From 71d9cab72ee5bde3fb1fa23f3cb8e65604c39789 Mon Sep 17 00:00:00 2001 From: Gent S Date: Wed, 25 Nov 2020 17:42:46 -0500 Subject: [PATCH] Fix chunk desync on NPC warp --- src/NPCManager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/NPCManager.cpp b/src/NPCManager.cpp index 3358dfd..1d1889e 100644 --- a/src/NPCManager.cpp +++ b/src/NPCManager.cpp @@ -543,6 +543,7 @@ void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) { resp.eIL = 4; // do not take away any items plr->instanceID = INSTANCE_OVERWORLD; sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC)); + ChunkManager::updatePlayerChunk(sock, plr->chunkPos, std::make_tuple(0, 0, 0)); // force player to reload chunks PlayerManager::updatePlayerPosition(sock, resp.iX, resp.iY, resp.iZ, INSTANCE_OVERWORLD, plr->angle); } }