Commit Graph

16 Commits

Author SHA1 Message Date
279cb78d5f Mob-related cleanup.
* NPCs now keep track of their chunk information like PlayerView does
for players
* NPCManager::sendToViewable() parallels PlayerManager::sendToViewable()
* Nano damage and debuffs now count as attacking a mob
* Mobs will de-aggro if something else killed their target
2020-09-25 02:00:26 +02:00
72d625fd8d Summoned mobs are now actually treated as mobs.
Unfortunetly, this necessitated keeping around yet more JSON objects for
the duration of the server's runtime.
It also involved unifying the way NPC IDs are handled, such that they
may be allocated and deallocated out of order.

If any NPCID-related bugs occour, this commit should be regarded as
the prime suspect.
2020-09-25 00:51:18 +02:00
cfb3d25bc5 Lerp mob movement a little.
We'll lerp a little harder later. Also retreat if kited
too far.
2020-09-24 23:11:14 +02:00
1f18104a6f Mobs fight back now.
There is still a lot of tuning, lerping and cleanup to do.
2020-09-24 23:11:14 +02:00
c33f218e56 updateFusionMatter now sets fusion matter 2020-09-23 16:04:58 -05:00
78930916ad added support for nano missions 2020-09-23 14:44:27 -05:00
c722044bf5 The Sleep, Stun and Snare powers now affect mobs.
They currently don't expire after a set amount of time.
Attacking a sleeping monster does wake it up, but doesn't remove the
debuff status client-side yet.
2020-09-22 22:22:10 +02:00
95a79ec815 Switched MobManager::step() to the timer.
It doesn't really need to run on every shard step. This makes it a lot
less hot.
2020-09-22 21:31:08 +02:00
ba5998d53a Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts.
Also fixed a bug where the ACCLEVEL setting was read as a boolean.
2020-09-22 20:53:44 +02:00
ac1fd1e5be Implemented mob roaming.
Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
12fbdc9621 Wait about 2s before despawning killed mobs.
This gives them enough time to play their death animations before
they disappear.
2020-09-22 00:23:18 +02:00
d6357197d3 Use the chunk's visibility lists when respawning mobs. 2020-09-21 23:13:13 +02:00
f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
001564a257 Hotfix to stop crashing the server.
This will need to be fixed properly; probably while we implement
chunking.
2020-09-17 21:22:31 +02:00
e79f179628 Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
e03da83ff3 Rearranged the codebase a little.
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
2020-09-16 21:46:15 +02:00