OpenFusion/src
dongresource 72d625fd8d Summoned mobs are now actually treated as mobs.
Unfortunetly, this necessitated keeping around yet more JSON objects for
the duration of the server's runtime.
It also involved unifying the way NPC IDs are handled, such that they
may be allocated and deallocated out of order.

If any NPCID-related bugs occour, this commit should be regarded as
the prime suspect.
2020-09-25 00:51:18 +02:00
..
contrib Change sqlite3.h path in sqlite_orm.h 2020-09-02 21:11:50 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs added bank functionality, refactored itemMoveHandler 2020-09-14 16:07:02 +02:00
CNLoginServer.cpp removed usewebapi 2020-09-21 14:49:08 -05:00
CNLoginServer.hpp Cleaned up comment formatting. 2020-09-14 16:07:05 +02:00
CNProtocol.cpp Rearranged the codebase a little. 2020-09-16 21:46:15 +02:00
CNProtocol.hpp Hotfix to stop crashing the server. 2020-09-17 21:22:31 +02:00
CNShardServer.cpp Switched MobManager::step() to the timer. 2020-09-22 21:31:08 +02:00
CNShardServer.hpp Only send live checks when the connection has been silent for a while. 2020-09-16 17:45:53 +02:00
CNShared.cpp Cleaned up all whitespace issues. 2020-09-14 16:07:05 +02:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.hpp replaced high_resolution_clock with system_time for timestamps 2020-09-22 21:15:47 +02:00
ChatManager.cpp huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
ChunkManager.cpp Add Address Sanitizer suppression list. 2020-09-24 23:11:14 +02:00
ChunkManager.hpp Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
Database.cpp fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
Database.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp Add NPCClass enum 2020-09-22 23:41:43 -04:00
ItemManager.cpp fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
ItemManager.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
MissionManager.cpp updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
MissionManager.hpp updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
MobManager.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
MobManager.hpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
NPC.hpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
NPCManager.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
NPCManager.hpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
NanoManager.cpp The Sleep, Stun and Snare powers now affect mobs. 2020-09-22 22:22:10 +02:00
NanoManager.hpp Refactored passive nano powers. 2020-09-21 19:51:30 +02:00
Player.hpp vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
PlayerManager.cpp Merge pull request #109 from gsemaj/slider 2020-09-23 14:49:26 -05:00
PlayerManager.hpp Basic slider implementation 2020-09-23 00:08:51 -04:00
TableData.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
TableData.hpp General MSS fixes + tweaks 2020-09-21 21:43:39 -04:00
TransportManager.cpp Summoned mobs are now actually treated as mobs. 2020-09-25 00:51:18 +02:00
TransportManager.hpp Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
main.cpp Add Address Sanitizer suppression list. 2020-09-24 23:11:14 +02:00
settings.cpp Added a config option to disable mob movement and combat. 2020-09-22 20:53:44 +02:00
settings.hpp Added a config option to disable mob movement and combat. 2020-09-22 20:53:44 +02:00