Commit Graph

1015 Commits

Author SHA1 Message Date
gsemaj
166e148878 (WIP) Move ICombatant functions around a bit 2022-07-30 22:29:12 -07:00
gsemaj
14b02ec5d2 (WIP) Initial ICombatant draft 2022-07-30 22:29:12 -07:00
d50c312227 [refactor] Get rid of NPC.hpp
This file was already obsoleted at the start of the refactor, but seems
to have escaped notice until now.
2022-07-30 22:29:10 -07:00
18ed96493f [refactor] Replace a few uses of magic numbers with enums 2022-07-30 22:29:10 -07:00
71a7d3d164 [refactor] Cosmetic cleanup in Fuse fight functions 2022-07-30 22:29:08 -07:00
520efd6dd5 [refactor] Remove redundant coord args from most entity constructors
Mobs and CombatNPCs still need theirs in order to properly set their
roaming and spawn coords. Assignment of the latter has been moved to the
CombatNPC constructor, where it should have already been.
2022-07-30 22:29:08 -07:00
gsemaj
0a8ef2ebbd [WIP] Stub power handler 2022-07-30 22:29:06 -07:00
gsemaj
3f4aca8a5d [WIP] Use EntityRef instead of CNSocket in ability handler 2022-07-30 22:29:06 -07:00
gsemaj
b0de75d80e [WIP] Replace appearance data with individual fields
Storing certain things in appearance data and others in their own fields
was gross. Now everything is stored on the same level and functions have
been added to generate appearance data when it's needed by the client.
2022-07-30 22:29:05 -07:00
gsemaj
8f88edaad1 [WIP] Rename Entity.type -> Entity.kind 2022-07-30 22:29:04 -07:00
gsemaj
6896d35427 [WIP] Fix Nanos -> Abilities namespace calls 2022-07-30 22:29:01 -07:00
gsemaj
d74a9747d9 [WIP] Initial merge of ability namespaces & features 2022-07-30 22:29:00 -07:00
2dbe2629c1 Tweak CNShared
* Separate pruning frequency from timeout
* Pluralize CNShared map: login -> logins
* Increase connection timeout to 15 minutes
* Do not deallocate a nullptr in playerEnter()
* Kill connections rejected by playerEnter()
* Remove redundant inclusions of mutex headers in a few places
2022-07-31 03:19:27 +02:00
271eef83d3 [seccomp] Add support for AArch64
This is useful for 64-bit Raspberry Pis and other 64-bit ARM systems.
2022-07-24 22:40:46 +02:00
ca0d608a87 Use cryptographic RNG to generate the shard connection serial key 2022-07-24 21:36:03 +02:00
741bfb675b Revamp CNShared logic
* Use a specialized connection object
* Copy the Player object less frequently
* Use a randomly generated serial key for shard auth
* Refuse invalid shard connection attempts
* Clean up connection metadata when a Player joins the shard
* Prune abandoned connections when they time out
2022-07-24 21:36:03 +02:00
c5dd745aa1 Rename CNSharedData namespace to CNShared to match the filename 2022-07-24 21:36:03 +02:00
998b12617e Reject packets sent before a connection has been fully established 2022-07-24 21:36:03 +02:00
129d1c2fe3 Use a specialized null value for ChunkPos
This prevents logic errors related to being in chunk 0 0 0.

Also:

* Moved some duplicated chunk teleportation logic to a new helper
  function
* Made ChunkPos into a proper class so it can default to INVALID_CHUNK
  when default-initialized
* Reversed the inclusion order of Chunking.hpp and Entities.hpp to work
  around problems with type definitions
2022-07-24 21:36:03 +02:00
CakeLancelot
1bd4d2fbee Cleanly remove player when an exit is requested
The client will actually do this itself when clicking the quit button in the tilde menu, but for the idle timer the connection would remain open until the game is closed.
2022-07-19 01:17:43 -05:00
63d4087488 Add config option to disable automatic account creation
Also moved the acceptallcustomnames setting to the login section where
it belongs.
2022-06-29 23:42:44 +02:00
abda9dc158 Bump copyright year to 2022 2022-06-28 23:13:39 +02:00
CakeLancelot
7b7d8bce45
Update README.md
Elaborate on server setup instructions a bit
2022-06-01 17:47:39 -05:00
gsemaj
a9942eadab Only upload artifacts from master 2022-04-09 13:31:05 -04:00
Gent Semaj
36638b1522
Update README with new artifact location 2022-04-07 15:29:54 -04:00
gsemaj
685cee2561 Fix directory names for artifacts 2022-04-07 10:17:42 -04:00
gsemaj
b683152fbf Fix git describe --tags not working in CI 2022-04-07 10:03:10 -04:00
gsemaj
86576d48f6 Run CI/CD for pull requests marked as ready for review 2022-04-06 19:33:38 -04:00
gsemaj
4e1767ad58 Fix CI/CD not zipping subfolders 2022-04-06 19:15:19 -04:00
Gent Semaj
4354cab7e3
Add CI/CD step to upload artifacts off-site (#244)
* Download and list artifacts after build

* Add commit hash + file extension to artifact name

* Initial SSH implementation

* Don't build artifacts for PRs

* Fetch endpoint from secret

* Zip artifacts before uploading to CDN

* Use short SHA in archive names
2022-04-06 18:24:34 -04:00
4f6979f236
Trigger check-builds on Makefile changes 2022-04-04 19:50:05 -05:00
1404fa0bb7
Removed references to Appveyor 2022-04-04 19:47:24 -05:00
7f65ec5b96
Fixed workflow badge 2022-04-04 19:41:05 -05:00
041908ddda
CI: Moved to Github Workflows from Appveyor (#243)
YOLO
2022-04-04 20:38:05 -04:00
57c9f139a2 Fix quest item drop chances being shared between missions
In our original implementation, quest item drops were rolled on the
spot, so the chances of getting two quest items for different missions
in a single kill (where both missions have you kill the same mob) were
independent of each other.

When we made quest item drop chances shared between group members so
players doing missions together would progress at the same rate, we
accidentally linked the quest item odds of different missions together.

This change makes it so that the odds are per-task, so they're shared
between different group members doing the same tasks, but distinct for
different tasks being done by the same player.
2022-02-12 23:53:04 +01:00
d3af99fcef A few cosmetic changes in Missions.cpp
* Removed a redundant failure case in endTask()
* Fixed a misleading comment in startTask()
* Removed a redundant level check in updateFusionMatter()
* Cleared up misleading comment and code layout in taskEnd()
* Removed unnecessary comment in mobKilled()
2022-02-12 21:45:11 +01:00
94af318139 Work around a client bug related to simultanious quest item drops 2022-02-12 21:45:07 +01:00
91f9a2085b Fix three-space indentation in a few places 2022-02-11 23:22:31 +01:00
00865e1c7b Fix player state issue after failing to complete a mission
Fixes #225.

Co-authored-by: Jade <jadeshrinemaiden@gmail.com>
2022-02-11 23:20:40 +01:00
28bfd14362 Quick-fix for doDamage() crash
Couldn't get a reliable repro, but this is probably what that bug was.
It's not very throughly investigated, but we'll be tweaking those parts
of the codebase anyway, so we can examine if there's a deeper issue
later.
2022-02-08 17:02:42 +01:00
6412a9a89e Fix missing validation in Nanos::nanoEquipHandler() 2022-02-08 12:48:58 +01:00
f376c68115 [seccomp] Allow clock_nanosleep()
This apparently gets called very rarely during normal operation. This
change fixes a rare server crash.
2022-02-04 20:04:22 +01:00
3c6afa0322 Tolerate missing optional fields when loading gruntwork
These are already allowed to be absent in paths.json, but the gruntwork
loading logic wasn't updated accordingly.
2021-12-31 02:40:32 +01:00
384a2ece78 [sandbox] Seccomp filter tweaks
* Restrict fcntl() to only the flags we need
* Non-fatally deny tgkill() and rt_sigaction() so that segfaults don't
  result in a SIGSYS. They're debuggable either way, but this way it's
  clearer what the issue is right away.
* Allow truncate() and ftruncate() for sqlite's alternate journal modes
* Slight macro cleanup
* Add missing colon in a DB log message

We don't need to worry about compilation problems arising if glibc or
musl-libc add their own wrapper for the seccomp() syscall in the future.
Ours will/would just silently take precedence over the external one
without interfering with compilation. This should work regardless of
whether libc uses weak symbols and regardless of whether libc is
dynamically or statically linked into the executable. The wrapper's
signature has been stripped of its static and inline qualifiers, as it
must match the exact declaration the libc headers will/would use.

Further, if a pre-compiled binary is run on a system which genuinely
doesn't support seccomp(), it'll just return ENOSYS and the server will
terminate with an error. The user can then just disable the sandbox in
the config file. We don't need any special logic for that scenario.
2021-12-26 04:00:51 +01:00
CakeLancelot
f4a7ab7373
Update README to include installer instructions 2021-12-20 23:11:07 -06:00
bc1153c97e Call terminate() on Windows
Closes #196
2021-12-17 01:14:32 +01:00
c6ffcd4804 Clean up indentation in a few places 2021-12-16 03:34:15 +01:00
b3c844650b Tighten seccomp sandbox restrictions on mmap(), ioctl() and socketcall() 2021-12-16 00:36:48 +01:00
13bd299de4 Do not use assembly-accelerated bcrypt on i386
Adding the assembly source files to the build system(s) would be more
trouble than it's worth, considering we don't make 32-bit builds for
much other than satisfying our curiosity.
2021-12-16 00:36:48 +01:00
1e3d183f9a Add hardening flags to Makefile
Also tweaked the flags slightly so that CXXFLAGS are a superset of
CFLAGS, all optimization levels default to -O2, and .SUFFIXES works
correctly.
2021-12-16 00:36:48 +01:00