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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-22 11:20:05 +00:00
Replace most usages of CN_PACKET_BUFFER_SIZE with usable body size
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8568fd1c46
commit
6ffde9bb44
@ -334,8 +334,8 @@ void Abilities::useNanoSkill(CNSocket* sock, SkillData* skill, sNano& nano, std:
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size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NANO_SKILL_USE_SUCC* pkt = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
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pkt->iPC_ID = plr->iID;
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@ -379,8 +379,8 @@ void Abilities::useNPCSkill(EntityRef npc, int skillID, std::vector<ICombatant*>
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size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT);
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for(SkillResult& sr : results)
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resplen += sr.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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pkt->iNPC_ID = npc.id;
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@ -41,9 +41,9 @@ void Buddies::sendBuddyList(CNSocket* sock) {
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + buddyCnt * sizeof(sBuddyBaseInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
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sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
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@ -178,9 +178,9 @@ void Buffs::tickDrain(EntityRef self, Buff* buff, int mult) {
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int dealt = combatant->takeDamage(buff->getLastSource(), damage);
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_Damage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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assert(resplen < CN_PACKET_BODY_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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pkt->iID = self.id;
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@ -539,9 +539,9 @@ static void dealGooDamage(CNSocket *sock) {
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return; // ignore completely
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size_t resplen = sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK) + sizeof(sSkillResult_DotDamage);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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assert(resplen < CN_PACKET_BODY_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK *pkt = (sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK*)respbuf;
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sSkillResult_DotDamage *dmg = (sSkillResult_DotDamage*)(respbuf + sizeof(sP_FE2CL_CHAR_TIME_BUFF_TIME_TICK));
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@ -633,9 +633,9 @@ static void pcAttackChars(CNSocket *sock, CNPacketData *data) {
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC) + pkt->iTargetCnt * sizeof(sAttackResult);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_PC_ATTACK_CHARs_SUCC *resp = (sP_FE2CL_PC_ATTACK_CHARs_SUCC*)respbuf;
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sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_CHARs_SUCC));
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@ -847,9 +847,9 @@ static void projectileHit(CNSocket* sock, CNPacketData* data) {
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*/
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size_t resplen = sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT) + pkt->iTargetCnt * sizeof(sAttackResult);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_PC_GRENADE_STYLE_HIT* resp = (sP_FE2CL_PC_GRENADE_STYLE_HIT*)respbuf;
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sAttackResult* respdata = (sAttackResult*)(respbuf + sizeof(sP_FE2CL_PC_GRENADE_STYLE_HIT));
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@ -87,8 +87,8 @@ void Eggs::eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration) {
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// initialize response struct
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size_t resplen = sizeof(sP_FE2CL_NPC_SKILL_HIT) + result.size;
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NPC_SKILL_HIT* pkt = (sP_FE2CL_NPC_SKILL_HIT*)respbuf;
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pkt->iNPC_ID = eggId;
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@ -192,7 +192,7 @@ static void eggPickup(CNSocket* sock, CNPacketData* data) {
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// drop
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if (type->dropCrateId != 0) {
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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@ -87,8 +87,8 @@ void Groups::addToGroup(Group* group, EntityRef member) {
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_PC_GROUP_JOIN* pkt = (sP_FE2CL_PC_GROUP_JOIN*)respbuf;
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pkt->iID_NewMember = PlayerManager::getPlayer(member.sock)->iID;
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@ -143,8 +143,8 @@ bool Groups::removeFromGroup(Group* group, EntityRef member) {
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_PC_GROUP_LEAVE* pkt = (sP_FE2CL_PC_GROUP_LEAVE*)respbuf;
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pkt->iID_LeaveMember = PlayerManager::getPlayer(member.sock)->iID;
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@ -288,8 +288,8 @@ void Groups::groupTickInfo(CNSocket* sock) {
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size_t pcCount = pcs.size();
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size_t npcCount = npcs.size();
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, CN_PACKET_BUFFER_SIZE);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_PC_GROUP_MEMBER_INFO* pkt = (sP_FE2CL_PC_GROUP_MEMBER_INFO*)respbuf;
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pkt->iID = plr->iID;
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@ -46,7 +46,7 @@ static void nanoCapsuleHandler(CNSocket* sock, int slot, sItemBase *chest) {
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// in order to remove capsule form inventory, we have to send item reward packet with empty item
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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@ -475,8 +475,8 @@ static void itemUseHandler(CNSocket* sock, CNPacketData* data) {
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if (gumball.iOpt == 0)
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gumball = {};
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_REP_PC_ITEM_USE_SUCC *resp = (sP_FE2CL_REP_PC_ITEM_USE_SUCC*)respbuf;
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sSkillResult_Buff *respdata = (sSkillResult_Buff*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
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@ -556,7 +556,7 @@ static void chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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// item giving packet
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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@ -645,7 +645,7 @@ void Items::checkItemExpire(CNSocket* sock, Player* player) {
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*/
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const size_t resplen = sizeof(sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM) + sizeof(sTimeLimitItemDeleteInfo2CL);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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auto packet = (sP_FE2CL_PC_DELETE_TIME_LIMIT_ITEM*)respbuf;
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@ -715,7 +715,7 @@ static void giveSingleDrop(CNSocket *sock, Mob* mob, int mobDropId, const DropRo
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Player *plr = PlayerManager::getPlayer(sock);
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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@ -64,7 +64,7 @@ static bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount) {
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static void dropQuestItem(CNSocket *sock, int task, int count, int id, int mobid) {
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std::cout << "Altered item id " << id << " by " << count << " for task id " << task << std::endl;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE);
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assert(resplen < CN_PACKET_BODY_SIZE);
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// we know it's only one trailing struct, so we can skip full validation
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Player *plr = PlayerManager::getPlayer(sock);
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@ -152,14 +152,14 @@ static int giveMissionReward(CNSocket *sock, int task, int choice=0) {
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plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
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}
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + nrewards * sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE);
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assert(resplen < CN_PACKET_BODY_SIZE);
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sP_FE2CL_REP_REWARD_ITEM *resp = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
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sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
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// don't forget to zero the buffer!
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memset(respbuf, 0, resplen);
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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// update player
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plr->money += reward->money;
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@ -238,8 +238,8 @@ static void dealCorruption(Mob *mob, std::vector<int> targetData, int skillID, i
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return;
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}
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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memset(respbuf, 0, resplen);
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uint8_t respbuf[CN_PACKET_BODY_SIZE];
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memset(respbuf, 0, CN_PACKET_BODY_SIZE);
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sP_FE2CL_NPC_SKILL_CORRUPTION_HIT *resp = (sP_FE2CL_NPC_SKILL_CORRUPTION_HIT*)respbuf;
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sCAttackResult *respdata = (sCAttackResult*)(respbuf+sizeof(sP_FE2CL_NPC_SKILL_CORRUPTION_HIT));
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@ -95,14 +95,14 @@ inline constexpr bool isOutboundPacketID(uint32_t id) {
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// for outbound packets
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inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t plsize) {
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// check for multiplication overflow
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if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
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if (npayloads > 0 && (CN_PACKET_BODY_SIZE) / (size_t)npayloads < plsize)
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return false;
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// it's safe to multiply
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size_t trailing = npayloads * plsize;
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// does it fit in a packet?
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if (base + trailing > CN_PACKET_BUFFER_SIZE - 8)
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if (base + trailing > CN_PACKET_BODY_SIZE)
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return false;
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// everything is a-ok!
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@ -112,14 +112,14 @@ inline constexpr bool validOutVarPacket(size_t base, size_t npayloads, size_t pl
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// for inbound packets
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inline constexpr bool validInVarPacket(size_t base, size_t npayloads, size_t plsize, size_t datasize) {
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// check for multiplication overflow
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if (npayloads > 0 && (CN_PACKET_BUFFER_SIZE - 8) / (size_t)npayloads < plsize)
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if (npayloads > 0 && CN_PACKET_BODY_SIZE / (size_t)npayloads < plsize)
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return false;
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// it's safe to multiply
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size_t trailing = npayloads * plsize;
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// make sure size is exact
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// datasize has already been validated against CN_PACKET_BUFFER_SIZE
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// datasize has already been validated against CN_PACKET_BODY_SIZE
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if (datasize != base + trailing)
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return false;
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@ -29,8 +29,8 @@
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#define INITSTRUCT(T, x) T x; \
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memset(&x, 0, sizeof(T));
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#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BUFFER_SIZE]; \
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memset(&_buf, 0, CN_PACKET_BUFFER_SIZE); \
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#define INITVARPACKET(_buf, _Pkt, _pkt, _Trailer, _trailer) uint8_t _buf[CN_PACKET_BODY_SIZE]; \
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memset(&_buf, 0, CN_PACKET_BODY_SIZE); \
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auto _pkt = (_Pkt*)_buf; \
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auto _trailer = (_Trailer*)(_pkt + 1);
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@ -934,3 +934,8 @@ enum {
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N_PACKETS = N_CL2LS + N_CL2FE + N_FE2CL + N_LS2CL
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};
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/*
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* Usable space in the packet buffer = CN_PACKET_BUFFER_SIZE - type - size
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*/
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constexpr size_t CN_PACKET_BODY_SIZE = CN_PACKET_BUFFER_SIZE - 2 * sizeof(int32_t);
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