Commit Graph

36 Commits

Author SHA1 Message Date
Gent 1eb806af58 Add item stacking logic 2020-09-30 13:29:56 -04:00
CPunch 884b844d65 minor refactoring 2020-09-28 13:11:13 -05:00
Jade 4fea2ae896 Variable damage to/from mobs
* Player weapons and armor ratings are taken into account when damaging/getting damaged by mobs.
* Players have a 5% chance to critical strike mobs, this doubles the player's weapon power.
* Aside from player and mob stat based damage variance, there is also an inherent 20% variance to any damage.
2020-09-27 02:53:03 +01:00
kamilprzyb d4f1515f5d
Time to go, gumballs and nano potions (#113)
* set up "go to the time machine" button working

* warping to the past now sets PayZoneFlag and removes all active missions

* added gumballs functionality

* added nano potions functionality

* formatting fix
2020-09-25 00:35:27 -05:00
kamilprzyb 7bcdc111da fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
kamilprzyb 5a58908462 vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
CakeLancelot adf017b07c
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
kamilprzyb 5e0948ea93
Database saving update (#104)
* implemented saving BatteryN and BatteryW

* implemented saving mentor

* moved int64->blob parsing to a separate function

* moved parsing blob->int64 to a separate function

* added functions for parsing int32->blob and vice versa

* added functions for parsing int16->blob and vice versa

* WIP saving quest items and active tasks

* Quest items are stored in inventory table instead of blob

* added sanity check for missionId

* saving active missions works

* removed unneccesary include

* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database

* INFO DB message now shows how many accounts and player characters are in the database

* fixed dbsaveinterval being in [login] instead of [shard]

* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count

* adjusted saving active missions

* removed blob parsing functions that ended up being unused

* removed accidentaly added include

* removed sending PCStyle2 on Player Enter

* added a sanity check in itemMoveHandler

* removed MapNum from PCLoad, as client doesn't even read it

* set BuddyWarpCooldown to 60s on PCLoad

* fixed a bug causing EXIT DUPLICATE not working

* added creation and last login timestamps to accounts and players

* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE

* implemented web api support, toggled by new setting (off by default)

* add usewebapi to config

Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
CakeLancelot 77df7b7160
Merge pull request #92 from gsemaj/crocpot
Implement Croc Pot item combining
Fix vehicle type override
2020-09-20 13:40:36 -05:00
Gent cd7fec2d5b Fix invalid item bug 2020-09-18 14:45:51 -04:00
Gent b929d12902 Implement Croc Pot item combining 2020-09-17 23:55:57 -04:00
CPunch f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
Gent 148d90f4f1 "Boosts and potions!"
Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent c91022030c Load item tables + price implementation 2020-09-14 10:25:15 -04:00
Gent f55cc8f36d Load vendor tables 2020-09-14 10:24:55 -04:00
dongresource 9cc5f3e4d5 Cleaned up comment formatting.
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
dongresource 131997f34f Cleaned up all whitespace issues.
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
dongresource ed86bc9160 Assorted cleanups and fixes.
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
kamilprzyb de15e2004b added bank functionality, refactored itemMoveHandler
Co-authored-by: Cake Lancelot <CakeLancelot@users.noreply.github.com>
2020-09-14 16:07:02 +02:00
dongresource 5747c24479 [bugfix] Don't set iType on empty item slots.
This confuses ItemManager::findFreeSlot().
2020-09-12 02:25:45 +02:00
dongresource e33b7f20e9 [bugfix] Preserve Taros and FM when opening Crates. 2020-09-11 00:08:26 +02:00
dongresource 45a33758a5 Account for the size of packet length and ID in validation functions. 2020-09-08 03:06:55 +02:00
dongresource 4df812f996 Implemented crates (dropping and opening).
Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
JadeShrineMaiden 5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
JadeShrineMaiden d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
JadeShrineMaiden 6808365d48
Sanity checks fix (#41)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Update ItemManager.cpp

* Update ItemManager.cpp
2020-08-26 12:39:49 -05:00
dongresource dff710cf61 Enable vehicle spawning. 2020-08-25 19:43:46 +02:00
dongresource 14bc368073 Dynamically allocate the Player struct in PlayerView.
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
JadeShrineMaiden ff5f3966e3
Sanity checks + Starting level changes (#31)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
CPunch 88953541ef added INITSTRUCT to zero-out data 2020-08-22 19:26:18 -05:00
CPunch 94b0dc724e major refactoring 2020-08-22 18:31:09 -05:00
JadeShrineMaiden ab6df26f92
Disabled GM mode (#22)
Temporarily disabled, players can now use item commands without GM mode.
2020-08-21 19:38:10 -05:00
JadeShrineMaiden caaffcbe3d
Item Deletion and extra fixes (#17)
* Deleting Items

* fixes

* fixes 2

* Basic GM login

* Update ItemManager.cpp

Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
CPunch cd19c54824 itemManager now uses a reference to the PlayerView 2020-08-21 14:28:14 -05:00
CPunch eee1b52722 fixed ItemManager 2020-08-20 22:25:39 -05:00
JadeShrineMaiden aa2adcd9e2
Items Implementation (#11)
* Item Manager (Initial Implementation)

* Item Manager (Second Phase)

* Item Manager (Phase Three)

* Not Working Code

* Inventory Implementation (Complete?)

* Items Implementation

-Fixed Indentations
-Final touches to make it all work

* Update Makefile

* Added small comments

-- needs to be fixed
2020-08-20 21:10:14 -05:00