mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
734 lines
26 KiB
C++
734 lines
26 KiB
C++
#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "ItemManager.hpp"
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#include "PlayerManager.hpp"
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#include "Player.hpp"
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#include <string.h> // for memset() and memcmp()
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#include <assert.h>
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void ItemManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
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//Trade handlers
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, itemTradeOfferHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, itemTradeOfferAcceptHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, itemTradeOfferRefusalHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, itemTradeConfirmHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, itemTradeConfirmCancelHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, itemTradeRegisterItemHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER, itemTradeUnregisterItemHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CASH_REGISTER, itemTradeRegisterCashHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_EMOTES_CHAT, itemTradeChatHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_CHEST_OPEN, chestOpenHandler);
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}
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void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_ITEM_MOVE))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_ITEM_MOVE* itemmove = (sP_CL2FE_REQ_ITEM_MOVE*)data->buf;
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INITSTRUCT(sP_FE2CL_PC_ITEM_MOVE_SUCC, resp);
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PlayerView& plr = PlayerManager::players[sock];
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if (plr.plr->Equip[itemmove->iFromSlotNum].iType != 0 && itemmove->eFrom == 0 && itemmove->eTo == 0) {
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// this packet should never happen unless it is a weapon, tell the client to do nothing and do nothing ourself
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resp.eTo = itemmove->eFrom;
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resp.iToSlotNum = itemmove->iFromSlotNum;
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resp.ToSlotItem = plr.plr->Equip[itemmove->iToSlotNum];
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resp.eFrom = itemmove->eTo;
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resp.iFromSlotNum = itemmove->iToSlotNum;
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resp.FromSlotItem = plr.plr->Equip[itemmove->iFromSlotNum];
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sock->sendPacket((void*)&resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
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return;
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}
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if (itemmove->iToSlotNum > AINVEN_COUNT || itemmove->iToSlotNum < 0)
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return; // sanity checks
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sItemBase fromItem;
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sItemBase toItem;
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// eFrom 0 means from equip
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if (itemmove->eFrom == 0) {
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// unequiping an item
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fromItem = plr.plr->Equip[itemmove->iFromSlotNum];
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} else {
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fromItem = plr.plr->Inven[itemmove->iFromSlotNum];
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}
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// eTo 0 means to equip
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if (itemmove->eTo == 0) {
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// equiping an item
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toItem = plr.plr->Equip[itemmove->iToSlotNum];
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plr.plr->Equip[itemmove->iToSlotNum] = fromItem;
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} else {
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toItem = plr.plr->Inven[itemmove->iToSlotNum];
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plr.plr->Inven[itemmove->iToSlotNum] = fromItem;
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}
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if (itemmove->eFrom == 0) {
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plr.plr->Equip[itemmove->iFromSlotNum] = toItem;
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} else {
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plr.plr->Inven[itemmove->iFromSlotNum] = toItem;
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}
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if (itemmove->eFrom == 0 || itemmove->eTo == 0) {
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INITSTRUCT(sP_FE2CL_PC_EQUIP_CHANGE, equipChange);
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equipChange.iPC_ID = plr.plr->iID;
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if (itemmove->eFrom == 0) {
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equipChange.iEquipSlotNum = itemmove->iFromSlotNum;
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equipChange.EquipSlotItem = toItem;
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} else {
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equipChange.iEquipSlotNum = itemmove->iToSlotNum;
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equipChange.EquipSlotItem = fromItem;
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}
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// unequip vehicle if equip slot 8 is 0
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if (plr.plr->Equip[8].iID == 0)
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plr.plr->iPCState = 0;
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// send equip event to other players
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for (CNSocket* otherSock : plr.viewable) {
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otherSock->sendPacket((void*)&equipChange, P_FE2CL_PC_EQUIP_CHANGE, sizeof(sP_FE2CL_PC_EQUIP_CHANGE));
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}
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}
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resp.eTo = itemmove->eFrom;
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resp.iToSlotNum = itemmove->iFromSlotNum;
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resp.ToSlotItem = toItem;
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resp.eFrom = itemmove->eTo;
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resp.iFromSlotNum = itemmove->iToSlotNum;
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resp.FromSlotItem = fromItem;
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sock->sendPacket((void*)&resp, P_FE2CL_PC_ITEM_MOVE_SUCC, sizeof(sP_FE2CL_PC_ITEM_MOVE_SUCC));
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}
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void ItemManager::itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_ITEM_DELETE))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_ITEM_DELETE* itemdel = (sP_CL2FE_REQ_PC_ITEM_DELETE*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC, resp);
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PlayerView& plr = PlayerManager::players[sock];
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resp.eIL = itemdel->eIL;
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resp.iSlotNum = itemdel->iSlotNum;
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// so, im not sure what this eIL thing does since you always delete items in inventory and not equips
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plr.plr->Inven[itemdel->iSlotNum].iID = 0;
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plr.plr->Inven[itemdel->iSlotNum].iType = 0;
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plr.plr->Inven[itemdel->iSlotNum].iOpt = 0;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_ITEM_DELETE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_DELETE_SUCC));
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}
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void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_ITEM))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_GIVE_ITEM* itemreq = (sP_CL2FE_REQ_PC_GIVE_ITEM*)data->buf;
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PlayerView& plr = PlayerManager::players[sock];
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// Commented and disabled for future use
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//if (!plr.plr->IsGM) {
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// TODO: send fail packet
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// return;
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//}
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if (itemreq->eIL == 2) {
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// Quest item, not a real item, handle this later, stubbed for now
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// sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_PC_GIVE_ITEM_FAIL, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_FAIL), sock->getFEKey()));
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} else if (itemreq->eIL == 1 && itemreq->Item.iType >= 0 && itemreq->Item.iType <= 10) {
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INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
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resp.eIL = itemreq->eIL;
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resp.iSlotNum = itemreq->iSlotNum;
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resp.Item = itemreq->Item;
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plr.plr->Inven[itemreq->iSlotNum] = itemreq->Item;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
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}
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}
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void ItemManager::itemTradeOfferHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_TRADE_OFFER* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER*)data->buf;
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int iID_Check;
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if (pacdat->iID_Request == pacdat->iID_From) {
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iID_Check = pacdat->iID_To;
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} else {
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iID_Check = pacdat->iID_From;
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}
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->iID == iID_Check) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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if (plr.plr->isTrading) {
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, resp);
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resp.iID_Request = pacdat->iID_To;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
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return; //prevent trading with a player already trading
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}
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER));
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}
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void ItemManager::itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT*)data->buf;
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int iID_Check;
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if (pacdat->iID_Request == pacdat->iID_From) {
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iID_Check = pacdat->iID_To;
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} else {
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iID_Check = pacdat->iID_From;
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}
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->iID == iID_Check) {
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otherSock = pair.first;
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}
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}
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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// Clearing up trade slots
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PlayerView& plr = PlayerManager::players[sock];
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PlayerView& plr2 = PlayerManager::players[otherSock];
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if (plr2.plr->isTrading) {
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, resp);
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resp.iID_Request = pacdat->iID_To;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
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return; //prevent trading with a player already trading
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}
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plr.plr->isTrading = true;
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plr2.plr->isTrading = true;
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plr.plr->isTradeConfirm = false;
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plr2.plr->isTradeConfirm = false;
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for (int i = 0; i < 5; i++) {
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plr.plr->Trade[i].iID = 0;
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plr.plr->Trade[i].iType = 0;
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plr.plr->Trade[i].iOpt = 0;
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plr.plr->Trade[i].iInvenNum = 0;
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plr.plr->Trade[i].iSlotNum = 0;
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}
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for (int i = 0; i < 5; i++) {
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plr2.plr->Trade[i].iID = 0;
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plr2.plr->Trade[i].iType = 0;
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plr2.plr->Trade[i].iOpt = 0;
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plr2.plr->Trade[i].iInvenNum = 0;
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plr2.plr->Trade[i].iSlotNum = 0;
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}
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_SUCC));
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}
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void ItemManager::itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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int iID_Check;
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if (pacdat->iID_Request == pacdat->iID_From) {
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iID_Check = pacdat->iID_To;
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} else {
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iID_Check = pacdat->iID_From;
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}
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->iID == iID_Check) {
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otherSock = pair.first;
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}
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}
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
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}
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void ItemManager::itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CONFIRM))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
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int iID_Check;
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if (pacdat->iID_Request == pacdat->iID_From) {
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iID_Check = pacdat->iID_To;
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} else {
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iID_Check = pacdat->iID_From;
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}
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->iID == iID_Check) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[sock];
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PlayerView& plr2 = PlayerManager::players[otherSock];
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if (plr2.plr->isTradeConfirm) {
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plr.plr->isTrading = false;
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plr2.plr->isTrading = false;
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plr.plr->isTradeConfirm = false;
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plr2.plr->isTradeConfirm = false;
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// Check if we have enough free slots
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int freeSlots = 0;
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int freeSlotsNeeded = 0;
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int freeSlots2 = 0;
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int freeSlotsNeeded2 = 0;
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (plr.plr->Inven[i].iID == 0)
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freeSlots++;
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}
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for (int i = 0; i < 5; i++) {
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if (plr.plr->Trade[i].iID != 0)
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freeSlotsNeeded++;
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}
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (plr2.plr->Inven[i].iID == 0)
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freeSlots2++;
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}
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for (int i = 0; i < 5; i++) {
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if (plr2.plr->Trade[i].iID != 0)
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freeSlotsNeeded2++;
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}
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if (freeSlotsNeeded2 - freeSlotsNeeded > freeSlots) {
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_ABORT));
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return; // Fail trade because of the lack of slots
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}
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if (freeSlotsNeeded - freeSlotsNeeded2 > freeSlots2) {
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
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return; // Fail trade because of the lack of slots
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}
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INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM, resp);
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resp.iID_Request = pacdat->iID_Request;
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resp.iID_From = pacdat->iID_From;
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resp.iID_To = pacdat->iID_To;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
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// ^^ this is a must have or else the player won't accept a succ packet for some reason
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for (int i = 0; i < freeSlotsNeeded; i++) {
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plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iID = 0;
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plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iType = 0;
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plr.plr->Inven[plr.plr->Trade[i].iInvenNum].iOpt = 0;
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}
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for (int i = 0; i < freeSlotsNeeded2; i++) {
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plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iID = 0;
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plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iType = 0;
|
|
plr2.plr->Inven[plr2.plr->Trade[i].iInvenNum].iOpt = 0;
|
|
}
|
|
|
|
for (int i = 0; i < AINVEN_COUNT; i++) {
|
|
if (freeSlotsNeeded <= 0)
|
|
break;
|
|
|
|
if (plr2.plr->Inven[i].iID == 0) {
|
|
|
|
plr2.plr->Inven[i].iID = plr.plr->Trade[freeSlotsNeeded - 1].iID;
|
|
plr2.plr->Inven[i].iType = plr.plr->Trade[freeSlotsNeeded - 1].iType;
|
|
plr2.plr->Inven[i].iOpt = plr.plr->Trade[freeSlotsNeeded - 1].iOpt;
|
|
plr.plr->Trade[freeSlotsNeeded - 1].iInvenNum = i;
|
|
freeSlotsNeeded--;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < AINVEN_COUNT; i++) {
|
|
if (freeSlotsNeeded2 <= 0)
|
|
break;
|
|
|
|
if (plr.plr->Inven[i].iID == 0) {
|
|
|
|
plr.plr->Inven[i].iID = plr2.plr->Trade[freeSlotsNeeded2 - 1].iID;
|
|
plr.plr->Inven[i].iType = plr2.plr->Trade[freeSlotsNeeded2 - 1].iType;
|
|
plr.plr->Inven[i].iOpt = plr2.plr->Trade[freeSlotsNeeded2 - 1].iOpt;
|
|
plr2.plr->Trade[freeSlotsNeeded2 - 1].iInvenNum = i;
|
|
freeSlotsNeeded2--;
|
|
}
|
|
}
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, resp2);
|
|
|
|
resp2.iID_Request = pacdat->iID_Request;
|
|
resp2.iID_From = pacdat->iID_From;
|
|
resp2.iID_To = pacdat->iID_To;
|
|
|
|
plr.plr->money = plr.plr->money + plr2.plr->moneyInTrade - plr.plr->moneyInTrade;
|
|
resp2.iCandy = plr.plr->money;
|
|
|
|
memcpy(resp2.Item, plr2.plr->Trade, sizeof(plr2.plr->Trade));
|
|
memcpy(resp2.ItemStay, plr.plr->Trade, sizeof(plr.plr->Trade));
|
|
|
|
sock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC));
|
|
|
|
plr2.plr->money = plr2.plr->money + plr.plr->moneyInTrade - plr2.plr->moneyInTrade;
|
|
resp2.iCandy = plr2.plr->money;
|
|
|
|
memcpy(resp2.Item, plr.plr->Trade, sizeof(plr.plr->Trade));
|
|
memcpy(resp2.ItemStay, plr2.plr->Trade, sizeof(plr2.plr->Trade));
|
|
|
|
otherSock->sendPacket((void*)&resp2, P_FE2CL_REP_PC_TRADE_CONFIRM_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_SUCC));
|
|
} else {
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
|
|
plr.plr->isTradeConfirm = true;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM));
|
|
}
|
|
}
|
|
|
|
void ItemManager::itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL))
|
|
return; // ignore the malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL*)data->buf;
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
|
|
int iID_Check;
|
|
|
|
if (pacdat->iID_Request == pacdat->iID_From) {
|
|
iID_Check = pacdat->iID_To;
|
|
} else {
|
|
iID_Check = pacdat->iID_From;
|
|
}
|
|
|
|
CNSocket* otherSock = sock;
|
|
|
|
for (auto pair : PlayerManager::players) {
|
|
if (pair.second.plr->iID == iID_Check) {
|
|
otherSock = pair.first;
|
|
}
|
|
}
|
|
|
|
PlayerView& plr = PlayerManager::players[sock];
|
|
PlayerView& plr2 = PlayerManager::players[otherSock];
|
|
|
|
plr.plr->isTrading = false;
|
|
plr.plr->isTradeConfirm = false;
|
|
plr2.plr->isTrading = false;
|
|
plr2.plr->isTradeConfirm = false;
|
|
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_CONFIRM_CANCEL));
|
|
}
|
|
|
|
void ItemManager::itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER))
|
|
return; // ignore the malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_ITEM_REGISTER*)data->buf;
|
|
|
|
if (pacdat->Item.iSlotNum < 0 || pacdat->Item.iSlotNum > 4)
|
|
return; // sanity check
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
resp.TradeItem = pacdat->Item;
|
|
resp.InvenItem = pacdat->Item;
|
|
|
|
int iID_Check;
|
|
|
|
if (pacdat->iID_Request == pacdat->iID_From) {
|
|
iID_Check = pacdat->iID_To;
|
|
} else {
|
|
iID_Check = pacdat->iID_From;
|
|
}
|
|
|
|
CNSocket* otherSock = sock;
|
|
|
|
for (auto pair : PlayerManager::players) {
|
|
if (pair.second.plr->iID == iID_Check) {
|
|
otherSock = pair.first;
|
|
}
|
|
}
|
|
|
|
PlayerView& plr = PlayerManager::players[sock];
|
|
plr.plr->Trade[pacdat->Item.iSlotNum] = pacdat->Item;
|
|
plr.plr->isTradeConfirm = false;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC));
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_REGISTER_SUCC));
|
|
}
|
|
|
|
void ItemManager::itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER))
|
|
return; // ignore the malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER*)data->buf;
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
resp.TradeItem = pacdat->Item;
|
|
|
|
PlayerView& plr = PlayerManager::players[sock];
|
|
resp.InvenItem = plr.plr->Trade[pacdat->Item.iSlotNum];
|
|
plr.plr->isTradeConfirm = false;
|
|
|
|
int iID_Check;
|
|
|
|
if (pacdat->iID_Request == pacdat->iID_From) {
|
|
iID_Check = pacdat->iID_To;
|
|
} else {
|
|
iID_Check = pacdat->iID_From;
|
|
}
|
|
|
|
CNSocket* otherSock = sock;
|
|
|
|
for (auto pair : PlayerManager::players) {
|
|
if (pair.second.plr->iID == iID_Check) {
|
|
otherSock = pair.first;
|
|
}
|
|
}
|
|
|
|
int temp_num = pacdat->Item.iSlotNum;
|
|
|
|
if (temp_num >= 0 && temp_num <= 4) {
|
|
plr.plr->Trade[temp_num].iID = 0;
|
|
plr.plr->Trade[temp_num].iType = 0;
|
|
plr.plr->Trade[temp_num].iOpt = 0;
|
|
plr.plr->Trade[temp_num].iInvenNum = 0;
|
|
plr.plr->Trade[temp_num].iSlotNum = 0;
|
|
}
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC));
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_ITEM_UNREGISTER_SUCC));
|
|
}
|
|
|
|
void ItemManager::itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER))
|
|
return; // ignore the malformed packet
|
|
|
|
sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER* pacdat = (sP_CL2FE_REQ_PC_TRADE_CASH_REGISTER*)data->buf;
|
|
|
|
PlayerView& plr = PlayerManager::players[sock];
|
|
|
|
if (pacdat->iCandy < 0 || pacdat->iCandy > plr.plr->money)
|
|
return; // famous glitch, begone
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
resp.iCandy = pacdat->iCandy;
|
|
|
|
int iID_Check;
|
|
|
|
if (pacdat->iID_Request == pacdat->iID_From) {
|
|
iID_Check = pacdat->iID_To;
|
|
} else {
|
|
iID_Check = pacdat->iID_From;
|
|
}
|
|
|
|
CNSocket* otherSock = sock;
|
|
|
|
for (auto pair : PlayerManager::players) {
|
|
if (pair.second.plr->iID == iID_Check) {
|
|
otherSock = pair.first;
|
|
}
|
|
}
|
|
|
|
plr.plr->moneyInTrade = pacdat->iCandy;
|
|
plr.plr->isTradeConfirm = false;
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC));
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC, sizeof(sP_FE2CL_REP_PC_TRADE_CASH_REGISTER_SUCC));
|
|
}
|
|
|
|
void ItemManager::itemTradeChatHandler(CNSocket* sock, CNPacketData* data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT))
|
|
return; // malformed packet
|
|
sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT* pacdat = (sP_CL2FE_REQ_PC_TRADE_EMOTES_CHAT*)data->buf;
|
|
|
|
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT, resp);
|
|
|
|
resp.iID_Request = pacdat->iID_Request;
|
|
resp.iID_From = pacdat->iID_From;
|
|
resp.iID_To = pacdat->iID_To;
|
|
|
|
memcpy(resp.szFreeChat, pacdat->szFreeChat, sizeof(pacdat->szFreeChat));
|
|
|
|
resp.iEmoteCode = pacdat->iEmoteCode;
|
|
|
|
int iID_Check;
|
|
|
|
if (pacdat->iID_Request == pacdat->iID_From) {
|
|
iID_Check = pacdat->iID_To;
|
|
} else {
|
|
iID_Check = pacdat->iID_From;
|
|
}
|
|
|
|
CNSocket* otherSock = sock;
|
|
|
|
for (auto pair : PlayerManager::players) {
|
|
if (pair.second.plr->iID == iID_Check) {
|
|
otherSock = pair.first;
|
|
}
|
|
}
|
|
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
|
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
|
}
|
|
|
|
void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
|
|
if (data->size != sizeof(sP_CL2FE_REQ_ITEM_CHEST_OPEN))
|
|
return; // ignore the malformed packet
|
|
|
|
sP_CL2FE_REQ_ITEM_CHEST_OPEN *pkt = (sP_CL2FE_REQ_ITEM_CHEST_OPEN *)data->buf;
|
|
Player *plr = PlayerManager::getPlayer(sock);
|
|
|
|
// item giving packet
|
|
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
|
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
|
|
// we know it's only one trailing struct, so we can skip full validation
|
|
|
|
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
|
sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
|
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
|
|
|
// don't forget to zero the buffer!
|
|
memset(respbuf, 0, resplen);
|
|
|
|
// maintain stats
|
|
reward->m_iCandy = plr->money;
|
|
reward->m_iFusionMatter = plr->fusionmatter;
|
|
reward->iFatigue = 100; // prevents warning message
|
|
reward->iFatigue_Level = 1;
|
|
reward->iItemCnt = 1; // remember to update resplen if you change this
|
|
|
|
// item reward
|
|
item->sItem.iType = 0;
|
|
item->sItem.iID = 96;
|
|
item->iSlotNum = pkt->iSlotNum;
|
|
item->eIL = pkt->eIL;
|
|
|
|
// update player
|
|
plr->Inven[pkt->iSlotNum] = item->sItem;
|
|
|
|
// transmit item
|
|
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
|
|
|
// chest opening acknowledgement packet
|
|
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
|
|
|
|
resp.iSlotNum = pkt->iSlotNum;
|
|
|
|
std::cout << "opening chest..." << std::endl;
|
|
sock->sendPacket((void*)&resp, P_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, sizeof(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC));
|
|
}
|
|
|
|
// TODO: use this in cleaned up ItemManager
|
|
int ItemManager::findFreeSlot(Player *plr) {
|
|
int i;
|
|
sItemBase free;
|
|
|
|
memset((void*)&free, 0, sizeof(sItemBase));
|
|
|
|
for (i = 0; i < AINVEN_COUNT; i++)
|
|
if (memcmp((void*)&plr->Inven[i], (void*)&free, sizeof(sItemBase)) == 0)
|
|
return i;
|
|
|
|
// not found
|
|
return -1;
|
|
}
|