..
contrib
Change sqlite3.h path in sqlite_orm.h
2020-09-02 21:11:50 -05:00
mingw
inital commit
2020-08-18 15:42:30 -05:00
structs
added bank functionality, refactored itemMoveHandler
2020-09-14 16:07:02 +02:00
ChatManager.cpp
huge refactoring, chunking added
2020-09-17 17:45:43 -05:00
ChatManager.hpp
Replace ifdef guards with #pragma once
2020-08-23 19:14:54 +02:00
ChunkManager.cpp
Add Address Sanitizer suppression list.
2020-09-24 23:11:14 +02:00
ChunkManager.hpp
Add NPC chunk management + Generalize lerp
2020-09-23 12:06:25 -04:00
CNLoginServer.cpp
removed usewebapi
2020-09-21 14:49:08 -05:00
CNLoginServer.hpp
Cleaned up comment formatting.
2020-09-14 16:07:05 +02:00
CNProtocol.cpp
Rearranged the codebase a little.
2020-09-16 21:46:15 +02:00
CNProtocol.hpp
Hotfix to stop crashing the server.
2020-09-17 21:22:31 +02:00
CNShardServer.cpp
Switched MobManager::step() to the timer.
2020-09-22 21:31:08 +02:00
CNShardServer.hpp
Only send live checks when the connection has been silent for a while.
2020-09-16 17:45:53 +02:00
CNShared.cpp
Cleaned up all whitespace issues.
2020-09-14 16:07:05 +02:00
CNShared.hpp
Replace ifdef guards with #pragma once
2020-08-23 19:14:54 +02:00
CNStructs.hpp
replaced high_resolution_clock with system_time for timestamps
2020-09-22 21:15:47 +02:00
Database.cpp
fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle
2020-09-23 11:21:32 +02:00
Database.hpp
vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
2020-09-22 13:16:09 +02:00
Defines.cpp
Reword some comments and correct paths in the Readme.
2020-08-28 22:18:28 +02:00
Defines.hpp
Add NPCClass enum
2020-09-22 23:41:43 -04:00
ItemManager.cpp
fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle
2020-09-23 11:21:32 +02:00
ItemManager.hpp
vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
2020-09-22 13:16:09 +02:00
main.cpp
Add Address Sanitizer suppression list.
2020-09-24 23:11:14 +02:00
MissionManager.cpp
updateFusionMatter now sets fusion matter
2020-09-23 16:04:58 -05:00
MissionManager.hpp
updateFusionMatter now sets fusion matter
2020-09-23 16:04:58 -05:00
MobManager.cpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
MobManager.hpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
NanoManager.cpp
The Sleep, Stun and Snare powers now affect mobs.
2020-09-22 22:22:10 +02:00
NanoManager.hpp
Refactored passive nano powers.
2020-09-21 19:51:30 +02:00
NPC.hpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
NPCManager.cpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
NPCManager.hpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
Player.hpp
vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
2020-09-22 13:16:09 +02:00
PlayerManager.cpp
Merge pull request #109 from gsemaj/slider
2020-09-23 14:49:26 -05:00
PlayerManager.hpp
Basic slider implementation
2020-09-23 00:08:51 -04:00
settings.cpp
Added a config option to disable mob movement and combat.
2020-09-22 20:53:44 +02:00
settings.hpp
Added a config option to disable mob movement and combat.
2020-09-22 20:53:44 +02:00
TableData.cpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
TableData.hpp
General MSS fixes + tweaks
2020-09-21 21:43:39 -04:00
TransportManager.cpp
Summoned mobs are now actually treated as mobs.
2020-09-25 00:51:18 +02:00
TransportManager.hpp
Add NPC chunk management + Generalize lerp
2020-09-23 12:06:25 -04:00