46 Commits

Author SHA1 Message Date
cd55f1641c Fix Alpine build 2024-10-28 21:18:43 -07:00
Juansecu
bc8882d2e8 BUILD - Expose ports used by the application server in Dockerfile 2024-10-28 21:02:52 -07:00
Juansecu
359de79eaa BUILD - Optimize Dockerfile by using alpine as base image 2024-10-28 21:02:35 -07:00
ae327cc104 Use FE2CL_..._AROUND, _AROUND_DEL packets (#295)
* Use FE2CL_..._AROUND, _AROUND_DEL packets
* Use increased buffer size for 728 and 1013 protocols
2024-10-28 20:49:34 -07:00
6ffde9bb44 Replace most usages of CN_PACKET_BUFFER_SIZE with usable body size 2024-10-28 20:39:25 -07:00
8568fd1c46 Restore the check that makes sure mob paths start from their spawn point
This was added in 599bbedd and accidentally removed during the TableData
refactor in c960b062.
2024-10-19 04:26:09 +02:00
05a5303522 Fix one-off mobs respawning if their regenTime is 0 2024-10-19 04:25:08 +02:00
3365cb53b7 Only listen for monitor connections on localhost by default
This is to prevent accidental exposure of the monitor port to the public
internet if a server admin enables the monitor port without it being
properly firewalled. There is now a config option that lets you override
the address to bind to, so that it can still be made available to other
machines over private networks such as Wireguard.
2024-10-17 01:04:50 +02:00
5e92a58134 Print server types when starting servers
Should have done this back when I added serverType.
2024-10-17 01:04:50 +02:00
94064e1865 [sandbox] Print error message on seccomp sandbox violation
Co-authored-by: cpunch <sethtstubbs@gmail.com>
2024-10-17 01:04:50 +02:00
5e73ff272d [sandbox] Add make target for building without Landlock 2024-10-17 01:04:47 +02:00
197ccad0eb [sandbox] Landlock support
* Support disabling Landlock at compile time or runtime if unsupported,
  without disabling seccomp
* Support older Landlock ABI versions
* Support an extra arbitrary RW path, inteded for the coredump dir
* Support database locations other than the working directory
2024-10-17 01:03:06 +02:00
CakeLancelot
68b56e7c25 Docker: disable sandbox to fix crashes and update Dockerfile/compose.yml (#294)
Additionally:
* Add EXPOSE hints to Dockerfile
* as -> AS in Dockerfile to resolve warning
* Point docker-compose to our docker hub image
* Remove version property in docker-compose.yml as it was deprecated
2024-10-15 01:00:37 -05:00
CakeLancelot
cada1bcfd8 Update check-builds.yaml
* Install SQLite3 headers as they arent included in the Ubuntu 24.04 image (only includes CLI currently): https://github.com/actions/runner-images/blob/main/images/ubuntu/Ubuntu2404-Readme.md
* Change copy-artifacts task to also use ubuntu-latest
2024-10-14 22:48:41 -05:00
Juansecu
ca43a2996a BUILD - Fix build of Docker image for different archs (#293) 2024-10-14 17:22:45 -05:00
7c66041a6f Add make target for building without the sandbox 2024-10-12 15:42:26 +02:00
2c822e210b [bcrypt] Fix missing include on Windows
Co-authored-by: Jade Shrinemaiden <jadeshrinemaiden@gmail.com>
2024-10-12 15:15:36 +02:00
CakeLancelot
c116794c83 README updates
Create dockerhub pull badge
Change links from wiki to website
2024-10-08 22:00:45 -05:00
CakeLancelot
4ebda6066c Docker: add manual workflow dispatch and auto install QEMU 2024-10-08 21:52:05 -05:00
6de21277d6 Fix eruption attacks cancelling when no targets are in range 2024-10-08 19:18:00 -07:00
CakeLancelot
397700e909 Update version numbers in README 2024-10-06 23:26:36 -05:00
d9b6aedd5b Fix nested ifdefs for windows 2024-10-06 20:58:20 -07:00
CakeLancelot
145113062b Update tdata reference to fix invalid label 2024-10-05 16:51:39 -05:00
d717c5d74d Update tdata reference for the car paths 2024-09-22 04:28:28 +02:00
a6eb0e2349 Auth Cookie Support (#285)
* Auth cookie support

* Add config option for auth cookie support

* Safe handling of TEGid/auth_id strings

* Fix bad size calculation due to pointer cast

* Expiration timestamp instead of valid bit

* Change setting to "allowed auth methods"

This allows plaintext password auth to be disabled altogether

* PR feedback
2024-09-17 20:41:48 -07:00
52833f7fb3 Fix CI/CD 2024-09-05 13:43:57 -04:00
CakeLancelot
3aed24de26 Update download links in Getting Started 2024-07-14 18:52:38 -05:00
Gent Semaj
17362b2ea6 Client synchronization improvements (#283)
* Client synchronization improvements

* Remove bad comment

* Remove guard on PC_TICK

* Fix delayed loading of nano skill icons

We actually don't need to wait for post-load to do the second nano book send.
That adds unnecessary delay. Moving it to right after `P_FE2CL_REP_PC_ENTER_SUCC`
does the trick and gives the client plenty of time to fetch the icons before
loading in-game.

* Don't send unnecessary nano book subsets pre-enter

* Fix comment
2024-06-27 08:19:54 -05:00
gsemaj
47dbc6d35e Notify if player must log out and back in for access change 2024-06-23 18:41:43 -07:00
Gent Semaj
b780f5ee60 Enable account level changing at runtime (#282)
* Enable account level change at runtime

* PR feedback
2024-06-23 20:25:46 -05:00
Gent Semaj
003186d97a Immediate email notifications (#281) 2024-06-23 10:32:22 -05:00
Gent Semaj
6d2f120305 Add missing trade offer packets (#280) 2024-06-22 18:20:59 -05:00
Juansecu
51615db230 CD - Add GitHub Action to push Docker image to Docker Hub (#275)
* CD - Add GitHub Action to push Docker image to Docker Hub

* BUILD - Reduce size of image by using slim version of Debian

* CI - Modify Push Docker Image action to build and push Docker image to linux/amd64 and linux/arm64 architectures
2024-05-15 10:17:33 -05:00
CakeLancelot
233d21ecd7 Fix copy/paste error in docker-compose.yml 2024-05-07 23:01:09 -05:00
Gent Semaj
54327b0c23 Docker improvements (#274) 2024-05-07 22:11:14 -05:00
CakeLancelot
fa8c1e73d1 Fix a few compiler warnings and formatting for DB startup message (#272)
Note that the warning in TableData.cpp only seems to occur on clang (deprecated-declarations)

Database account/player count message:
Before: [INFO] Database in operation : Found 1 account(s) and 2 player(s)s
After: [INFO] Database in operation: Found 1 account and 2 players
2024-03-31 13:02:39 -05:00
CakeLancelot
aeac57ebf7 Remove duplicate headers from Makefile 2024-03-31 02:48:18 -05:00
CakeLancelot
632406e93b Bump nlohmann JSON to 3.11.3 (#271)
I've checked all the changelogs from the version we were using (3.9.1) to the latest, and there should not be any breaking changes or deprecated functionality.
The server also compiled fine and I did not encounter any issues after a brief play session.
2024-03-29 21:50:55 -05:00
837f109752 Add missing mutex 2024-02-03 03:13:43 -05:00
c11cfebdb1 Fix account and player counts on startup 2024-02-03 03:13:24 -05:00
20367d77f0 Bump copyright date 2024-02-02 22:01:38 -05:00
8d04f31c61 Default PROTOCOL_VERSION to 104 2024-02-02 21:58:37 -05:00
FinnHornhoover
44560a46b7 Rank Calculation Out-of-Bounds Fix (#268) 2023-12-24 02:49:51 +01:00
gsemaj
21d280147c Shard crash fixes 2023-12-19 13:23:58 -05:00
FinnHornhoover
b765821552 added option to disable score capping 2023-12-19 13:18:43 -05:00
e61682dfb2 fix: out-of-bounds index in itemDeleteHandler() 2023-12-18 04:41:53 -06:00
64 changed files with 8157 additions and 8041 deletions

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@@ -1 +0,0 @@
version.h

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@@ -29,7 +29,7 @@ jobs:
submodules: recursive
fetch-depth: 0
- name: Install dependencies
run: sudo apt install clang cmake snap -y && sudo snap install powershell --classic
run: sudo apt install clang cmake snap libsqlite3-dev -y && sudo snap install powershell --classic
- name: Check compilation
run: |
$versions = "104", "728", "1013"
@@ -52,7 +52,7 @@ jobs:
Copy-Item -Path "config.ini" -Destination "bin"
shell: pwsh
- name: Upload build artifact
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: 'ubuntu22_04-bin-x64-${{ env.SHORT_SHA }}'
path: bin
@@ -106,14 +106,14 @@ jobs:
}
shell: pwsh
- name: Upload build artifact
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: 'windows-vs2019-bin-x64-${{ env.SHORT_SHA }}'
path: bin
copy-artifacts:
if: github.event_name != 'pull_request' && github.ref == 'refs/heads/master'
runs-on: ubuntu-22.04
runs-on: ubuntu-latest
needs: [windows-build, ubuntu-build]
env:
BOT_SSH_KEY: ${{ secrets.BOT_SSH_KEY }}
@@ -127,7 +127,7 @@ jobs:
GITDESC=$(git describe --tags)
mkdir $GITDESC
echo "ARTDIR=$GITDESC" >> $GITHUB_ENV
- uses: actions/download-artifact@v3
- uses: actions/download-artifact@v4
with:
path: ${{ env.ARTDIR }}
- name: Upload artifacts

38
.github/workflows/push-docker-image.yml vendored Normal file
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@@ -0,0 +1,38 @@
name: Push Docker Image
on:
release:
types: [published]
workflow_dispatch:
jobs:
push-docker-image:
name: Push Docker Image
runs-on: ubuntu-latest
permissions:
contents: read
steps:
- uses: actions/checkout@v4
- name: Retrieve major version
uses: winterjung/split@v2
id: split
with:
msg: ${{ github.ref_name }}
separator: .
- name: Log in to registry
uses: docker/login-action@v3
with:
password: ${{ secrets.DOCKERHUB_TOKEN }}
username: ${{ secrets.DOCKERHUB_USERNAME }}
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push the Docker image
uses: docker/build-push-action@v6
with:
context: .
file: ./Dockerfile
platforms: linux/amd64,linux/arm64
push: true
tags: ${{ secrets.DOCKERHUB_REPOSITORY }}:${{ github.ref_name }},${{ secrets.DOCKERHUB_REPOSITORY }}:${{ steps.split.outputs._0 }},${{ secrets.DOCKERHUB_REPOSITORY }}:latest

3
.gitmodules vendored
View File

@@ -1,6 +1,3 @@
[submodule "tdata"]
path = tdata
url = https://github.com/OpenFusionProject/tabledata.git
[submodule "vendor/Lua"]
path = vendor/Lua
url = https://github.com/walterschell/Lua.git

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@@ -34,28 +34,20 @@ else()
set(BIN_NAME fusion)
endif()
# add lua
option(LUA_BUILD_COMPILER OFF)
option(LUA_ENABLE_SHARED OFF)
option(LUA_ENABLE_TESTING OFF)
add_subdirectory(vendor/Lua)
include_directories(src vendor)
file(GLOB_RECURSE VENDOR_SOURCES vendor/bcrypt/**.[ch] vendor/mingw/**.h vendor/INIReader.hpp vendor/JSON.hpp)
file(GLOB_RECURSE SOURCES src/**.[ch]pp version.h)
file(GLOB_RECURSE SOURCES src/**.[ch]pp vendor/**.[ch]pp vendor/**.[ch] version.h)
configure_file(version.h.in ${CMAKE_SOURCE_DIR}/version.h @ONLY)
add_executable(openfusion ${SOURCES} ${VENDOR_SOURCES})
add_executable(openfusion ${SOURCES})
set_target_properties(openfusion PROPERTIES OUTPUT_NAME ${BIN_NAME})
# find sqlite3 and use it
find_package(SQLite3 REQUIRED)
target_include_directories(openfusion PRIVATE ${SQLite3_INCLUDE_DIRS})
target_link_libraries(openfusion PRIVATE lua_static ${SQLite3_LIBRARIES})
target_link_libraries(openfusion PRIVATE ${SQLite3_LIBRARIES})
# Makes it so config, tdata, etc. get picked up when starting via the debugger in VS
set_property(TARGET openfusion PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")

View File

@@ -1,21 +1,49 @@
FROM debian:latest
# build
FROM alpine:3 as build
WORKDIR /usr/src/app
RUN apt-get -y update && apt-get install -y \
RUN apk update && apk upgrade && apk add \
linux-headers \
git \
clang \
clang18 \
make \
libsqlite3-dev
sqlite-dev
COPY . ./
COPY src ./src
COPY vendor ./vendor
COPY .git ./.git
COPY Makefile CMakeLists.txt version.h.in ./
RUN make -j8
RUN sed -i 's/^CC=clang$/&-18/' Makefile
RUN sed -i 's/^CXX=clang++$/&-18/' Makefile
# tabledata should be copied from the host;
# clone it there before building the container
#RUN git submodule update --init --recursive
RUN make nosandbox -j$(nproc)
CMD ["./bin/fusion"]
# prod
FROM alpine:3
LABEL Name=openfusion Version=0.0.1
ENV AUTHENTICATION_PORT 23000
ENV MONITORING_PORT 8003
ENV SHARDING_PORT 23001
WORKDIR /usr/src/app
RUN apk update && apk upgrade && apk add \
libstdc++ \
sqlite-dev
COPY --from=build /usr/src/app/bin/fusion /bin/fusion
COPY sql ./sql
EXPOSE $AUTHENTICATION_PORT
EXPOSE $MONITORING_PORT
EXPOSE $SHARDING_PORT
CMD ["/bin/fusion"]
EXPOSE 23000/tcp
EXPOSE 23001/tcp
EXPOSE 8003/tcp
LABEL Name=openfusion Version=1.6.0

View File

@@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020-2023 OpenFusion Contributors
Copyright (c) 2020-2024 OpenFusion Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@@ -95,8 +95,6 @@ CXXHDR=\
vendor/bcrypt/BCrypt.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
vendor/INIReader.hpp\
vendor/JSON.hpp\
src/Buffs.hpp\
src/Chat.hpp\
src/CustomCommands.hpp\
@@ -117,6 +115,7 @@ CXXHDR=\
src/settings.hpp\
src/Transport.hpp\
src/TableData.hpp\
src/Bucket.hpp\
src/Chunking.hpp\
src/Buddies.hpp\
src/Groups.hpp\
@@ -135,6 +134,8 @@ HDR=$(CHDR) $(CXXHDR)
all: $(SERVER)
windows: $(SERVER)
nosandbox: $(SERVER)
nolandlock: $(SERVER)
# assign Windows-specific values if targeting Windows
windows : CC=$(WIN_CC)
@@ -144,6 +145,9 @@ windows : CXXFLAGS=$(WIN_CXXFLAGS)
windows : LDFLAGS=$(WIN_LDFLAGS)
windows : SERVER=$(WIN_SERVER)
nosandbox : CFLAGS+=-DCONFIG_NOSANDBOX=1
nolandlock : CFLAGS+=-DCONFIG_NOLANDLOCK=1
.SUFFIXES: .o .c .cpp .h .hpp
.c.o:
@@ -165,7 +169,7 @@ version.h:
src/main.o: version.h
.PHONY: all windows clean nuke
.PHONY: all windows nosandbox nolandlock clean nuke
# only gets rid of OpenFusion objects, so we don't need to
# recompile the libs every time

View File

@@ -1,34 +1,35 @@
<p align="center"><img width="640" src="res/openfusion-hero.png" alt=""></p>
<p align="center"><img width="640" src="res/openfusion-hero.png" alt="OpenFusion Logo"></p>
<p align="center">
<a href="https://github.com/OpenFusionProject/OpenFusion/releases/latest"><img src="https://img.shields.io/github/v/release/OpenFusionProject/OpenFusion" alt="Current Release"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml"><img src="https://github.com/OpenFusionProject/OpenFusion/actions/workflows/check-builds.yaml/badge.svg" alt="Workflow"></a>
<a href="https://hub.docker.com/repository/docker/openfusion/openfusion/"><img src="https://badgen.net/docker/pulls/openfusion/openfusion?icon=docker&label=pulls"></a>
<a href="https://discord.gg/DYavckB"><img src="https://img.shields.io/badge/chat-on%20discord-7289da.svg?logo=discord" alt="Discord"></a>
<a href="https://github.com/OpenFusionProject/OpenFusion/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/OpenFusionProject/OpenFusion" alt="License"></a>
</p>
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://github.com/OpenFusionProject/OpenFusion/wiki/FusionFall-Version-Support) for others.
OpenFusion is a reverse-engineered server for FusionFall. It primarily targets versions `beta-20100104` and `beta-20111013` of the original game, with [limited support](https://openfusion.dev/docs/reference/fusionfall-version-support/) for others.
## Usage
### Getting Started
#### Method A: Installer (Easiest)
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5-Installer.exe) - choose to run the file.
1. Download the client installer by clicking [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6-Installer.exe) - choose to run the file.
2. After a few moments, the client should open: you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
3. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
4. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 3.
#### Method B: Standalone .zip file
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.5/OpenFusionClient-1.5.zip).
1. Download the client from [here](https://github.com/OpenFusionProject/OpenFusion/releases/download/1.6/OpenFusionClient-1.6.zip).
2. Extract it to a folder of your choice. Note: if you are upgrading from an older version, it is preferable to start with a fresh folder rather than overwriting a previous install.
3. Run OpenFusionClient.exe - you will be given a choice between two public servers by default. Select the one you wish to play and click connect.
4. To create an account, simply enter the details you wish to use at the login screen then click Log In. Do *not* click register, as this will just lead to a blank screen.
5. Make a new character, and enjoy the game! Your progress will be saved automatically, and you can resume playing by entering the login details you used in step 4.
Instructions for getting the client to run on Linux through Wine can be found [here](https://github.com/OpenFusionProject/OpenFusion/wiki/Running-the-game-client-on-Linux).
Instructions for getting the client to run on Linux through Wine can be found [here](https://openfusion.dev/docs/guides/running-on-linux/).
### Hosting a server
1. Grab `OpenFusionServer-1.5-Original.zip` or `OpenFusionServer-1.5-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.5).
1. Grab `OpenFusionServer-1.6-Original.zip` or `OpenFusionServer-1.6-Academy.zip` from [here](https://github.com/OpenFusionProject/OpenFusion/releases/tag/1.6).
2. Extract it to a folder of your choice, then run `winfusion.exe` (Windows) or `fusion` (Linux) to start the server.
3. Add a new server to the client's list:
1. For Description, enter anything you want. This is what will show up in the server list.
@@ -79,17 +80,17 @@ This just works if you're all under the same LAN, but if you want to play over t
## Compiling
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Installing-SQLite-on-Windows-using-vcpkg).
OpenFusion has one external dependency: SQLite. The oldest compatible version is `3.33.0`. You can install it on Windows using `vcpkg`, and on Unix/Linux using your distribution's package manager. For a more indepth guide on how to set up vcpkg, [read this guide](https://openfusion.dev/docs/development/installing-sqlite-on-windows-using-vcpkg/).
You have two choices for compiling OpenFusion: the included Makefile and the included CMakeLists file.
### Makefile
A detailed compilation guide is available for Windows users in the wiki [using MinGW-w64 and MSYS2](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-on-Windows). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
A detailed compilation guide is available for Windows users on the website [using MinGW-w64 and MSYS2](https://openfusion.dev/docs/development/compilation-on-windows-msys2-mingw/). Otherwise, to compile it for the current platform you're on, just run `make` with the correct build tools installed (currently make and clang).
### CMake
A detailed guide is available [on the wiki](https://github.com/OpenFusionProject/OpenFusion/wiki/Compilation-with-CMake-or-Visual-Studio) for people using regular old CMake or the version of CMake that comes with Visual Studio. tl;dr: `cmake -B build`
A detailed guide is available [in our documentation](https://openfusion.dev/docs/development/compilation-with-cmake-or-visual-studio/) for people using regular old CMake or the version of CMake that comes with Visual Studio. TL;DR: `cmake -B build`
## Contributing
@@ -107,4 +108,4 @@ Meanwhile the Academy server is more meant for legitimate playthroughs (default
When hosting a local server, you will have access to all commands by default (account level 1).
For a list of available commands, see [this wiki page](https://github.com/OpenFusionProject/OpenFusion/wiki/Ingame-Command-list).
For a list of available commands, see [this page](https://openfusion.dev/docs/reference/ingame-command-list/).

View File

@@ -17,6 +17,10 @@ acceptallcustomnames=true
# should attempts to log into non-existent accounts
# automatically create them?
autocreateaccounts=true
# list of supported authentication methods (comma-separated)
# password = allow login type 1 with plaintext passwords
# cookie = allow login type 2 with one-shot auth cookies
authmethods=password
# how often should everything be flushed to the database?
# the default is 4 minutes
dbsaveinterval=240
@@ -66,6 +70,9 @@ motd=Welcome to OpenFusion!
# location of the database
#dbpath=database.db
# should there be a score cap for infected zone races?
#izracescorecapped=true
# should tutorial flags be disabled off the bat?
disablefirstuseflag=true
@@ -95,5 +102,8 @@ eventmode=0
enabled=false
# the port to listen for connections on
port=8003
# The local IP to listen on.
# Do not change this unless you know what you're doing.
listenip=127.0.0.1
# how often the listeners should be updated (in milliseconds)
interval=5000

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@@ -1,11 +1,13 @@
version: '3.4'
services:
openfusion:
image: openfusion
build:
context: .
dockerfile: ./Dockerfile
image: openfusion/openfusion:latest
volumes:
- ./config.ini:/usr/src/app/config.ini
- ./database.db:/usr/src/app/database.db
- ./tdata:/usr/src/app/tdata
ports:
- "23000:23000"
- "23001:23001"

19
sql/migration4.sql Normal file
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@@ -0,0 +1,19 @@
/*
It is recommended in the SQLite manual to turn off
foreign keys when making schema changes that involve them
*/
PRAGMA foreign_keys=OFF;
BEGIN TRANSACTION;
-- New table to store auth cookies
CREATE TABLE Auth (
AccountID INTEGER NOT NULL,
Cookie TEXT NOT NULL,
Expires INTEGER DEFAULT 0 NOT NULL,
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
UNIQUE (AccountID)
);
-- Update DB Version
UPDATE Meta SET Value = 5 WHERE Key = 'DatabaseVersion';
UPDATE Meta SET Value = strftime('%s', 'now') WHERE Key = 'LastMigration';
COMMIT;
PRAGMA foreign_keys=ON;

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@@ -143,7 +143,7 @@ CREATE TABLE IF NOT EXISTS EmailItems (
UNIQUE (PlayerID, MsgIndex, Slot)
);
CREATE TABLE IF NOT EXISTS RaceResults(
CREATE TABLE IF NOT EXISTS RaceResults (
EPID INTEGER NOT NULL,
PlayerID INTEGER NOT NULL,
Score INTEGER NOT NULL,
@@ -153,9 +153,17 @@ CREATE TABLE IF NOT EXISTS RaceResults(
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS RedeemedCodes(
CREATE TABLE IF NOT EXISTS RedeemedCodes (
PlayerID INTEGER NOT NULL,
Code TEXT NOT NULL,
FOREIGN KEY(PlayerID) REFERENCES Players(PlayerID) ON DELETE CASCADE,
UNIQUE (PlayerID, Code)
)
);
CREATE TABLE IF NOT EXISTS Auth (
AccountID INTEGER NOT NULL,
Cookie TEXT NOT NULL,
Expires INTEGER DEFAULT 0 NOT NULL,
FOREIGN KEY(AccountID) REFERENCES Accounts(AccountID) ON DELETE CASCADE,
UNIQUE (AccountID)
);

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@@ -334,8 +334,8 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC);
for(SkillResult& sr : results)
resplen += sr.size;
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_NANO_SKILL_USE_SUCC* pkt = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
pkt->iPC_ID = plr->iID;
@@ -368,7 +368,6 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
SkillData* skill = &SkillTable[skillID];
std::vector<SkillResult> results = handleSkill(skill, 0, src, affected);
if(results.empty()) return; // no effect; no need for confirmation packets
// lazy validation since skill results might be different sizes
if (!validOutVarPacket(sizeof(sP_FE2CL_NPC_SKILL_HIT), results.size(), MAX_SKILLRESULT_SIZE)) {
@@ -380,8 +379,8 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT);
for(SkillResult& sr : results)
resplen += sr.size;
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
pkt->iNPC_ID = npc.id;

40
src/Bucket.hpp Normal file
View File

@@ -0,0 +1,40 @@
#pragma once
#include <array>
#include <optional>
#include <assert.h>
template<class T, size_t N>
class Bucket {
std::array<T, N> buf;
size_t sz;
public:
Bucket() {
sz = 0;
}
void add(const T& item) {
assert(sz < N);
buf[sz++] = item;
}
std::optional<T> get(size_t idx) const {
if (idx < sz) {
return buf[idx];
}
return std::nullopt;
}
size_t size() const {
return sz;
}
bool isFull() const {
return sz == N;
}
void clear() {
sz = 0;
}
};

View File

@@ -30,7 +30,7 @@ static bool playerHasBuddyWithID(Player* plr, int buddyID) {
#pragma endregion
// Refresh buddy list
void Buddies::refreshBuddyList(CNSocket* sock) {
void Buddies::sendBuddyList(CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
int buddyCnt = Database::getNumBuddies(plr);
@@ -41,9 +41,9 @@ void Buddies::refreshBuddyList(CNSocket* sock) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + buddyCnt * sizeof(sBuddyBaseInfo);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, resplen);
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
@@ -277,15 +277,6 @@ static void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
// Getting buddy state
static void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
/*
* If the buddy list wasn't synced a second time yet, sync it.
* Not sure why we have to do it again for the client not to trip up.
*/
if (!plr->buddiesSynced) {
refreshBuddyList(sock);
plr->buddiesSynced = true;
}
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);

View File

@@ -6,5 +6,5 @@ namespace Buddies {
void init();
// Buddy list
void refreshBuddyList(CNSocket* sock);
void sendBuddyList(CNSocket* sock);
}

View File

@@ -178,9 +178,9 @@ void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
int dealt = combatant->takeDamage(buff->getLastSource(), damage);
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
assert(resplen < CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
pkt->iID = self.id;

View File

@@ -1,7 +1,9 @@
#include "Chunking.hpp"
#include "Player.hpp"
#include "MobAI.hpp"
#include "NPCManager.hpp"
#include "Bucket.hpp"
#include <assert.h>
@@ -11,6 +13,12 @@ using namespace Chunking;
* The initial chunkPos value before a player is placed into the world.
*/
const ChunkPos Chunking::INVALID_CHUNK = {};
constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sPCAppearanceData);
constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sNPCAppearanceData);
constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sShinyAppearanceData);
constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sTransportationAppearanceData);
constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(int32_t);
constexpr size_t MAX_TRANSPORTATION_IDS_PER_AROUND_DEL = MAX_IDS_PER_AROUND_DEL - 1; // 1 less for eTT
std::map<ChunkPos, Chunk*> Chunking::chunks;
@@ -75,11 +83,80 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
deleteChunk(chunkPos);
}
template<class T, size_t N>
static void sendAroundPackets(const EntityRef recipient, std::vector<Bucket<T, N>>& buckets, uint32_t packetId) {
assert(recipient.kind == EntityKind::PLAYER);
uint8_t pktBuf[CN_PACKET_BODY_SIZE];
for (const auto& bucket : buckets) {
memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
int count = bucket.size();
*((int32_t*)pktBuf) = count;
T* data = (T*)(pktBuf + sizeof(int32_t));
for (size_t i = 0; i < count; i++) {
data[i] = bucket.get(i).value();
}
recipient.sock->sendPacket(pktBuf, packetId, sizeof(int32_t) + (count * sizeof(T)));
}
}
template<size_t N>
static void sendAroundDelPackets(const EntityRef recipient, std::vector<Bucket<int32_t, N>>& buckets, uint32_t packetId) {
assert(recipient.kind == EntityKind::PLAYER);
uint8_t pktBuf[CN_PACKET_BODY_SIZE];
for (const auto& bucket : buckets) {
memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
int count = bucket.size();
assert(count <= N);
size_t baseSize;
if (packetId == P_FE2CL_AROUND_DEL_TRANSPORTATION) {
sP_FE2CL_AROUND_DEL_TRANSPORTATION* pkt = (sP_FE2CL_AROUND_DEL_TRANSPORTATION*)pktBuf;
pkt->eTT = 3;
pkt->iCnt = count;
baseSize = sizeof(sP_FE2CL_AROUND_DEL_TRANSPORTATION);
} else {
*((int32_t*)pktBuf) = count;
baseSize = sizeof(int32_t);
}
int32_t* ids = (int32_t*)(pktBuf + baseSize);
for (size_t i = 0; i < count; i++) {
ids[i] = bucket.get(i).value();
}
recipient.sock->sendPacket(pktBuf, packetId, baseSize + (count * sizeof(int32_t)));
}
}
template<class T, size_t N>
static void bufferAppearanceData(std::vector<Bucket<T, N>>& buckets, const T& data) {
if (buckets.empty())
buckets.push_back({});
auto& bucket = buckets[buckets.size() - 1];
bucket.add(data);
if (bucket.isFull())
buckets.push_back({});
}
template<size_t N>
static void bufferIdForDisappearance(std::vector<Bucket<int32_t, N>>& buckets, int32_t id) {
if (buckets.empty())
buckets.push_back({});
auto& bucket = buckets[buckets.size() - 1];
bucket.add(id);
if (bucket.isFull())
buckets.push_back({});
}
void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
Entity *ent = ref.getEntity();
bool alive = ent->isExtant();
// TODO: maybe optimize this, potentially using AROUND packets?
std::vector<Bucket<sPCAppearanceData, MAX_PC_PER_AROUND>> pcAppearances;
std::vector<Bucket<sNPCAppearanceData, MAX_NPC_PER_AROUND>> npcAppearances;
std::vector<Bucket<sShinyAppearanceData, MAX_SHINY_PER_AROUND>> shinyAppearances;
std::vector<Bucket<sTransportationAppearanceData, MAX_TRANSPORTATION_PER_AROUND>> transportationAppearances;
for (Chunk *chunk : chnks) {
for (const EntityRef otherRef : chunk->entities) {
// skip oneself
@@ -95,7 +172,38 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
// notify this *player* of the existence of all visible Entities
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
other->enterIntoViewOf(ref.sock);
sPCAppearanceData pcData;
sNPCAppearanceData npcData;
sShinyAppearanceData eggData;
sTransportationAppearanceData busData;
switch(otherRef.kind) {
case EntityKind::PLAYER:
pcData = dynamic_cast<Player*>(other)->getAppearanceData();
bufferAppearanceData(pcAppearances, pcData);
break;
case EntityKind::SIMPLE_NPC:
npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::COMBAT_NPC:
npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::MOB:
npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
bufferAppearanceData(npcAppearances, npcData);
break;
case EntityKind::EGG:
eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
bufferAppearanceData(shinyAppearances, eggData);
break;
case EntityKind::BUS:
busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
bufferAppearanceData(transportationAppearances, busData);
break;
default:
break;
}
}
// for mobs, increment playersInView
@@ -105,13 +213,27 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
((Mob*)other)->playersInView++;
}
}
if (ref.kind == EntityKind::PLAYER) {
if (!pcAppearances.empty())
sendAroundPackets(ref, pcAppearances, P_FE2CL_PC_AROUND);
if (!npcAppearances.empty())
sendAroundPackets(ref, npcAppearances, P_FE2CL_NPC_AROUND);
if (!shinyAppearances.empty())
sendAroundPackets(ref, shinyAppearances, P_FE2CL_SHINY_AROUND);
if (!transportationAppearances.empty())
sendAroundPackets(ref, transportationAppearances, P_FE2CL_TRANSPORTATION_AROUND);
}
}
void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
Entity *ent = ref.getEntity();
bool alive = ent->isExtant();
// TODO: same as above
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> pcDisappearances;
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> npcDisappearances;
std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> shinyDisappearances;
std::vector<Bucket<int32_t, MAX_TRANSPORTATION_IDS_PER_AROUND_DEL>> transportationDisappearances;
for (Chunk *chunk : chnks) {
for (const EntityRef otherRef : chunk->entities) {
// skip oneself
@@ -127,7 +249,29 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
// notify this *player* of the departure of all visible Entities
if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
other->disappearFromViewOf(ref.sock);
int32_t id;
switch(otherRef.kind) {
case EntityKind::PLAYER:
id = dynamic_cast<Player*>(other)->iID;
bufferIdForDisappearance(pcDisappearances, id);
break;
case EntityKind::SIMPLE_NPC:
case EntityKind::COMBAT_NPC:
case EntityKind::MOB:
id = dynamic_cast<BaseNPC*>(other)->id;
bufferIdForDisappearance(npcDisappearances, id);
break;
case EntityKind::EGG:
id = dynamic_cast<Egg*>(other)->id;
bufferIdForDisappearance(shinyDisappearances, id);
break;
case EntityKind::BUS:
id = dynamic_cast<Bus*>(other)->id;
bufferIdForDisappearance(transportationDisappearances, id);
break;
default:
break;
}
}
// for mobs, decrement playersInView
@@ -137,6 +281,17 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
((Mob*)other)->playersInView--;
}
}
if (ref.kind == EntityKind::PLAYER) {
if (!pcDisappearances.empty())
sendAroundDelPackets(ref, pcDisappearances, P_FE2CL_AROUND_DEL_PC);
if (!npcDisappearances.empty())
sendAroundDelPackets(ref, npcDisappearances, P_FE2CL_AROUND_DEL_NPC);
if (!shinyDisappearances.empty())
sendAroundDelPackets(ref, shinyDisappearances, P_FE2CL_AROUND_DEL_SHINY);
if (!transportationDisappearances.empty())
sendAroundDelPackets(ref, transportationDisappearances, P_FE2CL_AROUND_DEL_TRANSPORTATION);
}
}
static void emptyChunk(ChunkPos chunkPos) {

View File

@@ -539,9 +539,9 @@ static void dealGooDamage(CNSocket *sock) {
return; // ignore completely
size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
assert(resplen < CN_PACKET_BODY_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
@@ -633,9 +633,9 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) + pkt->iTargetCnt * sizeof(sAttackResult);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, resplen);
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_PC_ATTACK_CHARs_SUCC *resp = (sP_FE2CL_PC_ATTACK_CHARs_SUCC*)respbuf;
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC));
@@ -847,9 +847,9 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
*/
size_t resplen = sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT) + pkt->iTargetCnt * sizeof(sAttackResult);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, resplen);
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_PC_GRENADE_STYLE_HIT* resp = (sP_FE2CL_PC_GRENADE_STYLE_HIT*)respbuf;
sAttackResult* respdata = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT));

View File

@@ -83,7 +83,77 @@ static void helpCommand(std::string full, std::vector<std::string>& args, CNSock
}
static void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Chat::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
if (args.size() < 2) {
Chat::sendServerMessage(sock, "Usage: /access <id> [new_level]");
Chat::sendServerMessage(sock, "Use . for id to select yourself");
return;
}
char *tmp;
Player* self = PlayerManager::getPlayer(sock);
int selfAccess = self->accountLevel;
Player* player;
if (args[1].compare(".") == 0) {
player = self;
} else {
int id = std::strtol(args[1].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid player ID " + args[1]);
return;
}
player = PlayerManager::getPlayerFromID(id);
if (player == nullptr) {
Chat::sendServerMessage(sock, "Could not find player with ID " + std::to_string(id));
return;
}
// Messing with other players requires a baseline access of 30
if (player != self && selfAccess > 30) {
Chat::sendServerMessage(sock, "Can't check or change other players access levels (insufficient privileges)");
return;
}
}
std::string playerName = PlayerManager::getPlayerName(player);
int currentAccess = player->accountLevel;
if (args.size() < 3) {
// just check
Chat::sendServerMessage(sock, playerName + " has access level " + std::to_string(currentAccess));
return;
}
// Can't change the access level of someone with stronger privileges
// N.B. lower value = stronger privileges
if (currentAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can't change this player's access level (insufficient privileges)");
return;
}
int newAccess = std::strtol(args[2].c_str(), &tmp, 10);
if (*tmp) {
Chat::sendServerMessage(sock, "Invalid access level " + args[2]);
return;
}
// Can only assign an access level weaker than yours
if (newAccess <= selfAccess) {
Chat::sendServerMessage(sock, "Can only assign privileges weaker than your own");
return;
}
player->accountLevel = newAccess;
// Save to database
int accountId = Database::getAccountIdForPlayer(player->iID);
Database::updateAccountLevel(accountId, newAccess);
std::string msg = "Changed access level for " + playerName + " from " + std::to_string(currentAccess) + " to " + std::to_string(newAccess);
if (newAccess <= 50 && currentAccess > 50)
msg += " (they must log out and back in for some commands to be enabled)";
Chat::sendServerMessage(sock, msg);
}
static void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
@@ -1200,7 +1270,7 @@ static void registerCommand(std::string cmd, int requiredLevel, CommandHandler h
void CustomCommands::init() {
registerCommand("help", 100, helpCommand, "list all unlocked server-side commands");
registerCommand("access", 100, accessCommand, "print your access level");
registerCommand("access", 100, accessCommand, "check or change access levels");
registerCommand("instance", 30, instanceCommand, "print or change your current instance");
registerCommand("mss", 30, mssCommand, "edit Monkey Skyway routes");
registerCommand("npcr", 30, npcRotateCommand, "rotate NPCs");

View File

@@ -87,8 +87,8 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
// initialize response struct
size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
pkt->iNPC_ID = eggId;
@@ -126,15 +126,6 @@ static void eggStep(CNServer* serv, time_t currTime) {
}
void Eggs::npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
egg->iX = x;
egg->iY = y;
egg->iZ = z;
// client doesn't care about egg->iMapNum
egg->iShinyType = npc->iNPCType;
egg->iShiny_ID = npc->iNPC_ID;
}
static void eggPickup(CNSocket* sock, CNPacketData* data) {
auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -192,7 +183,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
// drop
if (type->dropCrateId != 0) {
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry

View File

@@ -15,5 +15,4 @@ namespace Eggs {
void init();
void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
}

View File

@@ -325,6 +325,13 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
std::string logEmail = "[Email] " + PlayerManager::getPlayerName(plr, true) + " (to " + PlayerManager::getPlayerName(&otherPlr, true) + "): <" + email.SubjectLine + ">\n" + email.MsgBody;
std::cout << logEmail << std::endl;
dump.push_back(logEmail);
// notification to recipient if online
CNSocket* recipient = PlayerManager::getSockFromID(pkt->iTo_PCUID);
if (recipient != nullptr)
{
emailUpdateCheck(recipient, nullptr);
}
}
void Email::init() {

View File

@@ -16,8 +16,9 @@ EntityRef::EntityRef(CNSocket *s) {
EntityRef::EntityRef(int32_t i) {
id = i;
assert(NPCManager::NPCs.find(id) != NPCManager::NPCs.end());
kind = NPCManager::NPCs[id]->kind;
kind = EntityKind::INVALID;
if (NPCManager::NPCs.find(id) != NPCManager::NPCs.end())
kind = NPCManager::NPCs[id]->kind;
}
bool EntityRef::isValid() const {
@@ -69,11 +70,7 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
// TODO: Potentially decouple this from BaseNPC?
pkt.AppearanceData = {
3, id, type,
x, y, z
};
pkt.AppearanceData = getTransportationAppearanceData();
sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_ENTER);
}
@@ -81,12 +78,22 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
// TODO: Potentially decouple this from BaseNPC?
pkt.ShinyAppearanceData = {
pkt.ShinyAppearanceData = getShinyAppearanceData();
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
}
sTransportationAppearanceData Bus::getTransportationAppearanceData() {
return sTransportationAppearanceData {
3, id, type,
x, y, z
};
}
sShinyAppearanceData Egg::getShinyAppearanceData() {
return sShinyAppearanceData {
id, type, 0, // client doesn't care about map num
x, y, z
};
sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
}
sNano* Player::getActiveNano() {

View File

@@ -161,6 +161,8 @@ struct Egg : public BaseNPC {
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
sShinyAppearanceData getShinyAppearanceData();
};
struct Bus : public BaseNPC {
@@ -172,4 +174,6 @@ struct Bus : public BaseNPC {
virtual void enterIntoViewOf(CNSocket *sock) override;
virtual void disappearFromViewOf(CNSocket *sock) override;
sTransportationAppearanceData getTransportationAppearanceData();
};

View File

@@ -64,6 +64,9 @@ static void attachGroupData(std::vector<EntityRef>& pcs, std::vector<EntityRef>&
}
void Groups::addToGroup(Group* group, EntityRef member) {
if (group == nullptr)
return;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = group;
@@ -84,8 +87,8 @@ void Groups::addToGroup(Group* group, EntityRef member) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
@@ -109,6 +112,9 @@ void Groups::addToGroup(Group* group, EntityRef member) {
}
bool Groups::removeFromGroup(Group* group, EntityRef member) {
if (group == nullptr)
return false;
if (member.kind == EntityKind::PLAYER) {
Player* plr = PlayerManager::getPlayer(member.sock);
plr->group = nullptr; // no dangling pointers here muahaahahah
@@ -137,8 +143,8 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
@@ -168,6 +174,9 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
}
void Groups::disbandGroup(Group* group) {
if (group == nullptr)
return;
// remove everyone from the group!!
bool done = false;
while(!done) {
@@ -252,6 +261,9 @@ static void leaveGroup(CNSocket* sock, CNPacketData* data) {
}
void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
ref.sock->sendPacket(buf, type, size);
@@ -259,6 +271,9 @@ void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
}
void Groups::sendToGroup(Group* group, EntityRef excluded, void* buf, uint32_t type, size_t size) {
if (group == nullptr)
return;
auto players = group->filter(EntityKind::PLAYER);
for (EntityRef ref : players) {
if(ref != excluded) ref.sock->sendPacket(buf, type, size);
@@ -273,8 +288,8 @@ void Groups::groupTickInfo(CNSocket* sock) {
size_t pcCount = pcs.size();
size_t npcCount = npcs.size();
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
pkt->iID = plr->iID;
@@ -294,6 +309,9 @@ void Groups::groupTickInfo(CNSocket* sock) {
void Groups::groupKick(Group* group, EntityRef ref) {
if (group == nullptr)
return;
// if you are the group leader, destroy your own group and kick everybody
if (group->members[0] == ref) {
disbandGroup(group);

View File

@@ -46,7 +46,7 @@ static void nanoCapsuleHandler(CNSocket* sock, int slot, sItemBase *chest) {
// in order to remove capsule form inventory, we have to send item reward packet with empty item
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
@@ -416,6 +416,9 @@ static void itemDeleteHandler(CNSocket* sock, CNPacketData* data) {
Player* plr = PlayerManager::getPlayer(sock);
if (itemdel->iSlotNum < 0 || itemdel->iSlotNum >= AINVEN_COUNT)
return; // sanity check
resp.eIL = itemdel->eIL;
resp.iSlotNum = itemdel->iSlotNum;
@@ -472,8 +475,8 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
if (gumball.iOpt == 0)
gumball = {};
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_REP_PC_ITEM_USE_SUCC *resp = (sP_FE2CL_REP_PC_ITEM_USE_SUCC*)respbuf;
sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
@@ -553,7 +556,7 @@ static void chestOpenHandler(CNSocket *sock, CNPacketData *data) {
// item giving packet
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
@@ -642,7 +645,7 @@ void Items::checkItemExpire(CNSocket* sock, Player* player) {
*/
const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry
auto packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
@@ -712,7 +715,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
Player *plr = PlayerManager::getPlayer(sock);
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
uint8_t respbuf[resplen]; // not a variable length array, don't worry

View File

@@ -64,7 +64,7 @@ static bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
static void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid) {
std::cout << "Altered item id " << id << " by " << count << " for task id " << task << std::endl;
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE);
assert(resplen < CN_PACKET_BODY_SIZE);
// we know it's only one trailing struct, so we can skip full validation
Player *plr = PlayerManager::getPlayer(sock);
@@ -152,14 +152,14 @@ static int giveMissionReward(CNSocket *sock, int task, int choice=0) {
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
}
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
uint8_t respbuf[CN_PACKET_BODY_SIZE];
size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
assert(resplen < CN_PACKET_BUFFER_SIZE);
assert(resplen < CN_PACKET_BODY_SIZE);
sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
// don't forget to zero the buffer!
memset(respbuf, 0, resplen);
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
// update player
plr->money += reward->money;
@@ -386,6 +386,9 @@ static void taskStart(CNSocket* sock, CNPacketData* data) {
static void taskEnd(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TASK_END* missionData = (sP_CL2FE_REQ_PC_TASK_END*)data->buf;
if (Missions::Tasks.find(missionData->iTaskNum) == Missions::Tasks.end())
return;
TaskData* task = Missions::Tasks[missionData->iTaskNum];
// handle timed mission failure

View File

@@ -238,8 +238,8 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
return;
}
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
uint8_t respbuf[CN_PACKET_BODY_SIZE];
memset(respbuf, 0, CN_PACKET_BODY_SIZE);
sP_FE2CL_NPC_SKILL_CORRUPTION_HIT *resp = (sP_FE2CL_NPC_SKILL_CORRUPTION_HIT*)respbuf;
sCAttackResult *respdata = (sCAttackResult*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT));
@@ -478,6 +478,14 @@ void MobAI::deadStep(CombatNPC* npc, time_t currTime) {
if (self->groupLeader == self->id)
roamingStep(self, currTime);
/*
* If the mob hasn't fully despanwed yet, don't try to respawn it. This protects
* against the edge case where mobs with a very short regenTime would try to respawn
* before they've faded away; and would respawn even if they were meant to be removed.
*/
if (!self->despawned)
return;
if (self->killedTime != 0 && currTime - self->killedTime < self->regenTime * 100)
return;

View File

@@ -110,7 +110,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
}
static void setNanoSkill(CNSocket* sock, sP_CL2FE_REQ_NANO_TUNE* skill) {
if (skill->iNanoID >= NANO_COUNT)
if (skill == nullptr || skill->iNanoID >= NANO_COUNT || skill->iNanoID < 0)
return;
Player *plr = PlayerManager::getPlayer(sock);

View File

@@ -72,8 +72,8 @@ struct Player : public Entity, public ICombatant {
bool notify = false;
bool hidden = false;
bool unwarpable = false;
bool initialLoadDone = false;
bool buddiesSynced = false;
int64_t buddyIDs[50] = {};
bool isBuddyBlocked[50] = {};

View File

@@ -155,16 +155,21 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
* Nanos the player hasn't unlocked will (and should) be greyed out. Thus, all nanos should be accounted
* for in these packets, even if the player hasn't unlocked them.
*/
static void sendNanoBookSubset(CNSocket *sock) {
static void sendNanoBook(CNSocket *sock, Player *plr, bool resizeOnly) {
#ifdef ACADEMY
Player *plr = getPlayer(sock);
int16_t id = 0;
INITSTRUCT(sP_FE2CL_REP_NANO_BOOK_SUBSET, pkt);
pkt.PCUID = plr->iID;
pkt.bookSize = NANO_COUNT;
if (resizeOnly) {
// triggers nano array resizing without
// actually sending nanos
sock->sendPacket(pkt, P_FE2CL_REP_NANO_BOOK_SUBSET);
return;
}
while (id < NANO_COUNT) {
pkt.elementOffset = id;
@@ -212,6 +217,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
response.iID = plr->iID;
response.uiSvrTime = getTime();
response.PCLoadData2CL.iUserLevel = plr->accountLevel;
response.PCLoadData2CL.iHP = plr->HP;
response.PCLoadData2CL.iLevel = plr->level;
@@ -294,27 +300,21 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->setFEKey(lm->FEKey);
sock->setActiveKey(SOCKETKEY_FE); // send all packets using the FE key from now on
// Academy builds receive nanos in a separate packet. An initial one with the size of the
// nano book needs to be sent before PC_ENTER_SUCC so the client can resize its nano arrays,
// and then proper packets with the nanos included must be sent after, while the game is loading.
sendNanoBook(sock, plr, true);
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
// transmit MOTD after entering the game, so the client hopefully changes modes on time
Chat::sendServerMessage(sock, settings::MOTDSTRING);
sendNanoBook(sock, plr, false);
// transfer ownership of Player object into the shard (still valid in this function though)
addPlayer(sock, plr);
// check if there is an expiring vehicle
Items::checkItemExpire(sock, plr);
// set player equip stats
Items::setItemStats(plr);
Missions::failInstancedMissions(sock);
sendNanoBookSubset(sock);
// initial buddy sync
Buddies::refreshBuddyList(sock);
for (auto& pair : players)
if (pair.second->notify)
Chat::sendServerMessage(pair.first, "[ADMIN]" + getPlayerName(plr) + " has joined.");
@@ -377,6 +377,17 @@ static void loadPlayer(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(pkt, P_FE2CL_INSTANCE_MAP_INFO);
}
if (!plr->initialLoadDone) {
// these should be called only once, but not until after
// first load-in or else the client may ignore the packets
Chat::sendServerMessage(sock, settings::MOTDSTRING); // MOTD
Missions::failInstancedMissions(sock); // auto-fail missions
Buddies::sendBuddyList(sock); // buddy list
Items::checkItemExpire(sock, plr); // vehicle expiration
plr->initialLoadDone = true;
}
}
static void heartbeatPlayer(CNSocket* sock, CNPacketData* data) {

View File

@@ -106,10 +106,11 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
int timeDiff = now - epRace.startTime;
int podsCollected = epRace.collectedRings.size();
int score = std::min(epInfo.maxScore, (int)std::exp(
int score = std::exp(
(epInfo.podFactor * podsCollected) / epInfo.maxPods
- (epInfo.timeFactor * timeDiff) / epInfo.maxTime
+ epInfo.scaleFactor));
+ epInfo.scaleFactor);
score = (settings::IZRACESCORECAPPED && score > epInfo.maxScore) ? epInfo.maxScore : score;
int fm = (1.0 + std::exp(epInfo.scaleFactor - 1.0) * epInfo.podFactor * podsCollected) / epInfo.maxPods;
// we submit the ranking first...
@@ -132,8 +133,9 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
std::vector<int>* rankRewards = &EPRewards[epInfo.EPID].second;
// top ranking
int maxRank = rankScores->size() - 1;
int topRank = 0;
while (rankScores->at(topRank) > topRankingPlayer.Score)
while (topRank < maxRank && rankScores->at(topRank) > topRankingPlayer.Score)
topRank++;
resp.iEPTopRank = topRank + 1;
@@ -143,7 +145,7 @@ static void racingEnd(CNSocket* sock, CNPacketData* data) {
// this ranking
int rank = 0;
while (rankScores->at(rank) > postRanking.Score)
while (rank < maxRank && rankScores->at(rank) > postRanking.Score)
rank++;
resp.iEPRank = rank + 1;

View File

@@ -610,7 +610,7 @@ static void loadDrops(json& dropData) {
if (rankScores.size() != 5 || rankScores.size() != rankRewards.size()) {
char buff[255];
sprintf(buff, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
snprintf(buff, 255, "Race in EP %d doesn't have exactly 5 score/reward pairs", raceEPID);
throw TableException(std::string(buff));
}

View File

@@ -186,6 +186,36 @@ static void tradeOfferRefusal(CNSocket* sock, CNPacketData* data) {
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_REFUSAL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_REFUSAL));
}
static void tradeOfferCancel(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_CANCEL*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_CANCEL, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_CANCEL));
}
static void tradeOfferAbort(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT* pacdat = (sP_CL2FE_REQ_PC_TRADE_OFFER_ABORT*)data->buf;
CNSocket* otherSock = PlayerManager::getSockFromID(pacdat->iID_From);
if (otherSock == nullptr)
return;
INITSTRUCT(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT, resp);
resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To;
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_OFFER_ABORT, sizeof(sP_FE2CL_REP_PC_TRADE_OFFER_ABORT));
}
static void tradeConfirm(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_TRADE_CONFIRM* pacdat = (sP_CL2FE_REQ_PC_TRADE_CONFIRM*)data->buf;
@@ -430,6 +460,8 @@ void Trading::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER, tradeOffer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ACCEPT, tradeOfferAccept);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_REFUSAL, tradeOfferRefusal);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_CANCEL, tradeOfferCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_OFFER_ABORT, tradeOfferAbort);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM, tradeConfirm);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CONFIRM_CANCEL, tradeConfirmCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_REGISTER, tradeRegisterItem);

View File

@@ -388,8 +388,21 @@ NPCPath* Transport::findApplicablePath(int32_t id, int32_t type, int taskID) {
void Transport::constructPathNPC(int32_t id, NPCPath* path) {
BaseNPC* npc = NPCManager::NPCs[id];
if (npc->kind == EntityKind::MOB)
((Mob*)(npc))->staticPath = true;
if (npc->kind == EntityKind::MOB) {
auto mob = (Mob*)npc;
mob->staticPath = true;
Vec3 firstPoint = path->points.front();
// Ensure that the first point coincides with the mob's spawn point.
if (mob->spawnX != firstPoint.x || mob->spawnY != firstPoint.y) {
std::cout << "[FATAL] The first point of the route for mob " << mob->id << " (type " << mob->type
<< ") does not correspond with its spawn point." << std::endl;
exit(1);
}
}
npc->loopingPath = path->isLoop;
// Interpolate

View File

@@ -428,7 +428,7 @@ void CNServer::removePollFD(int fd) {
}
void CNServer::start() {
std::cout << "Starting server at *:" << port << std::endl;
std::cout << "Starting " << serverType << " server at *:" << port << std::endl;
while (active) {
// the timeout is to ensure shard timers are ticking
int n = poll(fds.data(), fds.size(), 50);

View File

@@ -95,14 +95,14 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
// for outbound packets
inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
// check for multiplication overflow
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
if (npayloads > 0 && (CN_PACKET_BODY_SIZE) / (size_t)npayloads < plsize)
return false;
// it's safe to multiply
size_t trailing = npayloads * plsize;
// does it fit in a packet?
if (base + trailing > CN_PACKET_BUFFER_SIZE - 8)
if (base + trailing > CN_PACKET_BODY_SIZE)
return false;
// everything is a-ok!
@@ -112,14 +112,14 @@ inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t pl
// for inbound packets
inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
// check for multiplication overflow
if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
if (npayloads > 0 && CN_PACKET_BODY_SIZE / (size_t)npayloads < plsize)
return false;
// it's safe to multiply
size_t trailing = npayloads * plsize;
// make sure size is exact
// datasize has already been validated against CN_PACKET_BUFFER_SIZE
// datasize has already been validated against CN_PACKET_BODY_SIZE
if (datasize != base + trailing)
return false;

View File

@@ -29,8 +29,8 @@
#define INITSTRUCT(T, x) T x; \
memset(&x, 0, sizeof(T));
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BUFFER_SIZE]; \
memset(&_buf, 0, CN_PACKET_BUFFER_SIZE); \
#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BODY_SIZE]; \
memset(&_buf, 0, CN_PACKET_BODY_SIZE); \
auto _pkt = (_Pkt*)_buf; \
auto _trailer = (_Trailer*)(_pkt + 1);
@@ -40,6 +40,7 @@
// wrapper for U16toU8
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
#define AUTOU8(x) std::string((char*)x, ARRLEN(x))
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
@@ -50,13 +51,15 @@ time_t getTime();
time_t getTimestamp();
void terminate(int);
// The PROTOCOL_VERSION definition is defined by the build system.
// The PROTOCOL_VERSION definition can be defined by the build system.
#if !defined(PROTOCOL_VERSION)
#define PROTOCOL_VERSION 104
#endif
#if PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 728
#include "structs/0728.hpp"
#elif PROTOCOL_VERSION == 104
#include "structs/0104.hpp"
#elif PROTOCOL_VERSION == 1013
#include "structs/1013.hpp"
#else

View File

@@ -1,6 +1,8 @@
/* enum definitions from the client */
#pragma once
#include "core/CNStructs.hpp"
// floats
const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
const float CN_EP_RANK_1 = 0.8f;
@@ -410,7 +412,13 @@ enum {
SEND_ANYCAST_NEW = 3,
SEND_BROADCAST = 4,
#if PROTOCOL_VERSION == 728
CN_PACKET_BUFFER_SIZE = 8192,
#elif PROTOCOL_VERSION == 1013
CN_PACKET_BUFFER_SIZE = 8192,
#else
CN_PACKET_BUFFER_SIZE = 4096,
#endif
P_CL2LS_REQ_LOGIN = 0x12000001, // 301989889
P_CL2LS_REQ_CHECK_CHAR_NAME = 0x12000002, // 301989890
@@ -934,3 +942,8 @@ enum {
N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
};
/*
* Usable space in the packet buffer = CN_PACKET_BUFFER_SIZE - type - size
*/
constexpr size_t CN_PACKET_BODY_SIZE = CN_PACKET_BUFFER_SIZE - 2 * sizeof(int32_t);

View File

@@ -235,7 +235,7 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
PACKET(P_FE2CL_PC_EXIT),
PACKET(P_FE2CL_PC_AROUND),
VAR_PACKET(P_FE2CL_PC_AROUND, iPCCnt, sPCAppearanceData),
PACKET(P_FE2CL_PC_MOVE),
PACKET(P_FE2CL_PC_STOP),
PACKET(P_FE2CL_PC_JUMP),
@@ -243,9 +243,9 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_NPC_EXIT),
PACKET(P_FE2CL_NPC_MOVE),
PACKET(P_FE2CL_NPC_NEW),
PACKET(P_FE2CL_NPC_AROUND),
PACKET(P_FE2CL_AROUND_DEL_PC),
PACKET(P_FE2CL_AROUND_DEL_NPC),
VAR_PACKET(P_FE2CL_NPC_AROUND, iNPCCnt, sNPCAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_PC, iPCCnt, int32_t),
VAR_PACKET(P_FE2CL_AROUND_DEL_NPC, iNPCCnt, int32_t),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
@@ -387,8 +387,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_TRANSPORTATION_EXIT),
PACKET(P_FE2CL_TRANSPORTATION_MOVE),
PACKET(P_FE2CL_TRANSPORTATION_NEW),
PACKET(P_FE2CL_TRANSPORTATION_AROUND),
PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
VAR_PACKET(P_FE2CL_TRANSPORTATION_AROUND, iCnt, sTransportationAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION, iCnt, int32_t),
PACKET(P_FE2CL_REP_EP_RANK_LIST),
PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
@@ -404,8 +404,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
PACKET(P_FE2CL_SHINY_ENTER),
PACKET(P_FE2CL_SHINY_EXIT),
PACKET(P_FE2CL_SHINY_NEW),
PACKET(P_FE2CL_SHINY_AROUND),
PACKET(P_FE2CL_AROUND_DEL_SHINY),
VAR_PACKET(P_FE2CL_SHINY_AROUND, iShinyCnt, sShinyAppearanceData),
VAR_PACKET(P_FE2CL_AROUND_DEL_SHINY, iShinyCnt, int32_t),
PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
PACKET(P_FE2CL_PC_MOVETRANSPORTATION),

View File

@@ -5,7 +5,7 @@
#include <string>
#include <vector>
#define DATABASE_VERSION 4
#define DATABASE_VERSION 5
namespace Database {
@@ -46,9 +46,17 @@ namespace Database {
void close();
void findAccount(Account* account, std::string login);
// returns ID, 0 if something failed
// return ID, 0 if something failed
int getAccountIdForPlayer(int playerId);
int addAccount(std::string login, std::string password);
void updateAccountLevel(int accountId, int accountLevel);
// return true if cookie is valid for the account.
// invalidates the stored cookie afterwards
bool checkCookie(int accountId, const char *cookie);
// interface for the /ban command
bool banPlayer(int playerId, std::string& reason);
bool unbanPlayer(int playerId);

View File

@@ -226,10 +226,11 @@ static void createTables() {
static int getTableSize(std::string tableName) {
std::lock_guard<std::mutex> lock(dbCrit); // XXX
const char* sql = "SELECT COUNT(*) FROM ?";
// you aren't allowed to bind the table name
const char* sql = "SELECT COUNT(*) FROM ";
tableName.insert(0, sql);
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, NULL);
sqlite3_prepare_v2(db, tableName.c_str(), -1, &stmt, NULL);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
@@ -266,17 +267,17 @@ void Database::open() {
checkMetaTable();
createTables();
std::cout << "[INFO] Database in operation ";
std::cout << "[INFO] Database in operation";
int accounts = getTableSize("Accounts");
int players = getTableSize("Players");
std::string message = "";
if (accounts > 0) {
message += ": Found " + std::to_string(accounts) + " Account";
message += ": Found " + std::to_string(accounts) + " account";
if (accounts > 1)
message += "s";
}
if (players > 0) {
message += " and " + std::to_string(players) + " Player Character";
message += " and " + std::to_string(players) + " player";
if (players > 1)
message += "s";
}

View File

@@ -27,6 +27,32 @@ void Database::findAccount(Account* account, std::string login) {
sqlite3_finalize(stmt);
}
int Database::getAccountIdForPlayer(int playerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
SELECT AccountID
FROM Players
WHERE PlayerID = ?
LIMIT 1;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, playerId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_ROW) {
std::cout << "[WARN] Database: couldn't get account id for player " << playerId << std::endl;
sqlite3_finalize(stmt);
return 0;
}
int accountId = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
return accountId;
}
int Database::addAccount(std::string login, std::string password) {
std::lock_guard<std::mutex> lock(dbCrit);
@@ -52,6 +78,75 @@ int Database::addAccount(std::string login, std::string password) {
return sqlite3_last_insert_rowid(db);
}
void Database::updateAccountLevel(int accountId, int accountLevel) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
UPDATE Accounts SET
AccountLevel = ?
WHERE AccountID = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountLevel);
sqlite3_bind_int(stmt, 2, accountId);
int rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on updateAccountLevel(): " << sqlite3_errmsg(db) << std::endl;
sqlite3_finalize(stmt);
}
bool Database::checkCookie(int accountId, const char *tryCookie) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql_get = R"(
SELECT Cookie
FROM Auth
WHERE AccountID = ? AND Expires > ?;
)";
const char* sql_invalidate = R"(
UPDATE Auth
SET Expires = 0
WHERE AccountID = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql_get, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountId);
sqlite3_bind_int(stmt, 2, getTimestamp());
int rc = sqlite3_step(stmt);
if (rc != SQLITE_ROW) {
sqlite3_finalize(stmt);
return false;
}
const char *cookie = reinterpret_cast<const char*>(sqlite3_column_text(stmt, 0));
if (strlen(cookie) != strlen(tryCookie)) {
sqlite3_finalize(stmt);
return false;
}
/*
* since cookies are immediately invalidated, we don't need to be concerned about
* timing-related side channel attacks, so strcmp is fine here
*/
bool match = (strcmp(cookie, tryCookie) == 0);
sqlite3_finalize(stmt);
sqlite3_prepare_v2(db, sql_invalidate, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, accountId);
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
std::cout << "[WARN] Database fail on checkCookie(): " << sqlite3_errmsg(db) << std::endl;
return match;
}
void Database::updateSelected(int accountId, int slot) {
std::lock_guard<std::mutex> lock(dbCrit);

View File

@@ -208,6 +208,8 @@ void Database::addBlock(int playerId, int blockedPlayerId) {
}
void Database::removeBlock(int playerId, int blockedPlayerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
DELETE FROM Blocks
WHERE PlayerID = ? AND BlockedPlayerID = ?;

View File

@@ -1,30 +0,0 @@
#include "lua/Manager.hpp"
#include <iostream>
using namespace LuaManager;
static lua_State *globalState = nullptr;
void LuaManager::init() {
lua_State *L = luaL_newstate();
luaL_openlibs(L);
static LuaThread *startScript(const char *script) {
lua_State *L = lua_newthread(globalState);
LuaThread *T = new LuaThread(L, luaL_ref(L, LUA_REGISTRYINDEX));
if (luaL_dostring(L, script)) {
std::cout << "Lua error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
return T;
}
void LuaManager::init() {
globalState = luaL_newstate();
luaL_openlibs(globalState);
delete startScript("print(\"Hello from Lua!\")");
}

View File

@@ -1,7 +0,0 @@
#pragma once
#include "lua/Thread.hpp"
namespace LuaManager {
void init();
}

View File

@@ -1,17 +0,0 @@
#pragma once
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
struct LuaThread {
lua_State *L;
int ref;
LuaThread(lua_State *L, int ref) : L(L), ref(ref) {}
~LuaThread() {
luaL_unref(L, LUA_REGISTRYINDEX, ref);
}
};

View File

@@ -24,8 +24,6 @@
#include "Eggs.hpp"
#include "Rand.hpp"
#include "lua/Manager.hpp"
#include "settings.hpp"
#include "sandbox/Sandbox.hpp"
@@ -51,6 +49,7 @@ CNShardServer *shardServer = nullptr;
std::thread *shardThread = nullptr;
void startShard(CNShardServer* server) {
sandbox_thread_start();
server->start();
}
@@ -140,7 +139,6 @@ int main() {
Trading::init();
Database::open();
LuaManager::init();
switch (settings::EVENTMODE) {
case 0: break; // no event
@@ -153,6 +151,8 @@ int main() {
/* not reached */
}
sandbox_init();
std::cout << "[INFO] Starting Server Threads..." << std::endl;
CNLoginServer loginServer(settings::LOGINPORT);
shardServer = new CNShardServer(settings::SHARDPORT);
@@ -160,6 +160,7 @@ int main() {
shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
sandbox_start();
sandbox_thread_start();
loginServer.start();

View File

@@ -4,11 +4,16 @@
#if defined(__linux__) || defined(__OpenBSD__)
# if !defined(CONFIG_NOSANDBOX)
void sandbox_init();
void sandbox_start();
void sandbox_thread_start();
# else
#include <iostream>
inline void sandbox_init() {}
inline void sandbox_thread_start() {}
inline void sandbox_start() {
std::cout << "[WARN] Built without a sandbox" << std::endl;
}
@@ -17,5 +22,7 @@ inline void sandbox_start() {
#else
// stub for unsupported platforms
inline void sandbox_init() {}
inline void sandbox_start() {}
inline void sandbox_thread_start() {}
#endif

View File

@@ -13,6 +13,9 @@ static void eunveil(const char *path, const char *permissions) {
err(1, "unveil");
}
void sandbox_init() {}
void sandbox_thread_start() {}
void sandbox_start() {
/*
* There shouldn't ever be a reason to disable this one, but might as well

View File

@@ -4,6 +4,9 @@
#include "settings.hpp"
#include <stdlib.h>
#include <fcntl.h>
#include <filesystem>
#include <sys/prctl.h>
#include <sys/ptrace.h>
@@ -17,6 +20,10 @@
#include <linux/audit.h>
#include <linux/net.h> // for socketcall() args
#ifndef CONFIG_NOLANDLOCK
#include <linux/landlock.h>
#endif
/*
* Macros adapted from https://outflux.net/teach-seccomp/
* Relevant license:
@@ -54,7 +61,7 @@
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_ERRNO|(_errno))
#define KILL_PROCESS \
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_KILL_PROCESS)
BPF_STMT(BPF_RET+BPF_K, SECCOMP_RET_TRAP)
/*
* Macros adapted from openssh's sandbox-seccomp-filter.c
@@ -297,25 +304,201 @@ static sock_fprog prog = {
ARRLEN(filter), filter
};
// our own wrapper for the seccomp() syscall
// Our own wrapper for the seccomp() syscall.
int seccomp(unsigned int operation, unsigned int flags, void *args) {
return syscall(__NR_seccomp, operation, flags, args);
}
void sandbox_start() {
#ifndef CONFIG_NOLANDLOCK
// Support compilation on systems that only have older Landlock headers.
#ifndef LANDLOCK_ACCESS_FS_REFER
#define LANDLOCK_ACCESS_FS_REFER 0
#endif
#ifndef LANDLOCK_ACCESS_FS_TRUNCATE
#define LANDLOCK_ACCESS_FS_TRUNCATE 0
#endif
struct landlock_ruleset_attr ruleset_attr = {
.handled_access_fs = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_READ_DIR
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_MAKE_DIR
| LANDLOCK_ACCESS_FS_MAKE_SYM
| LANDLOCK_ACCESS_FS_MAKE_SOCK
| LANDLOCK_ACCESS_FS_MAKE_FIFO
| LANDLOCK_ACCESS_FS_MAKE_BLOCK
| LANDLOCK_ACCESS_FS_REMOVE_FILE
| LANDLOCK_ACCESS_FS_REMOVE_DIR
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_REFER
};
uint64_t landlock_perms = LANDLOCK_ACCESS_FS_READ_FILE
| LANDLOCK_ACCESS_FS_WRITE_FILE
| LANDLOCK_ACCESS_FS_TRUNCATE
| LANDLOCK_ACCESS_FS_MAKE_REG
| LANDLOCK_ACCESS_FS_REMOVE_FILE;
int landlock_fd;
bool landlock_supported;
/*
* Our own wrappers for Landlock syscalls.
*/
int landlock_create_ruleset(const struct landlock_ruleset_attr *attr, size_t size, uint32_t flags) {
return syscall(__NR_landlock_create_ruleset, attr, size, flags);
}
int landlock_add_rule(int ruleset_fd, enum landlock_rule_type rule_type, const void *rule_attr, uint32_t flags) {
return syscall(__NR_landlock_add_rule, ruleset_fd, rule_type, rule_attr, flags);
}
int landlock_restrict_self(int ruleset_fd, uint32_t flags) {
return syscall(__NR_landlock_restrict_self, ruleset_fd, flags);
}
static void landlock_path(std::string path, uint32_t perms) {
struct landlock_path_beneath_attr path_beneath = {
.allowed_access = perms
};
path_beneath.parent_fd = open(path.c_str(), O_PATH|O_CLOEXEC);
if (path_beneath.parent_fd < 0) {
perror(path.c_str());
exit(1);
}
if (landlock_add_rule(landlock_fd, LANDLOCK_RULE_PATH_BENEATH, &path_beneath, 0)) {
perror("landlock_add_rule");
exit(1);
}
close(path_beneath.parent_fd);
}
static bool landlock_detect() {
int abi = landlock_create_ruleset(NULL, 0, LANDLOCK_CREATE_RULESET_VERSION);
if (abi < 0) {
if (errno == ENOSYS || errno == EOPNOTSUPP) {
std::cout << "[WARN] No Landlock support on this system" << std::endl;
return false;
}
perror("landlock_create_ruleset");
exit(1);
}
std::cout << "[INFO] Detected Landlock ABI version: " << abi << std::endl;
switch (abi) {
case 1:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_REFER;
landlock_perms &= ~LANDLOCK_ACCESS_FS_REFER;
// fallthrough
case 2:
ruleset_attr.handled_access_fs &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
landlock_perms &= ~LANDLOCK_ACCESS_FS_TRUNCATE;
}
return true;
}
static void landlock_init() {
std::cout << "[INFO] Setting up Landlock sandbox..." << std::endl;
landlock_supported = landlock_detect();
if (!landlock_supported)
return;
landlock_fd = landlock_create_ruleset(&ruleset_attr, sizeof(ruleset_attr), 0);
if (landlock_fd < 0) {
perror("landlock_create_ruleset");
exit(1);
}
std::string dbdir = std::filesystem::path(settings::DBPATH).parent_path();
// for the DB files (we can't rely on them being in the working directory)
landlock_path(dbdir == "" ? "." : dbdir, landlock_perms);
// for writing the gruntwork file
landlock_path(settings::TDATADIR, landlock_perms);
// for passowrd salting during account creation
landlock_path("/dev/urandom", LANDLOCK_ACCESS_FS_READ_FILE);
// for core dumps, optionally
if (settings::SANDBOXEXTRAPATH != "")
landlock_path(settings::SANDBOXEXTRAPATH, landlock_perms);
}
#endif // !CONFIG_NOLANDLOCK
static void sigsys_handler(int signo, siginfo_t *info, void *context) {
// report the unhandled syscall
std::cout << "[FATAL] Unhandled syscall " << info->si_syscall
<< " at " << std::hex << info->si_call_addr << " on arch " << info->si_arch << std::endl;
std::cout << "If you're unsure why this is happening, please read https://openfusion.dev/docs/development/the-sandbox/" << std::endl
<< "for more information and possibly open an issue at https://github.com/OpenFusionProject/OpenFusion/issues to report"
<< " needed changes in our seccomp filter." << std::endl;
exit(1);
}
void sandbox_init() {
if (!settings::SANDBOX) {
std::cout << "[WARN] Running without a sandbox" << std::endl;
return;
}
// listen to SIGSYS to report unhandled syscalls
struct sigaction sa = {};
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sigsys_handler;
if (sigaction(SIGSYS, &sa, NULL) < 0) {
perror("sigaction");
exit(1);
}
#ifndef CONFIG_NOLANDLOCK
landlock_init();
#else
std::cout << "[WARN] Built without Landlock" << std::endl;
#endif
}
void sandbox_start() {
if (!settings::SANDBOX)
return;
std::cout << "[INFO] Starting seccomp-bpf sandbox..." << std::endl;
// Sandboxing starts in sandbox_thread_start().
}
void sandbox_thread_start() {
if (!settings::SANDBOX)
return;
if (prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0) < 0) {
perror("prctl");
exit(1);
}
if (seccomp(SECCOMP_SET_MODE_FILTER, SECCOMP_FILTER_FLAG_TSYNC, &prog) < 0) {
#ifndef CONFIG_NOLANDLOCK
if (landlock_supported) {
if (landlock_restrict_self(landlock_fd, 0)) {
perror("landlock_restrict_self");
exit(1);
}
}
#endif
if (seccomp(SECCOMP_SET_MODE_FILTER, 0, &prog) < 0) {
perror("seccomp");
exit(1);
}

View File

@@ -105,57 +105,95 @@ void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
// TODO: implement better way of sending credentials
std::string userLogin((char*)login->szCookie_TEGid);
std::string userPassword((char*)login->szCookie_authid);
std::string userLogin;
std::string userToken; // could be password or auth cookie
/*
* Sometimes the client sends garbage cookie data.
* Validate it as normal credentials instead of using a length check before falling back.
* The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator.
*/
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
/*
* The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator.
*/
if (login->iLoginType == (int32_t)LoginType::COOKIE) {
userLogin = std::string(AUTOU8(login->szCookie_TEGid).c_str());
userToken = std::string(AUTOU8(login->szCookie_authid).c_str());
} else {
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
userPassword = std::string(AUTOU16TOU8(login->szPassword).c_str());
userToken = std::string(AUTOU16TOU8(login->szPassword).c_str());
}
// the client inserts a "\n" in the password if you press enter key in the middle of the password
// (not at the start or the end of the password field)
if (int(userPassword.find("\n")) > 0)
userPassword.erase(userPassword.find("\n"), 1);
// check regex
if (!CNLoginServer::isLoginDataGood(userLogin, userPassword)) {
// check username regex
if (!CNLoginServer::isUsernameGood(userLogin)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid login or password\n";
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore\n";
text += "Password has to be 8 - 32 characters long";
std::string text = "Invalid login\n";
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 15;
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
// we still have to send login fail to prevent softlock
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
// we only interpret the token as a cookie if cookie login was used and it's allowed.
// otherwise we interpret it as a password, and this maintains compatibility with
// the auto-login trick used on older clients
bool isCookieAuth = login->iLoginType == (int32_t)LoginType::COOKIE
&& CNLoginServer::isLoginTypeAllowed(LoginType::COOKIE);
// password login checks
if (!isCookieAuth) {
// bail if password auth isn't allowed
if (!CNLoginServer::isLoginTypeAllowed(LoginType::PASSWORD)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Password login disabled\n";
text += "This server has disabled logging in with plaintext passwords.\n";
text += "Please contact an admin for assistance.";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 12;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
// we still have to send login fail to prevent softlock
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
// check regex
if (!CNLoginServer::isPasswordGood(userToken)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid password\n";
text += "Password has to be 8 - 32 characters long";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
// we still have to send login fail to prevent softlock
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
}
Database::Account findUser = {};
Database::findAccount(&findUser, userLogin);
// account was not found
if (findUser.AccountID == 0) {
if (settings::AUTOCREATEACCOUNTS)
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
// don't auto-create an account if it's a cookie auth for whatever reason
if (settings::AUTOCREATEACCOUNTS && !isCookieAuth)
return newAccount(sock, userLogin, userToken, login->iClientVerC);
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
}
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
if (isCookieAuth) {
const char *cookie = userToken.c_str();
if (!Database::checkCookie(findUser.AccountID, cookie))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
} else {
// simple password check
if (!CNLoginServer::isPasswordCorrect(findUser.Password, userToken))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
}
// is the account banned
if (findUser.BannedUntil > getTimestamp()) {
@@ -621,11 +659,14 @@ bool CNLoginServer::exitDuplicate(int accountId) {
return false;
}
bool CNLoginServer::isLoginDataGood(std::string login, std::string password) {
std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
bool CNLoginServer::isUsernameGood(std::string login) {
const std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
return (std::regex_match(login, loginRegex));
}
return (std::regex_match(login, loginRegex) && std::regex_match(password, passwordRegex));
bool CNLoginServer::isPasswordGood(std::string password) {
const std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
return (std::regex_match(password, passwordRegex));
}
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
@@ -638,4 +679,17 @@ bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastn
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
}
bool CNLoginServer::isLoginTypeAllowed(LoginType loginType) {
// the config file specifies "comma-separated" but tbh we don't care
switch (loginType) {
case LoginType::PASSWORD:
return settings::AUTHMETHODS.find("password") != std::string::npos;
case LoginType::COOKIE:
return settings::AUTHMETHODS.find("cookie") != std::string::npos;
default:
break;
}
return false;
}
#pragma endregion

View File

@@ -23,6 +23,11 @@ enum class LoginError {
UPDATED_EUALA_REQUIRED = 9
};
enum class LoginType {
PASSWORD = 1,
COOKIE = 2
};
// WARNING: THERE CAN ONLY BE ONE OF THESE SERVERS AT A TIME!!!!!! TODO: change loginSessions & packet handlers to be non-static
class CNLoginServer : public CNServer {
private:
@@ -39,10 +44,12 @@ private:
static void changeName(CNSocket* sock, CNPacketData* data);
static void duplicateExit(CNSocket* sock, CNPacketData* data);
static bool isLoginDataGood(std::string login, std::string password);
static bool isUsernameGood(std::string login);
static bool isPasswordGood(std::string password);
static bool isPasswordCorrect(std::string actualPassword, std::string tryPassword);
static bool isAccountInUse(int accountId);
static bool isCharacterNameGood(std::string Firstname, std::string Lastname);
static bool isLoginTypeAllowed(LoginType loginType);
static void newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC);
// returns true if success
static bool exitDuplicate(int accountId);

View File

@@ -180,9 +180,14 @@ SOCKET Monitor::init() {
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(settings::MONITORPORT);
if (!inet_pton(AF_INET, settings::MONITORLISTENIP.c_str(), &address.sin_addr)) {
std::cout << "Failed to set monitor listen address" << std::endl;
printSocketError("inet_pton");
exit(1);
}
if (SOCKETERROR(bind(listener, (struct sockaddr*)&address, sizeof(address)))) {
std::cout << "Failed to bind to monitor port" << std::endl;
printSocketError("bind");
@@ -206,7 +211,7 @@ SOCKET Monitor::init() {
exit(EXIT_FAILURE);
}
std::cout << "Monitor listening on *:" << settings::MONITORPORT << std::endl;
std::cout << "Monitor listening on " << settings::MONITORLISTENIP << ":" << settings::MONITORPORT << std::endl;
REGISTER_SHARD_TIMER(tick, settings::MONITORINTERVAL);

View File

@@ -9,10 +9,12 @@
// defaults :)
int settings::VERBOSITY = 1;
bool settings::SANDBOX = true;
std::string settings::SANDBOXEXTRAPATH = "";
int settings::LOGINPORT = 23000;
bool settings::APPROVEALLNAMES = true;
bool settings::AUTOCREATEACCOUNTS = true;
std::string settings::AUTHMETHODS = "password";
int settings::DBSAVEINTERVAL = 240;
int settings::SHARDPORT = 23001;
@@ -62,11 +64,15 @@ bool settings::DISABLEFIRSTUSEFLAG = true;
// monitor settings
bool settings::MONITORENABLED = false;
int settings::MONITORPORT = 8003;
std::string settings::MONITORLISTENIP = "127.0.0.1";
int settings::MONITORINTERVAL = 5000;
// event mode settings
int settings::EVENTMODE = 0;
// race settings
bool settings::IZRACESCORECAPPED = true;
void settings::init() {
INIReader reader("config.ini");
@@ -81,9 +87,11 @@ void settings::init() {
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
SANDBOX = reader.GetBoolean("", "sandbox", SANDBOX);
SANDBOXEXTRAPATH = reader.Get("", "sandboxextrapath", SANDBOXEXTRAPATH);
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
APPROVEALLNAMES = reader.GetBoolean("login", "acceptallcustomnames", APPROVEALLNAMES);
AUTOCREATEACCOUNTS = reader.GetBoolean("login", "autocreateaccounts", AUTOCREATEACCOUNTS);
AUTHMETHODS = reader.Get("login", "authmethods", AUTHMETHODS);
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
SHARDSERVERIP = reader.Get("shard", "ip", SHARDSERVERIP);
@@ -111,7 +119,9 @@ void settings::init() {
EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
ANTICHEAT = reader.GetBoolean("shard", "anticheat", ANTICHEAT);
IZRACESCORECAPPED = reader.GetBoolean("shard", "izracescorecapped", IZRACESCORECAPPED);
MONITORENABLED = reader.GetBoolean("monitor", "enabled", MONITORENABLED);
MONITORPORT = reader.GetInteger("monitor", "port", MONITORPORT);
MONITORLISTENIP = reader.Get("monitor", "listenip", MONITORLISTENIP);
MONITORINTERVAL = reader.GetInteger("monitor", "interval", MONITORINTERVAL);
}

View File

@@ -1,13 +1,17 @@
#pragma once
#include <stdint.h>
#include <string>
#include <time.h>
namespace settings {
extern int VERBOSITY;
extern bool SANDBOX;
extern std::string SANDBOXEXTRAPATH;
extern int LOGINPORT;
extern bool APPROVEALLNAMES;
extern bool AUTOCREATEACCOUNTS;
extern std::string AUTHMETHODS;
extern int DBSAVEINTERVAL;
extern int SHARDPORT;
extern std::string SHARDSERVERIP;
@@ -36,8 +40,10 @@ namespace settings {
extern int EVENTMODE;
extern bool MONITORENABLED;
extern int MONITORPORT;
extern std::string MONITORLISTENIP;
extern int MONITORINTERVAL;
extern bool DISABLEFIRSTUSEFLAG;
extern bool IZRACESCORECAPPED;
void init();
}

2
tdata

Submodule tdata updated: 8c98c83682...bdb611b092

14838
vendor/JSON.hpp vendored

File diff suppressed because it is too large Load Diff

1
vendor/Lua vendored

Submodule vendor/Lua deleted from 88246d621a

View File

@@ -22,9 +22,14 @@
#endif
#include <errno.h>
#ifdef _WIN32 || _WIN64
// On windows we need to generate random bytes differently.
#if defined(_WIN32) && !defined(_WIN64)
typedef __int32 ssize_t;
#elif defined(_WIN32) && defined(_WIN64)
typedef __int64 ssize_t;
#endif
#if defined(_WIN32) || defined(_WIN64)
// On windows we need to generate random bytes differently.
#define BCRYPT_HASHSIZE 60
#include "bcrypt.h"
@@ -33,9 +38,10 @@ typedef __int64 ssize_t;
#include <wincrypt.h> /* CryptAcquireContext, CryptGenRandom */
#else
#include "bcrypt.h"
#include "ow-crypt.h"
#endif
#include "ow-crypt.h"
#define RANDBYTES (16)
static int try_close(int fd)
@@ -117,7 +123,7 @@ int bcrypt_gensalt(int factor, char salt[BCRYPT_HASHSIZE])
char *aux;
// Note: Windows does not have /dev/urandom sadly.
#ifdef _WIN32 || _WIN64
#if defined(_WIN32) || defined(_WIN64)
HCRYPTPROV p;
ULONG i;

View File

@@ -51,7 +51,7 @@
#endif
/* Just to make sure the prototypes match the actual definitions */
#ifdef _WIN32 || _WIN64
#if defined(_WIN32) || defined(_WIN64)
#include "crypt_blowfish.h"
#else
#include "crypt_blowfish.h"

View File

@@ -41,7 +41,7 @@
#define __SKIP_GNU
#endif
#ifdef _WIN32 | _WIN64
#if defined(_WIN32) || defined(_WIN64)
#include "ow-crypt.h"
#include "crypt_blowfish.h"
@@ -251,7 +251,7 @@ char *__crypt_gensalt_ra(const char *prefix, unsigned long count,
input, size, output, sizeof(output));
if (retval) {
#ifdef _WIN32 | _WIN64
#if defined(_WIN32) || defined(_WIN64)
retval = _strdup(retval);
#else
retval = strdup(retval);