2015-09-01 04:35:33 +00:00
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
# pragma once
2019-08-20 11:57:33 +00:00
# include <algorithm>
2018-04-15 22:42:58 +00:00
# include <map>
# include <unordered_map>
2018-08-24 15:14:09 +00:00
# include <utility>
2018-04-18 20:01:45 +00:00
# include <QCoreApplication>
2018-04-20 00:56:24 +00:00
# include <QFileInfo>
2016-04-13 21:04:05 +00:00
# include <QImage>
2018-04-15 22:42:58 +00:00
# include <QObject>
2015-09-01 04:35:33 +00:00
# include <QRunnable>
# include <QStandardItem>
# include <QString>
2018-07-23 10:43:34 +00:00
# include <QWidget>
2019-08-15 04:38:54 +00:00
# include "citra_qt/uisettings.h"
2015-09-01 04:35:33 +00:00
# include "citra_qt/util/util.h"
2018-05-19 09:21:26 +00:00
# include "common/file_util.h"
2018-04-15 22:42:58 +00:00
# include "common/logging/log.h"
2016-09-18 00:38:01 +00:00
# include "common/string_util.h"
2016-05-17 23:42:45 +00:00
# include "core/loader/smdh.h"
2016-04-13 21:04:05 +00:00
2018-04-20 00:56:24 +00:00
enum class GameListItemType {
Game = QStandardItem : : UserType + 1 ,
CustomDir = QStandardItem : : UserType + 2 ,
InstalledDir = QStandardItem : : UserType + 3 ,
SystemDir = QStandardItem : : UserType + 4 ,
AddDir = QStandardItem : : UserType + 5
} ;
Q_DECLARE_METATYPE ( GameListItemType ) ;
2016-04-13 21:04:05 +00:00
/**
2017-02-27 01:58:51 +00:00
* Gets the game icon from SMDH data .
* @ param smdh SMDH data
2016-04-13 21:04:05 +00:00
* @ param large If true , returns large icon ( 48 x48 ) , otherwise returns small icon ( 24 x24 )
* @ return QPixmap game icon
*/
2016-05-17 23:42:45 +00:00
static QPixmap GetQPixmapFromSMDH ( const Loader : : SMDH & smdh , bool large ) {
std : : vector < u16 > icon_data = smdh . GetIcon ( large ) ;
const uchar * data = reinterpret_cast < const uchar * > ( icon_data . data ( ) ) ;
int size = large ? 48 : 24 ;
QImage icon ( data , size , size , QImage : : Format : : Format_RGB16 ) ;
2016-04-13 21:04:05 +00:00
return QPixmap : : fromImage ( icon ) ;
}
/**
* Gets the default icon ( for games without valid SMDH )
* @ param large If true , returns large icon ( 48 x48 ) , otherwise returns small icon ( 24 x24 )
* @ return QPixmap default icon
*/
static QPixmap GetDefaultIcon ( bool large ) {
int size = large ? 48 : 24 ;
QPixmap icon ( size , size ) ;
icon . fill ( Qt : : transparent ) ;
return icon ;
}
/**
2017-02-27 01:58:51 +00:00
* Gets the short game title from SMDH data .
* @ param smdh SMDH data
2016-04-13 21:04:05 +00:00
* @ param language title language
* @ return QString short title
*/
2016-09-18 00:38:01 +00:00
static QString GetQStringShortTitleFromSMDH ( const Loader : : SMDH & smdh ,
Loader : : SMDH : : TitleLanguage language ) {
2016-05-17 23:42:45 +00:00
return QString : : fromUtf16 ( smdh . GetShortTitle ( language ) . data ( ) ) ;
2016-04-13 21:04:05 +00:00
}
2015-09-01 04:35:33 +00:00
2019-09-05 02:15:37 +00:00
/**
* Gets the long game title from SMDH data .
* @ param smdh SMDH data
* @ param language title language
* @ return QString long title
*/
static QString GetQStringLongTitleFromSMDH ( const Loader : : SMDH & smdh ,
Loader : : SMDH : : TitleLanguage language ) {
return QString : : fromUtf16 ( smdh . GetLongTitle ( language ) . data ( ) ) ;
}
2018-05-01 17:57:01 +00:00
/**
* Gets the game region from SMDH data .
* @ param smdh SMDH data
* @ return QString region
*/
static QString GetRegionFromSMDH ( const Loader : : SMDH & smdh ) {
2019-08-11 11:52:08 +00:00
using GameRegion = Loader : : SMDH : : GameRegion ;
2019-08-11 14:44:54 +00:00
static const std : : map < GameRegion , const char * > regions_map = {
2019-08-11 14:22:43 +00:00
{ GameRegion : : Japan , QT_TR_NOOP ( " Japan " ) } ,
{ GameRegion : : NorthAmerica , QT_TR_NOOP ( " North America " ) } ,
{ GameRegion : : Europe , QT_TR_NOOP ( " Europe " ) } ,
{ GameRegion : : Australia , QT_TR_NOOP ( " Australia " ) } ,
{ GameRegion : : China , QT_TR_NOOP ( " China " ) } ,
{ GameRegion : : Korea , QT_TR_NOOP ( " Korea " ) } ,
{ GameRegion : : Taiwan , QT_TR_NOOP ( " Taiwan " ) } } ;
2018-05-01 17:57:01 +00:00
2019-08-11 11:52:08 +00:00
std : : vector < GameRegion > regions = smdh . GetRegions ( ) ;
if ( regions . empty ( ) ) {
2018-05-01 17:57:01 +00:00
return QObject : : tr ( " Invalid region " ) ;
2019-08-11 11:52:08 +00:00
}
2019-08-20 13:03:41 +00:00
const bool region_free =
2019-08-20 11:57:33 +00:00
std : : all_of ( regions_map . begin ( ) , regions_map . end ( ) , [ & regions ] ( const auto & it ) {
return std : : find ( regions . begin ( ) , regions . end ( ) , it . first ) ! = regions . end ( ) ;
} ) ;
2019-08-20 13:03:41 +00:00
if ( region_free ) {
return QObject : : tr ( " Region free " ) ;
2019-08-20 11:57:33 +00:00
}
2019-08-20 12:03:15 +00:00
const QString separator =
UISettings : : values . game_list_single_line_mode ? QStringLiteral ( " , " ) : QStringLiteral ( " \n " ) ;
2019-08-11 14:44:54 +00:00
QString result = QObject : : tr ( regions_map . at ( regions . front ( ) ) ) ;
2019-08-11 11:52:08 +00:00
for ( auto region = + + regions . begin ( ) ; region ! = regions . end ( ) ; + + region ) {
2019-08-20 12:03:15 +00:00
result + = separator + QObject : : tr ( regions_map . at ( * region ) ) ;
2019-08-11 11:52:08 +00:00
}
return result ;
2018-05-01 17:57:01 +00:00
}
2018-04-15 22:42:58 +00:00
class GameListItem : public QStandardItem {
2015-09-01 04:35:33 +00:00
public :
2018-04-20 00:56:24 +00:00
// used to access type from item index
static const int TypeRole = Qt : : UserRole + 1 ;
static const int SortRole = Qt : : UserRole + 2 ;
2018-08-24 15:14:09 +00:00
GameListItem ( ) = default ;
explicit GameListItem ( const QString & string ) : QStandardItem ( string ) {
2018-04-20 00:56:24 +00:00
setData ( string , SortRole ) ;
}
2015-09-01 04:35:33 +00:00
} ;
2018-10-12 14:30:08 +00:00
/// Game list icon sizes (in px)
static const std : : unordered_map < UISettings : : GameListIconSize , int > IconSizes {
{ UISettings : : GameListIconSize : : NoIcon , 0 } ,
{ UISettings : : GameListIconSize : : SmallIcon , 24 } ,
{ UISettings : : GameListIconSize : : LargeIcon , 48 } ,
} ;
2015-09-01 04:35:33 +00:00
/**
* A specialization of GameListItem for path values .
* This class ensures that for every full path value it holds , a correct string representation
* of just the filename ( with no extension ) will be displayed to the user .
2016-10-20 14:26:59 +00:00
* If this class receives valid SMDH data , it will also display game icons and titles .
2015-09-01 04:35:33 +00:00
*/
class GameListItemPath : public GameListItem {
public :
2018-04-20 00:56:24 +00:00
static const int TitleRole = SortRole ;
static const int FullPathRole = SortRole + 1 ;
static const int ProgramIdRole = SortRole + 2 ;
2018-09-16 04:48:39 +00:00
static const int ExtdataIdRole = SortRole + 3 ;
2019-09-05 02:15:37 +00:00
static const int LongTitleRole = SortRole + 4 ;
2015-09-01 04:35:33 +00:00
2018-08-24 15:14:09 +00:00
GameListItemPath ( ) = default ;
2018-09-16 04:48:39 +00:00
GameListItemPath ( const QString & game_path , const std : : vector < u8 > & smdh_data , u64 program_id ,
u64 extdata_id ) {
2018-04-20 00:56:24 +00:00
setData ( type ( ) , TypeRole ) ;
2015-09-01 04:35:33 +00:00
setData ( game_path , FullPathRole ) ;
2016-12-15 09:55:03 +00:00
setData ( qulonglong ( program_id ) , ProgramIdRole ) ;
2018-09-16 04:48:39 +00:00
setData ( qulonglong ( extdata_id ) , ExtdataIdRole ) ;
2016-04-13 21:04:05 +00:00
2018-10-12 14:30:08 +00:00
if ( UISettings : : values . game_list_icon_size = = UISettings : : GameListIconSize : : NoIcon ) {
2018-09-23 03:22:44 +00:00
// Do not display icons
setData ( QPixmap ( ) , Qt : : DecorationRole ) ;
}
2018-10-12 14:30:08 +00:00
bool large =
UISettings : : values . game_list_icon_size = = UISettings : : GameListIconSize : : LargeIcon ;
2018-09-23 03:22:44 +00:00
2018-01-24 03:32:27 +00:00
if ( ! Loader : : IsValidSMDH ( smdh_data ) ) {
2016-04-13 21:04:05 +00:00
// SMDH is not valid, set a default icon
2018-10-12 14:30:08 +00:00
if ( UISettings : : values . game_list_icon_size ! = UISettings : : GameListIconSize : : NoIcon )
2018-09-23 03:22:44 +00:00
setData ( GetDefaultIcon ( large ) , Qt : : DecorationRole ) ;
2016-04-13 21:04:05 +00:00
return ;
}
2018-01-24 16:17:04 +00:00
2018-01-24 16:16:40 +00:00
Loader : : SMDH smdh ;
2018-01-24 03:32:27 +00:00
memcpy ( & smdh , smdh_data . data ( ) , sizeof ( Loader : : SMDH ) ) ;
2016-04-13 21:04:05 +00:00
// Get icon from SMDH
2018-10-12 14:30:08 +00:00
if ( UISettings : : values . game_list_icon_size ! = UISettings : : GameListIconSize : : NoIcon )
2018-09-23 03:22:44 +00:00
setData ( GetQPixmapFromSMDH ( smdh , large ) , Qt : : DecorationRole ) ;
2016-04-13 21:04:05 +00:00
2018-01-20 17:33:14 +00:00
// Get title from SMDH
2016-09-18 00:38:01 +00:00
setData ( GetQStringShortTitleFromSMDH ( smdh , Loader : : SMDH : : TitleLanguage : : English ) ,
TitleRole ) ;
2019-09-05 02:15:37 +00:00
// Get long title from SMDH
setData ( GetQStringLongTitleFromSMDH ( smdh , Loader : : SMDH : : TitleLanguage : : English ) ,
LongTitleRole ) ;
2015-09-01 04:35:33 +00:00
}
2018-04-20 00:56:24 +00:00
int type ( ) const override {
return static_cast < int > ( GameListItemType : : Game ) ;
}
2016-04-13 21:04:05 +00:00
QVariant data ( int role ) const override {
if ( role = = Qt : : DisplayRole ) {
2018-05-19 09:21:26 +00:00
std : : string path , filename , extension ;
Common : : SplitPath ( data ( FullPathRole ) . toString ( ) . toStdString ( ) , & path , & filename ,
& extension ) ;
2018-09-23 03:22:44 +00:00
2018-10-12 14:30:08 +00:00
const std : : unordered_map < UISettings : : GameListText , QString > display_texts {
{ UISettings : : GameListText : : FileName , QString : : fromStdString ( filename + extension ) } ,
{ UISettings : : GameListText : : FullPath , data ( FullPathRole ) . toString ( ) } ,
{ UISettings : : GameListText : : TitleName , data ( TitleRole ) . toString ( ) } ,
2019-09-05 02:15:37 +00:00
{ UISettings : : GameListText : : LongTitleName , data ( LongTitleRole ) . toString ( ) } ,
2018-10-12 14:30:08 +00:00
{ UISettings : : GameListText : : TitleID ,
QString : : fromStdString ( fmt : : format ( " {:016X} " , data ( ProgramIdRole ) . toULongLong ( ) ) ) } ,
} ;
2018-09-23 03:22:44 +00:00
2019-09-05 02:15:37 +00:00
const QString & row1 = display_texts . at ( UISettings : : values . game_list_row_1 ) . simplified ( ) ;
2018-09-23 03:22:44 +00:00
QString row2 ;
2018-10-12 14:30:08 +00:00
auto row_2_id = UISettings : : values . game_list_row_2 ;
if ( row_2_id ! = UISettings : : GameListText : : NoText ) {
2019-08-20 12:03:15 +00:00
if ( ! row1 . isEmpty ( ) ) {
row2 = UISettings : : values . game_list_single_line_mode
? QStringLiteral ( " " )
: QStringLiteral ( " \n " ) ;
}
row2 + = display_texts . at ( row_2_id ) ;
2018-05-19 09:21:26 +00:00
}
2019-04-15 21:50:27 +00:00
return QString ( row1 + row2 ) ;
2015-09-01 04:35:33 +00:00
} else {
2016-04-13 21:04:05 +00:00
return GameListItem : : data ( role ) ;
2015-09-01 04:35:33 +00:00
}
}
} ;
2018-04-15 22:42:58 +00:00
class GameListItemCompat : public GameListItem {
2018-08-31 23:42:07 +00:00
Q_DECLARE_TR_FUNCTIONS ( GameListItemCompat )
2018-04-15 22:42:58 +00:00
public :
2018-04-20 00:56:24 +00:00
static const int CompatNumberRole = SortRole ;
2018-04-15 22:42:58 +00:00
GameListItemCompat ( ) = default ;
2018-09-17 09:31:27 +00:00
explicit GameListItemCompat ( const QString & compatibility ) {
2018-04-20 00:56:24 +00:00
setData ( type ( ) , TypeRole ) ;
2018-08-31 23:42:07 +00:00
struct CompatStatus {
QString color ;
const char * text ;
const char * tooltip ;
} ;
// clang-format off
static const std : : map < QString , CompatStatus > status_data = {
{ " 0 " , { " #5c93ed " , QT_TR_NOOP ( " Perfect " ) , QT_TR_NOOP ( " Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without \n any workarounds needed. " ) } } ,
{ " 1 " , { " #47d35c " , QT_TR_NOOP ( " Great " ) , QT_TR_NOOP ( " Game functions with minor graphical or audio glitches and is playable from start to finish. May require some \n workarounds. " ) } } ,
{ " 2 " , { " #94b242 " , QT_TR_NOOP ( " Okay " ) , QT_TR_NOOP ( " Game functions with major graphical or audio glitches, but game is playable from start to finish with \n workarounds. " ) } } ,
{ " 3 " , { " #f2d624 " , QT_TR_NOOP ( " Bad " ) , QT_TR_NOOP ( " Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches \n even with workarounds. " ) } } ,
{ " 4 " , { " #ff0000 " , QT_TR_NOOP ( " Intro/Menu " ) , QT_TR_NOOP ( " Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start \n Screen. " ) } } ,
{ " 5 " , { " #828282 " , QT_TR_NOOP ( " Won't Boot " ) , QT_TR_NOOP ( " The game crashes when attempting to startup. " ) } } ,
{ " 99 " , { " #000000 " , QT_TR_NOOP ( " Not Tested " ) , QT_TR_NOOP ( " The game has not yet been tested. " ) } } } ;
// clang-format on
2018-09-17 09:31:27 +00:00
auto iterator = status_data . find ( compatibility ) ;
2018-04-15 22:42:58 +00:00
if ( iterator = = status_data . end ( ) ) {
2018-09-17 09:31:27 +00:00
LOG_WARNING ( Frontend , " Invalid compatibility number {} " , compatibility . toStdString ( ) ) ;
2018-04-15 22:42:58 +00:00
return ;
}
2018-09-17 09:30:09 +00:00
const CompatStatus & status = iterator - > second ;
2018-09-17 09:31:27 +00:00
setData ( compatibility , CompatNumberRole ) ;
2018-08-31 23:42:07 +00:00
setText ( QObject : : tr ( status . text ) ) ;
setToolTip ( QObject : : tr ( status . tooltip ) ) ;
2018-04-15 22:42:58 +00:00
setData ( CreateCirclePixmapFromColor ( status . color ) , Qt : : DecorationRole ) ;
}
2018-04-20 00:56:24 +00:00
int type ( ) const override {
return static_cast < int > ( GameListItemType : : Game ) ;
}
2018-04-15 22:42:58 +00:00
bool operator < ( const QStandardItem & other ) const override {
return data ( CompatNumberRole ) < other . data ( CompatNumberRole ) ;
}
} ;
2018-05-01 17:57:01 +00:00
class GameListItemRegion : public GameListItem {
public :
GameListItemRegion ( ) = default ;
explicit GameListItemRegion ( const std : : vector < u8 > & smdh_data ) {
2018-04-20 00:56:24 +00:00
setData ( type ( ) , TypeRole ) ;
2018-05-01 17:57:01 +00:00
if ( ! Loader : : IsValidSMDH ( smdh_data ) ) {
setText ( QObject : : tr ( " Invalid region " ) ) ;
return ;
}
Loader : : SMDH smdh ;
memcpy ( & smdh , smdh_data . data ( ) , sizeof ( Loader : : SMDH ) ) ;
setText ( GetRegionFromSMDH ( smdh ) ) ;
2018-04-20 00:56:24 +00:00
setData ( GetRegionFromSMDH ( smdh ) , SortRole ) ;
}
int type ( ) const override {
return static_cast < int > ( GameListItemType : : Game ) ;
2018-05-01 17:57:01 +00:00
}
} ;
2015-09-01 04:35:33 +00:00
/**
* A specialization of GameListItem for size values .
* This class ensures that for every numerical size value it holds ( in bytes ) , a correct
* human - readable string representation will be displayed to the user .
*/
class GameListItemSize : public GameListItem {
public :
2018-04-20 00:56:24 +00:00
static const int SizeRole = SortRole ;
2015-09-01 04:35:33 +00:00
2018-08-24 15:14:09 +00:00
GameListItemSize ( ) = default ;
explicit GameListItemSize ( const qulonglong size_bytes ) {
2018-04-20 00:56:24 +00:00
setData ( type ( ) , TypeRole ) ;
2015-09-01 04:35:33 +00:00
setData ( size_bytes , SizeRole ) ;
}
2016-09-18 00:38:01 +00:00
void setData ( const QVariant & value , int role ) override {
2015-09-01 04:35:33 +00:00
// By specializing setData for SizeRole, we can ensure that the numerical and string
// representations of the data are always accurate and in the correct format.
if ( role = = SizeRole ) {
qulonglong size_bytes = value . toULongLong ( ) ;
GameListItem : : setData ( ReadableByteSize ( size_bytes ) , Qt : : DisplayRole ) ;
GameListItem : : setData ( value , SizeRole ) ;
} else {
GameListItem : : setData ( value , role ) ;
}
}
2018-04-20 00:56:24 +00:00
int type ( ) const override {
return static_cast < int > ( GameListItemType : : Game ) ;
}
2015-09-01 04:35:33 +00:00
/**
* This operator is , in practice , only used by the TreeView sorting systems .
2016-09-18 00:38:01 +00:00
* Override it so that it will correctly sort by numerical value instead of by string
* representation .
2015-09-01 04:35:33 +00:00
*/
2016-09-18 00:38:01 +00:00
bool operator < ( const QStandardItem & other ) const override {
2015-09-01 04:35:33 +00:00
return data ( SizeRole ) . toULongLong ( ) < other . data ( SizeRole ) . toULongLong ( ) ;
}
} ;
2018-04-20 00:56:24 +00:00
class GameListDir : public GameListItem {
public :
static const int GameDirRole = Qt : : UserRole + 2 ;
explicit GameListDir ( UISettings : : GameDir & directory ,
GameListItemType dir_type = GameListItemType : : CustomDir )
: dir_type { dir_type } {
setData ( type ( ) , TypeRole ) ;
UISettings : : GameDir * game_dir = & directory ;
setData ( QVariant : : fromValue ( game_dir ) , GameDirRole ) ;
2018-09-23 03:22:44 +00:00
2018-10-12 14:30:08 +00:00
int icon_size = IconSizes . at ( UISettings : : values . game_list_icon_size ) ;
2018-04-20 00:56:24 +00:00
switch ( dir_type ) {
case GameListItemType : : InstalledDir :
2018-09-23 03:22:44 +00:00
setData ( QIcon : : fromTheme ( " sd_card " ) . pixmap ( icon_size ) , Qt : : DecorationRole ) ;
2018-04-20 00:56:24 +00:00
setData ( " Installed Titles " , Qt : : DisplayRole ) ;
break ;
case GameListItemType : : SystemDir :
2018-09-23 03:22:44 +00:00
setData ( QIcon : : fromTheme ( " chip " ) . pixmap ( icon_size ) , Qt : : DecorationRole ) ;
2018-04-20 00:56:24 +00:00
setData ( " System Titles " , Qt : : DisplayRole ) ;
break ;
case GameListItemType : : CustomDir :
QString icon_name = QFileInfo : : exists ( game_dir - > path ) ? " folder " : " bad_folder " ;
2018-09-23 03:22:44 +00:00
setData ( QIcon : : fromTheme ( icon_name ) . pixmap ( icon_size ) , Qt : : DecorationRole ) ;
2018-04-20 00:56:24 +00:00
setData ( game_dir - > path , Qt : : DisplayRole ) ;
break ;
} ;
} ;
int type ( ) const override {
return static_cast < int > ( dir_type ) ;
}
private :
GameListItemType dir_type ;
} ;
class GameListAddDir : public GameListItem {
public :
explicit GameListAddDir ( ) {
setData ( type ( ) , TypeRole ) ;
2018-09-23 03:22:44 +00:00
2018-10-12 14:30:08 +00:00
int icon_size = IconSizes . at ( UISettings : : values . game_list_icon_size ) ;
2018-09-23 03:22:44 +00:00
setData ( QIcon : : fromTheme ( " plus " ) . pixmap ( icon_size ) , Qt : : DecorationRole ) ;
2018-04-20 00:56:24 +00:00
setData ( " Add New Game Directory " , Qt : : DisplayRole ) ;
}
int type ( ) const override {
return static_cast < int > ( GameListItemType : : AddDir ) ;
}
} ;
2018-07-23 10:43:34 +00:00
class GameList ;
class QHBoxLayout ;
class QTreeView ;
class QLabel ;
class QLineEdit ;
class QToolButton ;
class GameListSearchField : public QWidget {
Q_OBJECT
public :
explicit GameListSearchField ( GameList * parent = nullptr ) ;
void setFilterResult ( int visible , int total ) ;
void clear ( ) ;
void setFocus ( ) ;
int visible ;
int total ;
private :
class KeyReleaseEater : public QObject {
public :
explicit KeyReleaseEater ( GameList * gamelist ) ;
private :
GameList * gamelist = nullptr ;
QString edit_filter_text_old ;
protected :
// EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter ( QObject * obj , QEvent * event ) override ;
} ;
QHBoxLayout * layout_filter = nullptr ;
QTreeView * tree_view = nullptr ;
QLabel * label_filter = nullptr ;
QLineEdit * edit_filter = nullptr ;
QLabel * label_filter_result = nullptr ;
QToolButton * button_filter_close = nullptr ;
} ;