2020-08-23 17:14:54 +00:00
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#pragma once
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2020-08-21 02:10:14 +00:00
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#include "CNShardServer.hpp"
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2020-08-28 16:25:03 +00:00
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#include "Player.hpp"
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2020-08-21 02:10:14 +00:00
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2020-09-13 22:54:47 +00:00
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struct VendorListing {
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int sort, type, iID, price;
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};
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2020-08-21 02:10:14 +00:00
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namespace ItemManager {
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2020-09-14 13:20:55 +00:00
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enum class SlotType {
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EQUIP = 0,
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INVENTORY = 1,
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BANK = 3
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2020-09-09 20:42:55 +00:00
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};
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2020-09-13 22:54:47 +00:00
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// hopefully this is fine since it's never modified after load
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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void init();
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2020-08-28 16:25:03 +00:00
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2020-09-14 13:53:48 +00:00
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void itemMoveHandler(CNSocket* sock, CNPacketData* data);
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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2020-08-21 20:09:52 +00:00
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void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
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2020-09-14 14:03:30 +00:00
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// Bank
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2020-09-09 20:42:55 +00:00
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void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
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2020-08-26 17:40:10 +00:00
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void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
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//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
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void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
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2020-08-27 02:35:13 +00:00
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void itemTradeChatHandler(CNSocket* sock, CNPacketData* data);
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2020-08-28 16:25:03 +00:00
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void chestOpenHandler(CNSocket* sock, CNPacketData* data);
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int findFreeSlot(Player *plr);
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2020-08-21 02:10:14 +00:00
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}
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