
size_t size() const {
return sz;
}
bool isFull() const {
return sz == N;
}
void clear() {
sz = 0;
}
};

View File

@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
#pragma endregion
// Refresh buddy list
void Buddies::sendBuddyList(CNSocket* sock) {
void Buddies::refreshBuddyList(CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
int buddyCnt = Database::getNumBuddies(plr);
@@ -41,9 +41,9 @@ void Buddies::sendBuddyList(CNSocket* sock) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + buddyCnt * sizeof(sBuddyBaseInfo);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
memset(respbuf, 0, resplen);
sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
@@ -277,6 +277,15 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
// Getting buddy state
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
/*
* If the buddy list wasn't synced a second time yet, sync it.
* Not sure why we have to do it again for the client not to trip up.
*/
if (!plr->buddiesSynced) {
refreshBuddyList(sock);
plr->buddiesSynced = true;
}
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);

View File

@@ -6,5 +6,5 @@ namespace Buddies {
void init();
// Buddy list
void sendBuddyList(CNSocket* sock);
void refreshBuddyList(CNSocket* sock);
}

View File

@@ -169,18 +169,17 @@ void Buffs::timeBuffTimeout(EntityRef self) {
NPCManager::sendToViewable(entity, &pkt, P_FE2CL_CHAR_TIME_BUFF_TIME_OUT, sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_OUT));
}
void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
void Buffs::tickDrain(EntityRef self, Buff* buff) {
if(self.kind != EntityKind::COMBAT_NPC && self.kind != EntityKind::MOB)
return; // not implemented
Entity* entity = self.getEntity();
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
int damage = combatant->getMaxHP() / 100 * mult;
int dealt = combatant->takeDamage(buff->getLastSource(), damage);
int damage = combatant->takeDamage(buff->getLastSource(), combatant->getMaxHP() / 100);
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
assert(resplen < CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
pkt->iID = self.id;
@@ -188,7 +187,7 @@ void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
pkt->iTB_ID = ECSB_BOUNDINGBALL;
sSkillResult_Damage *drain = (sSkillResult_Damage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
drain->iDamage = dealt;
drain->iDamage = damage;
drain->iHP = combatant->getCurrentHP();
drain->eCT = pkt->eCT;
drain->iID = pkt->iID;

View File

@@ -89,5 +89,5 @@ namespace Buffs {
void timeBuffUpdate(EntityRef self, Buff* buff, int status, BuffStack* stack);
void timeBuffTick(EntityRef self, Buff* buff);
void timeBuffTimeout(EntityRef self);
void tickDrain(EntityRef self, Buff* buff, int mult);
void tickDrain(EntityRef self, Buff* buff);
}

View File

@@ -72,10 +72,10 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
// Handle serverside value-changes
switch (setData->iSetValueType) {
case CN_GM_SET_VALUE_TYPE__HP:
case 1:
response.iSetValue = plr->HP = setData->iSetValue;
break;
case CN_GM_SET_VALUE_TYPE__WEAPON_BATTERY :
case 2:
plr->batteryW = setData->iSetValue;
// caps
@@ -84,7 +84,7 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
response.iSetValue = plr->batteryW;
break;
case CN_GM_SET_VALUE_TYPE__NANO_BATTERY:
case 3:
plr->batteryN = setData->iSetValue;
// caps
@@ -93,17 +93,13 @@ static void setValuePlayer(CNSocket* sock, CNPacketData* data) {
response.iSetValue = plr->batteryN;
break;
case CN_GM_SET_VALUE_TYPE__FUSION_MATTER:
case 4:
Missions::updateFusionMatter(sock, setData->iSetValue - plr->fusionmatter);
response.iSetValue = plr->fusionmatter;
break;
case CN_GM_SET_VALUE_TYPE__CANDY:
case 5:
response.iSetValue = plr->money = setData->iSetValue;
break;
case CN_GM_SET_VALUE_TYPE__SPEED:
case CN_GM_SET_VALUE_TYPE__JUMP:
response.iSetValue = setData->iSetValue;
break;
}
response.iPC_ID = setData->iPC_ID;

View File

@@ -1,7 +1,6 @@
#include "Chat.hpp"
#include "servers/CNShardServer.hpp"
#include "servers/Monitor.hpp"
#include "Player.hpp"
#include "PlayerManager.hpp"
@@ -9,6 +8,8 @@
#include <assert.h>
std::vector<std::string> Chat::dump;
using namespace Chat;
static void chatHandler(CNSocket* sock, CNPacketData* data) {
@@ -27,7 +28,7 @@ static void chatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[FreeChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
@@ -50,7 +51,7 @@ static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[MenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
@@ -102,14 +103,14 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
memcpy(msg.szAnnounceMsg, announcement->szAnnounceMsg, sizeof(msg.szAnnounceMsg));
std::map<CNSocket*, Player*>::iterator it;
// This value is completely arbitrary, but these make the most sense when you consider the architecture of the game
switch (announcement->iAreaType) {
case 0: // area (all players in viewable chunks)
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
PlayerManager::sendToViewable(sock, msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
break;
case 1: // channel
case 2: // shard
case 1: // shard
case 2: // world
break; // not applicable to OpenFusion
case 3: // global (all players)
for (it = PlayerManager::players.begin(); it != PlayerManager::players.end(); it++) {
CNSocket* allSock = it->first;
@@ -119,12 +120,9 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
break;
}
std::string logLine = std::to_string(announcement->iAreaType) + " "
+ std::to_string(announcement->iAnnounceType) + " "
+ std::to_string(announcement->iDuringTime) + " "
+ PlayerManager::getPlayerName(plr, false) + ": " + AUTOU16TOU8(msg.szAnnounceMsg);
std::cout << "Broadcast " << logLine << std::endl;
Monitor::bcasts.push_back(logLine);
std::string logLine = "[Bcast " + std::to_string(announcement->iAreaType) + "] " + PlayerManager::getPlayerName(plr, false) + ": " + AUTOU16TOU8(msg.szAnnounceMsg);
std::cout << logLine << std::endl;
dump.push_back("**" + logLine + "**");
}
// Buddy freechatting
@@ -157,7 +155,7 @@ static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[BuddyChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
@@ -187,7 +185,7 @@ static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[BuddyMenuChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
U8toU16(fullChat, (char16_t*)&resp.szFreeChat, sizeof(resp.szFreeChat));
@@ -220,7 +218,7 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[TradeChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
resp.iEmoteCode = pacdat->iEmoteCode;
sock->sendPacket(resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT);
@@ -243,7 +241,7 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[GroupChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_FREECHAT_MESSAGE_SUCC, resp);
@@ -266,7 +264,7 @@ static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl;
Monitor::chats.push_back(logLine);
dump.push_back(logLine);
// send to client
INITSTRUCT(sP_FE2CL_REP_SEND_ALL_GROUP_MENUCHAT_MESSAGE_SUCC, resp);

View File

@@ -8,6 +8,7 @@
#include <vector>
namespace Chat {
extern std::vector<std::string> dump;
void init();
void sendServerMessage(CNSocket* sock, std::string msg); // uses MOTD

View File

@@ -1,9 +1,7 @@
#include "Chunking.hpp"
#include "Player.hpp"
#include "MobAI.hpp"
#include "NPCManager.hpp"
#include "Bucket.hpp"
#include <assert.h>
@@ -13,12 +11,6 @@ using namespace Chunking;
* The initial chunkPos value before a player is placed into the world.
*/
const ChunkPos Chunking::INVALID_CHUNK = {};
constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sPCAppearanceData);
constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sNPCAppearanceData);
constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sShinyAppearanceData);
constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sTransportationAppearanceData);
constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(int32_t);
constexpr size_t MAX_TRANSPORTATION_IDS_PER_AROUND_DEL = MAX_IDS_PER_AROUND_DEL - 1; // 1 less for eTT
std::map<ChunkPos, Chunk*> Chunking::chunks;
@@ -83,80 +75,11 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
deleteChunk(chunkPos);
}
template<class T, size_t N>
static void sendAroundPackets(const EntityRef recipient, std::vector<Bucket<T, N>>& buckets, uint32_t packetId) {
assert(recipient.kind == EntityKind::PLAYER);
uint8_t pktBuf[CN_PACKET_BODY_SIZE];
for (const auto& bucket : buckets) {
memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
int count = bucket.size();
*((int32_t*)pktBuf) = count;
T* data = (T*)(pktBuf + sizeof(int32_t));
for (size_t i = 0; i < count; i++) {
data[i] = bucket.get(i).value();
}
recipient.sock->sendPacket(pktBuf, packetId, sizeof(int32_t) + (count * sizeof(T)));
}
}
template<size_t N>
static void sendAroundDelPackets(const EntityRef recipient, std::vector<Bucket<int32_t, N>>& buckets, uint32_t packetId) {
assert(recipient.kind == EntityKind::PLAYER);
uint8_t pktBuf[CN_PACKET_BODY_SIZE];
for (const auto& bucket : buckets) {
memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
int count = bucket.size();
assert(count <= N);
size_t baseSize;
if (packetId == P_FE2CL_AROUND_DEL_TRANSPORTATION) {
sP_FE2CL_AROUND_DEL_TRANSPORTATION* pkt = (sP_FE2CL_AROUND_DEL_TRANSPORTATION*)pktBuf;
pkt->eTT = 3;
pkt->iCnt = count;
baseSize = sizeof(sP_FE2CL_AROUND_DEL_TRANSPORTATION);
} else {
*((int32_t*)pktBuf) = count;
baseSize = sizeof(int32_t);
}
int32_t* ids = (int32_t*)(pktBuf + baseSize);
for (size_t i = 0; i < count; i++) {
ids[i] = bucket.get(i).value();
}
recipient.sock->sendPacket(pktBuf, packetId, baseSize + (count * sizeof(int32_t)));
}
}
template<class T, size_t N>
static void bufferAppearanceData(std::vector<Bucket<T, N>>& buckets, const T& data) {
if (buckets.empty())
buckets.push_back({});
auto& bucket = buckets[buckets.size() - 1];
bucket.add(data);
if (bucket.isFull())
buckets.push_back({});
}
template<size_t N>
static void bufferIdForDisappearance(std::vector<Bucket<int32_t, N>>& buckets, int32_t id) {
if (buckets.empty())
buckets.push_back({});
auto& bucket = buckets[buckets.size() - 1];
bucket.add(id);
if (bucket.isFull())
buckets.push_back({});
}
void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
Entity *ent = ref.getEntity();
bool alive = ent->isExtant();
std::vector<Bucket<sPCAppearanceData, MAX_PC_PER_AROUND>> pcAppearances;
std::vector<Bucket<sNPCAppearanceData, MAX_NPC_PER_AROUND>> npcAppearances;
std::vector<Bucket<sShinyAppearanceData, MAX_SHINY_PER_AROUND>> shinyAppearances;
std::vector<Bucket<sTransportationAppearanceData, MAX_TRANSPORTATION_PER_AROUND>> transportationAppearances;
// TODO: maybe optimize this, potentially using AROUND packets?
for (Chunk *chunk : chnks) {
for (const EntityRef otherRef : chunk->entities) {
// skip oneself
@@ -172,38 +95,7 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
// notify this *player* of the existence of all visible Entities
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
sPCAppearanceData pcData;
sNPCAppearanceData npcData;
sShinyAppearanceData eggData;
sTransportationAppearanceData busData;
switch(otherRef.kind) {
case EntityKind::PLAYER:
pcData = dynamic_cast<Player*>(other)->getAppearanceData();
bufferAppearanceData(pcAppearances, pcData);
break;
case EntityKind::SIMPLE_NPC:
npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::COMBAT_NPC:
npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::MOB:
npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::EGG:
eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
bufferAppearanceData(shinyAppearances, eggData);
break;
case EntityKind::BUS:
busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
bufferAppearanceData(transportationAppearances, busData);
break;
default:
break;
}
other->enterIntoViewOf(ref.sock);
}
// for mobs, increment playersInView
@@ -213,27 +105,13 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
((Mob*)other)->playersInView++;
}
}
if (ref.kind == EntityKind::PLAYER) {
if (!pcAppearances.empty())
sendAroundPackets(ref, pcAppearances, P_FE2CL_PC_AROUND);
if (!npcAppearances.empty())
sendAroundPackets(ref, npcAppearances, P_FE2CL_NPC_AROUND);
if (!shinyAppearances.empty())
sendAroundPackets(ref, shinyAppearances, P_FE2CL_SHINY_AROUND);
if (!transportationAppearances.empty())
sendAroundPackets(ref, transportationAppearances, P_FE2CL_TRANSPORTATION_AROUND);
}
}
void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
Entity *ent = ref.getEntity();
bool alive = ent->isExtant();
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> pcDisappearances;
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> npcDisappearances;
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> shinyDisappearances;
std::vector<Bucket<int32_t, MAX_TRANSPORTATION_IDS_PER_AROUND_DEL>> transportationDisappearances;
// TODO: same as above
for (Chunk *chunk : chnks) {
for (const EntityRef otherRef : chunk->entities) {
// skip oneself
@@ -249,29 +127,7 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
// notify this *player* of the departure of all visible Entities
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
int32_t id;
switch(otherRef.kind) {
case EntityKind::PLAYER:
id = dynamic_cast<Player*>(other)->iID;
bufferIdForDisappearance(pcDisappearances, id);
break;
case EntityKind::SIMPLE_NPC:
case EntityKind::COMBAT_NPC:
case EntityKind::MOB:
id = dynamic_cast<BaseNPC*>(other)->id;
bufferIdForDisappearance(npcDisappearances, id);
break;
case EntityKind::EGG:
id = dynamic_cast<Egg*>(other)->id;
bufferIdForDisappearance(shinyDisappearances, id);
break;
case EntityKind::BUS:
id = dynamic_cast<Bus*>(other)->id;
bufferIdForDisappearance(transportationDisappearances, id);
break;
default:
break;
}
other->disappearFromViewOf(ref.sock);
}
// for mobs, decrement playersInView
@@ -281,17 +137,6 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
((Mob*)other)->playersInView--;
}
}
if (ref.kind == EntityKind::PLAYER) {
if (!pcDisappearances.empty())
sendAroundDelPackets(ref, pcDisappearances, P_FE2CL_AROUND_DEL_PC);
if (!npcDisappearances.empty())
sendAroundDelPackets(ref, npcDisappearances, P_FE2CL_AROUND_DEL_NPC);
if (!shinyDisappearances.empty())
sendAroundDelPackets(ref, shinyDisappearances, P_FE2CL_AROUND_DEL_SHINY);
if (!transportationDisappearances.empty())
sendAroundDelPackets(ref, transportationDisappearances, P_FE2CL_AROUND_DEL_TRANSPORTATION);
}
}
static void emptyChunk(ChunkPos chunkPos) {

View File

@@ -175,13 +175,10 @@ void Player::step(time_t currTime) {
#pragma endregion
#pragma region CombatNPC
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { /* stubbed */
if(!isAlive())
return false;
if (this->state != AIState::COMBAT && this->state != AIState::ROAMING)
return false;
if(!hasBuff(buffId)) {
buffs[buffId] = new Buff(buffId, getRef(), onUpdate, onTick, stack);
return true;
@@ -192,7 +189,7 @@ bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, Buff
return false;
}
Buff* CombatNPC::getBuff(int buffId) {
Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
if(hasBuff(buffId)) {
return buffs[buffId];
}
@@ -310,19 +307,19 @@ void CombatNPC::step(time_t currTime) {
}
void CombatNPC::transition(AIState newState, EntityRef src) {
state = newState;
state = newState;
if (transitionHandlers.find(newState) != transitionHandlers.end())
transitionHandlers[newState](this, src);
else {
std::cout << "[WARN] Transition to " << (int)state << " has no handler; going inactive" << std::endl;
transition(AIState::INACTIVE, id);
}
// trigger special NPCEvents, if applicable
/* TODO: fire any triggered events
for (NPCEvent& event : NPCManager::NPCEvents)
if (event.triggerState == newState && event.npcType == type)
event.handler(this);
if (event.trigger == ON_KILLED && event.npcType == type)
event.handler(src, this);
*/
}
#pragma endregion
@@ -365,7 +362,7 @@ static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shou
return ret;
}
static bool checkRapidFire(CNSocket *sock, int targetCount, bool allowManyTargets) {
static bool checkRapidFire(CNSocket *sock, int targetCount) {
Player *plr = PlayerManager::getPlayer(sock);
time_t currTime = getTime();
@@ -377,7 +374,7 @@ static bool checkRapidFire(CNSocket *sock, int targetCount, bool allowManyTarget
plr->lastShot = currTime;
// 3+ targets should never be possible
if (!allowManyTargets && targetCount > 3)
if (targetCount > 3)
plr->suspicionRating += 10001;
// kill the socket when the player is too suspicious
@@ -396,7 +393,7 @@ static void pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
auto targets = (int32_t*)data->trailers;
// kick the player if firing too rapidly
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt, false))
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iNPCCnt))
return;
/*
@@ -539,9 +536,9 @@ static void dealGooDamage(CNSocket *sock) {
return; // ignore completely
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
assert(resplen < CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
@@ -633,9 +630,9 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) + pkt->iTargetCnt * sizeof(sAttackResult);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
memset(respbuf, 0, resplen);
sP_FE2CL_PC_ATTACK_CHARs_SUCC *resp = (sP_FE2CL_PC_ATTACK_CHARs_SUCC*)respbuf;
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC));
@@ -837,19 +834,15 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
return;
}
// kick the player if firing too rapidly
if (settings::ANTICHEAT && checkRapidFire(sock, pkt->iTargetCnt, true))
return;
/*
* initialize response struct
* rocket style hit doesn't work properly, so we're always sending this one
*/
size_t resplen = sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT) + pkt->iTargetCnt * sizeof(sAttackResult);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
memset(respbuf, 0, resplen);
sP_FE2CL_PC_GRENADE_STYLE_HIT* resp = (sP_FE2CL_PC_GRENADE_STYLE_HIT*)respbuf;
sAttackResult* respdata = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT));

View File

@@ -83,77 +83,7 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
}
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
if (args.size() < 2) {
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
Chat::sendServerMessage(sock, "Use . for id to select yourself");
return;
}
char *tmp;
Player* self = PlayerManager::getPlayer(sock);
int selfAccess = self->accountLevel;
Player* player;
if (args[1].compare(".") == 0) {
player = self;
} else {
int id = std::strtol(args[1].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
return;
}
player = PlayerManager::getPlayerFromID(id);
if (player == nullptr) {
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
return;
}
// Messing with other players requires a baseline access of 30
if (player != self && selfAccess > 30) {
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
return;
}
}
std::string playerName = PlayerManager::getPlayerName(player);
int currentAccess = player->accountLevel;
if (args.size() < 3) {
// just check
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
return;
}
// Can't change the access level of someone with stronger privileges
// N.B. lower value = stronger privileges
if (currentAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
return;
}
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
return;
}
// Can only assign an access level weaker than yours
if (newAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
return;
}
player->accountLevel = newAccess;
// Save to database
int accountId = Database::getAccountIdForPlayer(player->iID);
Database::updateAccountLevel(accountId, newAccess);
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
if (newAccess <= 50 && currentAccess > 50)
msg += " (they must log out and back in for some commands to be enabled)";
Chat::sendServerMessage(sock, msg);
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
}
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
@@ -1270,7 +1200,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
void CustomCommands::init() {
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
registerCommand("access", 100, accessCommand, "check or change access levels");
registerCommand("access", 100, accessCommand, "print your access level");
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");

View File

@@ -87,8 +87,8 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
pkt->iNPC_ID = eggId;
@@ -126,6 +126,15 @@ static void eggStep(CNServer* serv, time_t currTime) {
}
void Eggs::npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
egg->iX = x;
egg->iY = y;
egg->iZ = z;
// client doesn't care about egg->iMapNum
egg->iShinyType = npc->iNPCType;
egg->iShiny_ID = npc->iNPC_ID;
}
static void eggPickup(CNSocket* sock, CNPacketData* data) {
auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -183,7 +192,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
// drop
if (type->dropCrateId != 0) {
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry

View File

@@ -15,4 +15,5 @@ namespace Eggs {
void init();
void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
}

View File

@@ -3,7 +3,6 @@
#include "core/Core.hpp"
#include "db/Database.hpp"
#include "servers/CNShardServer.hpp"
#include "servers/Monitor.hpp"
#include "PlayerManager.hpp"
#include "Items.hpp"
@@ -11,6 +10,8 @@
using namespace Email;
std::vector<std::string> Email::dump;
// New email notification
static void emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
@@ -323,14 +324,7 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
std::cout << logEmail << std::endl;
Monitor::emails.push_back(logEmail);
// notification to recipient if online
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
if (recipient != nullptr)
{
emailUpdateCheck(recipient, nullptr);
}
dump.push_back(logEmail);
}
void Email::init() {

View File

@@ -4,5 +4,7 @@
#include <string>
namespace Email {
extern std::vector<std::string> dump;
void init();
}

View File

@@ -16,9 +16,8 @@ EntityRef::EntityRef(CNSocket *s) {
EntityRef::EntityRef(int32_t i) {
id = i;
kind = EntityKind::INVALID;
if (NPCManager::NPCs.find(id) != NPCManager::NPCs.end())
kind = NPCManager::NPCs[id]->kind;
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
kind = NPCManager::NPCs[id]->kind;
}
bool EntityRef::isValid() const {
@@ -70,7 +69,11 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
// TODO: Potentially decouple this from BaseNPC?
pkt.AppearanceData = getTransportationAppearanceData();
pkt.AppearanceData = {
3, id, type,
x, y, z
};
sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_ENTER);
}
@@ -78,22 +81,12 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
// TODO: Potentially decouple this from BaseNPC?
pkt.ShinyAppearanceData = getShinyAppearanceData();
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
}
sTransportationAppearanceData Bus::getTransportationAppearanceData() {
return sTransportationAppearanceData {
3, id, type,
x, y, z
};
}
sShinyAppearanceData Egg::getShinyAppearanceData() {
return sShinyAppearanceData {
pkt.ShinyAppearanceData = {
id, type, 0, // client doesn't care about map num
x, y, z
};
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
}
sNano* Player::getActiveNano() {

View File

@@ -106,11 +106,11 @@ struct CombatNPC : public BaseNPC, public ICombatant {
std::unordered_map<int, Buff*> buffs = {};
CombatNPC(int spawnX, int spawnY, int spawnZ, int angle, uint64_t iID, int t, int id, int maxHP)
CombatNPC(int x, int y, int z, int angle, uint64_t iID, int t, int id, int maxHP)
: BaseNPC(angle, iID, t, id), maxHealth(maxHP) {
this->spawnX = spawnX;
this->spawnY = spawnY;
this->spawnZ = spawnZ;
spawnX = x;
spawnY = y;
spawnZ = z;
kind = EntityKind::COMBAT_NPC;
@@ -161,8 +161,6 @@ struct Egg : public BaseNPC {
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
sShinyAppearanceData getShinyAppearanceData();
};
struct Bus : public BaseNPC {
@@ -174,6 +172,4 @@ struct Bus : public BaseNPC {
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
sTransportationAppearanceData getTransportationAppearanceData();
};

View File

@@ -64,9 +64,6 @@ static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>&
}
void Groups::addToGroup(Group* group, EntityRef member) {
if (group == nullptr)
return;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = group;
@@ -87,8 +84,8 @@ void Groups::addToGroup(Group* group, EntityRef member) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
@@ -112,9 +109,6 @@ void Groups::addToGroup(Group* group, EntityRef member) {
}
bool Groups::removeFromGroup(Group* group, EntityRef member) {
if (group == nullptr)
return false;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = nullptr; // no dangling pointers here muahaahahah
@@ -143,8 +137,8 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
@@ -174,9 +168,6 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
}
void Groups::disbandGroup(Group* group) {
if (group == nullptr)
return;
// remove everyone from the group!!
bool done = false;
while(!done) {
@@ -261,9 +252,6 @@ static void leaveGroup(CNSocket* sock, CNPacketData* data) {
}
void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
ref.sock->sendPacket(buf, type, size);
@@ -271,9 +259,6 @@ void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
}
void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
if(ref != excluded) ref.sock->sendPacket(buf, type, size);
@@ -288,8 +273,8 @@ void Groups::groupTickInfo(CNSocket* sock) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
pkt->iID = plr->iID;
@@ -309,9 +294,6 @@ void Groups::groupTickInfo(CNSocket* sock) {
void Groups::groupKick(Group* group, EntityRef ref) {
if (group == nullptr)
return;
// if you are the group leader, destroy your own group and kick everybody
if (group->members[0] == ref) {
disbandGroup(group);

View File

@@ -46,7 +46,7 @@ static void nanoCapsuleHandler(CNSocket* sock, int slot, sItemBase *chest) {
// in order to remove capsule form inventory, we have to send item reward packet with empty item
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
@@ -416,9 +416,6 @@ static void itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
if (itemdel->iSlotNum < 0 || itemdel->iSlotNum >= AINVEN_COUNT)
return; // sanity check
resp.eIL = itemdel->eIL;
resp.iSlotNum = itemdel->iSlotNum;
@@ -475,8 +472,8 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
if (gumball.iOpt == 0)
gumball = {};
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_REP_PC_ITEM_USE_SUCC *resp = (sP_FE2CL_REP_PC_ITEM_USE_SUCC*)respbuf;
sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
@@ -556,7 +553,7 @@ static void chestOpenHandler(CNSocket *sock, CNPacketData *data) {
// item giving packet
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
@@ -645,7 +642,7 @@ void Items::checkItemExpire(CNSocket* sock, Player* player) {
*/
const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
auto packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
@@ -715,7 +712,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
Player *plr = PlayerManager::getPlayer(sock);
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry

View File

@@ -64,7 +64,7 @@ static bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
static void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid) {
std::cout << "Altered item id " << id << " by " << count << " for task id " << task << std::endl;
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE);
// we know it's only one trailing struct, so we can skip full validation
Player *plr = PlayerManager::getPlayer(sock);
@@ -152,14 +152,14 @@ static int giveMissionReward(CNSocket *sock, int task, int choice=0) {
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
}
uint8_t respbuf[CN_PACKET_BODY_SIZE];
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
assert(resplen < CN_PACKET_BODY_SIZE);
assert(resplen < CN_PACKET_BUFFER_SIZE);
sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
// don't forget to zero the buffer!
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
memset(respbuf, 0, resplen);
// update player
plr->money += reward->money;
@@ -386,9 +386,6 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
static void taskEnd(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
if (Missions::Tasks.find(missionData->iTaskNum) == Missions::Tasks.end())
return;
TaskData* task = Missions::Tasks[missionData->iTaskNum];
// handle timed mission failure

View File

@@ -238,8 +238,8 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
return;
}
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NPC_SKILL_CORRUPTION_HIT *resp = (sP_FE2CL_NPC_SKILL_CORRUPTION_HIT*)respbuf;
sCAttackResult *respdata = (sCAttackResult*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT));
@@ -478,14 +478,6 @@ void MobAI::deadStep(CombatNPC* npc, time_t currTime) {
if (self->groupLeader == self->id)
roamingStep(self, currTime);
/*
* If the mob hasn't fully despanwed yet, don't try to respawn it. This protects
* against the edge case where mobs with a very short regenTime would try to respawn
* before they've faded away; and would respawn even if they were meant to be removed.
*/
if (!self->despawned)
return;
if (self->killedTime != 0 && currTime - self->killedTime < self->regenTime * 100)
return;

View File

@@ -50,8 +50,8 @@ struct Mob : public CombatNPC {
// temporary; until we're sure what's what
nlohmann::json data = {};
Mob(int spawnX, int spawnY, int spawnZ, int angle, uint64_t iID, int t, nlohmann::json d, int32_t id)
: CombatNPC(spawnX, spawnY, spawnZ, angle, iID, t, id, d["m_iHP"]),
Mob(int x, int y, int z, int angle, uint64_t iID, int t, nlohmann::json d, int32_t id)
: CombatNPC(x, y, z, angle, iID, t, id, d["m_iHP"]),
sightRange(d["m_iSightRange"]) {
state = AIState::ROAMING;
@@ -62,9 +62,9 @@ struct Mob : public CombatNPC {
idleRange = (int)data["m_iIdleRange"];
level = data["m_iNpcLevel"];
roamX = spawnX;
roamY = spawnY;
roamZ = spawnZ;
roamX = x;
roamY = y;
roamZ = z;
offsetX = 0;
offsetY = 0;

View File

@@ -94,49 +94,20 @@ void NPCManager::sendToViewable(Entity *npc, void *buf, uint32_t type, size_t si
static void npcBarkHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_BARKER* req = (sP_CL2FE_REQ_BARKER*)data->buf;
int taskID = req->iMissionTaskID;
// ignore req->iNPC_ID as it is often fixated on a single npc in the region
if (Missions::Tasks.find(taskID) == Missions::Tasks.end()) {
std::cout << "mission task not found: " << taskID << std::endl;
return;
// get bark IDs from task data
TaskData* td = Missions::Tasks[req->iMissionTaskID];
std::vector<int> barks;
for (int i = 0; i < 4; i++) {
if (td->task["m_iHBarkerTextID"][i] != 0) // non-zeroes only
barks.push_back(td->task["m_iHBarkerTextID"][i]);
}
TaskData* td = Missions::Tasks[taskID];
auto& barks = td->task["m_iHBarkerTextID"];
Player* plr = PlayerManager::getPlayer(sock);
std::vector<std::pair<int32_t, int32_t>> npcLines;
for (Chunk* chunk : plr->viewableChunks) {
for (auto ent = chunk->entities.begin(); ent != chunk->entities.end(); ent++) {
if (ent->kind != EntityKind::SIMPLE_NPC)
continue;
BaseNPC* npc = (BaseNPC*)ent->getEntity();
if (npc->type < 0 || npc->type >= NPCData.size())
continue; // npc unknown ?!
int barkType = NPCData[npc->type]["m_iBarkerType"];
if (barkType < 1 || barkType > 4)
continue; // no barks
int barkID = barks[barkType - 1];
if (barkID == 0)
continue; // no barks
npcLines.push_back(std::make_pair(npc->id, barkID));
}
}
if (npcLines.size() == 0)
return; // totally no barks
auto& [npcID, missionStringID] = npcLines[Rand::rand(npcLines.size())];
if (barks.empty())
return; // no barks
INITSTRUCT(sP_FE2CL_REP_BARKER, resp);
resp.iNPC_ID = npcID;
resp.iMissionStringID = missionStringID;
resp.iNPC_ID = req->iNPC_ID;
resp.iMissionStringID = barks[Rand::rand(barks.size())];
sock->sendPacket(resp, P_FE2CL_REP_BARKER);
}
@@ -151,15 +122,16 @@ static void npcUnsummonHandler(CNSocket* sock, CNPacketData* data) {
}
// type must already be checked and updateNPCPosition() must be called on the result
BaseNPC *NPCManager::summonNPC(int spawnX, int spawnY, int spawnZ, uint64_t instance, int type, bool respawn, bool baseInstance) {
BaseNPC *NPCManager::summonNPC(int x, int y, int z, uint64_t instance, int type, bool respawn, bool baseInstance) {
uint64_t inst = baseInstance ? MAPNUM(instance) : instance;
//assert(nextId < INT32_MAX);
int id = nextId--;
int team = NPCData[type]["m_iTeam"];
BaseNPC *npc = nullptr;
if (team == 2) {
npc = new Mob(spawnX, spawnY, spawnZ, inst, type, NPCData[type], id);
npc = new Mob(x, y, z, inst, type, NPCData[type], id);
// re-enable respawning, if desired
((Mob*)npc)->summoned = !respawn;
@@ -322,55 +294,57 @@ BaseNPC* NPCManager::getNearestNPC(std::set<Chunk*>* chunks, int X, int Y, int Z
return npc;
}
// TODO: Move this to separate file in ai/ subdir when implementing more events
// TODO: Move this to MobAI, possibly
#pragma region NPCEvents
// summon right arm and stage 2 body
static void lordFuseStageTwo(CombatNPC *npc) {
static void lordFuseStageTwo(CNSocket *sock, BaseNPC *npc) {
Mob *oldbody = (Mob*)npc; // adaptium, stun
Player *plr = PlayerManager::getPlayer(sock);
std::cout << "Lord Fuse stage two" << std::endl;
// Fuse doesn't move
// Blastons, Heal
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, oldbody->instanceID, 2467);
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, plr->instanceID, 2467);
newbody->angle = oldbody->angle;
NPCManager::updateNPCPosition(newbody->id, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
oldbody->instanceID, oldbody->angle);
NPCManager::updateNPCPosition(newbody->id, newbody->x, newbody->y, newbody->z,
plr->instanceID, oldbody->angle);
// right arm, Adaptium, Stun
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x - 600, oldbody->y, oldbody->z, oldbody->instanceID, 2469);
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x - 600, oldbody->y, oldbody->z, plr->instanceID, 2469);
arm->angle = oldbody->angle;
NPCManager::updateNPCPosition(arm->id, arm->spawnX, arm->spawnY, arm->spawnZ,
oldbody->instanceID, oldbody->angle);
NPCManager::updateNPCPosition(arm->id, arm->x, arm->y, arm->z,
plr->instanceID, oldbody->angle);
}
// summon left arm and stage 3 body
static void lordFuseStageThree(CombatNPC *npc) {
static void lordFuseStageThree(CNSocket *sock, BaseNPC *npc) {
Mob *oldbody = (Mob*)npc;
Player *plr = PlayerManager::getPlayer(sock);
std::cout << "Lord Fuse stage three" << std::endl;
// Cosmix, Damage Point
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, oldbody->instanceID, 2468);
Mob *newbody = (Mob*)NPCManager::summonNPC(oldbody->x, oldbody->y, oldbody->z, plr->instanceID, 2468);
newbody->angle = oldbody->angle;
NPCManager::updateNPCPosition(newbody->id, newbody->spawnX, newbody->spawnY, newbody->spawnZ,
newbody->instanceID, oldbody->angle);
NPCManager::updateNPCPosition(newbody->id, newbody->x, newbody->y, newbody->z,
plr->instanceID, oldbody->angle);
// Blastons, Heal
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x + 600, oldbody->y, oldbody->z, oldbody->instanceID, 2470);
Mob *arm = (Mob*)NPCManager::summonNPC(oldbody->x + 600, oldbody->y, oldbody->z, plr->instanceID, 2470);
arm->angle = oldbody->angle;
NPCManager::updateNPCPosition(arm->id, arm->spawnX, arm->spawnY, arm->spawnZ,
arm->instanceID, oldbody->angle);
NPCManager::updateNPCPosition(arm->id, arm->x, arm->y, arm->z,
plr->instanceID, oldbody->angle);
}
std::vector<NPCEvent> NPCManager::NPCEvents = {
NPCEvent(2466, AIState::DEAD, lordFuseStageTwo),
NPCEvent(2467, AIState::DEAD, lordFuseStageThree),
NPCEvent(2466, ON_KILLED, lordFuseStageTwo),
NPCEvent(2467, ON_KILLED, lordFuseStageThree),
};
#pragma endregion NPCEvents

View File

@@ -14,15 +14,20 @@
#define RESURRECT_HEIGHT 400
typedef void (*NPCEventHandler)(CombatNPC*);
enum Trigger {
ON_KILLED,
ON_COMBAT
};
typedef void (*NPCEventHandler)(CNSocket*, BaseNPC*);
struct NPCEvent {
int32_t npcType;
AIState triggerState;
int trigger;
NPCEventHandler handler;
NPCEvent(int32_t t, AIState tr, NPCEventHandler hndlr)
: npcType(t), triggerState(tr), handler(hndlr) {}
NPCEvent(int32_t t, int tr, NPCEventHandler hndlr)
: npcType(t), trigger(tr), handler(hndlr) {}
};
namespace NPCManager {

View File

@@ -110,7 +110,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
}
static void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
if (skill == nullptr || skill->iNanoID >= NANO_COUNT || skill->iNanoID < 0)
if (skill->iNanoID >= NANO_COUNT)
return;
Player *plr = PlayerManager::getPlayer(sock);

View File

@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
bool notify = false;
bool hidden = false;
bool unwarpable = false;
bool initialLoadDone = false;
bool buddiesSynced = false;
int64_t buddyIDs[50] = {};
bool isBuddyBlocked[50] = {};

View File

@@ -77,10 +77,7 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z, ui
plr->x = X;
plr->y = Y;
plr->z = Z;
if (plr->instanceID != I) {
plr->instanceID = I;
plr->recallInstance = INSTANCE_OVERWORLD;
}
plr->instanceID = I;
if (oldChunk == newChunk)
return; // didn't change chunks
Chunking::updateEntityChunk({sock}, oldChunk, newChunk);
@@ -126,6 +123,24 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
sock->sendPacket(resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC);
}
if (I != INSTANCE_OVERWORLD) {
INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
pkt.iInstanceMapNum = (int32_t)MAPNUM(I); // lower 32 bits are mapnum
if (I != fromInstance // do not retransmit MAP_INFO on recall
&& Racing::EPData.find(pkt.iInstanceMapNum) != Racing::EPData.end()) {
EPInfo* ep = &Racing::EPData[pkt.iInstanceMapNum];
pkt.iEP_ID = ep->EPID;
pkt.iMapCoordX_Min = ep->zoneX * 51200;
pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
pkt.iMapCoordY_Min = ep->zoneY * 51200;
pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
pkt.iMapCoordZ_Min = INT32_MIN;
pkt.iMapCoordZ_Max = INT32_MAX;
}
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
}
INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt2);
pkt2.iX = X;
pkt2.iY = Y;
@@ -155,21 +170,16 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
* for in these packets, even if the player hasn't unlocked them.
*/
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
static void sendNanoBookSubset(CNSocket *sock) {
#ifdef ACADEMY
Player *plr = getPlayer(sock);
int16_t id = 0;
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
pkt.PCUID = plr->iID;
pkt.bookSize = NANO_COUNT;
if (resizeOnly) {
// triggers nano array resizing without
// actually sending nanos
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
return;
}
while (id < NANO_COUNT) {
pkt.elementOffset = id;
@@ -217,7 +227,6 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
response.iID = plr->iID;
response.uiSvrTime = getTime();
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
response.PCLoadData2CL.iHP = plr->HP;
response.PCLoadData2CL.iLevel = plr->level;
@@ -300,21 +309,27 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->setFEKey(lm->FEKey);
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
// Academy builds receive nanos in a separate packet. An initial one with the size of the
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
// and then proper packets with the nanos included must be sent after, while the game is loading.
sendNanoBook(sock, plr, true);
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
sendNanoBook(sock, plr, false);
// transmit MOTD after entering the game, so the client hopefully changes modes on time
Chat::sendServerMessage(sock, settings::MOTDSTRING);
// transfer ownership of Player object into the shard (still valid in this function though)
addPlayer(sock, plr);
// check if there is an expiring vehicle
Items::checkItemExpire(sock, plr);
// set player equip stats
Items::setItemStats(plr);
Missions::failInstancedMissions(sock);
sendNanoBookSubset(sock);
// initial buddy sync
Buddies::refreshBuddyList(sock);
for (auto& pair : players)
if (pair.second->notify)
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
@@ -359,35 +374,6 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
updatePlayerPosition(sock, plr->x, plr->y, plr->z, plr->instanceID, plr->angle);
sock->sendPacket(response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC);
if (plr->instanceID != INSTANCE_OVERWORLD) {
INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
pkt.iInstanceMapNum = (int32_t)MAPNUM(plr->instanceID); // lower 32 bits are mapnum
if (pkt.iInstanceMapNum != plr->recallInstance // do not retransmit MAP_INFO on recall
&& Racing::EPData.find(pkt.iInstanceMapNum) != Racing::EPData.end()) {
EPInfo* ep = &Racing::EPData[pkt.iInstanceMapNum];
pkt.iEP_ID = ep->EPID;
pkt.iMapCoordX_Min = ep->zoneX * 51200;
pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
pkt.iMapCoordY_Min = ep->zoneY * 51200;
pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
pkt.iMapCoordZ_Min = INT32_MIN;
pkt.iMapCoordZ_Max = INT32_MAX;
}
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
}
if (!plr->initialLoadDone) {
// these should be called only once, but not until after
// first load-in or else the client may ignore the packets
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
Missions::failInstancedMissions(sock); // auto-fail missions
Buddies::sendBuddyList(sock); // buddy list
Items::checkItemExpire(sock, plr); // vehicle expiration
plr->initialLoadDone = true;
}
}
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
@@ -396,14 +382,6 @@ static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {
static void exitGame(CNSocket* sock, CNPacketData* data) {
auto exitData = (sP_CL2FE_REQ_PC_EXIT*)data->buf;
// Refresh any auth cookie, in case "change character" was used
Player* plr = getPlayer(sock);
if (plr != nullptr) {
// 5 seconds should be enough to log in again
Database::refreshCookie(plr->accountId, 5);
}
INITSTRUCT(sP_FE2CL_REP_PC_EXIT_SUCC, response);
response.iID = exitData->iID;
@@ -599,7 +577,7 @@ static void setFirstUseFlag(CNSocket* sock, CNPacketData* data) {
std::cout << "[WARN] Client submitted invalid first use flag number?!" << std::endl;
return;
}
if (flag->iFlagCode <= 64)
plr->iFirstUseFlag[0] |= (1ULL << (flag->iFlagCode - 1));
else
@@ -620,10 +598,6 @@ std::string PlayerManager::getPlayerName(Player *plr, bool id) {
if (plr == nullptr)
return "NOT IN GAME";
if (plr->PCStyle.iNameCheck != 1) {
return "Player " + std::to_string(plr->iID);
}
std::string ret = "";
if (id && plr->accountLevel <= 30)
ret += "(GM) ";

View File

@@ -66,7 +66,7 @@ static void racingCancel(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
sock->sendPacket(resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC);
/*
/*
* This request packet is used for both cancelling the race via the
* NPC at the start, *and* failing the race by running out of time.
* If the latter is to happen, the client disables movement until it
@@ -99,43 +99,35 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
return; // IZ not found
EPInfo& epInfo = EPData[mapNum];
EPRace& epRace = EPRaces[sock];
uint64_t now = getTime() / 1000;
int timeDiff = now - epRace.startTime;
int podsCollected = epRace.collectedRings.size();
int score = std::exp(
(epInfo.podFactor * podsCollected) / epInfo.maxPods
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
+ epInfo.scaleFactor);
score = (settings::IZRACESCORECAPPED && score > epInfo.maxScore) ? epInfo.maxScore : score;
int fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
int timeDiff = now - EPRaces[sock].startTime;
int score = 500 * EPRaces[sock].collectedRings.size() - 10 * timeDiff;
if (score < 0) score = 0; // lol
int fm = score * plr->level * (1.0f / 36) * 0.3f;
// we submit the ranking first...
Database::RaceRanking postRanking = {};
postRanking.EPID = epInfo.EPID;
postRanking.EPID = EPData[mapNum].EPID;
postRanking.PlayerID = plr->iID;
postRanking.RingCount = podsCollected;
postRanking.RingCount = EPRaces[sock].collectedRings.size();
postRanking.Score = score;
postRanking.Time = timeDiff;
postRanking.Timestamp = getTimestamp();
Database::postRaceRanking(postRanking);
// ...then we get the top ranking, which may or may not be what we just submitted
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(epInfo.EPID, plr->iID);
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
// get rank scores and rewards
std::vector<int>* rankScores = &EPRewards[epInfo.EPID].first;
std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first;
std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second;
// top ranking
int maxRank = rankScores->size() - 1;
int topRank = 0;
while (topRank < maxRank && rankScores->at(topRank) > topRankingPlayer.Score)
while (rankScores->at(topRank) > topRankingPlayer.Score)
topRank++;
resp.iEPTopRank = topRank + 1;
@@ -145,7 +137,7 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
// this ranking
int rank = 0;
while (rank < maxRank && rankScores->at(rank) > postRanking.Score)
while (rankScores->at(rank) > postRanking.Score)
rank++;
resp.iEPRank = rank + 1;

View File

@@ -7,11 +7,7 @@
#include <set>
struct EPInfo {
// available through XDT (maxScore may be updated by drops)
int zoneX, zoneY, EPID, maxScore;
// available through drops
int maxTime, maxPods;
double scaleFactor, podFactor, timeFactor;
int zoneX, zoneY, EPID, maxScore, maxTime;
};
struct EPRace {

View File

@@ -1,7 +1,5 @@
#include "TableData.hpp"
#include "servers/CNLoginServer.hpp"
#include "NPCManager.hpp"
#include "Missions.hpp"
#include "Items.hpp"
@@ -81,25 +79,6 @@ static void loadXDT(json& xdtData) {
NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
try {
// load name wheel names
json firstNameData = xdtData["m_pNameTable"]["m_pFirstName"];
for (json::iterator _name = firstNameData.begin(); _name != firstNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelFirstNames.push_back(name["m_pstrNameString"]);
}
json middleNameData = xdtData["m_pNameTable"]["m_pMiddleName"];
for (json::iterator _name = middleNameData.begin(); _name != middleNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelMiddleNames.push_back(name["m_pstrNameString"]);
}
json lastNameData = xdtData["m_pNameTable"]["m_pLastName"];
for (json::iterator _name = lastNameData.begin(); _name != lastNameData.end(); _name++) {
auto name = _name.value();
LoginServer::WheelLastNames.push_back(name["m_pstrNameString"]);
}
// load warps
json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
@@ -396,7 +375,7 @@ static void loadPaths(json& pathData, int32_t* nextId) {
Transport::NPCPaths.push_back(pathTemplate);
}
std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[FATAL] Malformed paths.json file! Reason:" << err.what() << std::endl;
@@ -605,17 +584,8 @@ static void loadDrops(json& dropData) {
continue;
}
EPInfo& epInfo = Racing::EPData[EPMap];
// max score is specified in the XDT, but can be updated if specified in the drops JSON
epInfo.maxScore = (int)race["ScoreCap"];
// time limit and total pods are not stored in the XDT, so we include it in the drops JSON
epInfo.maxTime = (int)race["TimeLimit"];
epInfo.maxPods = (int)race["TotalPods"];
// IZ-specific calculated constants included in the drops JSON
epInfo.scaleFactor = (double)race["ScaleFactor"];
epInfo.podFactor = (double)race["PodFactor"];
epInfo.timeFactor = (double)race["TimeFactor"];
// time limit isn't stored in the XDT, so we include it in the reward table instead
Racing::EPData[EPMap].maxTime = race["TimeLimit"];
// score cutoffs
std::vector<int> rankScores;
@@ -631,7 +601,7 @@ static void loadDrops(json& dropData) {
if (rankScores.size() != 5 || rankScores.size() != rankRewards.size()) {
char buff[255];
snprintf(buff, 255, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
sprintf(buff, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
throw TableException(std::string(buff));
}
@@ -716,7 +686,7 @@ static void loadEggs(json& eggData, int32_t* nextId) {
}
}
/*
/*
* Load gruntwork output, if it exists
*/
static void loadGruntworkPre(json& gruntwork, int32_t* nextId) {
@@ -1391,7 +1361,7 @@ void TableData::flush() {
targetIDs.push_back(tID);
for (int32_t tType : path.targetTypes)
targetTypes.push_back(tType);
pathObj["iBaseSpeed"] = path.speed;
pathObj["iTaskID"] = path.escortTaskID;
pathObj["bRelative"] = path.isRelative;

View File

@@ -186,36 +186,6 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
}
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
}
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
}
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
@@ -460,8 +430,6 @@ void Trading::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);

View File

@@ -388,21 +388,8 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
void Transport::constructPathNPC(int32_t id, NPCPath* path) {
BaseNPC* npc = NPCManager::NPCs[id];
if (npc->kind == EntityKind::MOB) {
auto mob = (Mob*)npc;
mob->staticPath = true;
Vec3 firstPoint = path->points.front();
// Ensure that the first point coincides with the mob's spawn point.
if (mob->spawnX != firstPoint.x || mob->spawnY != firstPoint.y) {
std::cout << "[FATAL] The first point of the route for mob " << mob->id << " (type " << mob->type
<< ") does not correspond with its spawn point." << std::endl;
exit(1);
}
}
if (npc->kind == EntityKind::MOB)
((Mob*)(npc))->staticPath = true;
npc->loopingPath = path->isLoop;
// Interpolate

View File

@@ -428,7 +428,7 @@ void CNServer::removePollFD(int fd) {
}
void CNServer::start() {
std::cout << "Starting " << serverType << " server at *:" << port << std::endl;
std::cout << "Starting server at *:" << port << std::endl;
while (active) {
// the timeout is to ensure shard timers are ticking
int n = poll(fds.data(), fds.size(), 50);

View File

@@ -95,14 +95,14 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
// for outbound packets
inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
// check for multiplication overflow
if (npayloads > 0 && (CN_PACKET_BODY_SIZE) / (size_t)npayloads < plsize)
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
return false;
// it's safe to multiply
size_t trailing = npayloads * plsize;
// does it fit in a packet?
if (base + trailing > CN_PACKET_BODY_SIZE)
if (base + trailing > CN_PACKET_BUFFER_SIZE - 8)
return false;
// everything is a-ok!
@@ -112,14 +112,14 @@ inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t pl
// for inbound packets
inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
// check for multiplication overflow
if (npayloads > 0 && CN_PACKET_BODY_SIZE / (size_t)npayloads < plsize)
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
return false;
// it's safe to multiply
size_t trailing = npayloads * plsize;
// make sure size is exact
// datasize has already been validated against CN_PACKET_BODY_SIZE
// datasize has already been validated against CN_PACKET_BUFFER_SIZE
if (datasize != base + trailing)
return false;

View File

@@ -29,8 +29,8 @@
#define INITSTRUCT(T, x) T x; \
memset(&x, 0, sizeof(T));
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BODY_SIZE]; \
memset(&_buf, 0, CN_PACKET_BODY_SIZE); \
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BUFFER_SIZE]; \
memset(&_buf, 0, CN_PACKET_BUFFER_SIZE); \
auto _pkt = (_Pkt*)_buf; \
auto _trailer = (_Trailer*)(_pkt + 1);
@@ -40,7 +40,6 @@
// wrapper for U16toU8
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
#define AUTOU8(x) std::string((char*)x, ARRLEN(x))
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
@@ -49,18 +48,15 @@ std::string U16toU8(char16_t* src, size_t max);
size_t U8toU16(std::string src, char16_t* des, size_t max); // returns number of char16_t that was written at des
time_t getTime();
time_t getTimestamp();
int timingSafeStrcmp(const char* a, const char* b);
void terminate(int);
// The PROTOCOL_VERSION definition can be defined by the build system.
// The PROTOCOL_VERSION definition is defined by the build system.
#if !defined(PROTOCOL_VERSION)
#define PROTOCOL_VERSION 104
#endif
#if PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 728
#include "structs/0728.hpp"
#elif PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 1013
#include "structs/1013.hpp"
#else

View File

@@ -1,8 +1,6 @@
/* enum definitions from the client */
#pragma once
#include "core/CNStructs.hpp"
// floats
const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
const float CN_EP_RANK_1 = 0.8f;
@@ -412,13 +410,7 @@ enum {
SEND_ANYCAST_NEW = 3,
SEND_BROADCAST = 4,
#if PROTOCOL_VERSION == 728
CN_PACKET_BUFFER_SIZE = 8192,
#elif PROTOCOL_VERSION == 1013
CN_PACKET_BUFFER_SIZE = 8192,
#else
CN_PACKET_BUFFER_SIZE = 4096,
#endif
P_CL2LS_REQ_LOGIN = 0x12000001, // 301989889
P_CL2LS_REQ_CHECK_CHAR_NAME = 0x12000002, // 301989890
@@ -942,8 +934,3 @@ enum {
N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
};
/*
* Usable space in the packet buffer = CN_PACKET_BUFFER_SIZE - type - size
*/
constexpr size_t CN_PACKET_BODY_SIZE = CN_PACKET_BUFFER_SIZE - 2 * sizeof(int32_t);

View File

@@ -235,7 +235,7 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
PACKET(P_FE2CL_PC_EXIT),
VAR_PACKET(P_FE2CL_PC_AROUND, iPCCnt, sPCAppearanceData),
PACKET(P_FE2CL_PC_AROUND),
PACKET(P_FE2CL_PC_MOVE),
PACKET(P_FE2CL_PC_STOP),
PACKET(P_FE2CL_PC_JUMP),
@@ -243,9 +243,9 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_NPC_EXIT),
PACKET(P_FE2CL_NPC_MOVE),
PACKET(P_FE2CL_NPC_NEW),
VAR_PACKET(P_FE2CL_NPC_AROUND, iNPCCnt, sNPCAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_PC, iPCCnt, int32_t),
VAR_PACKET(P_FE2CL_AROUND_DEL_NPC, iNPCCnt, int32_t),
PACKET(P_FE2CL_NPC_AROUND),
PACKET(P_FE2CL_AROUND_DEL_PC),
PACKET(P_FE2CL_AROUND_DEL_NPC),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
@@ -387,8 +387,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_TRANSPORTATION_EXIT),
PACKET(P_FE2CL_TRANSPORTATION_MOVE),
PACKET(P_FE2CL_TRANSPORTATION_NEW),
VAR_PACKET(P_FE2CL_TRANSPORTATION_AROUND, iCnt, sTransportationAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION, iCnt, int32_t),
PACKET(P_FE2CL_TRANSPORTATION_AROUND),
PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
PACKET(P_FE2CL_REP_EP_RANK_LIST),
PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
@@ -404,8 +404,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_SHINY_ENTER),
PACKET(P_FE2CL_SHINY_EXIT),
PACKET(P_FE2CL_SHINY_NEW),
VAR_PACKET(P_FE2CL_SHINY_AROUND, iShinyCnt, sShinyAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_SHINY, iShinyCnt, int32_t),
PACKET(P_FE2CL_SHINY_AROUND),
PACKET(P_FE2CL_AROUND_DEL_SHINY),
PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
PACKET(P_FE2CL_PC_MOVETRANSPORTATION),

View File

@@ -5,7 +5,7 @@
#include <string>
#include <vector>
#define DATABASE_VERSION 6
#define DATABASE_VERSION 4
namespace Database {
@@ -46,18 +46,9 @@ namespace Database {
void close();
void findAccount(Account* account, std::string login);
// return ID, 0 if something failed
int getAccountIdForPlayer(int playerId);
// returns ID, 0 if something failed
int addAccount(std::string login, std::string password);
void updateAccountLevel(int accountId, int accountLevel);
// return true if cookie is valid for the account.
// invalidates the stored cookie afterwards
bool checkCookie(int accountId, const char *cookie);
void refreshCookie(int accountId, int durationSec);
// interface for the /ban command
bool banPlayer(int playerId, std::string& reason);
bool unbanPlayer(int playerId);
@@ -69,7 +60,7 @@ namespace Database {
bool isNameFree(std::string firstName, std::string lastName);
bool isSlotFree(int accountId, int slotNum);
/// returns ID, 0 if something failed
int createCharacter(int slot, int accountId, const char* firstName, const char* lastName, int nameCheck);
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
/// returns true if query succeeded
bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId);
/// returns true if query succeeded
@@ -85,7 +76,7 @@ namespace Database {
};
void evaluateCustomName(int characterID, CustomName decision);
/// returns true if query succeeded
bool changeName(int playerId, int accountId, const char* firstName, const char* lastName, int nameCheck);
bool changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId);
// getting players
void getPlayer(Player* plr, int id);

View File

@@ -226,11 +226,10 @@ static void createTables() {
static int getTableSize(std::string tableName) {
std::lock_guard<std::mutex> lock(dbCrit); // XXX
// you aren't allowed to bind the table name
const char* sql = "SELECT COUNT(*) FROM ";
tableName.insert(0, sql);
const char* sql = "SELECT COUNT(*) FROM ?";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, tableName.c_str(), -1, &stmt, NULL);
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, NULL);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
@@ -267,17 +266,17 @@ void Database::open() {
checkMetaTable();
createTables();
std::cout << "[INFO] Database in operation";
std::cout << "[INFO] Database in operation ";
int accounts = getTableSize("Accounts");
int players = getTableSize("Players");
std::string message = "";
if (accounts > 0) {
message += ": Found " + std::to_string(accounts) + " account";
message += ": Found " + std::to_string(accounts) + " Account";
if (accounts > 1)
message += "s";
}
if (players > 0) {
message += " and " + std::to_string(players) + " player";
message += " and " + std::to_string(players) + " Player Character";
if (players > 1)
message += "s";
}

View File

@@ -1,9 +1,5 @@
#include "core/CNStructs.hpp"
#include "db/internal.hpp"
#include "servers/CNLoginServer.hpp"
#include "bcrypt/BCrypt.hpp"
void Database::findAccount(Account* account, std::string login) {
@@ -31,32 +27,6 @@ void Database::findAccount(Account* account, std::string login) {
sqlite3_finalize(stmt);
}
int Database::getAccountIdForPlayer(int playerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
SELECT AccountID
FROM Players
WHERE PlayerID = ?
LIMIT 1;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, playerId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_ROW) {
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
sqlite3_finalize(stmt);
return 0;
}
int accountId = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
return accountId;
}
int Database::addAccount(std::string login, std::string password) {
std::lock_guard<std::mutex> lock(dbCrit);
@@ -82,98 +52,6 @@ int Database::addAccount(std::string login, std::string password) {
return sqlite3_last_insert_rowid(db);
}
void Database::updateAccountLevel(int accountId, int accountLevel) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
UPDATE Accounts SET
AccountLevel = ?
WHERE AccountID = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountLevel);
sqlite3_bind_int(stmt, 2, accountId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
sqlite3_finalize(stmt);
}
bool Database::checkCookie(int accountId, const char *tryCookie) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql_get = R"(
SELECT Cookie
FROM Auth
WHERE AccountID = ? AND Expires > ?;
)";
const char* sql_invalidate = R"(
UPDATE Auth
SET Expires = 0
WHERE AccountID = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql_get, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountId);
sqlite3_bind_int(stmt, 2, getTimestamp());
int rc = sqlite3_step(stmt);
if (rc != SQLITE_ROW) {
sqlite3_finalize(stmt);
return false;
}
const char *cookie = reinterpret_cast<const char*>(sqlite3_column_text(stmt, 0));
if (strlen(cookie) != strlen(tryCookie)) {
sqlite3_finalize(stmt);
return false;
}
bool match = (timingSafeStrcmp(cookie, tryCookie) == 0);
sqlite3_finalize(stmt);
/*
* Only invalidate the cookie if it was correct. This prevents
* replay attacks without enabling DOS attacks on accounts.
*/
if (match) {
sqlite3_prepare_v2(db, sql_invalidate, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountId);
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on checkCookie(): " << sqlite3_errmsg(db) << std::endl;
}
return match;
}
void Database::refreshCookie(int accountId, int durationSec) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
UPDATE Auth
SET Expires = ?
WHERE AccountID = ?;
)";
int expires = getTimestamp() + durationSec;
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, expires);
sqlite3_bind_int(stmt, 2, accountId);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on refreshCookie(): " << sqlite3_errmsg(db) << std::endl;
}
void Database::updateSelected(int accountId, int slot) {
std::lock_guard<std::mutex> lock(dbCrit);
@@ -293,7 +171,7 @@ bool Database::isSlotFree(int accountId, int slotNum) {
return result;
}
int Database::createCharacter(int slot, int accountId, const char* firstName, const char* lastName, int nameCheck) {
int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
std::lock_guard<std::mutex> lock(dbCrit);
sqlite3_exec(db, "BEGIN TRANSACTION;", NULL, NULL, NULL);
@@ -306,17 +184,22 @@ int Database::createCharacter(int slot, int accountId, const char* firstName, co
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
)";
sqlite3_stmt* stmt;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountId);
sqlite3_bind_int(stmt, 2, slot);
sqlite3_bind_text(stmt, 3, firstName, -1, NULL);
sqlite3_bind_text(stmt, 4, lastName, -1, NULL);
sqlite3_bind_int(stmt, 1, AccountID);
sqlite3_bind_int(stmt, 2, save->iSlotNum);
sqlite3_bind_text(stmt, 3, firstName.c_str(), -1, NULL);
sqlite3_bind_text(stmt, 4, lastName.c_str(), -1, NULL);
sqlite3_bind_int(stmt, 5, settings::SPAWN_X);
sqlite3_bind_int(stmt, 6, settings::SPAWN_Y);
sqlite3_bind_int(stmt, 7, settings::SPAWN_Z);
sqlite3_bind_int(stmt, 8, settings::SPAWN_ANGLE);
sqlite3_bind_int(stmt, 9, PC_MAXHEALTH(1));
// if FNCode isn't 0, it's a wheel name
int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
sqlite3_bind_int(stmt, 10, nameCheck);
// blobs
@@ -645,7 +528,7 @@ void Database::evaluateCustomName(int characterID, CustomName decision) {
sqlite3_finalize(stmt);
}
bool Database::changeName(int playerId, int accountId, const char* firstName, const char* lastName, int nameCheck) {
bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
@@ -659,10 +542,15 @@ bool Database::changeName(int playerId, int accountId, const char* firstName, co
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_text(stmt, 1, firstName, -1, NULL);
sqlite3_bind_text(stmt, 2, lastName, -1, NULL);
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_bind_text(stmt, 1, firstName.c_str(), -1, NULL);
sqlite3_bind_text(stmt, 2, lastName.c_str(), -1, NULL);
// if FNCode isn't 0, it's a wheel name
int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
sqlite3_bind_int(stmt, 3, nameCheck);
sqlite3_bind_int(stmt, 4, playerId);
sqlite3_bind_int(stmt, 4, save->iPCUID);
sqlite3_bind_int(stmt, 5, accountId);
int rc = sqlite3_step(stmt);

View File

@@ -208,8 +208,6 @@ void Database::addBlock(int playerId, int blockedPlayerId) {
}
void Database::removeBlock(int playerId, int blockedPlayerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
DELETE FROM Blocks
WHERE PlayerID = ? AND BlockedPlayerID = ?;

View File

@@ -49,7 +49,6 @@ CNShardServer *shardServer = nullptr;
std::thread *shardThread = nullptr;
void startShard(CNShardServer* server) {
sandbox_thread_start();
server->start();
}
@@ -65,7 +64,7 @@ void terminate(int arg) {
}
#ifdef _WIN32
static BOOL WINAPI winTerminate(DWORD arg) {
static BOOL winTerminate(DWORD arg) {
terminate(0);
return FALSE;
}
@@ -151,8 +150,6 @@ int main() {
/* not reached */
}
sandbox_init();
std::cout << "[INFO] Starting Server Threads..." << std::endl;
CNLoginServer loginServer(settings::LOGINPORT);
shardServer = new CNShardServer(settings::SHARDPORT);
@@ -160,7 +157,6 @@ int main() {
shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
sandbox_start();
sandbox_thread_start();
loginServer.start();
@@ -222,17 +218,6 @@ time_t getTimestamp() {
return (time_t)value.count();
}
// timing safe strcmp implementation for e.g. cookie validation
int timingSafeStrcmp(const char* a, const char* b) {
int diff = 0;
while (*a && *b) {
diff |= *a++ ^ *b++;
}
diff |= *a;
diff |= *b;
return diff;
}
// convert integer timestamp (in s) to FF systime struct
sSYSTEMTIME timeStampToStruct(uint64_t time) {

View File

@@ -4,16 +4,11 @@
#if defined(__linux__) || defined(__OpenBSD__)
# if !defined(CONFIG_NOSANDBOX)
void sandbox_init();
void sandbox_start();
void sandbox_thread_start();
# else
#include <iostream>
inline void sandbox_init() {}
inline void sandbox_thread_start() {}
inline void sandbox_start() {
std::cout << "[WARN] Built without a sandbox" << std::endl;
}
@@ -22,7 +17,5 @@ inline void sandbox_start() {
#else
// stub for unsupported platforms
inline void sandbox_init() {}
inline void sandbox_start() {}
inline void sandbox_thread_start() {}
#endif

View File

@@ -13,9 +13,6 @@ static void eunveil(const char *path, const char *permissions) {
err(1, "unveil");
}
void sandbox_init() {}
void sandbox_thread_start() {}
void sandbox_start() {
/*
* There shouldn't ever be a reason to disable this one, but might as well

View File

@@ -4,9 +4,6 @@
#include "settings.hpp"
#include <stdlib.h>
#include <fcntl.h>
#include <filesystem>
#include <sys/prctl.h>
#include <sys/ptrace.h>
@@ -20,10 +17,6 @@
#include <linux/audit.h>
#include <linux/net.h> // for socketcall() args
#ifndef CONFIG_NOLANDLOCK
#include <linux/landlock.h>
#endif
/*
* Macros adapted from https://outflux.net/teach-seccomp/
* Relevant license:
@@ -61,7 +54,7 @@
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
#define KILL_PROCESS \
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_TRAP)
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
/*
* Macros adapted from openssh's sandbox-seccomp-filter.c
@@ -304,201 +297,25 @@ static sock_fprog prog = {
ARRLEN(filter), filter
};
// Our own wrapper for the seccomp() syscall.
// our own wrapper for the seccomp() syscall
int seccomp(unsigned int operation, unsigned int flags, void *args) {
return syscall(__NR_seccomp, operation, flags, args);
}
#ifndef CONFIG_NOLANDLOCK
// Support compilation on systems that only have older Landlock headers.
#ifndef LANDLOCK_ACCESS_FS_REFER
#define LANDLOCK_ACCESS_FS_REFER 0
#endif
#ifndef LANDLOCK_ACCESS_FS_TRUNCATE
#define LANDLOCK_ACCESS_FS_TRUNCATE 0
#endif
struct landlock_ruleset_attr ruleset_attr = {
.handled_access_fs = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_READ_DIR
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_MAKE_DIR
| LANDLOCK_ACCESS_FS_MAKE_SYM
| LANDLOCK_ACCESS_FS_MAKE_SOCK
| LANDLOCK_ACCESS_FS_MAKE_FIFO
| LANDLOCK_ACCESS_FS_MAKE_BLOCK
| LANDLOCK_ACCESS_FS_REMOVE_FILE
| LANDLOCK_ACCESS_FS_REMOVE_DIR
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_REFER
};
uint64_t landlock_perms = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_REMOVE_FILE;
int landlock_fd;
bool landlock_supported;
/*
* Our own wrappers for Landlock syscalls.
*/
int landlock_create_ruleset(const struct landlock_ruleset_attr *attr, size_t size, uint32_t flags) {
return syscall(__NR_landlock_create_ruleset, attr, size, flags);
}
int landlock_add_rule(int ruleset_fd, enum landlock_rule_type rule_type, const void *rule_attr, uint32_t flags) {
return syscall(__NR_landlock_add_rule, ruleset_fd, rule_type, rule_attr, flags);
}
int landlock_restrict_self(int ruleset_fd, uint32_t flags) {
return syscall(__NR_landlock_restrict_self, ruleset_fd, flags);
}
static void landlock_path(std::string path, uint32_t perms) {
struct landlock_path_beneath_attr path_beneath = {
.allowed_access = perms
};
path_beneath.parent_fd = open(path.c_str(), O_PATH|O_CLOEXEC);
if (path_beneath.parent_fd < 0) {
perror(path.c_str());
exit(1);
}
if (landlock_add_rule(landlock_fd, LANDLOCK_RULE_PATH_BENEATH, &path_beneath, 0)) {
perror("landlock_add_rule");
exit(1);
}
close(path_beneath.parent_fd);
}
static bool landlock_detect() {
int abi = landlock_create_ruleset(NULL, 0, LANDLOCK_CREATE_RULESET_VERSION);
if (abi < 0) {
if (errno == ENOSYS || errno == EOPNOTSUPP) {
std::cout << "[WARN] No Landlock support on this system" << std::endl;
return false;
}
perror("landlock_create_ruleset");
exit(1);
}
std::cout << "[INFO] Detected Landlock ABI version: " << abi << std::endl;
switch (abi) {
case 1:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_REFER;
landlock_perms &= ~LANDLOCK_ACCESS_FS_REFER;
// fallthrough
case 2:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
landlock_perms &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
}
return true;
}
static void landlock_init() {
std::cout << "[INFO] Setting up Landlock sandbox..." << std::endl;
landlock_supported = landlock_detect();
if (!landlock_supported)
return;
landlock_fd = landlock_create_ruleset(&ruleset_attr, sizeof(ruleset_attr), 0);
if (landlock_fd < 0) {
perror("landlock_create_ruleset");
exit(1);
}
std::string dbdir = std::filesystem::path(settings::DBPATH).parent_path();
// for the DB files (we can't rely on them being in the working directory)
landlock_path(dbdir == "" ? "." : dbdir, landlock_perms);
// for writing the gruntwork file
landlock_path(settings::TDATADIR, landlock_perms);
// for passowrd salting during account creation
landlock_path("/dev/urandom", LANDLOCK_ACCESS_FS_READ_FILE);
// for core dumps, optionally
if (settings::SANDBOXEXTRAPATH != "")
landlock_path(settings::SANDBOXEXTRAPATH, landlock_perms);
}
#endif // !CONFIG_NOLANDLOCK
static void sigsys_handler(int signo, siginfo_t *info, void *context) {
// report the unhandled syscall
std::cout << "[FATAL] Unhandled syscall " << info->si_syscall
<< " at " << std::hex << info->si_call_addr << " on arch " << info->si_arch << std::endl;
std::cout << "If you're unsure why this is happening, please read https://openfusion.dev/docs/development/the-sandbox/" << std::endl
<< "for more information and possibly open an issue at https://github.com/OpenFusionProject/OpenFusion/issues to report"
<< " needed changes in our seccomp filter." << std::endl;
exit(1);
}
void sandbox_init() {
void sandbox_start() {
if (!settings::SANDBOX) {
std::cout << "[WARN] Running without a sandbox" << std::endl;
return;
}
// listen to SIGSYS to report unhandled syscalls
struct sigaction sa = {};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sigsys_handler;
if (sigaction(SIGSYS, &sa, NULL) < 0) {
perror("sigaction");
exit(1);
}
#ifndef CONFIG_NOLANDLOCK
landlock_init();
#else
std::cout << "[WARN] Built without Landlock" << std::endl;
#endif
}
void sandbox_start() {
if (!settings::SANDBOX)
return;
std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
// Sandboxing starts in sandbox_thread_start().
}
void sandbox_thread_start() {
if (!settings::SANDBOX)
return;
if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
perror("prctl");
exit(1);
}
#ifndef CONFIG_NOLANDLOCK
if (landlock_supported) {
if (landlock_restrict_self(landlock_fd, 0)) {
perror("landlock_restrict_self");
exit(1);
}
}
#endif
if (seccomp(SECCOMP_SET_MODE_FILTER, 0, &prog) < 0) {
if (seccomp(SECCOMP_SET_MODE_FILTER, SECCOMP_FILTER_FLAG_TSYNC, &prog) < 0) {
perror("seccomp");
exit(1);
}

View File

@@ -1,5 +1,4 @@
#include "servers/CNLoginServer.hpp"
#include "servers/Monitor.hpp"
#include "core/CNShared.hpp"
#include "db/Database.hpp"
@@ -13,12 +12,6 @@
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
namespace LoginServer {
std::vector<std::string> WheelFirstNames;
std::vector<std::string> WheelMiddleNames;
std::vector<std::string> WheelLastNames;
}
CNLoginServer::CNLoginServer(uint16_t p) {
serverType = "login";
port = p;
@@ -112,63 +105,77 @@ void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
std::string userLogin;
std::string userToken; // could be password or auth cookie
// TODO: implement better way of sending credentials
std::string userLogin((char*)login->szCookie_TEGid);
std::string userPassword((char*)login->szCookie_authid);
/*
* In this context, "cookie auth" just means the credentials were sent
* in the szCookie fields instead of szID and szPassword.
* Sometimes the client sends garbage cookie data.
* Validate it as normal credentials instead of using a length check before falling back.
*/
bool isCookieAuth = login->iLoginType == USE_COOKIE_FIELDS;
/*
* The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator.
*/
if (isCookieAuth) {
userLogin = std::string(AUTOU8(login->szCookie_TEGid).c_str());
userToken = std::string(AUTOU8(login->szCookie_authid).c_str());
} else {
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
/*
* The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator.
*/
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
userToken = std::string(AUTOU16TOU8(login->szPassword).c_str());
userPassword = std::string(AUTOU16TOU8(login->szPassword).c_str());
}
if (!CNLoginServer::checkUsername(sock, userLogin)) {
// the client inserts a "\n" in the password if you press enter key in the middle of the password
// (not at the start or the end of the password field)
if (int(userPassword.find("\n")) > 0)
userPassword.erase(userPassword.find("\n"), 1);
// check regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid login or password\n";
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore\n";
text += "Password has to be 8 - 32 characters long";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 15;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
// we still have to send login fail to prevent softlock
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
if (!isCookieAuth) {
// password was sent in plaintext
if (!CNLoginServer::checkPassword(sock, userToken)) {
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
}
Database::Account findUser = {};
Database::findAccount(&findUser, userLogin);
// account was not found
if (findUser.AccountID == 0) {
/*
* Don't auto-create accounts if it's a cookie login.
* It'll either be a bad cookie or a plaintext password sent by auto-login;
* either way, we only want to allow auto-creation if the user explicitly entered their credentials.
*/
if (settings::AUTOCREATEACCOUNTS && !isCookieAuth) {
return newAccount(sock, userLogin, userToken, login->iClientVerC);
}
if (settings::AUTOCREATEACCOUNTS)
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
}
// make sure either a valid cookie or password was sent
if (!CNLoginServer::checkToken(sock, findUser, userToken, isCookieAuth)) {
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
}
if (CNLoginServer::checkBan(sock, findUser)) {
return; // don't send fail packet
// is the account banned
if (findUser.BannedUntil > getTimestamp()) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
// ceiling devision
int64_t remainingDays = (findUser.BannedUntil-getTimestamp()) / 86400 + ((findUser.BannedUntil - getTimestamp()) % 86400 != 0);
std::string text = "Your account has been banned. \nReason: ";
text += findUser.BanReason;
text += "\nBan expires in " + std::to_string(remainingDays) + " day";
if (remainingDays > 1)
text += "s";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 99999999;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
// don't send fail packet
return;
}
/*
@@ -292,29 +299,10 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
int errorCode = 0;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
int nameCheck = 0;
// if FNCode isn't 0, it's a wheel name
if (save->iFNCode != 0) {
if (!CNLoginServer::isNameWheelNameGood(save->iFNCode, save->iMNCode, save->iLNCode, firstName, lastName)) {
errorCode = 4;
} else {
nameCheck = settings:: APPROVEWHEELNAMES ? 1 : 0;
}
} else {
// custom name
nameCheck = settings::APPROVECUSTOMNAMES ? 1 : 0;
}
if (errorCode == 0) {
if (!CNLoginServer::isCharacterNameGood(firstName, lastName)) {
errorCode = 4;
} else if (!Database::isNameFree(firstName, lastName)) {
errorCode = 1;
}
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
} else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
}
if (errorCode != 0) {
@@ -332,19 +320,12 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum))
return invalidCharacter(sock);
resp.iPC_UID = Database::createCharacter(save->iSlotNum, loginSessions[sock].userID, firstName.c_str(), lastName.c_str(), nameCheck);
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
// if query somehow failed
if (resp.iPC_UID == 0) {
std::cout << "[WARN] Login Server: Database failed to create new character!" << std::endl;
return invalidCharacter(sock);
}
// fire name check event if needed
if (nameCheck != 1) {
std::string namereq = std::to_string(resp.iPC_UID) + " " + firstName + " " + lastName;
Monitor::namereqs.push_back(namereq);
}
resp.iSlotNum = save->iSlotNum;
resp.iGender = save->iGender;
@@ -360,9 +341,7 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
DEBUGLOG(
std::cout << "Login Server: new character created" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << firstName << " " << lastName;
if (nameCheck != 1) std::cout << " (pending approval)";
std::cout << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
)
}
@@ -529,30 +508,11 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
auto save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
int errorCode = 0;
std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = AUTOU16TOU8(save->szLastName);
int nameCheck = 0;
// if FNCode isn't 0, it's a wheel name
if (save->iFNCode != 0) {
if (!CNLoginServer::isNameWheelNameGood(save->iFNCode, save->iMNCode, save->iLNCode, firstName, lastName)) {
errorCode = 4;
} else {
nameCheck = settings::APPROVEWHEELNAMES ? 1 : 0;
}
} else {
// custom name
nameCheck = settings::APPROVECUSTOMNAMES ? 1 : 0;
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
}
if (errorCode == 0) {
if (!CNLoginServer::isCharacterNameGood(firstName, lastName)) {
errorCode = 4;
}
else if (!Database::isNameFree(firstName, lastName)) {
errorCode = 1;
}
else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
}
if (errorCode != 0) {
@@ -567,15 +527,9 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
return;
}
if (!Database::changeName(save->iPCUID, loginSessions[sock].userID, firstName.c_str(), lastName.c_str(), nameCheck))
if (!Database::changeName(save, loginSessions[sock].userID))
return invalidCharacter(sock);
// fire name check event if needed
if (nameCheck != 1) {
std::string namereq = std::to_string(save->iPCUID) + " " + firstName + " " + lastName;
Monitor::namereqs.push_back(namereq);
}
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
resp.iPC_UID = save->iPCUID;
memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
@@ -587,10 +541,8 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC);
DEBUGLOG(
std::cout << "Login Server: Name change request for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << firstName << " " << lastName;
if (nameCheck != 1) std::cout << " (pending approval)";
std::cout << std::endl;
std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
)
}
@@ -669,164 +621,21 @@ bool CNLoginServer::exitDuplicate(int accountId) {
return false;
}
bool CNLoginServer::isUsernameGood(std::string& login) {
const std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
return (std::regex_match(login, loginRegex));
}
bool CNLoginServer::isLoginDataGood(std::string login, std::string password) {
std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
bool CNLoginServer::isPasswordGood(std::string& password) {
const std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
return (std::regex_match(password, passwordRegex));
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
}
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
return BCrypt::validatePassword(tryPassword, actualPassword);
}
bool CNLoginServer::isNameWheelNameGood(int fnCode, int mnCode, int lnCode, std::string& firstName, std::string& lastName) {
if (fnCode >= LoginServer::WheelFirstNames.size()
|| mnCode >= LoginServer::WheelMiddleNames.size()
|| lnCode >= LoginServer::WheelLastNames.size()) {
std::cout << "[WARN] Login Server: Invalid name codes received: " << fnCode << " " << mnCode << " " << lnCode << std::endl;
return false;
}
// client sends 1 if not selected for these. they point to a single blank space. why.
// just change them to 0, which points to an empty string; keeps the code much cleaner
if (mnCode == 1) mnCode = 0;
if (lnCode == 1) lnCode = 0;
std::string firstNameFromWheel = LoginServer::WheelFirstNames[fnCode];
std::string middleNamePart = LoginServer::WheelMiddleNames[mnCode];
std::string lastNamePart = LoginServer::WheelLastNames[lnCode];
if (mnCode != 0 && middleNamePart[middleNamePart.size() - 1] != ' ') {
// If there's a middle name, we need to lowercase the last name
std::transform(lastNamePart.begin(), lastNamePart.end(), lastNamePart.begin(), ::tolower);
}
std::string lastNameFromWheel = middleNamePart + lastNamePart;
if (firstNameFromWheel.empty() || lastNameFromWheel.empty()) {
std::cout << "[WARN] Login Server: Invalid wheel name combo: " << fnCode << " " << mnCode << " " << lnCode << std::endl;
return false;
}
if (firstName != firstNameFromWheel || lastName != lastNameFromWheel) {
std::cout << "[WARN] Login Server: Name wheel mismatch. Expected " << firstNameFromWheel << " " << lastNameFromWheel << ", got " << firstName << " " << lastName << std::endl;
return false;
}
return true;
}
bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastname) {
//Allow alphanumeric and dot characters in names(disallows dot and space characters at the beginning of a name)
std::regex firstnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
}
bool CNLoginServer::isAuthMethodAllowed(AuthMethod authMethod) {
// the config file specifies "comma-separated" but tbh we don't care
switch (authMethod) {
case AuthMethod::PASSWORD:
return settings::AUTHMETHODS.find("password") != std::string::npos;
case AuthMethod::COOKIE:
return settings::AUTHMETHODS.find("cookie") != std::string::npos;
default:
break;
}
return false;
}
bool CNLoginServer::checkPassword(CNSocket* sock, std::string& password) {
// check password auth allowed
if (!CNLoginServer::isAuthMethodAllowed(AuthMethod::PASSWORD)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Password login disabled\n";
text += "This server has disabled logging in with plaintext passwords.\n";
text += "Please contact an admin for assistance.";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 12;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
// check regex
if (!CNLoginServer::isPasswordGood(password)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid password\n";
text += "Password has to be 8 - 32 characters long";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
return true;
}
bool CNLoginServer::checkUsername(CNSocket* sock, std::string& username) {
// check username regex
if (!CNLoginServer::isUsernameGood(username)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid login\n";
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
return true;
}
bool CNLoginServer::checkToken(CNSocket* sock, Database::Account& account, std::string& token, bool isCookieAuth) {
// check for valid cookie first
if (isCookieAuth && CNLoginServer::isAuthMethodAllowed(AuthMethod::COOKIE)) {
const char *cookie = token.c_str();
if (Database::checkCookie(account.AccountID, cookie)) {
return true;
}
}
// cookie check disabled or failed; check to see if it's a plaintext password
if (CNLoginServer::isAuthMethodAllowed(AuthMethod::PASSWORD)
&& CNLoginServer::isPasswordCorrect(account.Password, token)) {
return true;
}
return false;
}
bool CNLoginServer::checkBan(CNSocket* sock, Database::Account& account) {
// check if the account is banned
if (account.BannedUntil > getTimestamp()) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
// ceiling devision
int64_t remainingDays = (account.BannedUntil-getTimestamp()) / 86400 + ((account.BannedUntil - getTimestamp()) % 86400 != 0);
std::string text = "Your account has been banned. \nReason: ";
text += account.BanReason;
text += "\nBan expires in " + std::to_string(remainingDays) + " day";
if (remainingDays > 1)
text += "s";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 99999999;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return true;
}
return false;
}
#pragma endregion

View File

@@ -1,18 +1,11 @@
#pragma once
#include "core/Core.hpp"
#include "db/Database.hpp"
#include "Player.hpp"
#include <map>
namespace LoginServer {
extern std::vector<std::string> WheelFirstNames;
extern std::vector<std::string> WheelMiddleNames;
extern std::vector<std::string> WheelLastNames;
}
struct CNLoginData {
int userID;
time_t lastHeartbeat;
@@ -30,13 +23,6 @@ enum class LoginError {
UPDATED_EUALA_REQUIRED = 9
};
#define USE_COOKIE_FIELDS 2
enum class AuthMethod {
PASSWORD = 1,
COOKIE = 2
};
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
class CNLoginServer : public CNServer {
private:
@@ -53,18 +39,10 @@ private:
static void changeName(CNSocket* sock, CNPacketData* data);
static void duplicateExit(CNSocket* sock, CNPacketData* data);
static bool isUsernameGood(std::string& login);
static bool isPasswordGood(std::string& password);
static bool isLoginDataGood(std::string login, std::string password);
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
static bool isAccountInUse(int accountId);
static bool isNameWheelNameGood(int fnCode, int mnCode, int lnCode, std::string& firstName, std::string& lastName);
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
static bool isAuthMethodAllowed(AuthMethod authMethod);
static bool checkUsername(CNSocket* sock, std::string& username);
static bool checkPassword(CNSocket* sock, std::string& password);
static bool checkToken(CNSocket* sock, Database::Account& account, std::string& token, bool isCookieAuth);
static bool checkBan(CNSocket* sock, Database::Account& account);
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
// returns true if success
static bool exitDuplicate(int accountId);

View File

@@ -14,13 +14,6 @@ static std::mutex sockLock; // guards socket list
static std::list<SOCKET> sockets;
static sockaddr_in address;
std::vector<std::string> Monitor::chats;
std::vector<std::string> Monitor::bcasts;
std::vector<std::string> Monitor::emails;
std::vector<std::string> Monitor::namereqs;
using namespace Monitor;
static bool transmit(std::list<SOCKET>::iterator& it, char *buff, int len) {
int n = 0;
int sock = *it;
@@ -106,23 +99,15 @@ outer:
}
// chat
for (auto& str : chats) {
for (auto& str : Chat::dump) {
n = std::snprintf(buff, sizeof(buff), "chat %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
// announcements
for (auto& str : bcasts) {
n = std::snprintf(buff, sizeof(buff), "bcast %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
// emails
for (auto& str : emails) {
for (auto& str : Email::dump) {
n = process_email(buff, str);
if (!transmit(it, buff, n))
@@ -132,24 +117,14 @@ outer:
goto outer;
}
// name requests
for (auto& str : namereqs) {
n = std::snprintf(buff, sizeof(buff), "namereq %s\n", str.c_str());
if (!transmit(it, buff, n))
goto outer;
}
if (!transmit(it, (char*)"end\n", 4))
continue;
it++;
}
chats.clear();
bcasts.clear();
emails.clear();
namereqs.clear();
Chat::dump.clear();
Email::dump.clear();
}
bool Monitor::acceptConnection(SOCKET fd, uint16_t revents) {
@@ -205,14 +180,9 @@ SOCKET Monitor::init() {
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(settings::MONITORPORT);
if (!inet_pton(AF_INET, settings::MONITORLISTENIP.c_str(), &address.sin_addr)) {
std::cout << "Failed to set monitor listen address" << std::endl;
printSocketError("inet_pton");
exit(1);
}
if (SOCKETERROR(bind(listener, (struct sockaddr*)&address, sizeof(address)))) {
std::cout << "Failed to bind to monitor port" << std::endl;
printSocketError("bind");
@@ -236,7 +206,7 @@ SOCKET Monitor::init() {
exit(EXIT_FAILURE);
}
std::cout << "Monitor listening on " << settings::MONITORLISTENIP << ":" << settings::MONITORPORT << std::endl;
std::cout << "Monitor listening on *:" << settings::MONITORPORT << std::endl;
REGISTER_SHARD_TIMER(tick, settings::MONITORINTERVAL);

View File

@@ -3,11 +3,6 @@
#include "core/Core.hpp"
namespace Monitor {
extern std::vector<std::string> chats;
extern std::vector<std::string> bcasts;
extern std::vector<std::string> emails;
extern std::vector<std::string> namereqs;
SOCKET init();
bool acceptConnection(SOCKET, uint16_t);
};

View File

@@ -9,13 +9,10 @@
// defaults :)
int settings::VERBOSITY = 1;
bool settings::SANDBOX = true;
std::string settings::SANDBOXEXTRAPATH = "";
int settings::LOGINPORT = 23000;
bool settings::APPROVEWHEELNAMES = true;
bool settings::APPROVECUSTOMNAMES = true;
bool settings::APPROVEALLNAMES = true;
bool settings::AUTOCREATEACCOUNTS = true;
std::string settings::AUTHMETHODS = "password";
int settings::DBSAVEINTERVAL = 240;
int settings::SHARDPORT = 23001;
@@ -65,15 +62,11 @@ bool settings::DISABLEFIRSTUSEFLAG = true;
// monitor settings
bool settings::MONITORENABLED = false;
int settings::MONITORPORT = 8003;
std::string settings::MONITORLISTENIP = "127.0.0.1";
int settings::MONITORINTERVAL = 5000;
// event mode settings
int settings::EVENTMODE = 0;
// race settings
bool settings::IZRACESCORECAPPED = true;
void settings::init() {
INIReader reader("config.ini");
@@ -88,12 +81,9 @@ void settings::init() {
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
SANDBOXEXTRAPATH = reader.Get("", "sandboxextrapath", SANDBOXEXTRAPATH);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
APPROVEWHEELNAMES = reader.GetBoolean("login", "acceptallwheelnames", APPROVEWHEELNAMES);
APPROVECUSTOMNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVECUSTOMNAMES);
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
AUTHMETHODS = reader.Get("login", "authmethods", AUTHMETHODS);
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
@@ -121,9 +111,7 @@ void settings::init() {
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
IZRACESCORECAPPED = reader.GetBoolean("shard", "izracescorecapped", IZRACESCORECAPPED);
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
MONITORLISTENIP = reader.Get("monitor", "listenip", MONITORLISTENIP);
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
}

View File

@@ -1,18 +1,13 @@
#pragma once
#include <stdint.h>
#include <string>
#include <time.h>
namespace settings {
extern int VERBOSITY;
extern bool SANDBOX;
extern std::string SANDBOXEXTRAPATH;
extern int LOGINPORT;
extern bool APPROVEWHEELNAMES;
extern bool APPROVECUSTOMNAMES;
extern bool APPROVEALLNAMES;
extern bool AUTOCREATEACCOUNTS;
extern std::string AUTHMETHODS;
extern int DBSAVEINTERVAL;
extern int SHARDPORT;
extern std::string SHARDSERVERIP;
@@ -41,10 +36,8 @@ namespace settings {
extern int EVENTMODE;
extern bool MONITORENABLED;
extern int MONITORPORT;
extern std::string MONITORLISTENIP;
extern int MONITORINTERVAL;
extern bool DISABLEFIRSTUSEFLAG;
extern bool IZRACESCORECAPPED;
void init();
}

2
tdata

Submodule tdata updated: bdb611b092...cc65dbb402

14842
vendor/JSON.hpp vendored

File diff suppressed because it is too large Load Diff

View File

@@ -22,14 +22,9 @@
#endif
#include <errno.h>
#if defined(_WIN32) && !defined(_WIN64)
typedef __int32 ssize_t;
#elif defined(_WIN32) && defined(_WIN64)
typedef __int64 ssize_t;
#endif
#if defined(_WIN32) || defined(_WIN64)
#ifdef _WIN32 || _WIN64
// On windows we need to generate random bytes differently.
typedef __int64 ssize_t;
#define BCRYPT_HASHSIZE 60
#include "bcrypt.h"
@@ -38,9 +33,8 @@ typedef __int64 ssize_t;
#include <wincrypt.h> /* CryptAcquireContext, CryptGenRandom */
#else
#include "bcrypt.h"
#endif
#include "ow-crypt.h"
#endif
#define RANDBYTES (16)
@@ -123,7 +117,7 @@ int bcrypt_gensalt(int factor, char salt[BCRYPT_HASHSIZE])
char *aux;
// Note: Windows does not have /dev/urandom sadly.
#if defined(_WIN32) || defined(_WIN64)
#ifdef _WIN32 || _WIN64
HCRYPTPROV p;
ULONG i;

View File

@@ -51,7 +51,7 @@
#endif
/* Just to make sure the prototypes match the actual definitions */
#if defined(_WIN32) || defined(_WIN64)
#ifdef _WIN32 || _WIN64
#include "crypt_blowfish.h"
#else
#include "crypt_blowfish.h"

View File

@@ -41,7 +41,7 @@
#define __SKIP_GNU
#endif
#if defined(_WIN32) || defined(_WIN64)
#ifdef _WIN32 | _WIN64
#include "ow-crypt.h"
#include "crypt_blowfish.h"
@@ -251,7 +251,7 @@ char *__crypt_gensalt_ra(const char *prefix, unsigned long count,
input, size, output, sizeof(output));
if (retval) {
#if defined(_WIN32) || defined(_WIN64)
#ifdef _WIN32 | _WIN64
retval = _strdup(retval);
#else
retval = strdup(retval);

View File

@@ -1,52 +0,0 @@
# Run this first if needed:
# Set-ExecutionPolicy -ExecutionPolicy Bypass -Scope Process
param (
# height of largest column without top bar
[Parameter(Mandatory=$true)]
[string]$protocolVersion
)
$ErrorActionPreference = 'Stop'
# check for vscmd
if ([string]::IsNullOrEmpty($env:VSCMD_VER)) {
Write-Host 'Must be run inside of VS Developer Powershell'
exit 1
}
# check for git
try {
$git_version = git --version
} catch {
Write-Host 'git not installed'
exit 1
}
# setup vcpkg
if (Test-Path -Path 'vcpkg\') {
Write-Host 'vcpkg already setup'
} else {
Write-Host 'Setting up vcpkg...'
git clone "https://github.com/microsoft/vcpkg.git"
}
if (-not (Test-Path -Path 'vcpkg\vcpkg.exe')) {
Write-Host 'Bootstrapping vcpkg...'
Start-Process -Wait -NoNewWindow -FilePath 'vcpkg\bootstrap-vcpkg.bat' -ArgumentList '-disableMetrics'
}
$env:VCPKG_ROOT='' # ignore msvc's vcpkg root, it doesn't work
$vcpkg = (Resolve-Path -Path '.\vcpkg')
Write-Host "vcpkg installed to $vcpkg"
Start-Process -Wait -NoNewWindow -FilePath 'vcpkg\vcpkg.exe' -ArgumentList 'install sqlite3:x64-windows'
# setup cmake project
if (Test-Path -Path 'build\') {
Write-Host 'cmake project already setup';
} else {
Write-Host 'Setting up cmake project...'
Start-Process -Wait -NoNewWindow -FilePath 'cmake' -ArgumentList "-B build -DPROTOCOL_VERSION=$protocolVersion -DCMAKE_TOOLCHAIN_FILE=$vcpkg\scripts\buildsystems\vcpkg.cmake"
}
Write-Host 'Done!'
$sln = (Resolve-Path -Path '.\build\OpenFusion.sln')
Write-Host "Solution file is at $sln"