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Fix chunk desync on NPC warp
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@ -543,6 +543,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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resp.eIL = 4; // do not take away any items
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resp.eIL = 4; // do not take away any items
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plr->instanceID = INSTANCE_OVERWORLD;
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plr->instanceID = INSTANCE_OVERWORLD;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks
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PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle);
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PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle);
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}
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}
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}
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}
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