Add overload to remove specific class of buff

I initially added this because, despite the higher tickrate for
composite condition calculations thanks to the last commit, there is
still a slight status icon delay when rapidly switching nanos. I
attempted to use this to make that problem go away and for whatever
reason it wasn't effective, but I figure it would be useful to have
anyway so I'm keeping it.
This commit is contained in:
gsemaj 2022-07-30 21:46:17 -07:00 committed by gsemaj
parent 2e572169c0
commit 343668fbcd
No known key found for this signature in database
GPG Key ID: 24B96BAA40497929
5 changed files with 28 additions and 0 deletions

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@ -34,6 +34,18 @@ void Buff::clear() {
}
}
void Buff::clear(BuffClass buffClass) {
auto it = stacks.begin();
while(it != stacks.end()) {
BuffStack& stack = *it;
if(stack.buffStackClass == buffClass) {
BuffStack deadStack = stack;
it = stacks.erase(it);
if(onUpdate) onUpdate(self, this, ETBU_DEL, &deadStack);
} else it++;
}
}
void Buff::addStack(BuffStack* stack) {
stacks.push_back(*stack);
if(onUpdate) onUpdate(self, this, ETBU_ADD, &stacks.back());

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@ -54,6 +54,7 @@ public:
void tick(time_t);
void combatTick(time_t);
void clear();
void clear(BuffClass buffClass);
void addStack(BuffStack* stack);
/*

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@ -48,6 +48,16 @@ void Player::removeBuff(int buffId) {
}
}
void Player::removeBuff(int buffId, int buffClass) {
if(hasBuff(buffId)) {
buffs[buffId]->clear((BuffClass)buffClass);
if(buffs[buffId]->isStale()) {
delete buffs[buffId];
buffs.erase(buffId);
}
}
}
bool Player::hasBuff(int buffId) {
auto buff = buffs.find(buffId);
return buff != buffs.end() && !buff->second->isStale();
@ -161,6 +171,8 @@ Buff* CombatNPC::getBuff(int buffId) { /* stubbed */
void CombatNPC::removeBuff(int buffId) { /* stubbed */ }
void CombatNPC::removeBuff(int buffId, int buffClass) { /* stubbed */ }
bool CombatNPC::hasBuff(int buffId) { /* stubbed */
return false;
}

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@ -50,6 +50,7 @@ public:
virtual bool addBuff(int, BuffCallback<int, BuffStack*>, BuffCallback<time_t>, BuffStack*) = 0;
virtual Buff* getBuff(int) = 0;
virtual void removeBuff(int) = 0;
virtual void removeBuff(int, int) = 0;
virtual bool hasBuff(int) = 0;
virtual int getCompositeCondition() = 0;
virtual int takeDamage(EntityRef, int) = 0;
@ -124,6 +125,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
virtual Buff* getBuff(int buffId) override;
virtual void removeBuff(int buffId) override;
virtual void removeBuff(int buffId, int buffClass) override;
virtual bool hasBuff(int buffId) override;
virtual int getCompositeCondition() override;
virtual int takeDamage(EntityRef src, int amt) override;

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@ -92,6 +92,7 @@ struct Player : public Entity, public ICombatant {
virtual bool addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) override;
virtual Buff* getBuff(int buffId) override;
virtual void removeBuff(int buffId) override;
virtual void removeBuff(int buffId, int buffClass) override;
virtual bool hasBuff(int buffId) override;
virtual int getCompositeCondition() override;
virtual int takeDamage(EntityRef src, int amt) override;