.. |
contrib
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Change sqlite3.h path in sqlite_orm.h
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2020-09-02 21:11:50 -05:00 |
mingw
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inital commit
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2020-08-18 15:42:30 -05:00 |
structs
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added bank functionality, refactored itemMoveHandler
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2020-09-14 16:07:02 +02:00 |
BuddyManager.cpp
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minor refactoring
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2020-09-28 13:11:13 -05:00 |
BuddyManager.hpp
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Implemented buddy warping
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2020-09-22 13:02:00 -04:00 |
ChatManager.cpp
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Finish MSS commands + convert stack to vector
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2020-10-03 11:24:45 -04:00 |
ChatManager.hpp
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minor command refactor
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2020-10-02 19:20:59 -05:00 |
ChunkManager.cpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
ChunkManager.hpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
CNLoginServer.cpp
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fixed potential threading/socket issue
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2020-09-27 00:12:26 -05:00 |
CNLoginServer.hpp
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Cleaned up comment formatting.
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2020-09-14 16:07:05 +02:00 |
CNProtocol.cpp
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Rearranged the codebase a little.
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2020-09-16 21:46:15 +02:00 |
CNProtocol.hpp
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Define NOMINMAX globally to work around VS nonsense.
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2020-10-02 22:04:23 +02:00 |
CNShardServer.cpp
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Define NOMINMAX globally to work around VS nonsense.
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2020-10-02 22:04:23 +02:00 |
CNShardServer.hpp
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Save connected players to DB when gracefully terminating the server.
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2020-10-02 19:34:09 +02:00 |
CNShared.cpp
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Cleaned up all whitespace issues.
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2020-09-14 16:07:05 +02:00 |
CNShared.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CNStructs.hpp
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replaced high_resolution_clock with system_time for timestamps
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2020-09-22 21:15:47 +02:00 |
Database.cpp
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Rewrote quest bitfield char[128] <-> int64_t[16] logic.
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2020-10-02 19:34:09 +02:00 |
Database.hpp
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vehicle has a proper expiration day when bought, implemented checking expired vehicles while login
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2020-09-22 13:16:09 +02:00 |
Defines.cpp
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Reword some comments and correct paths in the Readme.
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2020-08-28 22:18:28 +02:00 |
Defines.hpp
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Add NPCClass enum
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2020-09-22 23:41:43 -04:00 |
ItemManager.cpp
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Match maxed stack behavior to OG
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2020-09-30 16:23:46 -04:00 |
ItemManager.hpp
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Variable damage to/from mobs
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2020-09-27 02:53:03 +01:00 |
main.cpp
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stubbed BuddyManager
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2020-09-27 12:23:49 -05:00 |
MissionManager.cpp
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Various bugfixes and adjustments
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2020-09-29 22:27:48 +01:00 |
MissionManager.hpp
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Tuned various values.
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2020-09-26 03:48:45 +02:00 |
MobManager.cpp
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Unsummon nano when stamina runs out
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2020-10-02 17:03:11 -04:00 |
MobManager.hpp
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Fixed crash on killing summoned NPC
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2020-10-01 10:36:52 -04:00 |
NanoManager.cpp
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Various bugfixes and adjustments
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2020-09-29 22:27:48 +01:00 |
NanoManager.hpp
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Tuned various values.
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2020-09-26 03:48:45 +02:00 |
NPC.hpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
NPCManager.cpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
NPCManager.hpp
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Time to go, gumballs and nano potions (#113)
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2020-09-25 00:35:27 -05:00 |
Player.hpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
PlayerManager.cpp
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Finish MSS commands + convert stack to vector
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2020-10-03 11:24:45 -04:00 |
PlayerManager.hpp
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Finish MSS commands + convert stack to vector
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2020-10-03 11:24:45 -04:00 |
settings.cpp
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Added a config option to disable mob movement and combat.
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2020-09-22 20:53:44 +02:00 |
settings.hpp
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Added a config option to disable mob movement and combat.
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2020-09-22 20:53:44 +02:00 |
TableData.cpp
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Finish MSS commands + convert stack to vector
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2020-10-03 11:24:45 -04:00 |
TableData.hpp
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Finish MSS commands + convert stack to vector
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2020-10-03 11:24:45 -04:00 |
TransportManager.cpp
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added basework for instancing
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2020-09-30 20:44:37 -05:00 |
TransportManager.hpp
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Add curve parameter to lerp
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2020-09-26 19:24:07 -04:00 |