Commit Graph

164 Commits

Author SHA1 Message Date
gsemaj
3ce9ae5f77
[WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2023-10-08 16:31:53 -04:00
gsemaj
7c5b9a8105
[WIP] Rename Entity.type -> Entity.kind 2023-10-08 16:31:53 -04:00
129d1c2fe3 Use a specialized null value for ChunkPos
This prevents logic errors related to being in chunk 0 0 0.

Also:

* Moved some duplicated chunk teleportation logic to a new helper
  function
* Made ChunkPos into a proper class so it can default to INVALID_CHUNK
  when default-initialized
* Reversed the inclusion order of Chunking.hpp and Entities.hpp to work
  around problems with type definitions
2022-07-24 21:36:03 +02:00
gsemaj
dd3066849b Make dynamic IDs count down from max instead of up from 0 2021-05-06 12:17:34 -04:00
FinnHornhoover
78b17aea72 added better drop handling, parsing, rng 2021-04-26 11:26:00 -04:00
gsemaj
fa7c88e214 Rename Vendor.Xpp -> Vendors.Xpp 2021-04-16 13:37:18 -04:00
9b84d9dc4d [refactor] BaseNPC now uses Entity XYZ fields for handling positions
- fixed many references to Entity.appearanceData.i[XYZ] to use the base Entity XYZ values
- BaseNPC::enterIntoViewOf grabs the position from the base Entity XYZ values
- NPCManager::updateNPCPosition updates the base Entity XYZ values
- MobAI.c/deadStep() also sends it's packet based on the Entity XYZ values
2021-04-13 20:03:51 -05:00
gsemaj
fd965fbf03 Remove redundant Mob map 2021-04-07 03:03:43 +02:00
65462d01e3 Generalize NPC AI stepping logic
The MobAI::Mobs map still needs to be removed.
2021-03-31 22:28:27 +02:00
3325397d17 Remove Eggs::Eggs and rearrange Entity members a bit 2021-03-31 22:28:27 +02:00
0c8e209360 [WIP] Convert all chunk-related logic to the new system's semantics
Replaced all references to chunk->players and chunk->NPCs with
chunk->entities and all instances of the old NPCClass enum with
EntityType.

The server compiles but will not yet run properly.
2021-03-31 22:28:27 +02:00
224ffe05e7 [WIP] Convert most of Chunking to Entity-based system
Player and all NPCs now have a common superclass, with virtual functions
so smooth over shared behavior. EntityRef is a simple class that points
to an arbitrary Entity.

This commit is not yet functional.
2021-03-31 22:28:27 +02:00
CakeLancelot
b428eb08e9 [refactor] Continue work on switching over to new sendPacket() wrapper
I also moved the give nano GM command to BuiltinCommands, and added a perms check

Haven't checked the following files yet:
Eggs
Groups
Missions
MobAI
2021-03-31 21:10:54 +02:00
7f9cdfc9ae Use direct members instead of pointers for viewableChunks and buyback
We had avoided putting STL containers into Players back when we thought
Players was still POD and needed to remain POD, but it turned out that
neither were the case all along, so there's no need for the indirection.
2021-03-31 21:10:54 +02:00
0f687cc6b3 [refactor] Remove redundant packet size checks
Done with a vim macro, since I didn't want to bother hacking up a
multi-line deletion script in sed or awk (or Python).
2021-03-31 21:10:54 +02:00
610a683804 [refactor] E g g s 2021-03-17 22:28:24 +01:00
e9bc2fe561 [refactor] Remove the word 'Manager' from most source files/namespaces
ChatManager -> Chat
MissionManager -> Missions
NanoManager -> Nanos
TransportManager -> Transport
ChunkManager -> Chunking
BuddyManager -> Buddies
GroupManager -> Groups
RacingManager -> Racing
ItemManager -> Items

NPCManager and PlayerManager remain.

Note: You can use git log --follow src/file.cpp to trace the history of
a file from before it was renamed.
2021-03-17 20:16:43 +01:00
cee09f6344 [refactor] Mark all internal functions static
All packet handlers and helper functions that are only used in the
source file they're declared in have been taken out of the namespaces in
the corresponding header files, have been marked static, and have been
reordered to avoid the need for declarations at the top of each source
file.

Each source file now contains a "using namespace" directive so that the
static functions don't need to prefix the source file's symbols with
their namespace. All redundant namespace prefixes found have been
removed.

An unused nano power resetting function in NanoManager has been removed.
2021-03-16 22:54:41 +01:00
gsemaj
dd41d5b610 [refactor] Split vendor functions and crocpot out of NPCManager 2021-03-15 10:48:27 -04:00
2024fb4969 [refactor] Split MobManager.cpp into MobAI.cpp and Combat.cpp
This is terrible. It was a mistake to do this before cleaning up the
actual code. It might be better not to use this commit and to do this
refactor in a different order or something.
2021-03-13 23:55:16 +01:00
ae279100d7 [refactor] Extract Abilities.cpp from {Nano,Mob}Manager.cpp
I've kept all the functions in their original namespaces for now, since
putting them all into the same one will cause collissions, and this is
all getting rewritten soon anyway.
2021-03-13 21:22:29 +01:00
e92a5a2f8b [refactor] Split ItemManager.cpp into Vendor.cpp & Trading.cpp
- added sources to Makefile
- Added Trading::init() to main.cpp
2021-03-12 20:09:45 -06:00
2d7129111a [refactor] Refactor ChatManager
* Extracted all commands into CustomCommands.cpp
* Moved all chat-related packet handlers into ChatManger.cpp
* Cleaned up redundant includes
* Unified handler naming scheme
* Made all command handlers in CustomCommands.cpp static
2021-03-13 02:59:18 +01:00
4cd3a3dabd [refactor] src/contrib, src/mingw -> vendor 2021-03-13 02:58:57 +01:00
f7e9cc2cea Disallow attaching the same item to an email twice
Also fix vendor buying validation not allowing crates to be bought,
since apparently their maximum stack size is 0 in TableData.
2021-03-10 00:13:46 +01:00
ffe5947925 Keep track of sold items so we can validate buyback packets 2021-03-09 16:45:38 +01:00
0fbdb1dad2 Improve sanity checks when opening crates and combining items
And ignore ITEM_MOVE packets while trading.
2021-03-08 22:31:25 +01:00
5e569d4324 Disallow selling Croc-Potted items
Also, make sure to explicitly terminate the connection when a player is
kicked, and align a few fields in tables.sql.
2021-03-07 00:38:24 +01:00
5fdef50f0f Fix failure to summon the highest NPC_ID
And update tdata.
2021-03-03 23:17:36 +01:00
74af1ad173 Set iOpt to 1 for mission rewards and disallow trading iOpt 0 items
Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2021-01-17 22:57:07 +01:00
CakeLancelot
9e30e55669 eggBuffPlayer now takes duration, and buff duration is read from EggType 2021-01-06 05:56:54 -06:00
2bf3fd0975 Further sanity checks for shops 2021-01-06 11:47:07 +01:00
d4eaf83354 Fixed Instancing Bugs 2021-01-04 23:53:44 +01:00
c78b3ca69f Do not cancel the ongoing race on recall
Also do not remove the player's vehicle if the player isn't on a
vehicle.
2020-12-31 03:00:54 +01:00
55431362a7 Make sure the current race is cleared when leaving an IZ 2020-12-28 18:40:26 +01:00
07a930fe1c Fix vehicles in IZs for real this time 2020-12-28 18:40:26 +01:00
d97444cca5 Remove each group member's vehicle when warping into an instance 2020-12-28 00:50:58 +01:00
44fbb8e81f Fix other group members not respawning properly in Lairs 2020-12-24 05:22:46 +01:00
e0808ffcbd Read the NPC ID limit from the XDT 2020-12-23 13:50:12 -05:00
8d1bc94b7e Mission Handling Fixes
- Q. Item count glitches are dealt with
- Warping out now correctly rewinds missions.
2020-12-22 11:30:57 -05:00
Gent S
618a8d0a9f Reimplement NPC barking 2020-12-15 19:16:05 -05:00
d25e7ca4fc Implement rudimentary NPC scripting framework and Lord Fuse boss fight 2020-12-15 23:19:29 +01:00
3359ca0c3e Moved common NPC summoning logic into a helper function 2020-12-15 23:19:29 +01:00
0dd478b9f0 Tweak Lair respawns slightly
* Respawn the player in the air, not on the ground
* Do save the player's current instance, just to lessen the chance of
validation not catching stale recall coords.
2020-12-15 23:19:29 +01:00
442d7853a5 In the absence of a Resurrect 'Em in a Lair, respawn at the entrance 2020-12-15 00:26:29 +01:00
JadeShrineMaiden
b947ff65cf
Various bugfixes
- Eruption is now blocked by stun and sleep.
- Corruption should block all nano abilities.
- Buffs time out for other players
- Timed mission bugfixes (AGAIN)
- Corruption and Eruptions fire quicker.
- Heal egg ids fix
- No power nanos no longer break the system.
- Mobs should no longer restun.
- Mob ability chance calculation adjustments.
- Duration of the power's debuff is sent as iDamage instead of 0, this removes the ugly "Block" that shows up on successful hits.
- Group mob respawning bugfixes
- a bit of a cleanup
2020-12-12 17:22:22 -05:00
Gent S
794856a63c Clean up item loading from XDT. 2020-12-04 13:57:08 -05:00
1e822f7a6c Removed redundant checks for a nullptr from PlayerManager::getPlayer()
These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
Gent S
c2ab5c9d02 Fix case where resplen wasn't being initialized 2020-11-26 23:01:19 -05:00
26ca4d8671 New Powers, Tweaked Eggs further + Cleanup
* Scavenge and Bonus nanos work.
* Eggs now damage and heal more cleanly.
2020-11-26 23:01:19 -05:00