2020-08-19 22:21:35 +00:00
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#include "NPCManager.hpp"
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2020-09-09 01:15:25 +00:00
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#include "ItemManager.hpp"
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2020-08-20 21:43:48 +00:00
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#include "settings.hpp"
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2020-09-16 23:43:48 +00:00
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#include "MobManager.hpp"
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2020-08-20 21:43:48 +00:00
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#include <cmath>
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#include <algorithm>
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#include <list>
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2020-08-21 22:14:11 +00:00
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#include <fstream>
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2020-08-25 01:34:53 +00:00
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#include <vector>
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2020-08-21 22:14:11 +00:00
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2020-08-22 02:03:12 +00:00
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#include "contrib/JSON.hpp"
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2020-08-20 21:43:48 +00:00
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2020-09-16 23:43:48 +00:00
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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2020-08-23 16:26:25 +00:00
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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2020-08-25 01:34:53 +00:00
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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2020-08-19 22:21:35 +00:00
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void NPCManager::init() {
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2020-08-25 02:28:42 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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2020-08-29 11:14:21 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
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2020-09-09 01:15:25 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, npcVendorStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, npcVendorBuy);
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2020-09-12 02:04:23 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, npcVendorSell);
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2020-09-14 14:27:52 +00:00
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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2020-09-09 01:15:25 +00:00
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}
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2020-09-17 22:45:43 +00:00
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void NPCManager::addNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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BaseNPC* npc = NPCs[id];
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_ENTER, enterData);
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enterData.NPCAppearanceData = npc->appearanceData;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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}
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}
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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// create struct
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INITSTRUCT(sP_FE2CL_NPC_EXIT, exitData);
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exitData.iNPC_ID = id;
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for (Chunk* chunk : viewableChunks) {
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for (CNSocket* sock : chunk->players) {
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// send to socket
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sock->sendPacket((void*)&exitData, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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}
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}
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}
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2020-09-09 01:15:25 +00:00
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void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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2020-09-14 14:27:52 +00:00
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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2020-09-09 01:15:25 +00:00
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2020-09-14 14:27:52 +00:00
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if (item == nullptr) {
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2020-09-14 05:27:20 +00:00
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
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2020-09-14 04:25:14 +00:00
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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}
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2020-09-09 01:15:25 +00:00
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2020-09-14 14:27:52 +00:00
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int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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2020-09-09 01:15:25 +00:00
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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2020-09-12 00:25:45 +00:00
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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2020-09-09 01:15:25 +00:00
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}
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC));
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}
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2020-09-12 02:04:23 +00:00
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void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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2020-09-12 14:10:53 +00:00
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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2020-09-12 02:04:23 +00:00
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL));
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return;
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}
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2020-09-12 14:10:53 +00:00
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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2020-09-14 14:27:52 +00:00
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Item* itemData = ItemManager::getItemData(item->iID, item->iType);
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2020-09-12 14:10:53 +00:00
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2020-09-14 14:27:52 +00:00
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if (itemData == nullptr || !itemData->sellable) { // sanity + sellable check
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2020-09-14 05:27:20 +00:00
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL));
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return;
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}
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sItemBase original;
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memcpy(&original, item, sizeof(sItemBase));
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2020-09-12 02:04:23 +00:00
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
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2020-09-14 04:25:14 +00:00
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2020-09-14 14:27:52 +00:00
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int sellValue = itemData->sellPrice * req->iItemCnt;
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2020-09-12 02:04:23 +00:00
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// increment taros
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plr->money = plr->money + sellValue;
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2020-09-14 05:52:15 +00:00
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// modify item
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if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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}
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2020-09-12 02:04:23 +00:00
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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resp.iCandy = plr->money;
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2020-09-14 05:27:20 +00:00
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resp.Item = original; // the item that gets sent to buyback
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resp.ItemStay = *item; // the void item that gets put in the slot
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2020-09-12 02:04:23 +00:00
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC));
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}
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2020-09-14 14:27:52 +00:00
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void NPCManager::npcVendorBuyback(CNSocket* sock, CNPacketData* data) {
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2020-09-14 05:27:20 +00:00
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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2020-09-14 14:27:52 +00:00
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Item* item = ItemManager::getItemData(req->Item.iID, req->Item.iType);
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2020-09-14 05:27:20 +00:00
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2020-09-14 14:27:52 +00:00
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if (item == nullptr) {
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2020-09-14 05:27:20 +00:00
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (rebuy)" << std::endl;
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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2020-09-14 14:27:52 +00:00
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// sell price is used on rebuy. ternary identifies stacked items
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int itemCost = item->sellPrice * (item->stackSize > 1 ? req->Item.iOpt : 1);
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2020-09-14 05:27:20 +00:00
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL));
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
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// response parameters
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC));
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}
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2020-09-09 01:15:25 +00:00
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void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE))
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return; // malformed packet
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2020-09-13 22:54:47 +00:00
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sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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if (req->iVendorID != req->iNPC_ID || ItemManager::VendorTables.find(req->iNPC_ID) == ItemManager::VendorTables.end())
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return;
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std::vector<VendorListing> listings = ItemManager::VendorTables[req->iNPC_ID]; // maybe use iVendorID instead...?
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2020-09-09 01:15:25 +00:00
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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2020-09-13 22:54:47 +00:00
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2020-09-14 14:27:52 +00:00
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for (int i = 0; i < listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base;
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base.iID = listings[i].iID;
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base.iOpt = 0;
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base.iTimeLimit = 0;
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base.iType = listings[i].type;
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2020-09-13 22:54:47 +00:00
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2020-09-14 14:27:52 +00:00
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sItemVendor vItem;
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vItem.item = base;
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vItem.iSortNum = listings[i].sort;
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vItem.iVendorID = req->iVendorID;
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//vItem.fBuyCost = listings[i].price; this value is not actually the one that is used
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2020-09-13 22:54:47 +00:00
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2020-09-14 14:27:52 +00:00
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resp.item[i] = vItem;
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2020-09-13 22:54:47 +00:00
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}
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2020-09-09 01:15:25 +00:00
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC));
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}
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void NPCManager::npcVendorStart(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_START))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_START* req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
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resp.iNPC_ID = req->iNPC_ID;
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resp.iVendorID = req->iVendorID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_START_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_START_SUCC));
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2020-08-20 21:43:48 +00:00
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}
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2020-09-14 14:27:52 +00:00
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void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY))
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return; // malformed packet
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sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
|
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
|
|
|
|
|
|
|
int cost = req->Item.iOpt * 100;
|
|
|
|
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
|
|
|
|
failResp.iErrorCode = 0;
|
|
|
|
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL));
|
|
|
|
}
|
|
|
|
|
|
|
|
plr->money -= cost;
|
|
|
|
plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 10 : 0;
|
|
|
|
plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 10 : 0;
|
|
|
|
|
|
|
|
// caps
|
|
|
|
if (plr->batteryW > 9999)
|
|
|
|
plr->batteryW = 9999;
|
|
|
|
if (plr->batteryN > 9999)
|
|
|
|
plr->batteryN = 9999;
|
|
|
|
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
|
|
|
|
|
|
|
|
resp.iCandy = plr->money;
|
|
|
|
resp.iBatteryW = plr->batteryW;
|
|
|
|
resp.iBatteryN = plr->batteryN;
|
|
|
|
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC));
|
|
|
|
}
|
|
|
|
|
2020-09-06 14:59:43 +00:00
|
|
|
void NPCManager::npcBarkHandler(CNSocket* sock, CNPacketData* data) {} // stubbed for now
|
2020-08-25 02:28:42 +00:00
|
|
|
|
2020-08-29 11:14:21 +00:00
|
|
|
void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
|
2020-08-25 02:28:42 +00:00
|
|
|
if (data->size != sizeof(sP_CL2FE_REQ_NPC_SUMMON))
|
|
|
|
return; // malformed packet
|
|
|
|
|
|
|
|
sP_CL2FE_REQ_NPC_SUMMON* req = (sP_CL2FE_REQ_NPC_SUMMON*)data->buf;
|
|
|
|
INITSTRUCT(sP_FE2CL_NPC_ENTER, resp);
|
2020-08-29 11:14:21 +00:00
|
|
|
Player* plr = PlayerManager::getPlayer(sock);
|
2020-08-25 02:28:42 +00:00
|
|
|
|
|
|
|
// permission & sanity check
|
2020-08-25 17:42:56 +00:00
|
|
|
if (!plr->IsGM || req->iNPCType >= 3314)
|
2020-08-25 02:28:42 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
resp.NPCAppearanceData.iNPC_ID = rand(); // cpunch-style
|
|
|
|
resp.NPCAppearanceData.iNPCType = req->iNPCType;
|
|
|
|
resp.NPCAppearanceData.iHP = 1000; // TODO: placeholder
|
|
|
|
resp.NPCAppearanceData.iX = plr->x;
|
|
|
|
resp.NPCAppearanceData.iY = plr->y;
|
|
|
|
resp.NPCAppearanceData.iZ = plr->z;
|
|
|
|
|
2020-09-18 03:44:37 +00:00
|
|
|
NPCs[resp.NPCAppearanceData.iNPC_ID] = new BaseNPC(plr->x, plr->y, plr->z, req->iNPCType);
|
2020-09-17 22:45:43 +00:00
|
|
|
ChunkManager::addNPC(plr->x, plr->y, resp.NPCAppearanceData.iNPC_ID);
|
2020-08-25 02:28:42 +00:00
|
|
|
}
|
2020-08-29 11:14:21 +00:00
|
|
|
|
|
|
|
void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
|
|
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
|
|
|
|
return; // malformed packet
|
|
|
|
|
|
|
|
sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
|
|
|
|
PlayerView& plrv = PlayerManager::players[sock];
|
|
|
|
|
|
|
|
// sanity check
|
|
|
|
if (Warps.find(warpNpc->iWarpID) == Warps.end())
|
|
|
|
return;
|
|
|
|
|
|
|
|
// send to client
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
|
|
|
|
resp.iX = Warps[warpNpc->iWarpID].x;
|
|
|
|
resp.iY = Warps[warpNpc->iWarpID].y;
|
|
|
|
resp.iZ = Warps[warpNpc->iWarpID].z;
|
|
|
|
|
|
|
|
// force player & NPC reload
|
2020-09-18 03:44:37 +00:00
|
|
|
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
|
2020-09-17 22:45:43 +00:00
|
|
|
plrv.currentChunks.clear();
|
|
|
|
plrv.chunkPos = std::make_pair<int, int>(0, 0);
|
2020-08-29 11:14:21 +00:00
|
|
|
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
|
2020-09-07 20:12:53 +00:00
|
|
|
}
|