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https://github.com/OpenFusionProject/OpenFusion.git
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Apply matching paths to NPCs and mobs on spawn
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2721f21427
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c960b06227
@ -34,6 +34,31 @@ public:
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const char *what() const throw() { return msg.c_str(); }
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};
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/*
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* Find and return the first path that targets either the type or the ID.
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* If no matches are found, return nullptr
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*/
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static NPCPath* findApplicablePath(int32_t id, int32_t type) {
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NPCPath* match = nullptr;
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for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
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// search target IDs
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for (int32_t pID : _path->targetIDs) {
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if (id == pID) match = &(*_path);
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break;
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}
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// search target types
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for (int32_t pType : _path->targetTypes) {
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if (type == pType) match = &(*_path);
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break;
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}
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if (match != nullptr)
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break;
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}
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return match;
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}
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/*
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* Create a full and properly-paced path by interpolating between keyframes.
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*/
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@ -55,26 +80,35 @@ static void constructPathSkyway(json& pathData) {
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Transport::SkywayPaths[pathData["iRouteID"]] = points;
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}
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static void constructPathNPC(json& pathData, int32_t id=0) {
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// Interpolate
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json pathPoints = pathData["aPoints"];
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std::queue<Vec3> points;
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json::iterator _point = pathPoints.begin();
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auto point = _point.value();
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Vec3 from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
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int stopTime = point["iStopTicks"];
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for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
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point = _point.value();
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for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
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points.push(from); // add point A to the queue
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Vec3 to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
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Transport::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B
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from = to; // update point A
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stopTime = point["iStopTicks"];
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}
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static void constructPathNPC(int32_t id, NPCPath* path) {
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BaseNPC* npc = NPCManager::NPCs[id];
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if(npc->type == EntityType::MOB)
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((Mob*)(npc))->staticPath = true;
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if (id == 0)
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id = pathData["iNPCID"];
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// Interpolate
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std::vector<Vec3> pathPoints = path->points;
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std::queue<Vec3> points;
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auto _point = pathPoints.begin();
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Vec3 from = *_point; // point A coords
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for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
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Vec3 to = *_point; // point B coords
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// add point A to the queue
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if (path->isRelative) {
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// relative; the NPCs current position is assumed to be its spawn point
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Vec3 fromReal = { from.x + npc->x, from.y + npc->y, from.z + npc->z };
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Vec3 toReal = { to.x + npc->x, to.y + npc->y, to.z + npc->z };
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points.push(fromReal);
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Transport::lerp(&points, fromReal, toReal, path->speed); // lerp from A to B
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}
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else {
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// absolute
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points.push(from);
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Transport::lerp(&points, from, to, path->speed); // lerp from A to B
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}
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from = to; // update point A
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}
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Transport::NPCQueues[id] = points;
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}
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@ -366,31 +400,6 @@ static void loadPaths(json& pathData, int32_t* nextId) {
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Transport::NPCPaths.push_back(pathTemplate);
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}
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std::cout << "[INFO] Loaded " << Transport::NPCPaths.size() << " NPC paths" << std::endl;
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// mob paths
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pathDataNPC = pathData["mob"];
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for (json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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for (auto& pair : NPCManager::NPCs) {
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if (pair.second->type != EntityType::MOB)
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continue;
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Mob* mob = (Mob*)pair.second;
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if (mob->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
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std::cout << "[INFO] Using static path for mob " << mob->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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auto firstPoint = npcPath.value()["points"][0];
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if (firstPoint["iX"] != mob->spawnX || firstPoint["iY"] != mob->spawnY) {
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std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
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" (type " << mob->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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exit(1);
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}
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constructPathNPC(*npcPath, pair.first);
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mob->staticPath = true;
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break; // only one NPC per path
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}
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}
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}
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}
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catch (const std::exception& err) {
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@ -866,6 +875,13 @@ static void loadNPCs(json& npcData) {
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if (npc["iNPCType"] == 641 || npc["iNPCType"] == 642)
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NPCManager::RespawnPoints.push_back({ npc["iX"], npc["iY"], ((int)npc["iZ"]) + RESURRECT_HEIGHT, instanceID });
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// see if any paths target this NPC
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NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
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if (npcPath != nullptr) {
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//std::cout << "[INFO] Found path for NPC " << npcID << std::endl;
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constructPathNPC(npcID, npcPath);
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}
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}
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}
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catch (const std::exception& err) {
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@ -900,6 +916,13 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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NPCManager::NPCs[npcID] = tmp;
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NPCManager::updateNPCPosition(npcID, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
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// see if any paths target this mob
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NPCPath* npcPath = findApplicablePath(npcID, npc["iNPCType"]);
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if (npcPath != nullptr) {
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//std::cout << "[INFO] Found path for mob " << npcID << std::endl;
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constructPathNPC(npcID, npcPath);
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}
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}
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// mob groups
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@ -923,6 +946,13 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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NPCManager::NPCs[leadID] = tmp;
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NPCManager::updateNPCPosition(leadID, leader["iX"], leader["iY"], leader["iZ"], instanceID, leader["iAngle"]);
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// see if any paths target this group leader
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NPCPath* npcPath = findApplicablePath(leadID, leader["iNPCType"]);
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if (npcPath != nullptr) {
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//std::cout << "[INFO] Found path for mob " << leadID << std::endl;
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constructPathNPC(leadID, npcPath);
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}
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tmp->groupLeader = leadID;
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// followers (have dynamic IDs)
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@ -957,31 +987,6 @@ static void loadMobs(json& npcData, int32_t* nextId) {
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}
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}
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/*
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* Find and return the first path that targets either the type or the ID.
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* If no matches are found, return nullptr
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*/
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static NPCPath* findApplicablePath(int32_t id, int32_t type) {
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NPCPath* match = nullptr;
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for (auto _path = Transport::NPCPaths.begin(); _path != Transport::NPCPaths.end(); _path++) {
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// search target IDs
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for (int32_t pID : _path->targetIDs) {
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if (id == pID) match = &(*_path);
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break;
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}
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// search target types
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for (int32_t pType : _path->targetTypes) {
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if (type == pType) match = &(*_path);
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break;
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}
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if (match != nullptr)
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break;
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}
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return match;
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}
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/*
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* Transform `base` based on the value of `patch`.
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* Parameters must be of the same type and must not be null.
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