OpenFusion/src/CNShardServer.cpp

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#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include "PlayerManager.hpp"
#include "CNShared.hpp"
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#include "settings.hpp"
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#include <iostream>
#include <sstream>
#include <cstdlib>
std::map<uint32_t, PacketHandler> CNShardServer::ShardPackets;
CNShardServer::CNShardServer(uint16_t p) {
port = p;
pHandler = &CNShardServer::handlePacket;
init();
}
void CNShardServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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if (settings::VERBOSE)
std::cout << "OpenFusion: received " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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if (ShardPackets.find(data->type) != ShardPackets.end())
ShardPackets[data->type](sock, data);
else
std::cerr << "OpenFusion: SHARD UNIMPLM ERR. PacketType: " << Defines::p2str(CL2FE, data->type) << " (" << data->type << ")" << std::endl;
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}
void CNShardServer::killConnection(CNSocket* cns) {
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// remove from CNSharedData
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Player cachedPlr = PlayerManager::getPlayer(cns);
PlayerManager::removePlayer(cns);
CNSharedData::erasePlayer(cachedPlr.SerialKey);
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}
void CNShardServer::onTimer() {
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uint64_t currTime = getTime();
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auto cachedPlayers = PlayerManager::players;
for (auto pair : cachedPlayers) {
if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 4000) { // if the client hadn't responded in 4 seconds, its a dead connection so throw it out
pair.first->kill();
continue;
}
// passed the heartbeat, send another
sP_FE2CL_REQ_LIVE_CHECK* data = (sP_FE2CL_REQ_LIVE_CHECK*)xmalloc(sizeof(sP_FE2CL_REQ_LIVE_CHECK));
pair.first->sendPacket(new CNPacketData((void*)data, P_FE2CL_REQ_LIVE_CHECK, sizeof(sP_FE2CL_REQ_LIVE_CHECK), pair.first->getFEKey()));
}
}