glsl_shader_gen: Increase z=0 epsillon (#7408)

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GPUCode 2024-02-05 19:53:41 +02:00 committed by GitHub
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commit d5a1bd07f3
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@ -40,7 +40,7 @@ layout (binding = 1, std140) uniform vs_data {
vec4 clip_coef;
};
const vec2 EPSILON_Z = vec2(0.00000001f, -1.00001f);
const vec2 EPSILON_Z = vec2(0.000001f, -1.00001f);
vec4 SanitizeVertex(vec4 vtx_pos) {
float ndc_z = vtx_pos.z / vtx_pos.w;