mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-16 19:20:05 +00:00
Passive nano powers
This commit is contained in:
parent
f249599ab5
commit
9bc7e8de62
@ -3,6 +3,7 @@
|
||||
#include "NPCManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Buffs.hpp"
|
||||
#include "Nanos.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
@ -10,14 +11,92 @@ using namespace Abilities;
|
||||
|
||||
std::map<int32_t, SkillData> Abilities::SkillTable;
|
||||
|
||||
/*
|
||||
// New email notification
|
||||
static void emailUpdateCheck(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_NEW_EMAIL, resp);
|
||||
resp.iNewEmailCnt = Database::getUnreadEmailCount(PlayerManager::getPlayer(sock)->iID);
|
||||
sock->sendPacket(resp, P_FE2CL_REP_PC_NEW_EMAIL);
|
||||
#pragma region Skill handlers
|
||||
static SkillResult handleSkillBuff(SkillData* skill, ICombatant* target) {
|
||||
// the buff skill is special in that its application is not aligned
|
||||
// with the SKILL_USE_SUCC packet, since buffs are calculated every tick.
|
||||
// thus, no game state changes should happen here.
|
||||
sSkillResult_Buff result{};
|
||||
result.iConditionBitFlag = target->getCompositeCondition();
|
||||
result.iID = target->getID();
|
||||
result.bProtected = 0;
|
||||
result.eCT = target->getCharType();
|
||||
return SkillResult(sizeof(sSkillResult_Buff), &result);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
void Abilities::broadcastNanoSkill(CNSocket* sock, sNano& nano, std::vector<ICombatant*> affected) {
|
||||
if(SkillTable.count(nano.iSkillID) == 0)
|
||||
return;
|
||||
|
||||
SkillData* skill = &SkillTable[nano.iSkillID];
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
int count = affected.size();
|
||||
|
||||
size_t resultSize = 0;
|
||||
SkillResult (*skillHandler)(SkillData*, ICombatant*) = nullptr;
|
||||
switch(skill->skillType)
|
||||
{
|
||||
case EST_JUMP:
|
||||
case EST_RUN:
|
||||
case EST_FREEDOM:
|
||||
case EST_PHOENIX:
|
||||
case EST_INVULNERABLE:
|
||||
case EST_MINIMAPENEMY:
|
||||
case EST_MINIMAPTRESURE:
|
||||
case EST_NANOSTIMPAK:
|
||||
case EST_PROTECTBATTERY:
|
||||
case EST_PROTECTINFECTION:
|
||||
case EST_REWARDBLOB:
|
||||
case EST_REWARDCASH:
|
||||
case EST_STAMINA_SELF:
|
||||
case EST_STEALTH:
|
||||
resultSize = sizeof(sSkillResult_Buff);
|
||||
skillHandler = handleSkillBuff;
|
||||
break;
|
||||
default:
|
||||
std::cout << "[WARN] Unhandled skill type " << skill->skillType << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<SkillResult> results;
|
||||
for(ICombatant* target : affected) {
|
||||
SkillResult result = handleSkillBuff(skill, target);
|
||||
if(result.size != resultSize) {
|
||||
std::cout << "[WARN] bad skill result size for " << skill->skillType << " from " << handleSkillBuff << std::endl;
|
||||
return;
|
||||
}
|
||||
results.push_back(result);
|
||||
}
|
||||
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), count, resultSize)) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE_SUCC packet size\n";
|
||||
return;
|
||||
}
|
||||
|
||||
// initialize response struct
|
||||
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + count * resultSize;
|
||||
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_NANO_SKILL_USE_SUCC* pkt = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
|
||||
pkt->iPC_ID = plr->iID;
|
||||
pkt->iNanoID = nano.iID;
|
||||
pkt->iSkillID = nano.iSkillID;
|
||||
pkt->iNanoStamina = nano.iStamina;
|
||||
pkt->bNanoDeactive = nano.iStamina <= 0;
|
||||
pkt->eST = skill->skillType;
|
||||
pkt->iTargetCnt = count;
|
||||
|
||||
char* appended = (char*)(pkt + 1);
|
||||
for(SkillResult& result : results) {
|
||||
memcpy(appended, result.payload, resultSize);
|
||||
appended += resultSize;
|
||||
}
|
||||
|
||||
sock->sendPacket(pkt, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
||||
PlayerManager::sendToViewable(sock, pkt, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
|
||||
}
|
||||
*/
|
||||
|
||||
std::vector<EntityRef> Abilities::matchTargets(SkillData* skill, int count, int32_t *ids) {
|
||||
|
||||
@ -103,13 +182,11 @@ int Abilities::getCSTBFromST(int eSkillType) {
|
||||
return result;
|
||||
}
|
||||
|
||||
#pragma region Skill Handlers
|
||||
bool Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
|
||||
std::vector<ICombatant*> Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr) {
|
||||
assert(skill->drainType == SkillDrainType::PASSIVE);
|
||||
|
||||
bool newBuffApplied = false;
|
||||
|
||||
EntityRef self = PlayerManager::getSockFromID(plr->iID);
|
||||
std::vector<ICombatant*> affected;
|
||||
std::vector<EntityRef> targets;
|
||||
if (skill->targetType == SkillTargetType::GROUP) {
|
||||
targets = plr->getGroupMembers(); // group
|
||||
@ -121,6 +198,7 @@ bool Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
|
||||
}
|
||||
|
||||
int timeBuffId = getCSTBFromST(skill->skillType);
|
||||
int boost = Nanos::getNanoBoost(plr) ? 3 : 0;
|
||||
int value = skill->values[0][boost];
|
||||
|
||||
BuffStack passiveBuff = {
|
||||
@ -137,19 +215,18 @@ bool Abilities::usePassiveNanoSkill(SkillData* skill, Player* plr, int boost) {
|
||||
|
||||
passiveBuff.buffStackClass = target == self ? BuffClass::NANO : BuffClass::GROUP_NANO;
|
||||
ICombatant* combatant = dynamic_cast<ICombatant*>(entity);
|
||||
newBuffApplied |= combatant->addBuff(timeBuffId,
|
||||
if(combatant->addBuff(timeBuffId,
|
||||
[](EntityRef self, Buff* buff, int status, BuffStack* stack) {
|
||||
Buffs::timeBuffUpdate(self, buff, status, stack);
|
||||
},
|
||||
[](EntityRef self, Buff* buff, time_t currTime) {
|
||||
// TODO time buff tick
|
||||
},
|
||||
&passiveBuff);
|
||||
&passiveBuff)) affected.push_back(combatant);
|
||||
}
|
||||
|
||||
return newBuffApplied;
|
||||
return affected;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
void Abilities::init() {
|
||||
//REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EMAIL_UPDATE_CHECK, emailUpdateCheck);
|
||||
|
@ -1,11 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "core/Core.hpp"
|
||||
|
||||
#include "Entities.hpp"
|
||||
#include "Player.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
|
||||
|
||||
enum class SkillEffectTarget {
|
||||
POINT = 1,
|
||||
SELF = 2,
|
||||
@ -26,6 +30,15 @@ enum class SkillDrainType {
|
||||
PASSIVE = 2
|
||||
};
|
||||
|
||||
struct SkillResult {
|
||||
size_t size;
|
||||
char payload[MAX_SKILLRESULT_SIZE];
|
||||
SkillResult(size_t len, void* dat) {
|
||||
size = len;
|
||||
memcpy(payload, dat, len);
|
||||
}
|
||||
};
|
||||
|
||||
struct SkillData {
|
||||
int skillType; // eST
|
||||
SkillEffectTarget effectTarget;
|
||||
@ -44,10 +57,11 @@ struct SkillData {
|
||||
namespace Abilities {
|
||||
extern std::map<int32_t, SkillData> SkillTable;
|
||||
|
||||
void broadcastNanoSkill(CNSocket*, sNano&, std::vector<ICombatant*>);
|
||||
std::vector<EntityRef> matchTargets(SkillData*, int, int32_t*);
|
||||
int getCSTBFromST(int eSkillType);
|
||||
|
||||
bool usePassiveNanoSkill(SkillData*, Player*, int);
|
||||
std::vector<ICombatant*> usePassiveNanoSkill(SkillData*, Player*);
|
||||
|
||||
void init();
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ using namespace Combat;
|
||||
/// Player Id -> Bullet Id -> Bullet
|
||||
std::map<int32_t, std::map<int8_t, Bullet>> Combat::Bullets;
|
||||
|
||||
#pragma region Player
|
||||
bool Player::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) {
|
||||
EntityRef self = PlayerManager::getSockFromID(iID);
|
||||
|
||||
@ -87,6 +88,10 @@ std::vector<EntityRef> Player::getGroupMembers() {
|
||||
return members;
|
||||
}
|
||||
|
||||
int32_t Player::getCharType() {
|
||||
return 1; // eCharType (eCT_PC)
|
||||
}
|
||||
|
||||
int32_t Player::getID() {
|
||||
return iID;
|
||||
}
|
||||
@ -94,7 +99,9 @@ int32_t Player::getID() {
|
||||
void Player::step(time_t currTime) {
|
||||
// no-op
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region CombatNPC
|
||||
bool CombatNPC::addBuff(int buffId, BuffCallback<int, BuffStack*> onUpdate, BuffCallback<time_t> onTick, BuffStack* stack) { /* stubbed */
|
||||
return false;
|
||||
}
|
||||
@ -143,6 +150,12 @@ std::vector<EntityRef> CombatNPC::getGroupMembers() {
|
||||
return members;
|
||||
}
|
||||
|
||||
int32_t CombatNPC::getCharType() {
|
||||
if(kind == EntityKind::MOB)
|
||||
return 4; // eCharType (eCT_MOB)
|
||||
return 2; // eCharType (eCT_NPC)
|
||||
}
|
||||
|
||||
int32_t CombatNPC::getID() {
|
||||
return id;
|
||||
}
|
||||
@ -172,6 +185,7 @@ void CombatNPC::transition(AIState newState, EntityRef src) {
|
||||
event.handler(src, this);
|
||||
*/
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
static std::pair<int,int> getDamage(int attackPower, int defensePower, bool shouldCrit,
|
||||
bool batteryBoost, int attackerStyle,
|
||||
@ -784,10 +798,7 @@ static void playerTick(CNServer *serv, time_t currTime) {
|
||||
if (skill->drainType == SkillDrainType::PASSIVE) {
|
||||
// apply passive buff
|
||||
drainRate = skill->batteryUse[boost * 3];
|
||||
if(Abilities::usePassiveNanoSkill(skill, plr, boost * 3)) {
|
||||
// first buff, send back skill use packet(s)
|
||||
// TODO
|
||||
}
|
||||
Abilities::usePassiveNanoSkill(skill, plr);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -57,6 +57,7 @@ public:
|
||||
virtual bool isAlive() = 0;
|
||||
virtual int getCurrentHP() = 0;
|
||||
virtual std::vector<EntityRef> getGroupMembers() = 0;
|
||||
virtual int32_t getCharType() = 0;
|
||||
virtual int32_t getID() = 0;
|
||||
virtual void step(time_t currTime) = 0;
|
||||
};
|
||||
@ -74,6 +75,7 @@ public:
|
||||
bool loopingPath = false;
|
||||
|
||||
BaseNPC(int _A, uint64_t iID, int t, int _id) {
|
||||
kind = EntityKind::SIMPLE_NPC;
|
||||
type = t;
|
||||
hp = 400;
|
||||
angle = _A;
|
||||
@ -108,6 +110,8 @@ struct CombatNPC : public BaseNPC, public ICombatant {
|
||||
spawnY = y;
|
||||
spawnZ = z;
|
||||
|
||||
kind = EntityKind::COMBAT_NPC;
|
||||
|
||||
stateHandlers[AIState::INACTIVE] = {};
|
||||
transitionHandlers[AIState::INACTIVE] = {};
|
||||
}
|
||||
@ -124,6 +128,7 @@ struct CombatNPC : public BaseNPC, public ICombatant {
|
||||
virtual bool isAlive() override;
|
||||
virtual int getCurrentHP() override;
|
||||
virtual std::vector<EntityRef> getGroupMembers() override;
|
||||
virtual int32_t getCharType() override;
|
||||
virtual int32_t getID() override;
|
||||
virtual void step(time_t currTime) override;
|
||||
|
||||
|
@ -86,10 +86,17 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
return; // sanity check
|
||||
|
||||
plr->activeNano = nanoID;
|
||||
sNano& nano = plr->Nanos[nanoID];
|
||||
|
||||
int16_t skillID = plr->Nanos[nanoID].iSkillID;
|
||||
if (Abilities::SkillTable.count(skillID) > 0 && Abilities::SkillTable[skillID].drainType == SkillDrainType::PASSIVE)
|
||||
resp.eCSTB___Add = 1; // passive buff effect
|
||||
SkillData* skill = Abilities::SkillTable.count(nano.iSkillID) > 0
|
||||
? &Abilities::SkillTable[nano.iSkillID] : nullptr;
|
||||
if (slot != -1 && skill != nullptr && skill->drainType == SkillDrainType::PASSIVE) {
|
||||
// passive buff effect
|
||||
resp.eCSTB___Add = 1;
|
||||
int boost = Nanos::getNanoBoost(plr);
|
||||
std::vector<ICombatant*> affectedCombatants = Abilities::usePassiveNanoSkill(skill, plr);
|
||||
if(!affectedCombatants.empty()) Abilities::broadcastNanoSkill(sock, nano, affectedCombatants);
|
||||
}
|
||||
|
||||
if (!silent) // silent nano death but only for the summoning player
|
||||
sock->sendPacket(resp, P_FE2CL_REP_NANO_ACTIVE_SUCC);
|
||||
@ -97,7 +104,7 @@ void Nanos::summonNano(CNSocket *sock, int slot, bool silent) {
|
||||
// Send to other players, these players can't handle silent nano deaths so this packet needs to be sent.
|
||||
INITSTRUCT(sP_FE2CL_NANO_ACTIVE, pkt1);
|
||||
pkt1.iPC_ID = plr->iID;
|
||||
pkt1.Nano = plr->Nanos[nanoID];
|
||||
pkt1.Nano = nano;
|
||||
PlayerManager::sendToViewable(sock, pkt1, P_FE2CL_NANO_ACTIVE);
|
||||
}
|
||||
|
||||
|
@ -99,6 +99,7 @@ struct Player : public Entity, public ICombatant {
|
||||
virtual bool isAlive() override;
|
||||
virtual int getCurrentHP() override;
|
||||
virtual std::vector<EntityRef> getGroupMembers() override;
|
||||
virtual int32_t getCharType() override;
|
||||
virtual int32_t getID() override;
|
||||
|
||||
virtual void step(time_t currTime) override;
|
||||
|
Loading…
Reference in New Issue
Block a user