2020-08-23 17:14:54 +00:00
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#pragma once
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2020-08-21 02:10:14 +00:00
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#include "CNShardServer.hpp"
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2020-08-28 16:25:03 +00:00
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#include "Player.hpp"
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2020-08-21 02:10:14 +00:00
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2020-09-14 04:25:14 +00:00
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struct Item {
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bool tradeable, sellable;
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2020-09-27 01:53:03 +00:00
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int buyPrice, sellPrice, stackSize, level, rarity, pointDamage, groupDamage, defense; // TODO: implement more as needed
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2020-09-14 04:25:14 +00:00
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};
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2020-09-13 22:54:47 +00:00
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struct VendorListing {
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2020-09-14 04:25:14 +00:00
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int sort, type, iID;
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2020-09-13 22:54:47 +00:00
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};
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2020-09-16 00:30:01 +00:00
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struct CrocPotEntry {
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int multStats, multLooks;
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float base, rd0, rd1, rd2, rd3;
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};
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2020-09-13 22:54:47 +00:00
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2020-08-21 02:10:14 +00:00
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namespace ItemManager {
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2020-09-14 13:20:55 +00:00
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enum class SlotType {
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EQUIP = 0,
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INVENTORY = 1,
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BANK = 3
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2020-09-09 20:42:55 +00:00
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};
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2020-09-13 22:54:47 +00:00
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// hopefully this is fine since it's never modified after load
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2020-09-14 04:25:14 +00:00
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extern std::map<std::pair<int32_t, int32_t>, Item> ItemData; // <id, type> -> data
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2020-09-13 22:54:47 +00:00
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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2020-09-16 00:30:01 +00:00
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extern std::map<int32_t, CrocPotEntry> CrocPotTable; // level gap -> entry
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2020-09-13 22:54:47 +00:00
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void init();
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2020-08-28 16:25:03 +00:00
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2020-09-14 13:53:48 +00:00
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void itemMoveHandler(CNSocket* sock, CNPacketData* data);
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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2020-08-21 20:09:52 +00:00
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void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
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2020-09-25 05:35:27 +00:00
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void itemUseHandler(CNSocket* sock, CNPacketData* data);
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2020-09-14 14:03:30 +00:00
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// Bank
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2020-09-09 20:42:55 +00:00
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void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
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2020-08-26 17:40:10 +00:00
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void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
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//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
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void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
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2020-08-27 02:35:13 +00:00
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void itemTradeChatHandler(CNSocket* sock, CNPacketData* data);
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2020-08-28 16:25:03 +00:00
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void chestOpenHandler(CNSocket* sock, CNPacketData* data);
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int findFreeSlot(Player *plr);
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2020-09-14 14:27:52 +00:00
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Item* getItemData(int32_t id, int32_t type);
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2020-09-22 11:16:09 +00:00
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void checkItemExpire(CNSocket* sock, Player* player);
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2020-09-27 01:53:03 +00:00
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void setItemStats(Player* plr);
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2020-08-21 02:10:14 +00:00
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}
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