Commit Graph

1124 Commits

Author SHA1 Message Date
Gent Semaj
275f2183bf Merge ae9ee6094d into b12aecad63 2023-08-17 03:23:09 +00:00
gsemaj
ae9ee6094d Move corruption block to new system 2023-08-16 16:43:57 -07:00
gsemaj
6d5cea0d9a Return home heal to new system 2023-08-14 19:49:39 -07:00
gsemaj
fdd7d53aed Passive mob buffs to new system 2023-08-14 19:44:23 -07:00
gsemaj
57f8f3e0e1 Move mob active skills to new system 2023-08-14 19:28:45 -07:00
gsemaj
a3008cab3c Move eruption attacks to new system 2023-08-14 18:18:06 -07:00
gsemaj
02fd17c0e7 Implement leech 2023-08-13 18:27:18 -07:00
gsemaj
da33c5c30f Make clearBuffs memory-safe
improperly erasing during iteration oops
2023-08-13 18:26:30 -07:00
gsemaj
478ae3d996 Break if player dies from buff combat tick 2023-08-13 14:26:05 -07:00
gsemaj
9affe76587 Fix segv: Halt buff iteration if mob is dead 2023-08-13 13:59:28 -07:00
gsemaj
33fde8af69 Tighten parameter for removeBuff 2023-08-13 10:50:50 -07:00
gsemaj
1a7bb826d8 Move drain to new system
TODO
- There is a seg fault that happens when drain kills the mob
- leech unimplemented
- mob skills unimplemented
2023-07-25 20:30:54 +00:00
gsemaj
da9fb499de reorder some stuff 2023-07-25 19:49:38 +00:00
gsemaj
2bc2235179 Fix icon not disappearing for debuffs 2023-07-25 19:11:28 +00:00
gsemaj
618126f963 Tick buffs for mobs 2023-07-25 19:00:35 +00:00
gsemaj
b16ffe4f19 Fix infinite slowdown with snare 2023-07-25 19:00:01 +00:00
gsemaj
6edc01c1f1 Implement buff handling for CombatNPC 2023-07-25 13:49:40 -04:00
gsemaj
c0e566050b Move buffs from Mob to CombatNPC 2023-07-25 13:42:40 -04:00
gsemaj
7a59248ace Implement buffs for mobs 2023-07-25 13:19:49 -04:00
gsemaj
6ee55d7406 Damage n debuff handler 2023-07-25 13:09:28 -04:00
gsemaj
41622ad8aa Fix trailing structs
The change to allow flexible trailing struct sizes broke
`attachSkillResults` oops
2023-07-25 17:05:44 +00:00
gsemaj
0f09808bc4 Get rid of cbf 2023-07-25 10:43:48 -04:00
gsemaj
b6171ebdc1 Add clearBuffs 2023-07-25 10:41:45 -04:00
gsemaj
5671adbd74 Make skill result size check an assertion 2023-07-23 10:46:53 -04:00
gsemaj
550b26db39 Oops 2023-07-23 10:42:07 -04:00
gsemaj
68be9cc381 Change SkillResult size validation
Since leech uses trailing structs of two different sizes, just use the max SkillResult size in validation/zeroing and then check for overflow in a couple extra places
2023-07-23 10:31:40 -04:00
gsemaj
ef33a182d1 Reorder abilities to match client handling 2023-07-23 10:15:00 -04:00
gsemaj
9bd8eabed7 Don't add buff if player dead 2023-07-23 10:13:22 -04:00
gsemaj
2249b5381b Fix seg fault with egg powers 2023-07-22 15:10:00 -04:00
gsemaj
9b7656117d Reuse useNanoSkill codepath for passive powers 2023-07-20 17:53:13 -04:00
gsemaj
9394825d41 Fix recall 2023-07-12 17:43:05 -04:00
gsemaj
6e0d55c4b7 Make SkillType an enum class 2023-07-12 17:37:05 -04:00
gsemaj
33396f8d28 Fix self recall 2023-07-11 20:21:37 -04:00
gsemaj
cd908666af [WIP] Fix targeting for groups 2023-07-11 17:42:08 -04:00
gsemaj
74588f2c77 [WIP] Active power handling
TODO:
- recall (self and group) is broken
- revive (only group) is broken
- damage + debuff is unimplemented
2023-07-11 13:52:59 -04:00
gsemaj
829f75112c Sync with master 2023-07-11 13:52:59 -04:00
gsemaj
343668fbcd Add overload to remove specific class of buff
I initially added this because, despite the higher tickrate for
composite condition calculations thanks to the last commit, there is
still a slight status icon delay when rapidly switching nanos. I
attempted to use this to make that problem go away and for whatever
reason it wasn't effective, but I figure it would be useful to have
anyway so I'm keeping it.
2023-07-11 13:52:59 -04:00
gsemaj
2e572169c0 Move some stuff from playerTick to player combat step 2023-07-11 13:52:59 -04:00
gsemaj
b3e28ddea3 Refactor group handling 2023-07-11 13:52:58 -04:00
gsemaj
1670dfd830 Port egg buffs over to new system 2023-07-11 13:52:58 -04:00
gsemaj
e768ebcabe More skill handlers
Note: need to revisit these when active powers are implemented to make
sure they are correct. DamageNDebuff isn't even implemented yet.
2023-07-11 13:52:58 -04:00
gsemaj
9bc7e8de62 Passive nano powers 2023-07-11 13:52:58 -04:00
gsemaj
f249599ab5 YET ANOTHER ITERATION of the new ability system
I am very tired
2023-07-11 13:52:57 -04:00
gsemaj
2901f5f285 Passive nano powers pt 1 2023-07-11 13:52:57 -04:00
gsemaj
36f329c302 Passive nano powers boilerplate 2023-07-11 13:52:57 -04:00
gsemaj
eb7daf8eaa Fix timed out buffs not calling onExpire 2023-07-11 13:52:57 -04:00
gsemaj
0c5a9400ce Buff framework tweaks + polish 2023-07-11 13:52:56 -04:00
gsemaj
f150595f70 Rework buff callbacks
The first implementation was way too complicated and prone to bugs.
This is much more simple flexible; first off, std::function is now used
instead of a raw function pointer, so lambdas and binds are fair game
which is great for scripting. Second, callbacks for all stacks are
executed. It is up to the callback target to ensure correct behavior.
2023-07-11 13:52:56 -04:00
gsemaj
c6528eb2ac oops 2023-07-11 13:52:56 -04:00
gsemaj
d631ca1aa1 CRLF purge in Buffs.cpp 2023-07-11 13:52:56 -04:00