Commit Graph

10050 Commits

Author SHA1 Message Date
Wunkolo
ee7588230b vk_renderpass_cache: Implement depth+stencil render pass resolve 2024-02-26 09:27:14 -08:00
Wunkolo
c4fcd93ff9 vk_instance: Detect MSAA features
The MSAA _requires_ `sampleRateShading`, and also requires
`VK_KHR_create_renderpass2` and `VK_KHR_depth_stencil_resolve` for the
depth-stencil MSAA resolves.
2024-02-26 09:27:14 -08:00
Wunkolo
55c74f54d5 rasterizer_cache: Propagate sample_count to SurfaceParams 2024-02-26 09:27:14 -08:00
Wunkolo
149ef4d900 vk_texture_runtime: Fix CopyTextures MSAA support 2024-02-26 09:27:14 -08:00
Wunkolo
7388e4e32d vk_texture_runtime: Add MSAA support to ClearTextureWithRenderpass 2024-02-26 09:27:14 -08:00
Wunkolo
4e8db844f2 vk_blit_helper: Add d24s8->rgba8 multi-sample blit 2024-02-26 09:27:14 -08:00
Wunkolo
37c739603d config: Use u16 for sample_count
`u8` causes configs to emit strange variants like `@Variant(\0\0\0\x86\x3)`
2024-02-26 09:27:13 -08:00
Wunkolo
dba83f4898 rasterizer_cache: Unregister all surfaces when sample_count changes
Allows the run-time changing of sample-count.
2024-02-26 09:27:13 -08:00
Wunkolo
1a9ae7ca18 citra_qt: Add sample-count to enhancement settings 2024-02-26 09:27:13 -08:00
Wunkolo
3c2f825c84 config: Make sample_count a pow/log-2 index
Sample counts increment in powers of two(1,2,4,8). Rather than storing a direct integer of the number of samples, just store the pow2 index.
2024-02-26 09:27:13 -08:00
Wunkolo
90ad4e1a19 renderer_vk: Fix sample-shading enablement 2024-02-26 09:27:13 -08:00
Wunkolo
369a2314c2 renderer_vk: Create MSAA graphics pipelines
Forced on for now, needs some additional detection and masking for when this feature should be used.
2024-02-26 09:27:13 -08:00
Wunkolo
c091457984 rasterizer: Add multi-sampled surfaces
Vulkan implementation only
2024-02-26 09:27:10 -08:00
Wunkolo
82e9f4ca03 rasterizer: Add multi-sampled framebuffers
Vulkan implementation only
2024-02-26 09:26:10 -08:00
Wunkolo
89ffff3426 vk_renderpass_cache: Add support for multi-sample renderpasses
A multi-sample render-pass will simply append additional attachments to
the end of the attachment list to use as primary color+depth attachments
and will resolve back into the original non-msaa attachments.
Framebuffers must be sure to structure their attachments the same way.
2024-02-26 09:25:20 -08:00
Wunkolo
85a2304b42 vk_graphics_pipeline: Add sample_count to AttachmentInfo
Controls the actual Multisample pipeline-state
2024-02-26 09:25:20 -08:00
Wunkolo
0f1e969211 telemetry: Add Renderer_SampleCount field 2024-02-26 09:25:20 -08:00
Wunkolo
a85dbaded9 rasterizer_cache: Add sample_count 2024-02-26 09:25:20 -08:00
Wunkolo
42b04b048c renderer_base: Add GetSampleCount
Only enables sample counts higher than 1 on vulkan
2024-02-26 09:25:20 -08:00
Wunkolo
23d2e532fc config: Add sample_count configuration option 2024-02-26 09:25:20 -08:00
Théo B
e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time (#7463)
* fix SOC_U::Accept invalid log function

* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function

* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10
4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. (#7456) 2024-02-23 16:18:16 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon
b5042a5257
Core: update kernel config memory to latest 11.17 (#7460) 2024-02-22 15:43:33 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Steveice10
cbe8987036
ci: Update action versions. (#7449) 2024-02-18 08:23:15 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
Castor215
749a721aa2
externals: disable system cpp-httplib if it is a shared object (#7446)
Co-authored-by: Castor216 <davidjamescastor215@proton.me>
2024-02-17 06:39:38 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00
Tobias
1165a708d5
.tx/config: Use language mappings for android "tx pull" (#7422)
The language names we are using in the android resources differ from those on Transifex.

We need to manually specify mappings for them, so Transifex is able to place the files in the correct folders.
2024-02-07 05:41:29 -08:00
Steveice10
19784355f9
build: Improve support for Windows cross-compilation. (#7389)
* build: Improve support for Windows cross-compilation.

* build: Move linuxdeploy download to bundle target execution time.
2024-02-05 10:09:50 -08:00
SachinVin
aa6a29d7e1
AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id

shared_memory.h: fix typo

* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e
video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411) 2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
8afa27718c
dumpkeys: Add seeddb.bin to output files. (#7417) 2024-02-05 09:14:14 -08:00
zhaobot
8e2415f455
Update translations (2024-02-01) (#7409)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2024-02-01 15:29:49 -08:00
Steveice10
c978c074db
build: Update and re-enable cubeb on macOS. (#7405) 2024-02-01 15:29:14 -08:00
Steveice10
cb92ec278e
ci: Move non-x86_64 macOS jobs to M1 systems. (#7406) 2024-02-01 06:39:29 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00