2020-08-18 20:42:30 +00:00
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#include "CNProtocol.hpp"
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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2020-09-16 23:43:48 +00:00
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#include "MobManager.hpp"
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2020-08-18 20:42:30 +00:00
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#include "CNShared.hpp"
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2020-08-22 17:39:13 +00:00
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#include "settings.hpp"
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2020-09-02 22:22:00 +00:00
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#include "Database.hpp"
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2020-08-18 20:42:30 +00:00
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#include <iostream>
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#include <sstream>
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#include <cstdlib>
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std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
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2020-08-24 21:11:40 +00:00
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std::list<TimerEvent> CNShardServer::Timers;
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2020-08-18 20:42:30 +00:00
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CNShardServer::CNShardServer(uint16_t p) {
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port = p;
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pHandler = &CNShardServer::handlePacket;
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2020-09-16 15:45:53 +00:00
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REGISTER_SHARD_TIMER(keepAliveTimer, 4000);
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2020-09-08 22:23:45 +00:00
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REGISTER_SHARD_TIMER(periodicSaveTimer, settings::DBSAVEINTERVAL*1000);
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2020-08-18 20:42:30 +00:00
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init();
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}
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void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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2020-08-23 21:09:31 +00:00
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printPacket(data, CL2FE);
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2020-08-22 17:39:13 +00:00
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2020-08-18 20:42:30 +00:00
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if (ShardPackets.find(data->type) != ShardPackets.end())
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ShardPackets[data->type](sock, data);
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2020-08-31 22:54:49 +00:00
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else if (settings::VERBOSITY > 0)
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2020-08-22 17:19:46 +00:00
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std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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2020-09-16 15:45:53 +00:00
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PlayerManager::players[sock].lastHeartbeat = getTime();
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2020-08-18 20:42:30 +00:00
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}
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2020-09-16 15:45:53 +00:00
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void CNShardServer::keepAliveTimer(CNServer* serv, time_t currTime) {
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2020-09-18 02:41:09 +00:00
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for (auto& pair : PlayerManager::players) {
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2020-09-16 15:45:53 +00:00
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if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > settings::TIMEOUT) {
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// if the client hasn't responded in 60 seconds, its a dead connection so throw it out
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2020-08-24 21:11:40 +00:00
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pair.first->kill();
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2020-09-16 15:45:53 +00:00
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} else if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > settings::TIMEOUT/2) {
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// if the player hasn't responded in 30 seconds, send a live check
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INITSTRUCT(sP_FE2CL_REQ_LIVE_CHECK, data);
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pair.first->sendPacket((void*)&data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK));
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2020-08-24 21:11:40 +00:00
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}
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}
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}
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2020-09-16 15:45:53 +00:00
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void CNShardServer::periodicSaveTimer(CNServer* serv, time_t currTime) {
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2020-09-18 02:41:09 +00:00
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for (auto& pair : PlayerManager::players) {
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2020-09-14 13:20:55 +00:00
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Database::updatePlayer(pair.second.plr);
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}
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2020-09-08 22:23:45 +00:00
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}
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2020-08-22 23:31:09 +00:00
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void CNShardServer::newConnection(CNSocket* cns) {
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cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
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}
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2020-08-18 20:42:30 +00:00
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void CNShardServer::killConnection(CNSocket* cns) {
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2020-08-24 22:02:07 +00:00
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// check if the player ever sent a REQ_PC_ENTER
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if (PlayerManager::players.find(cns) == PlayerManager::players.end())
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return;
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2020-09-28 18:11:13 +00:00
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Player* plr = PlayerManager::getPlayer(cns);
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if (plr == nullptr)
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return;
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int64_t key = plr->SerialKey;
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2020-09-18 02:41:09 +00:00
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2020-09-14 13:20:55 +00:00
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// save player to DB
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Database::updatePlayer(PlayerManager::players[cns].plr);
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2020-08-18 20:42:30 +00:00
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PlayerManager::removePlayer(cns);
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2020-09-18 02:41:09 +00:00
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// remove from CNSharedData
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2020-08-24 22:02:07 +00:00
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CNSharedData::erasePlayer(key);
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2020-08-19 01:34:39 +00:00
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}
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2020-08-24 21:11:40 +00:00
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void CNShardServer::onStep() {
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2020-09-16 15:45:53 +00:00
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time_t currTime = getTime();
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2020-08-19 01:34:39 +00:00
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2020-08-24 21:11:40 +00:00
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for (TimerEvent& event : Timers) {
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if (event.scheduledEvent == 0) {
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// event hasn't been queued yet, go ahead and do that
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event.scheduledEvent = currTime + event.delta;
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2020-08-19 01:34:39 +00:00
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continue;
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}
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2020-08-24 21:11:40 +00:00
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if (event.scheduledEvent < currTime) {
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// timer needs to be called
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event.handlr(this, currTime);
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event.scheduledEvent = currTime + event.delta;
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}
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2020-08-19 01:34:39 +00:00
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}
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2020-08-22 17:19:46 +00:00
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}
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