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https://github.com/citra-emu/citra.git
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vk_renderpass_cache: Implement depth+stencil render pass resolve
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@ -150,20 +150,20 @@ vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
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const vk::Format depth_format = instance.GetTraits(depth).native;
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const vk::AttachmentLoadOp load_op =
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is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad;
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renderpass = CreateRenderPass(color_format, depth_format, load_op,
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static_cast<vk::SampleCountFlagBits>(sample_count));
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renderpass = (sample_count > 1)
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? CreateRenderPassMSAA(color_format, depth_format, load_op,
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static_cast<vk::SampleCountFlagBits>(sample_count))
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: CreateRenderPass(color_format, depth_format, load_op);
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}
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return *renderpass;
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}
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vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::Format depth,
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vk::AttachmentLoadOp load_op,
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vk::SampleCountFlagBits sample_count) const {
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boost::container::static_vector<vk::AttachmentDescription, 4> attachments{};
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boost::container::static_vector<vk::AttachmentReference, 2> resolve_attachments{};
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vk::AttachmentLoadOp load_op) const {
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boost::container::static_vector<vk::AttachmentDescription, 2> attachments{};
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bool use_color = false;
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vk::AttachmentReference color_attachment_ref{};
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bool use_depth = false;
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@ -209,65 +209,12 @@ vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::For
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use_depth = true;
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}
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// In the case of MSAA, each attachment gets an additional MSAA attachment that now becomes the
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// main attachment and the original attachments now get resolved into
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if (sample_count > vk::SampleCountFlagBits::e1) {
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if (color != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription{
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.format = color,
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.samples = sample_count,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
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.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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resolve_attachments.emplace_back(color_attachment_ref);
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color_attachment_ref = vk::AttachmentReference{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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};
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}
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if (depth != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription{
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.format = depth,
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.samples = sample_count,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = load_op,
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.stencilStoreOp = vk::AttachmentStoreOp::eStore,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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resolve_attachments.emplace_back(depth_attachment_ref);
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depth_attachment_ref = vk::AttachmentReference{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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};
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}
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} else {
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if (color != vk::Format::eUndefined) {
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resolve_attachments.emplace_back(vk::AttachmentReference{VK_ATTACHMENT_UNUSED});
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}
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if (depth != vk::Format::eUndefined) {
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resolve_attachments.emplace_back(vk::AttachmentReference{VK_ATTACHMENT_UNUSED});
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}
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}
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const vk::SubpassDescription subpass = {
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.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
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.inputAttachmentCount = 0,
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.pInputAttachments = nullptr,
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.colorAttachmentCount = use_color ? 1u : 0u,
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.pColorAttachments = &color_attachment_ref,
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.pResolveAttachments = resolve_attachments.data(),
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.pDepthStencilAttachment = use_depth ? &depth_attachment_ref : nullptr,
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};
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@ -283,4 +230,132 @@ vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::For
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return instance.GetDevice().createRenderPassUnique(renderpass_info);
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}
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vk::UniqueRenderPass RenderpassCache::CreateRenderPassMSAA(
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vk::Format color, vk::Format depth, vk::AttachmentLoadOp load_op,
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vk::SampleCountFlagBits sample_count) const {
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boost::container::static_vector<vk::AttachmentDescription2, 4> attachments{};
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vk::AttachmentReference2 color_resolve_attachment = {.attachment = VK_ATTACHMENT_UNUSED};
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vk::AttachmentReference2 depth_resolve_attachment = {.attachment = VK_ATTACHMENT_UNUSED};
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bool use_color = false;
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vk::AttachmentReference2 color_attachment_ref{};
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bool use_depth = false;
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vk::AttachmentReference2 depth_attachment_ref{};
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if (color != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription2{
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.format = color,
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.samples = vk::SampleCountFlagBits::e1,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
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.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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color_attachment_ref = vk::AttachmentReference2{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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};
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use_color = true;
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}
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if (depth != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription2{
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.format = depth,
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.samples = vk::SampleCountFlagBits::e1,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = load_op,
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.stencilStoreOp = vk::AttachmentStoreOp::eStore,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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depth_attachment_ref = vk::AttachmentReference2{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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.aspectMask = vk::ImageAspectFlagBits::eDepth,
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};
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use_depth = true;
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}
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// In the case of MSAA, each attachment gets an additional MSAA attachment that now becomes the
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// main attachment and the original attachments now get resolved into
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if (sample_count > vk::SampleCountFlagBits::e1) {
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if (color != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription2{
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.format = color,
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.samples = sample_count,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
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.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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color_resolve_attachment = color_attachment_ref;
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color_attachment_ref = vk::AttachmentReference2{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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};
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}
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if (depth != vk::Format::eUndefined) {
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attachments.emplace_back(vk::AttachmentDescription2{
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.format = depth,
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.samples = sample_count,
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.loadOp = load_op,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = load_op,
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.stencilStoreOp = vk::AttachmentStoreOp::eStore,
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.initialLayout = vk::ImageLayout::eGeneral,
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.finalLayout = vk::ImageLayout::eGeneral,
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});
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depth_resolve_attachment = depth_attachment_ref;
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depth_attachment_ref = vk::AttachmentReference2{
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.attachment = static_cast<u32>(attachments.size() - 1),
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.layout = vk::ImageLayout::eGeneral,
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};
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}
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}
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const vk::StructureChain<vk::SubpassDescription2, vk::SubpassDescriptionDepthStencilResolve>
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subpass = {
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vk::SubpassDescription2{
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.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
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.inputAttachmentCount = 0,
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.pInputAttachments = nullptr,
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.colorAttachmentCount = use_color ? 1u : 0u,
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.pColorAttachments = &color_attachment_ref,
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.pResolveAttachments = &color_resolve_attachment,
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.pDepthStencilAttachment = use_depth ? &depth_attachment_ref : nullptr,
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},
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vk::SubpassDescriptionDepthStencilResolve{
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.depthResolveMode = vk::ResolveModeFlagBits::eSampleZero,
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.stencilResolveMode = vk::ResolveModeFlagBits::eSampleZero,
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.pDepthStencilResolveAttachment = &depth_resolve_attachment},
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};
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const vk::RenderPassCreateInfo2 renderpass_info = {
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.attachmentCount = static_cast<u32>(attachments.size()),
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.pAttachments = attachments.data(),
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.subpassCount = 1,
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.pSubpasses = &subpass.get(),
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.dependencyCount = 0,
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.pDependencies = nullptr,
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};
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return instance.GetDevice().createRenderPass2Unique(renderpass_info);
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}
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} // namespace Vulkan
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@ -61,8 +61,12 @@ public:
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private:
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/// Creates a renderpass configured appropriately and stores it in cached_renderpasses
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vk::UniqueRenderPass CreateRenderPass(vk::Format color, vk::Format depth,
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vk::AttachmentLoadOp load_op,
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vk::SampleCountFlagBits sample_count) const;
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vk::AttachmentLoadOp load_op) const;
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/// Creates an MSAA renderpass configured appropriately and stores it in cached_renderpasses
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vk::UniqueRenderPass CreateRenderPassMSAA(vk::Format color, vk::Format depth,
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vk::AttachmentLoadOp load_op,
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vk::SampleCountFlagBits sample_count) const;
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private:
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const Instance& instance;
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