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Fix GROUP_JOIN_FAIL being initialized as a GROUP_INVITE_FAIL.
This was a vulnerability, since JOIN_FAIL is larger than INVITE_FAIL.
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@ -95,7 +95,7 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
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// fail if the group is full the other player is already in a group
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// fail if the group is full the other player is already in a group
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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if (plr->groupCnt > 1 || plr->iIDGroup != plr->iID || otherPlr->groupCnt >= 4) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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INITSTRUCT(sP_FE2CL_PC_GROUP_JOIN_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_JOIN_FAIL, sizeof(sP_FE2CL_PC_GROUP_JOIN_FAIL));
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return;
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return;
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}
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}
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