diff --git a/src/NPCManager.cpp b/src/NPCManager.cpp index 3358dfd..1d1889e 100644 --- a/src/NPCManager.cpp +++ b/src/NPCManager.cpp @@ -543,6 +543,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) { resp.eIL = 4; // do not take away any items plr->instanceID = INSTANCE_OVERWORLD; sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC)); + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle); } }